Why Stars Without Number is my favorite indie TTRPG. #opengaming Links: Drive Thru RPG Sine Nomine www.drivethrur... My Template www.drivethrur... S. Moore Art & Design smooreartdesign.com s.mooreartdesign
Amazing game! This is what I use to run games with my family. I pull Traveller and Cthulhu adventures and adopt them to the SWN rules with a couple exceptions I’ve pulled from Traveller (ie stats are damaged instead of having health).
Yeah I've converted several modules from Traveller, like Death Station, Flatlined, I'm even thinking of running some version of Pirates of Drinax for my players. I play both but I personally like Stars better.
I love this game, the world creation guide is oustanding, the only problem is more inherent to the d20 system with leveling characters than to the game itself, I've playing in a year long campaign and while the character didn't become gods like with dnd, the challenge curve definitely slowed down to the point that there really wasn't much that could stop us.
Yeah, I love this game. There's so much that feels really good both playing and running it. Maybe we'll get a new edition with some balancing. I'm really looking forward to the cyberpunk game because it's supposed to be inherently bloody lol.
@@MrWhybull I think that the best way would be to simply reroll your health dices every level without a constitution bonus, sorta like Whitehack does, if you roll over your current health then you increase it otherwise it stays the same, would be much more reasonable in my opinion.
@@SMooreArtDesign From what I understand, It will be fully compatible with stars (even because there is already a cyberpunk supplement for it) so we can steal all the rules😀
I forgot about that. I still feel like SWN is much better suited to something like The Expanse or Firefly campaign wise than something like Star Wars, but it's pretty modular, like you could darw on the new book Cities Without Number for cyberpunk flavor.
I played a lot of Traveller back in the day… if I’m looking to run a similar type game, what would recommend stars over the current additions of traveler?
I really like both. I would say that it probably depends on what kind of game you're looking for. Obviously Traveller is levelless and skills based, and Stars has levels. I think if you want to run something more heroic, like a Guardians of The Galaxy style game Stars might be better. Like people can just choose to play a psychic character for instance, and combat is more similar to something like DnD. If your players are coming from DnD I think it's an easier sell and it will feel more familiar to them. If you have a group that wants more gritty, deadly combat, where it's a last resort, and they need to use all of their skills to get an advantage I would go with Traveller. They're both really great sci-fi systems and I would recommend picking up both honestly.
fyi, chat gpt knows the rules and can make stat blocks for GMs really well, i have been building my first campaign using Chat gpt and the only thing i have left to do really is mess with Sectors and factions.. then i will be done.
Yeah, I have my own "book" built in Notion so I can pull everything up at a glance. I've been using ChatGPT to write adventures too. It's an amazing tool!
It does have a pretty developed universe, and there is a lot of source material, like if you want to run a naval campaign, or an espionage campaign, or a rogue trader game for instance. But Stars and Traveller both are great for that. Stars is a post apocalyptic setting though, something to keep in mind.