so kislev is like a lasagna, they have a layered army, they have three leader, one chunky, one saucy and one mushroomy, and of cource if you know what you are doing they are cheesy, and backed under extreme heat from all directions
Gryphon Legion are great because they cause fear, and are fairly quick. Just cycle charge them into the back off the Melee and watch the entire opposing army run in terror. Opening up their backs to more hails of fire, be it Ice guard or Streltsi.
War bears cause fear, have anti large, Armour-Piercing and healing from Kossars is way more effective in them because of small entity number. They're just superior in every way. Which I think should be looked at. Give Gryphon legion bonus v infantry or something.
Just recently found your channel. I really like your videos. Your strategy of getting rid of Azhag first is spot on. Thrott while extremely dangerous the longer he is left alive. It is more important to secure your southern front first and secure those gold mines. Dratcha (sp)? And Vlad are also serious issues. BTW I have pronounced Melee wrong for years until a friend corrected me. It is pronounced may-lay. Anyways love your videos so far and i hope you continue to make them. ·
I have since addressed my scandalous pronunciation of melee in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-De6PqZikaho.htmlsi=f6hlZTnWgUXjB-OT
My battle report with this start: tl;dr: Excellent results, first success with Katarin on Legendary. What happened to me is that when I took out Azhag in his gold town, a chaos incursion army spawned next to me and I decided to go with Katarin to the main city of the province, while the second army of Azhag got the Ogre town. I went and took out the capital with my two armies, and next turn Lahmian Sisterhood stack was next to the city, so I decided to join war with the minor greenskin faction vs lahmian sisterhood, taking some money in the process. Went to take out Lahmian S's Silver Pinnacle with lord number 2, stack full of Kossars from Katarin's army and traded it to Astragoth for Military alliance, or defensive, don't remember which one. Then got agreements with Ungrim so he won't attack and I'm on turn 80 now and he still hasn't declared war. After that I went back and noticed Azhag was back again in the former ogre place, so I made another army in kislev with kossars like the first turns went and gave those to Katarin, who was slowly walking back in encamp stance, recruiting, and rest of them were supporting, when the fight happened. After beating Azhag, Nagelhof went to a minor Ogre faction and they striked me and took katarin out, i was able to beat full stack of ogre bulls with my full kossar stack. After that I got a mission to take out Prague, and I didn't realize it hurts devotion but at that point I had got Streltsi stack and a kossar stack, so it was easy, took out them and then came thrott with four stacks near prague... I looked at how far they can move and placed a weak army to limit of their movement so I could back off, that way Thrott had 4 stacks in a group near prague and I striked it with my 3 stacks and won, those weren't full stacks, mind you. After that marched to Hell pit to take them out. Most important thing is that you don't lose Prague at that point so they can't just skip to Kislev fast. Stay in encamp stance until you have clear walk to siege hell pit so they can't ambush-attack you, that has ruined many playthroughs. Then you start to just hold your positions, looking for target, don't develop small settlements in north, as you will occasionally lose some of them as there's just too many stacks coming from different directions, just don't lose Prague. Important thing with heroes is that you need to keep them alive for them to become viable, don't risk them. If you see enemy coming against your army and you are sure you can't win, take those heroes out of that, It's not a catastrophe but still not really fun early game to lose those.
@@BlakesTakes420 now on turn 94 I'm sending guys to naggarond (took out 3 stacks in hag graef, but malekith was angry and launched attack after that) at the same time going against Ungrim, and this is hard, streltsi-wagon stack doesn't work at all vs quarrelels or darkshards/shades, you really need some ice guards to deal vith them, but every chaos faction is easy with Streltsi/light wagons. I have won this campaign economically so I can fart out a golden streltsi stack anywhere I want, so at least I won't lose my towns. Also I have now a new anti-dawi stack going, with one dreadquake mortar and 2 hellstorms, so welcome you suckers! Also I think you don't ever need "heavy sleds" as the stats are the same, heavies have 10% more hp and that's not much for extra turns of recruitment, so you peak at city level 3 imo And thanks a lot for this vid, this got me first time into Kislev and it's glorious. I have 20k hours in different TW games, but to figure this campaign out I needed help. I started from Shogun 1 when I was a kid way back, born in 1990.
A fun little thing you can find is the lich bone pennant, if you put that on ice guard suddenly it doesn’t matter that they can’t do armor, they no longer need to
Listen this video was really quite good and informative. Maybe a bit of an out there analogy but it really did feel like after struggling for weeks with a bad lasagna recipe I finally found a good one. But like, the lasagna is the most power ice witch.
Could you do a video on Settra? I used to love him back in warhammer 2, but I find his new start really hard and I struggle with the tomb king economy.
A buddy of mine thought that Kislev was supposed to be based on Italy, I always thought he was mental. Like, do you see Katarin slinging lasagna everywhere? I don't think so.
Oh this is gonna be fire, despite not playing anything but the green chads i still enjoy these video's now i can sit back with my piping hot lasagne and watch.
Why I suck with Katarin? Simple, because both of the empire located Kislev lords units are vacuum units compared to Throt or Azazel, who both get angy at her pretty early on. Boris? He doesn't have as much of a rancid start - he's still held back by his units though, which are still false advertisement hybrid units for the most part.
Alright, who’s been looking at me and my recent campaign, jokes aside I probably needed this very much, I’ll probably make a list of what I’m doing wrong. Edit: I did Reason 1: I did okay in this part, the part I forgot about was to do a third Boyar and have that Boyar give his units to the second one before dispanding. Reason 2: I definitely failed this one, I saw Azhag early Waagh and decided to just stop expanding and hope he didn’t declare war on me which lead me to kill Throt and Azazel early instead of fighting Azhag. I was lucky that he decided to not declare war and invade my lands. Reason 3: Another blunder as since I didn’t get the early gold and settlements from killing Azhag, I ended up doing money first and then growth second. I also slept on the axe-gun hybrids. Reason 4: I try doing this but due to Reason 3, I end up having to use my Heroes or Lords or the big cat and cav to try and bait them to attack. And since I do not have the gunmen, I ended up using the Armored Kossars and regular Kossars who struggled with taking out single entities fast enough. I do keep the few Ice Guards out of direct combat and instead, keep the slow on enemies and I definitely used the Ice Magic to slow the enemy so they can be continuously shot to pieces. Reason 5: Absolutely suck at this, because I’m a chump who avoids attacking order factions when an order faction (We’re all in this together right?), definitely should’ve accepted the temptations and just sacked the Caravans Reason 6: Finally something I didn’t mess up, I made sure that I wasn’t fighting with just one army and just get swarmed by the juiced up meth rats. Reason 7: Another big error as I just left the Hell Pits as a ruin, Didn’t take Prag since I killed Throt early, see Reason 5 for why I didn’t just attack Prag. Reason 8: Ironically I am doing decent at this, as I wanted to avoid starting a war with the wood elves since they would be a pain to fight and that armies from different sides are a pain to face. Conclusion: It’s currently turn 36 for me and I’m suffering from the consequences of my actions of not killing Azhag first and not obtaining the tier 3 hybrid units. If it was on a higher difficulty, I probably would have a burning Kislev by now.
Love your comment and revised summary. There's a big discussion on whether to go Throt or Azhag first, but I would definitely say go Azhag fist. He's very scary if he gets a Waagh on the go.
@@BlakesTakes420 I think that I agree after thinking about it, as since I killed Throt (and Azazel) first, Throt didn’t take Prag meaning that I have to either damage Kislev relations by declaring war or wait for the Chaos Dwarves to take Prag. Azhag meanwhile has the mountains which are great as a defensive province. While killing Throt saved the Great Orthodoxy and an Ally, it meant that I am down a City with an amazing special building for instead exotic animals in a Skaven corrupted province. And the Supporters mechanic is not strong enough to keep the Great Orthodox alive and my Eastern Neighbors aren’t even involved. If I play the campaign again, Azhag definitely feels like the better choice.
Ok, so you started well, but you defenetly don't know what to do with them in the late game. All those riches are for multiple doomstacks! They have 2 doomstacks. The sipliest one is bearriders doomstack. It can easely in 1vs2 stacks with next to 0 losses. And it can fight 4 stacks of any chaos faction. And for range lovers like me they have ice guards. An army of ice guards with ice mages is really strong and can easely fight at melee because of their insane stats and vs large and vs infantry bonuses. I usually train couple of mages with ranged bonuses have army of glaives and half with swords. Also you underestimate or misuse mages. Tempest mages are good at the early game, cause their spells can do good blob and line damage. And ice mage is good when she's leveld up enough due to enormous damage of the heart of winter on blobs. And ice guards are better than streltsi vs chaos factions! And that is because armor piercing damage is reduced by physical resistance while ice guards's magic arrows ignore it! I've tested both stacks and ice guards are just better in the late game.
I'm not crazy about doomstacking tbh. Kind of makes the game unfun to play. It's one of the reasons I got pretty bored of the Drycha campaign. Full stacks of treemen got old fast. Ice guard are underwhelming imo. Expensive and lack AP damage. Good support unit, but not good as a rank and file unit. Thanks for your comment though.
Watching the amazing trailer that got me so hyped makes me wish they had have cast that guy as the voice actor for Boris. Feels like a missed opportunity considering his work for that trailer was just so good!
Well , i guess i am slow ... Azhag had an fekking helltide and run me over like nothing. i was stunned how much stuff he had. i am pretty new to the game so the kossars spam from the start didn't struck me at all :D and my battle skill is ... don't even start on this one. i can lose decisive victories lol
It's not unheard of. When you're fighting Azhag check diplomacy screen every turn to secure a Non aggression pact with Ungrim. I have seen him declare war even with positive relations. Make sure you have a lot of soldiers so he doesn't think you as easy pickings.
@@BlakesTakes420 hey, during the run i found it easier to just give away azhag's capital, and secure positive relations through those means, that also means there will be one territory of dwarfs between me and the chaos dwarfs, but that hardly matters with the ai sometimes suiciding themselves towards you.
When i was burned out, all i did was to sleep and play warhammer 2 for 3,5 months. The doctors thought i would be out for over a year but i came back after 4 months in almost full capacity.
I think light war sleads work as army by themselves. Just put 17 of them with patriarch, mage lord and hero with traits to decrease their upkeep. Idea is to run circles around enemy shooting at their fast and heavy units until you can change at their remaining infantry and push them to death. With 60% reduced upkeep they are very cheaper than normal armies and can deal with most 1v1 army situations. Also they are easy to replace. I also like to list cons so here they are. Keeping up micro is difficult. Personally I like to slow down things, but it is annoying. If enemy gas faster units they can get stuck and destroyed. Doggos are not scary by themselves, but they can get sleads stuck so that other units can destry them. Currently there is also a bug that makes it so that when auto resolve says that your sleds won't get destroyed it might be lying. Also trying to do major sieges with them makes me want to kill myself. But I do think they are still worth it as a cheap above average army. Because of all the cons I won't call them a "doomstack".
The auto resolve bug has been there since day one. I'm not sure if the attrition bug/feature is still in place (most likely is), if you take the slightest attrition at all, you loose a whole entity of them. So you took 5% attrition, but you start battle with 2 instead of 3 sleds.
@@masaheimoi any small gaeison will lose. If rhere iz an aemy just sige em up unrill rhwy diw or aallyout. Idealy that ripe of army is neaely free so u got time.
I'm not sure I agree with your throt strategy. I appreciate the logic, but in my own experience, you can't afford to be slow and methodical when fighting Skaven of any kind but throt especially, as he prints armies at a rate of knots so if you go slow they can and will throw infinite rats at you until they eventually wear you down. The easy way to avoid getting ambushed by skaven is to never let them attack you, so keep up the aggression and stamp the rats out quickly and violently. Strike first, strike hard, and never allow them time to recover after your first strike.
The issue usually is more that Skaven can often retreat further than you can move. You never want to be in forced march stance as it's a death sentence to any army fighting Skaven (unless you happen to have a doomstack of minotaurs as khorne, or war bears as kislev). The AI is often times complete cowards and will actively avoid your armies unless they can ambush them or have a large number advantage. Moving in encamp stance with at least 2 armies is generally the best way to deal with Skaven, if you can catch them without getting stuck in force march afterwards, do so. But if you can't, then it's better to take it slower rather than risk your armies getting ganked. The AI can afford more armies than you, so it's best to be more careful with your armies, always temper aggression with caution. As otherwise you'll be sending in a save to Legend and trying to get him to save your army.
@@Dianbler I think it's more about securing a "core territory". Core territories for me are territories you practically don't need a garrison army to defend because no one's going to attack it. No one's going to attack you there and the only way inside the mountain is extremely limited. This allows you to practically develop the provinces there virtually unharmed for the most part. While Throt on the other hand is located in a very troublesome part of the world. Hellpit is situated near the chaos wastes and you will be hard pressed to defend the entire province from chaos incursions, all while you're trying to deal with azhag to the south if you don't fight him first.
Another excellent guide my man, i have to say watching these made me realise alot of mistakes i was making with the game in general and has reignited my interest in it when i was in a "im never gonna get good at this" mindset and have gotten a much better understanding. However as a certified Skavenchad i must demand once more that you dedicate a video to the horned rats servants quick-fast!
Another great video. This strat is pretty similar to mine except in army comp. I tend not to tech up my units until after Throt is dealt with as Kossars are actually better at dealing with a large horde of rats than Streltsi are. I'll also take a turn or two to grab some Ostermark territory to sell to Drycha to win her love so I can purely focus on the north.
I prefer to Rush Throt by invading Praag than aggressively pushing Throt after. Azhag and Drycha will usually be preoccupied with each other and with Kislev minor settlements aren't really worth investing in while Praag and Kislev, being 2 of the three main cities, have very important Strategic Value over the course of a Kislev campaign anyway. Great vid!
But you see. Around turn 7 if you start with Azag, there is high chance you will get nice delicious caravan near Fort Jakova. That's why I go Azag first.
Thank you for your insights on the factions you have showcased so far. It helps me reconsider not all but some aspects I have missed from my first playthrough on each factions, makes me want to redo my campaigns with everyone you have showcased. I'm actually redoing a skarbrand campaign and having so much more fun with all you advices you have provided in your videos.
Had a friend complaining about Lore of Ice and Lore of Tempest. He didn't want to use magic at all, until I pointed out that getting poor, inefficient use of your Winds of Magic is still better than getting no use of them at all.
Just finished a VH/VH realms of chaos campaign as Kislev, came to defend kossars against your slander. They’re not only the best unit on the Kislev roster but one of the best units for their cost in the entire game. There is legitimately no reason to recruit anything else, mass armies of kossars will outperform elite stacks for their price. You can afford like 3 kossar stacks for the same price as an elite stack, and they will be similar strength in autoresolve with a lot more utility since you have 3 armies instead of one. You go for one elite stack on katarin with ice guard since she can have them for less than 100 upkeep, but everyone else should be rocking kossars with maybe some globally recruited streltsi if you really need them for a particular fight, but overall you can afford two kossars for every streltsi and two kossars will outperform a single streltsi even without armor piercing. Also most of your enemies are demons and will take more damage from magic missiles than they will from armor piercing, which means katarin doesn’t really need streltsi either. You should go with bear riders on Boris though, and also like 3 bear riders for katarin too, but that’s it. The rest will be your dozens of legions of kossars autoresolving the entire map
Ye Kossars are fantasic even into the end game, since they are recruitable in every settelment you can easily get them too one turn global recruitment time + they are very cheap and that makes them into one of the best defensive units in the game and that is crucial with Katarin and her position. I personally preffer higher tier armies when I can afford them because of the rule of cool but Kossars is by far the most important unit in Kislev roster if you want a sucsessfull campaign, even if you dont plan to win the campaign by autoresolving. I will argue that they together with high archers the best "first" tier unit in the game.
I like to have a couple streltsi for armor-piercing, but seeing an army with like 8 streltsi of them is pretty funny. Kossars are cheap and have nice arcing shots that streltsi don't have, and both units are bad in melee. For arcing shots Ice Guard is where it's at it in the late game combined with a couple units of streltsi for some extra armor-piercing, I wouldn't spam streltsi at all. I don't believe they are a straight upgrade to kossars even given their cost increase and what they bring to the table. They are just there to snipe some more armored targets. Research and red line buffs make kossars and Ice Guard great at dealing damage to everything else.
@@jeffbunnell9961 with my Ice Guard stacks I don't see the need for any added armour piercing. But I do like to have a couple of Little Groms for long range support. I also use 3 patriarchs as tanks since they get a good bear mount and they can heal. The one enemy I always struggle with even with my Ice Guard stacks is Malus and here I use enough numbers to auto resolve the initial fight, aka a stak of Kossars to support my main army.
@@НазарУкраїнець-щ1я another good point, clearly this guy is playing on normal or something. Can’t believe he recommends armored kossars, you should literally never recruit them
I had the same issue. Trying to avoid them doesn't always work. My advice is mass streltzi, and get a cheap stack of Kossars to accompany that army. You can counter Drychas tree an spam by deselecting control large armies.
I tried a Katarin campaign a few times before and the checkboard formation is most definitely key to your success especially early with the Kossars. My problem is by the time I've eliminated Azhag Throt has become a nearly unstoppable juggernaut and I get dragged north trying to kill him and consequently dragged into wars with Norscans and Chaos Warriors who have battered Kolstaltyn into submission and come straight to me. This is a problem because Katarin is busy and I really dont have any economy to have a second or third army up and running to deal with the invasions, and of course the Ai are gods damned cowards and attacking anything and everything that is undefended as if they somehow know which settlements to go for. But since my recent Skarbrand runs havent been to successful lately maybe it's time to play some ice again instead of fire.
What you lack is scouting. Use your heroes and scout forwards to intercept enemy attacks with for example ambush stance. I did Kislev campaign once and start is brutal and when you open up after Praag you get second even more brutal phase as everything from Chaos Wasted pours in and second wave of Norscans come from Northern parts, Empire factions lose to Doctor in the middle and so forth. Sometimes you need standing army to just defend smaller settlements non stop. If you want my tip - farming Cathay caravans brings your game from A to S. Remember to use 4 lords to attack those, as that brings you maximum gold possible. You should be able to deal with Skaven as long as you make your 4 man hero deathball. Katrina+another caster + 2 priests, one for healing and one for attack buff. They are very strong and can deflect or even outright kill most oncoming enemies - as your archers and ranged units dish out damage, they soak in front, healing and casting spells.
@@jakubs.5966 Fair point, I typically put heroes in my armies and might have one or two scouts, so I should open up to more scouts. And I will keep all that in mind.
Great video! Earned yourself a sub here mate. Just one quick note, when you're talking about using frost effects and magic to slow down the enemy approaches, you mention how you can use Tempest magic in a pinch to make the enemy shuffle around and delay. This is spot-on accurate! I just wanted to add that the Lore of Tempest's spellcasting passive is also a mapwide slow effect on all enemies. So, any Tempest spell will help contribute to slowing the enemy, regardless of whether they are dodging a hailstorm or not. I'm a big fan of having one of each caster in every one of my Kislev armies if possible since the two lores complement each other very well. Use Ice Sheet and an overcasted Gust of True flight and now you've: 1) Slowed 4-6 enemy units with the Ice Sheet 2) Given your whole army a touch of armor and missile block chance through the Ice passive, helping them trade projectiles more effectively. 3) Given 3-4 friendly ranged units a bunch of extra accuracy and range, again, helping them trade more effectively or giving an extra volley or two on the approach. 4) Slowed the entire enemy army (including a stacking slow for the enemies affected by #1) through the Tempest passive. The two schools of magic, while not game-breakingly powerful as some others are, both complement each other and the Kislev roster/playstyle very well. Cheers Blake!
Great post. I hated hearing since launch about how bad Kislev's magic schools are and Tempest was the way to go over Ice. You are spot on and I think CA did a great job designing the magic to COMPLEMENT your armies instead of being just another source of damage. I already got bored of nuking armies with one OP lord in WH2!
One thing you didn't cover is what I call the lasagne tactic, where you bait the enemy lines closer to yours and then use a reinforcing army to envelope them from behind, making layers like in a lasagne. You can then use your ranged strength to destroy them between your pasta layers with few casualties - hope this helps!
I must iron my hands for that blunder. Thank you for pointing it out. Did you know fusili pasta means spiralled like a rifled barrel and that's where we get the term fusilier from?
I wonder if we might get an update exploring some of the culture of the different factions. Like do Elves drink wine? Do Dwarves eat LASAGNA? Is there such a thing as Skaven caviar? Etc.
I like the Tsar Guard way better than you do. Took out Throt first. Have not seen Azhag, yet. Throgg is a jerk who just keeps coming back. Excellent content. Subscribed.
Tip for any gunpowder army, but especially good for hybrid melee/ranged fellas like the Kislevites. TW3 has an odd mechanic where, if a gunpowder (it has to be gunpowder, i don't know why) is stationary in GUARD MODE and not given fire orders, there is a fair chance (like, 50%) that the 'idle' unit will continue to fire at will at any targets within its ark... even the fellas that are striking in melee. Normally, for something like Vampire Coast, this is risky as hell to do, because your just so damn squishy- but Kislev is perfect for it. Streltsy and Armored Kossars (shields) are perfect for this tactic. Literally just don't command them to do something when the lines connect. Counters: This trick relies on melee contact to be with low-mass entities like melee chaff (ex: marauders). High mass entities like cavalry, heroes, lords, monsters, etc, will wade into the formation and prevent the unit from carrying on firing. Pros: ranged damage is amplified when this is in effect because far less shooters miss their targets. Friendly fire almost never happens as in TW3 entities within a unit are immune to damage from other entities in the same unit, and ranged accuracy is determined by a projectile traveling with variation at a target; they won't miss if the target is in their face. This will make it seem like your doing even more damage up front. Plus, you get the best of both worlds; a bare minimum of your troops will fight in melee, with the reserve firing away. Cons: Assuming you manage to arrange this perfectly, you lose the ability to command contacted units lest you break up the units free-fire. Units do this inconsistently, and are at the whim's of RnGesus or your enemy. You're also forced to pick flat plains for this to work best. Units set up in this way will fight terribly in melee, and if your not getting lucky and they aren't firing their guns, you are more likely to lose the unit. Also, this tactic demands that you have strong morale- which is why vamp coast can pull this off too: squishier units, terrible in melee, but they never break ranks until they're dead. My advice, given this: Expendable corps of 3x armored kossars, arranged as the front 3rd Acies, making your checkerboard a pretty triplex Acies. Streltsy in the middle, forming the main battle-line. If they are covered by armored kossars, they are not on guard mode- you micro these at priority targets. Otherwise, if they are far from the front kossars, on flanks maybe, they are also on guard mode. Third rank bow kossars or Ice maiden archers if you can get them, 2 or 3- with spears so they can perform light anti cav duty if needed. You will routinely lose the front kossars, but they are cheap and also draw enemy missile fire with their lovely shields. Bonus tip: remember that you can muster three armies of friends at a time, and Kislev's bow kossar unit is a great expendable 'computer controlled' army asset. To get three friendly armies, make the one you care about the least (bow kossars) AI controlled. You'll control 2 armies, 40 men, and the AI will take the extra 20. You can do this to outnumber the rats. Bow kossars are good for this because they both get a spear version (light cav repellant) but they can fire over each other so the idiot AI won't stumble over itself and fail to use your more sophisticated streltsi. Cav armies (especially ungol horse archers/chariots) are also actually great AI companion corps.
This is true, but I don't know whether it's intentional or not for the unit to operate that way, it might be patched at a later date so I thought it best to leave it out.
@@BlakesTakes420 I've seen empire hand gunners do this in Warhammer 1 and 2. This is a long time for a glitch to remain in the game, so it may be intentional or never get fixed.
Yet another good video Mr. Blake! If I might ask, what flavor of Ice Guard do you find more useful? I know the idea is to not let them get into melee, however should that occur would you recommend the dual sword or halberd ones? Aside from that, as a slave to aesthetics myself I must admit I use Winged Lancers and Gryphon Legion far more than their stats should allow, I wholly agree with your take on them and can only hope that the Shadows of Change DLC comes with a buff or two to them
Thank you for your kind words sir, they're much appreciated. I think the Glaive versions have more utility because of bonus versus large, but as you said, it doesn't matter too much because they should be tucked behind the front line.
I played the ice court campaign twice on normal difficulty, both times the rats ignored Praag and the orthodoxy and just attacked me instantly in the early game. Ironically the easier difficulty made early game harder, because i had to fight 2 factions at the same time on a different front. x) Even without stat debuff/buff, fighting on 2 front in early game sucks.
You're the first person I've ever seen use streltsi to any affect. I've had the best luck even in the late game by just using kossars supplemented with tzar guard and buffing their stats so they don't suck.
Now that akshina ambushes exist I'm not sure whether streltzi are the best choice now. But if you didn't get SoC, Streltzi slap if used in chequer board formation
@@schfiftyfive9680 Unless they've been heavily nerfed since SoC (I haven't played Kislev since.) They do insane armour-piercing damage and can arc their shots whilst stalking, basically invalidating Streltzi 's role on the battlefield
I feel like you really have to lean on the hybrid nature of your front line i found mass success with mixes lines of main ranged gunner and sheild kisslavits as the shear fire power would decimate most charging armys letting bear riders later or wingged hazars earlier take flanking actions like hitting artillery and slanking flanks
Wooooooo he uploaded another one. I haven't unlocked Boris yet so this is wonderful. And I haven't played every race yet😊 Yes human factions often require more "strategy" than others. I just showed some friend's kids this game and they aced the beastmen, not sure if same thing with Kisliv😂.
So this video convinced me try again play this campaign and all your tips turned out great. One thing that made it easier is the skaven actually losing to Kostalyn. Getting a really valueble anti-norsca alliance (and money) from the chaos dwarves by giving them the northern coast settlements that are not worth constantly protecting was also an unexpected boon.
@@BlakesTakes420 I don't know how that happened, he did lose ground to Azazel afterwards, but he made finishing off the skaven extremely easy for me. Also my luck continued with Festus, probably the easiest faction to beat with your tips (especially because I had a hill to use in the main battle) occupying several eastern empire settlements I wanted, and the vampires loosing their armies somewhere just when I invaded.
This video has given me a lot of good insight on how to play Katarin better. Currently 70+ turns in and on good terms with Kostaltyn who owns most of the north western half while I own Prag and all to the south. Right now I'm running away from him in the Supporter race and I really can't lose at this point from buildings alone so I'm just enjoying having him be my buffer. At this rate I'm well on my way to finish the Short Victory Campaign. We'll see about the long one, been wanting to give the CDs another choice or someone else from your vids.
Reason you suck with Katarin #8. You haven't got the DLC giving you Akshina Ambushers, Things in the Woods and Shadow magic Hags. Akshina Ambushers have stalk, vanguard and good missile AP at tier 2. Shadow Hags have excellent debuffs for enemy hitting your lines and Pit of Shades which enemies don't seem to dodge like they do Hailstorm and can destroy an entire heavily armored infantry unit with a direct hit. Bye bye, Chosen. Alternatively Hags (Beasts) can throw out some disposable creatures to bog the enemy while you shoot them down. Things in the Woods give you a high AP anti infantry monster unit that you can seed into your lines to give it real power plus they're really fast so can also be used for flanking.
That treemen scene triggers a deep fear within me. No matter what faction, playing against any of the wood elves is such a huge pain unless u just brutally overpower them.
But God forbid the pvp overlords don't see their elves being anything less than A tier. Can you imagine not having your basic archer having the range of another faction artillery!? THE HORROR
I agree on campaign strat, but I go completely opposite direction regarding unit composition. kossars work as spam and allow you to not waste money on barracks and work until tier 3 in my experience. Then a hybrid of war sleds until tier 4 where its ice guard and war bear time. And tbh across probably 100 hrs of Kislev campaigns I've never recruited streltsi. I don't need to kite bloodthirster into a gun line, I have bears.
You know, I never thought that someone talking about dogs, might make me think of food... made out of dogs. But the closing remark put my mind at ease. After all, one cant give away dogs if one has used them to cook... anything. Mostly because they would likely decompose in transit. Unless one is a Tomb King or a Vampire Count I guess.
For me late game combination of Bears and Patriarchs with healing ability did the whole campaign on legendary difficulty. Simply undying A-click army of 5 patriarchs and 5 bears could deal with any army. Its like Norscians mammonth doomstack but with restoring ability. Also Snow Leopards are pretty good against ogre army because of antilarge-unit advantages. So... nah. Kislevian army not underpower, it's fine.
Generally speaking, Kislev sounds great on paper especially for a new player, as with all the hybrid units you don't have to worry as much about stuff like ranged and artillery getting caught up in melee... but I actually found it rather confusing to try and figure out what any hybrid unit is best used for. Like Armored Kossars seem to be more geared towards melee with their lower range and straight projectiles, but are they better than Spear Kossars against cavalry? Thankfully 4.2 actually gave Kislev a straight up melee unit at tier I with the Kislevite Warriors which are both anti-large and armor-piercing. I found Kislev strangely more easy to play as Ostankya, who doesn't have access to most of that regular roster for a good while, but has new beasts for melee and still gets the new Akshina Ambushers for range. Her placement in IE does seem to be pretty worrying though.
Recently decided to come back to Kislev post Shadows of Change and the tips definitely help out. I was having a rough time at Kislev's early game due to playing too passively on that second settlement. Edit: Post Shadows of change, do you think it would be worth it to run Akshina Ambushers instead of Sltreltsi, since they have a comparable AP value on their missiles and can shoot over the heads of units like Kislevite warriors? Or would Akshina Ambushers be better to use in place of where the Ice Guard would go, but at an earlier point in the campaign?
I admit it, I suck with Katarin...because I cheat on her and go with Kostaltin's armored kossar armies. I refuse to click the play button with her. Don't look that way with me...look at my +16 melee attack and +35% reload rate. You got me there on part 8 and my ever loving support of Kraka Drak.
This is confusing my brain :D Střelci means just gunners in my language, so every time you say strelci I suddenly get into a shock that you rapidly change languages...
Thank you SO much for saving my sanity and hours of wasted time. I hope you continue to make these, this video hit all the right spots. I consider myself a “competent beginner” since I have a lot of experience in Shogun 2 and my grasp of battle mechanics and micro are fairly good. However as far as anything that has to do with staring at the map, I’m terrible, and I learn mainly by just playing and getting my butt kicked or being walked through. A lot of the other guides or videos I tried watching were too dry and long winded or too short and basic. This video met the perfect middle ground and now I’m having no trouble with pest control.
im glad that on my first try at katharin i already bitch slapp azhag, throt, archaon and currently giving the middle finger to norsca and demons, i did almsot everything in the video without knowing lol. Aboslute recomended guide.
Haven't played kislev outside of the RoC campaign, but I know your advice will be as high quality as the video itself. Always a pleasure to watch, even if your finest meme got copyright struck.
I actually went pretty much the whole game without even having to deal with Throt or Azhag, goofy ass Throgg bum rushed me and was a pain in the ass for a few turns before I killed his army then later on in the game before Kostaltyn was finished off he took Throt with him to the grave.
Drycha can still attack you even if u avoid Ostermark she is a wild card ,same goes for Vlad but i also had a lot of campaigns where they are passive towards me ,it all depends from the empire