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This date will go down in history along with Neil Armstrong walking on the Moon. Poofesure get's first place on the rope swinging mini-game, WHILE playing on Master difficulty.
For those wondering how he got that: He needs at least double fours to get up there It’s 1/108 chance that he gets up there with double fours It’s 1/54 chance that he gets up there with double fives It’s 1/36 chance that he gets up there with double sixes That combines to 6/108 chance of him getting up there, or 1/18 chance. Then to hit a six would be 1/6 odds, obviously. The combined probability of both happening is 1/18 * 1/6, which is 1/108
@@brianbuckman6908 i think it’s the other way around for the dice rolls, as it’s at least double fours for 1/36 at least double fives for the next and so on. still gets the same final answer tho
@@gymleaderhasan it does. Although the chances of rolling two fours, two fives, or two sixes is each 1/36, the 3rd dice you must roll has a different minimum value for each scenario in order to reach the desired value of a 13 roll. For example, if you roll two fours, you must roll either a five or six with the third dice to reach the end, thus 1/3 rd of the time that you roll double fours will you also make it to the end. 1/36 times 1/3 is 1/108. Apply this to each possible double, add them together, and multiply by 1/6 (the probability of beating the final challenge) to get the final probability of 1/108
And you know he playing the Rope Sling he always suck at he got 1st for a change that should be a sign for him to not give up and he will eventually win
@@QueenTwilightSparkle1 yea its accidental, try repeating the same action over and over while seeing different results, ur muscle memory will take over before u can stop and ure gonna reset again
Fun fact about this game: One of the AI is always coded to follow the players movement. So if you do nothing, one of the AI will just do nothing as well.
Let's look at "The statistical odds" of that last winning move by red Matt. He needed 13 spaces, so a doubles of 4 or higher was already mandatory. That's three possible combinations out of 36. With a double 6 he's through guaranteed, double 5 he needs a 3+ after (66%) and with his double 4 he needed a 5 or 6 (33%). So the chance to even reach the end was 1/36 + 1/36 * 4/6 + 1/36 * 2/6. His total chance to reach the end was 2:36 or one in eighteen. He then also had to 1:6 the actual winning roll. Which leads to a grand total of 1:108, or slightly less than 1%. His chance of winning on that move was 0,925925... percent and he hit it ^^ Good on you red Matt! And yet another reason not to trust digital dice in board games.
Dude legit I played against Lucía the other day, on round two she was already half way through the board while everyone else was still at the beginning😭
as someone who played this during my childhood ALOT his passive aggressive “everything is ok” tone is so funny. sometimes Id think the game would only go my way if I pretend to not be mad
The way the dice rolls let's you know what you are going to get, I have played Wii Party for like 5 years, so I have basically memorized the way the dice rolls, but only for the white one, the special dices are still kind of hard for me to figure out
I also like how poof in 6:06 doesn’t realize whenever someone or him gets a roll like that it automatically means a 6 lol. He still hasn’t realized this for 2+ years
2:26 you just have to keep mashing the A button i think (whatever it says to make you go faster) and then you can tell youre charecter what direction to go with the direction keys. sometimes circles will spawn and when you go through them you get a little boost (but pretty much always the person in front will of course fly through the circle first so he will get the boost :)
I just love how games that employ RNG mecanics just improve the CPU's difficulty but just having them statically roll better than the players, sometimes to the degree of illegal luck
What games do you watch on RU-vid? “You probably watch the new COD or fortnite or rocket league right? Me: “I watch some dude scream at Wii party u and I love it”
I've done the math and I believe it is helpful to know that during the final turn before red matt won, red matt had a 1 in 108 chance of rolling enough to win.
3:59 I played this game religiously as a kid and I've never seen that. Edit: I just realized that happened in another Poofesure Wii Party video and I commented almost the exact same thing then.
How likely is it that you will ever make an appearance on Cr1t1kal's "The Official Podcast"? You both live in Tampa and it would be great to see you with the Official Bois
honestly, tonight’s been rough. i been dealing with depression and anxiety for years i’m 19, i been having suicidal thoughts these past few months and have been picturing how i’d go through it, picturing myself doing it but i don’t want to but my thoughts say otherwise. it’s a constant battle with my mind & thoughts to the point where it’s just so tiring that i’d rather be dead then to deal with my problems face to face but it’s hard. i try n keep it together each day my friends don’t really understand me and quite honestly i don’t even understand myself. but this video has put a smile on my face tonight and has calmed me down somewhat, thank you for the laughs.
For the flying game you have to stay on the inside. Shortens the distance you have to travel. Like running the inside lane in track. Since it’s an infinity sign you have to tilt it strategically since the inside changes
I remember playing this game with a dear high school friend. I loved playing the island unfortunately though they kind of got tired of it and eventually we just drifted apart. Good memories if a bit bittersweet
14:58 Let’s see here… When you roll two dice, there are 36 possible outcomes. Three of them would get someone in position to roll a 14: double fours, double fives, and double sixes. So, the odds of getting the doubles needed is 3 out of 36, or 1 in 12. Then, when you roll one more dice, there are 6 possible outcomes. If you rolled double fours, you would need to roll a 6 to get 14, which happened to Red Matt. If you rolled double fives, you would need to roll a 4 to equal 14, and if you rolled double sixes, you would need to roll a 2 to equal 14. In all of those cases, the odds of getting the number you need to equal 14 is 1 in 6. This brings the odds up to 3 out of 216, or a 1 in 72 chance. Finally, when at the top, you need to roll one dice again, and there is only one outcome in which Red Matt wins the game, and that is if he rolls a 6. So, the odds of winning first try with one dice are once again 1 in 6. So, the odds of Red Matt rolling a 14, reaching the top, and winning the game are 1 in 432, or roughly 0.2315%.
9:36 is absolute BS. I slowed it down to 0.25 speed and there's two times where the hands change direction half-way when they basically overlap. It's pretty much impossible to see. I had to look at 0.25 speed twice before I even noticed
@@Peanutnibblerthe 2nd option is clearly the most obvious one, but there is a super fast switch that makes it impossible to guess, thats what i think the comment means