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Will We Ever Get X-Com 3? (And Do We REALLY Want It?) 

Grid Command
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X-Com 3 has been on the wishlists of turn-based tactics games fans since X-Com 2: War Of The Chosen. Jake Solomon, the former creative director of Firaxis Games and the X-Com series, recently talked more about his future plans. This stirred up a lot of the old sentiments, and made me think about the changes Firaxis has had since X-Com 2, and if we will ever see X-Com 3.
So will we ever get X-Com 3? I think the bigger question is do we REALLY want X-Com 3? The state of modern AAA gaming and the games industry as a whole gives me some doubts, and on top of that Firaxis is not the same team it was when it gave us X-Com and War Of The Chosen. This video talks about my thoughts on Jake Solomon, Firaxis Games, and how I believe X-Com 3 will look if it ever actually releases.
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17 май 2024

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Комментарии : 166   
@michaelhawkes6492
@michaelhawkes6492 19 дней назад
There is a 97% Chance of getting an XCOM3. *RNG* MISS. Guess we aren't getting it.
@GridCommand
@GridCommand 19 дней назад
Pinned
@TheSuperhomosapien
@TheSuperhomosapien 13 дней назад
That's X-COM baby.
@maxmustermann-zx9yq
@maxmustermann-zx9yq 13 дней назад
you gotta drop an evac zone before moving in close, just in case that 100% is just a >99,5% rounding error
@MrMpa31
@MrMpa31 21 день назад
I’d love to see more XCOM but I don’t trust any modern game developers. Do it right or don’t do it at all.
@Jeff-66
@Jeff-66 13 дней назад
The developers aren't the problem, the publishers are.
@mikeity2009
@mikeity2009 15 часов назад
@@Jeff-66 No the developers are the problem too. They suck at making videogames lately, for every bg3 and elden ring there's a redfall and redfall situations are more and more common.
@bwalya773
@bwalya773 26 дней назад
The chances of XCOM 3 being a live service too high that i dont want it
@GridCommand
@GridCommand 26 дней назад
It would be terrible 😭
@ErrrorWayz
@ErrrorWayz 20 дней назад
I hadn't considered this - it's a horrific idea. You have to be mad to do it give the current failures but they keep trying.
@shayliakara
@shayliakara 12 дней назад
As someone with over 12k hours in XCOM 2, it was because of mods. I don't know if X3 could do any justice compared to what mods already do. The modding community is so strong that they could make X3, if they wanted to. I talk to modders all the time, and the things they can do with this old game is just amazing. If you have never played XCOM 2 modded, you are missing a lot. Covert Infiltration changed the game to the point that I cannot even play it without it. MOCX makes it so you have XCOM enemies that use same tactics as XCOM. More enemies than Firaxis ever made. Strong modders like RustyDios, Reshi, MrCloista, RealityMachina, ShadowX, Deadput, FeartheBunnies, Aero, Iridar, and Kexx, as well as so many others that I cannot put them all here. They make XCOM2 what it is today, and I know if X3 happens, it will have a lot to try and simulate or make better. Because if its not as good as modded X2, it will fail.
@GridCommand
@GridCommand 12 дней назад
Ive never heard of MOCX - sounds interesting and that's one I'll have to add to the collection! Mods definitely have had a huge impact on the longevity of the game, and you bring up a good point. Most people would just come back to X-Com 2 modded if X-Com 3 did not deliver on all fronts or bring something really new to the table. Or if they were to take Mod support away in a future X-Com game, I think people would probably not even bother.
@mrcloista7304
@mrcloista7304 12 дней назад
​@GridCommand if any new xcom game doesn't have mod support it'll flat out fail. Chimera squad has less mod support than xcom 2 and as such has a tiny amount of modders who've bothered with it for any reason other than mining it for assets. Midnight suns had no mod support and flopped commercially as a result.
@ChaseJonas75
@ChaseJonas75 6 дней назад
I think I have over 1k hours on XCOM2 Xbox. I really wish I had a PC to play games on for mods though
@GridCommand
@GridCommand 6 дней назад
1k hours without mods is impressive
@ChaseJonas75
@ChaseJonas75 6 дней назад
@@GridCommand it’s just a lot of fun creating characters of my friends and family and trying my hardest not to let them die. Seeing who becomes heroes in one play through, while in another they don’t make it. It’s a very fun game to role play with I feel. I bet there are mods that make character customization even more in-depth that I would love to use though.
@redpilledman3023
@redpilledman3023 20 дней назад
I'd love an XCOM 3, but I don't know what they could change or add to make it much better than Xcom 2. One thing I would like to see is them bring back the horror/mystery aspect from enemy unknown. Xcom 2 is great for gameplay but I have always missed that creepy and mysterious feeling from EU. But even if we don't get an XCOM 3, Xcom 2 with mods is one of the most repayable games I have ever played. So many things you can. You can have 100s of hours with the base game, and then countless more with mods. Not to mention the original games from 1997, and terror from the deep. Gems in their own right as well. Absolute master pieces as well. And the game from 2012 that got me into Xcom, Xcom EW. TLDR: I want Xcom 3 if it's done well, but don't know where the franchise can go from here.
@GridCommand
@GridCommand 20 дней назад
If you are the into sci-fi horror ish aspect you can look into Phoenix Point with the Terror From The Void mod. Very true XCom like experience. I have a video that talks about it a little on my channel.
@redpilledman3023
@redpilledman3023 18 дней назад
@@GridCommand thanks for the recommendation, I'll surely check it out!
@celdur4635
@celdur4635 День назад
Death only matters if the characters can develop relationships. Imagine having a survivor from a 1st and second generation squads, now you are in your majority 3d and 4th gen with a jagged veteran from the 1st one with appropriate dialogue. RPG story telling is endless with that kind of high stakes on board. It requieres good writers though
@GridCommand
@GridCommand День назад
That would actually be amazing if done right
@celdur4635
@celdur4635 День назад
@@GridCommand Who knows, maybe with a more developed AI system in a few years you can have endless permutations of dialogue.
@CarlWheatley-wi2cl
@CarlWheatley-wi2cl 20 дней назад
Honestly, that core XCOM2 experience is a licence to print money. Bit of a mystery why so many imitations have failed to nail it but it may indeed come down to the absense of that OG team. There really is no need to change much aside from the obvious improvements to graphical fidelity and (especially) optimisation. Whatever may be coming our way, it won't be anytime soon.
@MrAngellicDevil
@MrAngellicDevil 20 дней назад
Gears wars Tactics was a good imitation, but thats it nothing else is even close.
@ThatsJStorm
@ThatsJStorm 20 дней назад
​@@MrAngellicDevil I liked some of the things Gears Tactics implemented. The boss battles were pretty cool
@Guezz87
@Guezz87 8 дней назад
Phoenix point was a mess at the beginning but turned out a good game. Maybe we will get a PP2
@Subject_Keter
@Subject_Keter 20 дней назад
I feel like someone needs to grasp the horns and make their own stuff. No one can do it "right" but do it properly and you may just claim the Throne.
@GridCommand
@GridCommand 20 дней назад
Honestly I'm really surprised there hasn't been another developer thats copied the formula properly yet
@shayneweyker
@shayneweyker 11 дней назад
I thought Chimera Squad's exploration of the humor and interpersonal relations in a post-war multi-species society on Earth was unique and very cool. I'd be happy to see more exploration of that in a bigger story of a war of multi-species Earth against the Ethereals and their minions across a lot of locations/environments, ending on the Ethereal capital world. You don't need to make X-COM 3 into a dating sim to deliver that. And none of the xcom-like franchises can deliver that.
@GridCommand
@GridCommand 11 дней назад
That does actually sound like an interesting idea. And you're right, it wouldn't have to be full on dating sim style
@henrikaugustsson4041
@henrikaugustsson4041 3 дня назад
I felt the opposite about Chimera Squad. I don't want to hear about the poor snakes and sectoids, I want xenos to go home. Earth is for Humans. The characters were pretty annoying to me, and I especially didn't like that it wasn't possible to make my own recruits.
@gunnergoz
@gunnergoz 21 день назад
I really want to see XC3, but don't care about the social/relationship side that seems to be the popular trend in games these days. Give me chains of command, leadership ratings, morale, specializations and personality quirks/strengths/shortcomings, but stay away from card play, zombies and superhero antics.
@GridCommand
@GridCommand 21 день назад
It seems like a simple enough formula doesn't it? 🤔
@Jamiewhart1
@Jamiewhart1 24 дня назад
Lowkey thought chimera squad was terrible
@GridCommand
@GridCommand 24 дня назад
You aren't the only one 😆
@NotDuckRBLX
@NotDuckRBLX 20 дней назад
Even the characters sucked.
@Gumper30
@Gumper30 20 дней назад
I thought it was decent as a spinoff, but decent spinoffs only work when there's still something going on with the main series (or the main series sucked to begin with). Otherwise they just feel like inferior replacements. Chimera Squad definitely feels like an inferior replacement.
@Jeff-66
@Jeff-66 13 дней назад
Can't you just think it was terrible? why "lowkey"?
@davidasteed
@davidasteed 24 дня назад
XCOM is an immortal PC game franchise that was fantastically remade and implemented. Iron-man mode XCom is one of the few games that made me care about my soldiers. The only character I remember now from all of 100s of hours of XCom is the first senior officer I lost. That battle had felt like a symphony up to that point: bold moves that eviscerated all of the bad dudes save one pathetic near-dead floater. Then instantly, with a single enemy act, the whole day transformed. Mary "Wednesday" Wilson, my goto Assault finisher...dies to a floater grenade from the very maximum range after finishing off three Chrysalids that were about to eat some bunched up fresh meats who got themselves out of position. The very last enemy, on its very last act, at its max range, with it's minimum damage potential. She died for the rest of the squad right in front of them. I went to the in-game bar something like twenty times to hoist a whiskey and deal with the post-trauma in-character issues. I role played the commander's experience: mentally wrote the letter to her parents, faced the troops at the morning-after reveille, tapped her successor. And returned to the bar, usually saying little to the troops in those brief visits. They knew I had their backs. They also knew why I was there. _______________ The "superpowers wielded by unique characters with pro voice actors" path that XCom2 took at the very end DLC was effectively a dead end...once XCom soldiers are voice by Michael Dorn and company, and are nearly too important to the game experience to "just die"...what's left? Yup, someone suggested "let's make an entire XCOM-alike game with bespoke heroes so important that we really can't have permadeath"?. In a time when people are clearly dead tired of men-in-tights superhero toyz? Oops. In "XCom3: Depths of Vengeance" I could have played as a contender. I could have been someone's commander. Instead I'm just a bum, which is what I am, let's face it.
@GridCommand
@GridCommand 24 дня назад
R.I.P. Wednesday 🫡 X-Com 1 & vanilla 2 did an amazing job of telling the story without being centered around specific characters and still having the "back against the wall" atmosphere and tension. It was just a ragtag band of soldiers trying to do their best to beat back the alien threat. Casualties were expected. I understand the idea of wanting to tell a central story and trying to make characters everyone loves, but that is such a personal thing it's very hit or miss even when done well. Just leave it up to the player and let us make...and lose...who we want. Seems simple 🤷🏻
@NotDuckRBLX
@NotDuckRBLX 20 дней назад
The stories each of us have with our soldiers. I had a star sniper Schneider “Athena”. They were there from the start to the end, hitting 50%s like they were the broad side of the barn.
@anonymousanonymous9587
@anonymousanonymous9587 6 дней назад
I had a similar experience with Amanda "Ragtime" Perry, a combat medic specialist I was farming in order to get the "Stay With Me" thing. She got all the way to Major, nobody else was CLOSE to her, but she was the only medic so she kept going out. One day, on a mission, a sloppy move of mine put her in a flanked position and she got killed, and it felt REALLY bad because I was the one to push her to there. I had a couple other deaths in that run, like a critical headshot to a fresh psionic boi or my upcoming gunslinger being shaken, yet still put up to the front lines and dying for it, but I straight up couldn't touch the game for a bit in my mourning for Ragtime. How is it that this game can make you care so much for mooks.
@TheGrimjackfromCPT
@TheGrimjackfromCPT 3 дня назад
The ending of xcom 2 makes me think that the elders planted a device that unleash a biological weapon that'll irradiate the entire planet and anyone that didn't find shelter would be turned into zombies and maybe even have a new enemy make a appearance since the elders said something about a danger that was coming and they wanted to prepare for it
@GridCommand
@GridCommand 3 дня назад
sounds like a good start to the next game to me 🤔
@warwolf3005
@warwolf3005 22 дня назад
As someone who is very much invested in the new XCOM games (I've run several RPs set in X2 setting, and are in the process of writing two fics in the world, plus I've played the game many times), I too would rather have xcom die on a high note, than be run into the grond like Halo, Mass Effect and countless other titles turned over to a new team. If there is to be an XCOM 3, I'd like it to be a narrative continuation of XCOM 3, which should include mechanics. In X1 and X2 the "scale" of the game did fit the narrative relatively well, where in X1 you were a covert, underfunded UN organization, and in X2 you have a single resistance group, which thanks to the Avenger can spearhead the liberation efforts, but you lack a structured, government level support. In the context of the post - victory world, such approach would not make sense. The Earth was liberated, so you have a access to milions of possible recruits, assistance from countless new city states and nations which would reappear after the defeat of advent. Naturally however, some of those nations would be at odds with one another, or with you (XCOM). And on top of that the problem of merging society between the sheep who lived in the city centres and the 10% or so of people who lived in the wilds and independent settlements. The enemy which is hinted at in XCOM 2 is also.. much more serious that Ethereal Collective ever was. From what we can gather , aliens had pretty much no off - Earth holdings and their invasion fleet revolved around one mother ship (the Temple Ship), which btw moved on before events of XCOM 2. And the enemy which pursuded the Ethereals, is mentioned to have destroyed the homeworld of said species, and with other planets. And more importantly, Ethereals were fleeing from it, and as wotc revealed, still decided to flee Earth as soon as possible once Avatar was complete. This means the enemy narratively should be significantly more dangerous than Advent and Ethereal Collective. Technology should also have improved, so it makes zero sense for XCOM not to begin with plasma and magnetic technologies, as well as entry into space technologies, and potentially colonization of other planets and systems. With the following, we have the perfect landscape for 2 types of games: a 4X strategy, similar to Terra Invicta, where you have to coordinate the assets provided by different nations to stage a global defence, or a political simulator. The problem is, both would require good writing to pull off, something that I do not think Firaxis has an experience , or writing team to do. X2's world and writing was good enough (especially if you consider potential of unreliable narration, and the Asaru theory, which fixes all the issues with the narrative), but it was largely a skeleton, and relied on headcannon to fill the blanks in it - something that won't be possible to do in the post - war world. A shift to grand strategy would also be a big change in identity of the series
@GridCommand
@GridCommand 22 дня назад
I appreciate the time and knowledge put into this comment, and you're absolutely correct. To continue the series, it would make little sense to just have XCom busted down to an organization with barely anything again. If it were to be done, it would probably be a half baked tropey plot device of some sort (oh no surprise invasion we lost everything type deal). This does in fact change the core idea of the game, and 4X seems like a natural pivot in that scenario. It would be very interesting to see a grand strategy in the XCom universe. 4X games come with their own issues IMO but if done correctly and written properly it would be an excellent way to continue the series without destroying the foundation that's been set up already.
@DeadCardinal
@DeadCardinal 22 дня назад
There’s still passionate and creative developers out there and perhaps still with Firaxis. But Firaxis is under 2K and TakeTwo so… Hopefully! HOPEFULLY! The suits see what Larian accomplished with Baldur’s Gate 3 and go for that approach. But I’m being naive in thinking that :/
@GridCommand
@GridCommand 22 дня назад
I believe there is still a team that can do the game justice. Never give up hope! 🙏
@Zuriki09
@Zuriki09 17 дней назад
The indie scene is going to come in and fill the XCOM vacuum. We already have series like Xenonauts which is a throwback to the classic 90s XCOM, and there's Mars Tactics coming which is a homage to the XCOM reboot style of gameplay. It's been long enough that people are getting hungry for more XCOM like experiences so I anticipate that we'll see a few more indie offerings soon.
@GridCommand
@GridCommand 17 дней назад
There are quite a few in the works on the indie scene! Mars Tactics is one im looking forward to. Someone will fill the void eventually if firaxis doesn't.
@annekekramer3835
@annekekramer3835 13 дней назад
Xenonauts 2 is good, I think it's time to get back to it. I play it every couple of months, then wait for updates, repeat.
@GridCommand
@GridCommand 13 дней назад
That's one I've had wishlisted for awhile and been keeping tabs on. The devs seem to be making steady progress
@bushmonster1702
@bushmonster1702 6 дней назад
I've given up on XCOM 3 in the same way I've given up on Half Life 3.
@Sorain1
@Sorain1 17 дней назад
If asked 'How do we do an XCOM 3?' This is what I'd suggest to them. You need a scenario in which the scale is relatively small in practice, but presents itself as large. My solution to that would be to focus on a recon effort into the territory of that looming threat from the end of WotC. Missions would be in the style of XCOM2 in terms of 'get in, do objective, get out before being overwhelmed'. Strategic stealth (like covering up information about XCOM) would be a major factor of gameplay. Leaving bodies or gear behind would give the enemy more info on XCOM and Humanity. Think of it as being on the other end of XCOM 1's missions, you are the force striking with surprise, but the more your enemies learn about you the harder they'll ramp up. Structuring the enemy as a hegemonic/feudal style empire would allow for a plausible limit to how much force/resources they could/would bring against the recon team. Ultimately it would be framed as a first contact/information war, about the recon team learning more than the enemy does about humanity. There would have to be a transition point in both narrative and gameplay terms from the skirmishing XCOM 1 and XCOM 2 fighting to a more open warfare situation. I would essentially break the game up into 3 phases for this. 1. First Contact (Assault Recovery). This is the XCOM 1 style raids to learn the lay of the galactic landscape, find the borders of ruler jurisdictions and get a handle on what the enemy tech is like. Enough info would convince humanity's governing council that we need to hit first and peace isn't an option. A soft failure state for this is the enemy getting enough info to do the same and launch it's own first strike. That would push you into a highly pressured phase 2 framed as stalling the enemies ability to martial to war while humanity scrambles to match them. The player is working with limited logistics and thus has strict budgets for this phase, but command encourages 'field requisitions'. 2. Preparatory Strikes (Sabotage before D-Day.) This is the XCOM 2 style strikes on strategic assets and locations located during phase 1 and phase 2. Places with fortifications and guards, much faster enemy response times and the enemy's XCOM equivalent dropping in as a soft enrage timer to pressure you. Objectives would be less pass/fail and more margins of victory, so players need to balance the scale of damage done to the risks they're taking with their forces. Eventually either the time before humanity takes the offensive runs out or the enemy makes a major offensive move. The player again is working with what logistics can be spared (in part because you did so well already or because humanity is scrambling.) but now instead of sending stuff back to the core worlds it'd be put to use locally. (Oppressive regimes breed resistance and feudal style power players don't care where the deniable weapons come from.) 3. Open Warfare (Special Forces) This would be the new, larger scale engagement setup, with linked missions in a branching pass/fail setup as this elite team hits targets to shift the tide of bigger battles that simply wouldn't be meaningful to try and implement directly on screen. If you've seen LW2 style raids with lots of defending settlement NPC's vs lots of aliens, you know why that needs to be avoided. Depending on how the overall strategic situation is going, the player may have wide latitude to throw around munitions like confetti. (If they're doing well.) If they've been having a rough go of it, more desperate mission types and tools come into play. (Release this engineered plague into the atmosphere system of a vital fueling station that has non-combatants is an example of something you wouldn't see if things were going well.) The phase would be a tug of war for territory and resources, with the player not directly making strategic decisions at scale, but given latitude to intervene anywhere they see fit. (Either because they've done so well, or because higher ups are too busy bickering to clamp down on them.) The endgame states would be either the collapse of humanities frontier colonies closest to the enemy (opening up a 'what if that went poorly?' sequel or expansion and leaving narrative space open.) or the ending of offensive operations in this border region with conquest completed. (opening up a 'what does the enemy do next and how does XCOM's elite strike force contribute?' sequel or expansion.) A good chunk of a third game's challenge is giving a compelling framing for retaining the smaller scale and limited resources to work with. It's my opinion that this is surmountable, especially because we the audience are on board with such from the start. Would I like a 4x style game? Sure, but that is best fit for a spin off, not a mainline XCOM title. XCOM has always been about an outmatched force with limited resources made of all too mortal soldiers outfighting a foe that vastly outweighs them.
@GridCommand
@GridCommand 17 дней назад
This is an extremely well thought out reply! I appreciate you taking the time to detail it out, and I think it is absolutely a great framework for what a third game could be without losing the feeling of small squads desperately fighting. I really like the resource tug of war and this would also lay framework for said 4X spinoff, or even an expansion style DLC like WOTC to continue with how the enemy would counter, or if things went poorly what events would come of that.
@wendyshah6212
@wendyshah6212 5 дней назад
Xoom doesn’t need hit chances, harder to hit targets should just take less damage instead of the soldier missing an enemy right in front of you.
@GridCommand
@GridCommand 5 дней назад
That is probably one of the biggest glaring flaws in the system. Other games like Phoenix Point have the free aim system which I think is a pretty good change
@korrinmichealson5344
@korrinmichealson5344 День назад
I tried midnight Suns, it was just okay. My biggest hang up was the three person squad limit, with no way to upgrade it
@GridCommand
@GridCommand День назад
That is a fair concern. It didn't bother me too much in the end, but it definitely would've been nice to be able to bring more
@sheacorduroy5565
@sheacorduroy5565 18 дней назад
Honestly I always felt that XCOM 2 was entirely carried by its customization rather than its inherent mechanics. Besides all the small quality of life improvements like being able to reload and move in the same turn, there’s equally as much just minor annoying shit. Even if it’s more barebones and a little bit more clunky, I’ll always feel the EW gameplay experience is much better balanced and doesn’t become frustrating nearly as often. That being said, I’m still glad I have a game where I can have 37th President of the United States Richard M. Nixon and Grunkle Stan team up to kick alien ass.
@GridCommand
@GridCommand 18 дней назад
I wish EW had steam workshop support also 😔
@Timlagor
@Timlagor 4 дня назад
Midnight Suns looked like the relationship stuff was excessive but Denuvo killed any chance of me buying it
@GridCommand
@GridCommand 4 дня назад
Understandable denuvo is 👎
@Plaine
@Plaine 12 дней назад
X3 has such a high bar of expectations that I’m worried. Even if it does happen, and it’s not just another chimera squad or midnight suns, and it does follow properly after X2, it probably still becomes what I call a “zombie game.” A game that comes out, is given a respectable attention by the players in the genre for about a week, and then is left to die. I’ve seen so many xcom-likes disappear so quickly and I think the term xcom-likes has a lot to do with it. By calling these games xcom-likes, we associate these games with xcom, a game that not only was groundbreaking on release, but has even further developed WAYYY out of proportion over the last 8 years thanks to the absolutely incredible modding community. Expecting these games to feel the same as xcom is unfair, and that’s why we leave them to die, so we can go play more xcom. Now, this is what I’m afraid will happen to xcom 3. I just can’t see the skeleton of a development team having anywhere near the creative power to match what xcom 2 has become. If it doesn’t match modded xcom 2, we will leave it to die and just play more xcom 2. Xcom 2 is getting even better every day, and has an 8-year [and counting] head start. 8 years worth of modding development is very hard to catch up to. At this point, I think the modding community would make a better xcom 3 than Firaxis ever could. That said though, there may be a little bit of hope left. ChristopherOdd mentioned someone during his recent xcom EW campaign, (sorry I don’t remember the name), but he was a pretty major player in xcom 2 and he is still at Firaxis. If xcom 3 will ever be able to reach the extremely high bar set by xcom 2, and the even higher bar set by mods, he would be the most likely one to do it.
@GridCommand
@GridCommand 12 дней назад
I agree, calling everything "XCom but ____" has probably hurt the genre more than anything because most of them will never come close to hitting that mark and the expectations out of the gate are high. The mod community has singlehandedly redefined XCom 2 multiple times, and I'm afraid of the same thing you are with 3. XCom has become something all its own and I'm not sure the developers could ever top that.
@hissboomcreeperalt1020
@hissboomcreeperalt1020 16 дней назад
The powers that be have evaporated two of my messages. All I wanted was to recommend a mod for UFO Defense called the "X-Com Files" and while I'm being prevented from describing it, it's entirely worth looking into if you can stand the original UI.
@GridCommand
@GridCommand 16 дней назад
I've played the original but never looked into mods for it - I'll check it out! Thanks for the recommendation
@Edwardlloyd1
@Edwardlloyd1 11 дней назад
I absolutely loved midnight suns. the amount of work that went into that game must have been huge because the social sim part of it was literally full of all the comic book stories that characters experienced over the years. as a longtime marvel fan that game was a blast for me. But I also adore Xcom. wish they continued with both midnight suns style games and xcom games.
@GridCommand
@GridCommand 11 дней назад
I feel like there is a way to meet in the middle. I'm a more casual marvel fan and I actually really enjoyed the depth in Midnight Suns, it blew me away.
@bmobmo6438
@bmobmo6438 20 дней назад
Honestly I'm not sure I want an XCOM 3 simply because we'll never get a Long War mod for it with Pavonis busy on Terra Invicta for the forseeable future, and probably not interested in going back to Long War even when they're done with TI. I haven't played vanilla EW or XCOM 2 in years, Long War is just so much better. The community have done a good job carrying the torch with Long War of the Chosen but I just don't see the same thing happening for a Long War 3.
@GridCommand
@GridCommand 20 дней назад
True. Another core team that has moved on 😔
@BeresVonSaladir
@BeresVonSaladir 5 дней назад
I am a lot more attached to my squad members in XCOM 2 than the heroes in Midnight Sun despite them being just randomly generated characters with no special dialogue.
@GridCommand
@GridCommand 5 дней назад
Same - in my opinion one thing about midnight Suns and marvel characters was you just kinda know in the back of your head that they can't really "die"
@pant104
@pant104 18 дней назад
If we are gonna get xcom 3 i want actual detailed character creation with body type, face and all or don't even bother. Xcom is all about the soldiers for me.
@GridCommand
@GridCommand 18 дней назад
100% agree
@cranberrysauce61
@cranberrysauce61 6 дней назад
i feel like xcom 3 would have to push the boundaries of the tacitcal turn based genre in the correct direction and currently that boundary is still in the fog. so until the genre starts being confined, even with modding, xcom 3 isn't ready to be made. story wise, 1 is invasion, 2 is occupation, following the trend 3 would be liberation. i could see the story line being along the lines of capturing an alien ship, and using it to liberating the various enemies species from the conquering overlords or something similar. and as you liberate worlds you can start recruiting and using tech from that species.
@GridCommand
@GridCommand 6 дней назад
Great response, I agree 100% and like the liberation idea
@edenite
@edenite 17 дней назад
XCOM 2 is honestly a fantastic base of a game that they could just push decent DLCs at the level of war within if they wanted to. I 100% agree that live service is where they will take the franchise or a reboot due to a new game lead since Jake has left Firaxis.
@GridCommand
@GridCommand 17 дней назад
I'd be happy with just DLC if it meant keeping the core experience the same
@Yuliviee
@Yuliviee 11 дней назад
since the ending of X2 teased an underwater enemy, Id love to see underwater and maybe air combat. you could control a submarine as an HQ and put diving gear on and stuff.
@GridCommand
@GridCommand 11 дней назад
I would love to see that!
@demoonmunkay
@demoonmunkay 24 дня назад
In my eyes (not a game developer, just a modern XCOM fan) if you were to simply take WOTC update the graphics, add Phoenix Point’s “Fine aim”, and maybe (huge maybe) research carry over from 2 to 3. Or if you like doing all the research and having to start from square one again maybe a bio-virus eats through lily’s systems and wipes all their data and connects to any offsite locations to wipe it there too. I’m gonna be honest though, i like the idea of starting with all the previous research done. That said, maybe new weapons and armor. Maybe the “Final Enemy” could be a Biomechanics race necessitating the revisitation of “Meld” tech. It could easily explain how a virus could so quickly and easily wipe their files and bring the flying fortress down. In summary; if it ain’t broke. Don’t fix it.
@GridCommand
@GridCommand 24 дня назад
I like the biomechanic angle! It would be nice to start at the top of the tech tree, but I agree it would be hard to explain. Honestly something I hadn't thought of 😆
@azurewraith2585
@azurewraith2585 11 дней назад
Fire emblem has already proven you can have interpersonal relationships in a permadeath strategy game Mind you fire emblem also proves that isn’t always a good thing (stares at fates)
@user-ne8gp2fm2d
@user-ne8gp2fm2d День назад
XCOM-like? Isn't that just a turn-based strategy game genre? Also, nickle and dimed in Civ 6 where? That game came out with a stable launch and a good amount of content, and then they added to it. DLC for that game was good, I'd say, and worth the asking price.
@GridCommand
@GridCommand 22 часа назад
I don't think Civ 6 is a bad game at all - just not a fan of the parted out ruler DLC & Season Pass model
@basedsneedclave175
@basedsneedclave175 День назад
Personally I’m all in on mars tactics
@GridCommand
@GridCommand 22 часа назад
It looks really good, hopefully we get a firm release date soon
@Usernamehear
@Usernamehear 9 часов назад
Eventually someone will put together a game basically just like x com because they are inspired by x com and wish it was still around and not abandoned like how that indi dev made war grove because Nintendo won’t make an advanced wars game like the old days
@GridCommand
@GridCommand 8 часов назад
Surprised it hasn't happened already tbh
@Interprestor
@Interprestor 7 дней назад
Welp, you were right about Civ 7.
@GridCommand
@GridCommand 7 дней назад
😔
@HeathenSWolf
@HeathenSWolf 7 дней назад
I guess the best we'd get as Xcom 3 would be Troubleshooter imitation. A lot of set unique characters that each have their story and relationships. Not that I'm against it, but it's just not XCOM after all.
@szaggasd
@szaggasd 4 дня назад
I want xcom3
@shepard21
@shepard21 8 дней назад
wish they polish xcom 2 vanilla to be as smooth as wotc.
@NotDuckRBLX
@NotDuckRBLX 20 дней назад
I’m personally down for an Xcom 1 remake
@GridCommand
@GridCommand 20 дней назад
Same
@bruceehitpar5867
@bruceehitpar5867 2 дня назад
Xcom 2 and Civ 6 are the only games that I play from their eras. Just finished a yet another Xcom 2 Legendary run last week. It still has a lot of legs. I tried Chimera and just didn’t like the mechanics/gameplay.
@GridCommand
@GridCommand 2 дня назад
Chimera strayed a little too far from the XCom basics IMO - I didn't mind the breaching part so much though, i could see that being a usable mechanic in certain situations for a future game.
@sneedfest3399
@sneedfest3399 13 дней назад
Nuclear take but I think Long War 1 was peak nu-xcom. Very fun and a lot of depth to tactical battles, with the strategy layer preserved, but not so much strategic micromanagement required. A perfect blend of arcadey EW and OG xcom. But XCOM2 and WOTC moved even further away from that and I'd be worried XCOM3 would be too arcadey and lack the depth needed for a proper XCOM game
@GridCommand
@GridCommand 13 дней назад
I could see that happening for sure. I've actually never played Long War 1, I might have to give it a shot
@chazdoit
@chazdoit 17 дней назад
Midnight suns combat was great, it was the story and relationship side of the game that brought it down Whoever made to call to have Lilith as the main villain when much better villains exist also bears responsibility, and dating without romance also made the relationship side bad
@GridCommand
@GridCommand 17 дней назад
I really enjoyed the combat! but I did always wonder why Lilith was the choice for the big bad. Also agree with the relationship take, the dialogue and systems felt romance-y but not quite all the way and it leaves it in this awkward spot.
@andyroid8103
@andyroid8103 14 дней назад
I heard Chimera Squad is a short game, I can't confirm I only played it for 2 hours.
@GridCommand
@GridCommand 14 дней назад
Yeah it's only about a 20 hour game altogether. I got it for $10 at launch and still have never finished it
@maxmustermann-zx9yq
@maxmustermann-zx9yq 13 дней назад
@@GridCommand I got it for less then 1 euro on steam, it was cheaper then a game from 2000 lol
@ErrrorWayz
@ErrrorWayz 20 дней назад
Midnight Sun is actually free on Epic somehow, or it was!
@GridCommand
@GridCommand 20 дней назад
It is! Actually a game I enjoyed way more than I expected.
@ErrrorWayz
@ErrrorWayz 20 дней назад
@@GridCommand the card bit was great, the story bit is surprisingly good fun due to well done characters, but there's too much of it!
@GridCommand
@GridCommand 20 дней назад
😆 agreed, I didn't take my time with it and the amount of story and stuff kinda burned me out on it by the time I got to the end
@necasperaterent29386
@necasperaterent29386 10 дней назад
If you want another X-Com, I sincerely recommend Phoenix Point. After the last couple of patches, it's actually pretty great now! 👍 Midnight Suns could have been awesome if only they had the balls to pull the trigger on the more adult aspects of that side of Marvel, i.e. grown-up relationships, blood here and there, death, and alcohol. As it is, it's almost comical how toothless and tame it is in that regard. Especially with characters like Deadpool, Blade and Morbius. Spider-Man finds the *OBVIOUS* corpse of a Hydra soldier on a stretcher in Morbius' lair, and Morbius HAS to say out loud "He'll be fine later." Blade unloads his machine guns on a guy? He's just knocked out, of course! Romance a character? Nah, but can be "very good, close friends." Maybe even hold hands! 🤣
@GridCommand
@GridCommand 10 дней назад
Lol Deadpool was a bit of a disappointment for me as far as how they used his character. I expected it to take the "safe" Marvel route to an extent but looking back on it really does bring up a lot of the points you make 😆 Phoenix Point is awesome by the way! Terror From The Void only makes it better
@necasperaterent29386
@necasperaterent29386 10 дней назад
@GridCommand Yeah, I totally agree about Deadpool! Come on, he's got an ability called "Boom! Headshot!" I mean... It's still a sweet game, and I enjoy it a lot (playing it right now, actually) and that's my only real point of criticism: They want to make a game within the darker, gothic horror side of Marvel with witches, satanic cults and vampires, but you know... For the whole family! 🤣🤣🤣 And yeah, Pheonix Point too, man. That game is super underappreciated! It got a bad rep at the start (Epic exclusive, buggy AF launch), but the devs really put a ton of love and care into it, I think. Would go so far as to say it is now the X-Com 3 we never had, since War of the Chosen left on "Terror From the Deep" kind of cliffhanger! 😁
@GridCommand
@GridCommand 10 дней назад
That's the way I always saw Phoenix Point too, it almost feels like a continuation with how closely it plays to X-Com. I'm glad the modding community is working their magic on it, the game seems to be having a little bit of a resurgence right now and I'm all for it
@LynxStarAuto
@LynxStarAuto 9 дней назад
@@necasperaterent29386Midnight Suns is fun if you just focus on the battles and ignore the goofy extracurriculars. It's very satisfying to build and mod your deck and watch the heros take on new meaning and become powerhouses. Also the oddball combos you can create. Blade and Wolverine? Who knew these two could become one turn map cleaners. Or a support Hunter and Captain Marvel. Absolutely brutal.
@GridCommand
@GridCommand 8 дней назад
One thing I think midnight Suns did very well was the hero roles and how they could compliment each other. The versatility of Hunter made it even better
@zoriononline
@zoriononline 5 дней назад
Yah no more Chimera Squad that wasnt my cup of tea. Read it was a game I purchased purley based on the ip, but later regretted it. Not bad perhaps, but not my thing atleast. there is other games in the genre that is promesing or good. But Xcom was literally the first game I purchased with my own money for my pc back when the ip was held by the French brothers. So I've been invested in the ip for some time. I still fire up Xcom 2 and play that frequently, just a mission here and there for some quick and fun times. One of the few games I never uninstall..
@drteska97
@drteska97 16 дней назад
Do we rally want it? -Yes! Will we ever get Xcom-3 -Probably no
@GridCommand
@GridCommand 16 дней назад
Civ 7 is announced and in full hype mode, maybe X-Com is the next project in the pipeline 😉
@ChrissiC07
@ChrissiC07 12 дней назад
We will and we do.
@hariman7727
@hariman7727 4 дня назад
They shouldn't reboot it, they should make an actual sequel to the original XCOM where the aliens are invading again and they continue the story, instead of giving a middle finger to the players and running with their stupid "the world was taken over because everybody's first run was a failure" BS. Nobody wanted an x-com game where you've already lost.
@GridCommand
@GridCommand 4 дня назад
I'd be down for that - I mean the continuity of the canon lore is already pretty wild anyways 😆
@IconOfSin24148
@IconOfSin24148 15 дней назад
Sorry, not sorry, but any ascended XCOM fan treats their game and crew as a life/dating sim in as much as a turn based strat wargame, that's just the natural progression of what happens. Jake is simply doing for real as an actual product what we've been doing to our games for years, treating it as. Mod dude wouldn't spend years and years developing X-Piratez if he just wanted a pure wargame about fighting ayyys. I wouldn't be pushing 1000 mods in XC2 if I wasn't making it a life sim of earth under alien occupation. Also, what would they even do with XCOM 3 anyways? 2's ending implied at best a sort of retelling of Terror From The Deep. There's nothing or nowhere to really take the story, they could have had something like Apocalypse maybe, in that reuniting Earth is a far harder goal than they thought, but Chimera Squad already did the Earth is healing thing, so there's really nowhere else to take the story imo. Also friendship and relations aren't new or "Jake's big thing", relations were a thing early as Apocalypse
@GridCommand
@GridCommand 15 дней назад
The story is probably the biggest hurdle, as there really is no clear path to take. I'd be okay with going the Terror From The Deep route
@goannaj3243
@goannaj3243 6 дней назад
What about Phoenix point?
@GridCommand
@GridCommand 6 дней назад
Ive came back to it recently with the Terror From The Void mod - i enjoy it a lot! It definitely feels like the closest X-Com 2 spiritual successor
@drdread-my9db
@drdread-my9db 6 дней назад
YOU WANT X COM3 PLAY PHOENIX POINT.
@GridCommand
@GridCommand 6 дней назад
Yes sir closest thing we got
@Sepdick1
@Sepdick1 9 дней назад
you think you want it, but you don't? :D
@GridCommand
@GridCommand 9 дней назад
It's complicated 😆
@jacobely6826
@jacobely6826 2 дня назад
i dont wish for an xcom 3, i wish xcom 2 simply wrapped up the story. if you cant 100 percent commit to finishing a story, dont end it on a cliffhanger for fucks sakes.
@joered1249
@joered1249 9 дней назад
So Sad jake left firaxis i fear if they ever release xcom3 it will be some cartoony type game, or worse something like Chimera Squad, and as for midnight sun totaly hate it
@GridCommand
@GridCommand 9 дней назад
Fortnite graphic X-Com 😬
@joered1249
@joered1249 8 дней назад
@@GridCommand I shudder to think if that would be the case,In truth I do not see another game as good as xcom2,To me the premis is simple you start with getting your ass kicked and battle on till you start to dish it out, all encased in Jake Solomans graphics. That is all we would want. Yes new Aliens and new maps, perhaps take Xcom off world? Just more or less more of the same......Too much to ask? Probably.
@GridCommand
@GridCommand 8 дней назад
More of the same with a good, deep new setting and some modernized quality of life would be fine with me
@Izumikep
@Izumikep Месяц назад
I love xcom but Im not hoping for a 3rd game
@GridCommand
@GridCommand Месяц назад
Unfortunately I feel the same way. At least the Steam workshop is well stocked 😏
@MrKhaos0001
@MrKhaos0001 24 дня назад
After Chimera Squad, I don't know. Too infected by Sweet Baby. Diverse squad you couldn't even customize? Systems that made little sense, like research. And of course Sectoids are cool now? They even speak with no voice changers and use clothes? Complete disregard for the lore. Nope. If that the direction, let's play Long War and put an end to the aliens for good.
@GridCommand
@GridCommand 24 дня назад
Agreed! It's pretty crazy to me that most of the newer games in the genre are taking the non-customizable character route. Naming and creating your own soldiers that you can lose is a huge part of the success of XCom
@warwolf3005
@warwolf3005 22 дня назад
For me, and my fics in post war setting, CS is an in universe sitcom. This is why aliens look different (showrunners decided it was needed to make them more human) , New Pittsburgh has no name, characters don't die, and every mission has as many foes as on COD level
@dylantuten6621
@dylantuten6621 3 дня назад
I wish they would make one along the lines of xcom apocalypse but that's not going to happen.
@GridCommand
@GridCommand 3 дня назад
most likely not. I never played Apocalypse but it seems very different from the others - what did you like about it?
@dylantuten6621
@dylantuten6621 3 дня назад
@GridCommand I really like it but yes it's very different. You can switch it from turn based to real time anytime you want and the combat is brutal with a dark setting like Phoenix point. Probably the most unique xcom other than chimera squad just old but definitely worth a chance especially for classic xcom lovers.
@GridCommand
@GridCommand 3 дня назад
@@dylantuten6621 im gonna have to check it out!
@kentcasandra5282
@kentcasandra5282 15 дней назад
I just started playing Long War of the Chosen so I'm not at all interested in a sequel. Tbh I was expecting another expansion after WOTC since the wnding was such a cliffhanger
@GridCommand
@GridCommand 15 дней назад
I'm also getting ready to jump into LWOTC. Good luck commander 🫡
@evilbob840
@evilbob840 12 дней назад
I'm more of a Covert Infiltration mod kind of guy, but LWOTC is well made and well maintained. It's still popular for a reason.
@hellhound7572
@hellhound7572 4 дня назад
Their won't be a 3 until the current microtrans and live service culture dies. Xcom can't make the type of money companies want. Moddershall are the best we can hope for 😢
@GridCommand
@GridCommand 4 дня назад
To be fair the modders have been holding it down pretty well 🫡
@hellhound7572
@hellhound7572 4 дня назад
@@GridCommand moders are the heroes of modern gaming 👏
@doc-vg9lq
@doc-vg9lq 9 часов назад
it's the story line and all of the non gameplay BS that ruined the Marvel game. most people want to play the game and hope that it has good gameplay not sit thru cut scenes and dialogue 1/2 the game. I feel most of that is fluff but they put a lot of time into it because some gamers seem to focus on the lore and fluff detail put into games. Obviously with the Marvel game in particular they were trying to cater to the comic book fans with the relationships but it was just a waste. When it is overdone or when the gameplay is not most of the focus the games become boring having to sit thru generic storyline pauses in between the action/engagement. It just becomes too tiring at some point to sit or wade thru. I definitely do not want to see more of that in XCOM. I want more maps, enemies, weapons, base building, etc. that adds to the actual gameplay not the fluff.
@GridCommand
@GridCommand 9 часов назад
I like a good story and world building, but the first 3 hours or so of midnight Suns was basically back to back cutscenes establishing the backstory. It opened up more after all of that, but it definitely was a lot to push through. They could've cut back on some of the narrative
@sapphyrus
@sapphyrus 13 дней назад
Card system and the entire combat revolving around repositioning to get one more action was atrocious in Midnight Suns, rest of it was great except the overdone base exploration. Jake Solomon's design never was that good, he kept spewing "that's XCOM baby" for all the stupid flaws he invented himself. Nothing of value lost there really with how bad Chimera Squad was. The best thing that could happen is someone else going back to the original granular AP system. Till then I'll be on games that keep it going like Xenonauts 2.
@GridCommand
@GridCommand 13 дней назад
Lol it definitely has its flaws. Xenonauts 2 is one that I've been eyeing for awhile and patiently waiting on. I enjoyed the midnight Suns combat for the most part but the positioning and moving aspect of it didn't really feel good.
@henrikaugustsson4041
@henrikaugustsson4041 3 дня назад
If they just stuck to the formula of XCOM it would work, and people would love it, but we all know the greed is too strong, they can't resist putting in bullshit nickel and diming-mechanics. Honestly, I didn't enjoy Chimera Squad all that much BECAUSE of the character personalities. There are elements I enjoyed, but they mostly felt all the same, in a hipster LA vegan type of way. Annoying, not strong, disciplined, just snarky assholes who have to banter all the damn time. To me, they felt mostly the same, all of them. I much more wished they would've perhaps added a personality type to a character creation, where I could make my own dudes, and they could all be given whatever personalities I wanted on my team, or make a TON more pre-made characters that weren't all "diverse". XENOS GO HOME.
@GridCommand
@GridCommand 2 дня назад
I didn't find the personalities very good either. They all just felt kind of shallow and samey. Good, solid characters might have changed how I felt about the game a little
@itzalion
@itzalion 5 дней назад
Zoomers don't have the attention span for an X-Com like game.
@LynxStarAuto
@LynxStarAuto 9 дней назад
If it happens, it's going to be trash. The heart and soul of this franchise left. In fact... what is left of firaxis studios? The furniture?
@GridCommand
@GridCommand 9 дней назад
A skeleton of what was... I'm sure there is still some talent there but with Civ 7 coming im willing to bet most of their time will be tied up supporting that. There's actually a new PCGamer article about a bunch of ex Firaxis devs that are beginning to work on an XCom spirited tactics game set in Star Wars
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