Me complaining that the game is too new for there to be deep theory on my one trick > A channel with less than 1k subs building a whole university curriculum
what is your one trick? Lash has insane deep dives on crazy techs, even mcginnis has videos on tech she can do like getting enemies stuck in your wall to get a free kill
I saw that you used they for pocket a lot compared to your last video. Genuinely makes me happy Also I really needed this video Ive been wasting so many souls lmao
Okay a few things that I wanted to say, having over a hundred pocket games and sometimes being in featured matches I feel I have some idea what i'm talking about. 1. firerate is not very good early on pocket, but is absolutely insane once you start getting other gun damage, and in particular when you get your last cloak upgrade. 2. similarly, cooldown reduction doesn't help pocket secure kills in the early game, but is absolutely essential in late game teamfights to have 100% barrage uptime and more satchels for dodging abilities. 3. I think spirit resist is a mistake on pocket. I never purposefully buy spirit resist on him as scaling is diminishing and you have to buy either spirit armor, or multiple spirit resist items to even go from negative to positive spirit resist. I basically build enchanters barrier and veilwalker in every single game as pocket. Barriers completely ignore resistance values, so it is insanely useful on heroes that have negative resistances to start (pocket, vindicta) and hitting a veil mid fight is much more reliable than trying to spirit lifesteal with any ability that isn't affliction. That being said, spirit lifesteal is not a BAD pickup for pocket, and enduring spirit is definitely powerful, but overall your gameplan should revolve more around barrier uptimes than trying to heal as barriers also have far less counters in the game than healing does.
@@M.L.official Diviners is also core. more important than any other t4 except situational unstoppable or curse. Your ult becomes a tool to get barriers more than a DoT to apply to a whole team. Also warp stone every single game, and pretty often Eshift. Just focus on being difficult to catch and you will eventually make things happen or separate your pursuers and kill them. Pocket has a pretty definitive best build. You have a bit of flexiblity item wise but I'd say you have like 10 items that are core and must be gotten every game.
Something to note on spirit shields and why they are so good for pocket: Shields in general are NOT affected by any resistances. Which means they are more valuable to you than more health since the -15% spirit resist will not apply to the shields you have making them especially good for pocket specifically before you can get those spirit resist items up which usually happens quite late in the game.
This guide and your other one are excellent. I picked up Pocket as my first hero and made my own build fairly early, but I've been thinking about how to improve it since I'm much better now than I was, and I felt like my build was holding me back. On the other hand, it would've taken a lot of effort. Your thoughts align exactly with mine on how to play Pocket both in lane and after, and I agree with all your item notes, so I can just copy yours. Win rate about to increase.
Man i can't believe I refound your channel, because I have a like in the Korone video. Btw I find the video truly instructive, I'm making changes to my personal build thanks to this. I would really like a more general (if you find the guide hard to make) video about the best items in the next tier for Pocket. I personally like this because the logic in the explanations, that's the strong point about it.
I love these guides. I literally saw a guide that said that cloak being able to be used both defensively and offensively was a negative aspect of the hero, because you had to think carefully how to use it effectively. 🤦♂️
Gotta say your pocket build is probably my favorite one so far. I do have a couple personal differences; 1. I always use HS Booster > Headhunter over Close Range > Point Blank, as a matter of preference. Since I'm building CD reduction anyway headhunter with mystic shot turns my shotgun into a highly damaging railgun every four or five seconds that heals me for a massive chunk and gives a nice speed boost, which I love. 2. I pick up Cold Front for the midgame for that cheap extra bit of burst and slow, plus spirit resist. Other than that your loadout is right on the money. Excellent annotations too! I've been playing with it all day and have won the majority of my games.
i actually agree with this take quite a bit. While close range and point blank make your shotgun do a lot more dmg over the whole clip, being able to 1 tap someone for 500 dmg right after a combo fits pocket's get in burst then get out playstyle. Especially when waiting on cooldowns you are most likely not going to be in the 15m range to have close range/point blank be useful.
IMO monster rounds should really only give its bonuses against jungle camps, midboss, MAYBE turrets/guardians, and MAYBE any player summons (e.g. mcginnis turrets). if there's going to be items that let you push minion waves more easily I think it should be totally separate, or be an upgraded version of monster rounds that costs a lot more -- wavepush is such a strong thing in MOBAs that 500souls is just way too good for what it does. also I don't think the things you call 'anti synergy' are actually anti synergy -- that would be something that actually makes you worse off just for having it -- for example the firerate orange isnt an anti-synergy with pocket, it still raises his DPS in a dive situation by letting him magdump more while they're in close range -- its just not one of the BETTER options.
I know this goes against the spirit of the video of handing us the keys to success by itemizing ourselves but you coulda published a build where everything is nice and grouped with annotations and descriptions and all that because quick access is essential in lane, I am slow at finding items, and you cant pause the game to go re-watch that segment of the video real quick ;)
Wait, headshot booster applies the damage boost from headshots to ALL pellets fired, not just the ones that hit the head? If true that's actually worth getting for sure
Headshot booster + mystic shot is so funny to me since they never expect losing like 20% of their health in one shot followed by a silly cloak+satchel combo every 20 seconds
No - you need to just hit one of the pellets to apply the damage. This could be the difference with a headshot applying ~40 damage (let's say you hit half the spread) and instead doing 80. Otherwise, that would mean he does +360 (9 pellets) at 500 souls, which is simply not the case.
@@ben5110 Oh. I forget how headshot booster reads. So you're saying headshot booster applies a flat damage boost instead of a percentage boost on headshot? That still sounds quite useful and better balanced than what I was imagining.
ok nice guide, but how do I win lane vs vindicta/grey talon my shotgun range cant hurt them and abilities dont hit them if they have any awareness at all and pocket takes 15% more spirit damage
@@icetea3613 reserve your CD's until they finish flying, that's your opening for the laning phase, never get caught out of cover or charge punch a minion in a obvious rhythm , I'm not sure but if reactive barrier works for the snare/tether consider using that(if that is getting you killed)
Burst would be the highest damage combo from a character. So for example, pocket can avoid the burst from viscous by casting his briefcase while a goo ball in in the air, or when an infernus ult is about to stun you. The burst from bebop would be using your briefcase to avoid the damage from his bombs, but not really his ult because it won't protect you long enough.
As someone who has cooked alot over the past few decades, the cooking analogy hit like a truck Disliked vid to ensure others don't see don't need this level of knowledge getting out
@@trax6079 am i wrong though? it feels like a complete waste of 1250 and a green slot. warp stone serves the same purpose and you don't have to sell it later because it's actually a good item. every time i buy leap i regret it
@@eebbaa5560 the movement you get with it synergizes immensely with pockets kit, leap is usually my 1st or 2nd item i buy after lane, helps speed up farming, rotates, ganks. and using it to engage with barrage so you keep the momentum. also if you press the key to go down after youve used the leap, you can immediately jump afterwards and keep the momentum of going down, basically sending you across the map like a slingshot
@@eebbaa5560 it's a 3k item and yes it's absolutely a must buy, you become an ingage monster and a roaming menace. It needs some getting used to it for sure! Warp stone is great also but buy it if you struggle and don't feel confident enough for big plays or buy it after majestic leap for some extra spicy movement tech