Note for Everyone, in case your clock is stuck or it doesn't start after following the vid step by step, go to the redstone comparator that is placed on top of the observer near the daylight sensor and right click/activate it and it will start the clock. Took me too long to figure this out as i thought this entire time i messed up the redstone circuit.
This is excellent! I saw your original clock video months ago and then recently I needed a clock for a build and could not find your video again. Other designs didn't do what I wanted so I designed my own. As soon as I was done, this video shows up in my suggestions. Real elegant solution to the hopper clock being synced up on a day reset. I think I'll end up using your design over my own.
I now feel like mine isn't very good I made one like the clock item half of the clock is for day and the other for night and it shows how much day/night there is, and it works by the light detectors, and it works on all sides
This version has outward blocks for hands whereas the old version has inward blocks for hands... I think visually the old version is easier to read, could you make a variation of this compact design where the hands are inward?
Yeah, I agree the older design was easier to read. Keeping the hand "out" helps to keep the redstone more compact and simple. I'm sure you could modify this one to make the hands indented, but it's not something I plan on doing.
This is a really good circuit, and far beyond my redstone capability! My only criticism is how far back the circuit goes, making it very difficult to have a clock face on each side of a proportioned tower (like the real big ben), If you every release a V3, moving the clock mechanism either up or down with a output that could be linked to multiple faces would be exquisite! Thank you for this one however as it is 90% of exactly what I've been looking for!
One question please answer can you make a world for bedrock edition for the clock tower build with the redstone I downloaded your world but it doesn’t support bedrock, I really appreciate it if you make one
Very well made ADD friendly tutorial! If you're playing on switch and don't know, "press shift" is "crouch button" on the console. I also got confused by a circuit not working at 7:50 ... Nvm.. it was night time....
The sticky piston under the note block is powered by the observers that face the hopper clocks. There's two blocks that get alternatively moved into position above those observers so that only one of them can power the note block at a given time. Just check that everything in that region matches the video. Sometimes redoing a section is the easiest way to find an issue. You could also hop into my discord server where you can post pictures :)
Hey great vid, but now that i have the working cloock all I need now is a clock twoer to place it in and i absolutely love the example one put in the thumbnail, if you have a tutorial for that one i would love to see it.
It’d be nice if you can make it so the hand are pulled in like with the old version, it just makes the time much more clear and visible from away. But nice creation regardless!
I've tried to build this design a few times but the hour hands always get stuck at 7 (even after resetting with sleeping) Do you happen to know a solution for this or have you encountered something like that? Thanks for your help and great video!
@@Snap2it. I appreciate your reply, especially with this being a slightly older video. I am going to tinker around and maybe give the older version of your design a go! Take care!
I followed all the steps on my Xbox, but sadly it didn’t work as you mentioned in the end of the video yeah and the clock clock sticky page. It only pushed the it only pushed. It only pushed about a couple cord blocks, and that didn’t work clock face is pointing to 9 AM.
Hey, Snap2it, I know this video is a year old, but could you help me out? Every time I set my clock, the hands stop popping out when they hit 10. Could you explain how to fix this???
I want to build this for my fantasy world we're I have a town called fairy springs a nother town called mushroom kingdom and I just recently started to work on a town I name fairy kingdom but I may change mushroom kingdom to mushroom city because it's not that big I may save mushroom kingdom for a bigger place but the place I plan to build this Is probably going to be my biggest so far
This is even better than the redstone lamp clock I was planning to build! I think I'll be making some design changes to my spawn tower to accommodate this clock. Thanks for posting this tutorial!
Excellent work! I do only have one question: Could you (or somebody else) please tell me if it is possible or how it is possible to make the clock go in four different positions (like a real clock) how to connect those up if you have limited space?
I think I could pretty much use a lot of your Redstone and Bedrock I would probably have to change where the power actually went to the Pistons because we don't have quasi connectivity and figure out what other quasi connectivity or using and try to hard power it somehow it definitely won't be as compact but I think a good portion of your Redstone will work
Man, huge respect to you for coming up with something like that and doing a really well made tutorial. And now a brand new clock tower is standing in my survival world :)
I have an issue, the clock hands are constantly moving but also read a comment saying that activating the comparator on top of the observer would help but it doesnt seem to be in-sync with the in-game clock
Did you sleep? The clock will start when it detects a player has slept. Otherwise, my only advice is to watch the video again for mistakes or check the world download.
Can't get it to work consistently. The repeaters that are directly going into the sticky pistons are generally always in a locked state. Should I flip it over so it's not the case? Can I get the world download so I can compare/contrast? Can't wait to get it working!
The locked repeaters should briefly unlock when the clock changes position. The placement shown in the tutorial is correct. I would recommend rewatching the tutorial to check for mistakes, or checking out the world download.
@@Snap2it. Just checked the world download. The locked repeaters aren't getting power. I may have placed another repeater incorrectly somewhere. Either way it's an amazing build. I will endeavour to get it working properly!
I need help i am playing on 1.20.2 java and my clock works but for some reason Comparator top of the clock does not reset the clock in morning. How can i fix it?
is there anyway to initially make the actually size of the clock bigger or does it have to stay the same size becuz of the circuit?? if there is a way to make the clock bigger i would like to know plsssss. otherwise its a great tutorial and ive used it
Yeah whoops. Figured putting it in the title would help. As I've answered before, the main difference is quasi connectivity doesn't exist on Bedrock. There's also some subtle differences with update order/timing I assume.
why do all you bedrock players keep burning yourself like that... If the title doesnt say specifically its bedrock, then its 98% of the time going to be Java...
Hey man i love this, i put it in my survival world, and it works great. Switched the pistons in simple redstonelights. Now I can see the time from far away. Before, it was difficult to see the blocks pushed by the pistons.
Something keeps happening when I try to reset/sync it at daytime, the 6am and 7:45am arms are activated at the same time and I can’t for the life of me figure out what’s going on.
So uhh would this not work in the end because I’m building a village out there and I just wanted something cool to know when they wake up. Could I just get rid of the daylight sensor and it’ll just keep running and then just manually reset it if needed
It won't work in the end. You could get rid of the daylight sensor and do something with the redstone to reset it manually, but that kind of defeats the point. You'll be resetting it a lot.
Great design and tutorial! but is there a way to make it double-sided by chance while still using the same Redstone circuit? I'm asking because the train station clock tower on a server I play on can fit the clock on the front but we can't put another set of the Redstone for the clock on the opposite face of the tower we have 3 blocks of space behind the clock's original Redstone circuit, so if there is a way to do this lmk, but if not it's fine we have a backup design ready...
I want to thank you so much, I personally suck at redstone and your tutorial was so easy to follow and it made sense to even a noob like me, your clock helped me add some extra oompf to a build I've been working on for months and I'm so grateful to you. Best of luck, health, wishes, once more I thank you!
I think I did something wrong, while I followed every step with pausing. When I reset the daylight sensor the clock does spin to reset himself but always ends up on de se time and never leaves that time, not even at night, or noon