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World Aligned Texture Setup In Unreal Engine 5 

Peyton Varney
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29 сен 2024

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Комментарии : 66   
@leonardopassador1111
@leonardopassador1111 8 месяцев назад
Hey bro, what is the shortcut you used to create the texture size variable in 5:43? I'm a begginer in Unreal Engine and i don't know how to do most things
@Atomchild
@Atomchild 6 месяцев назад
I found it... he says "a 1 constant. You can create one by holding 1 on your keyboard and left clicking your mouse. Apologies on how it was described!"
@suke0408
@suke0408 5 месяцев назад
I see my world normals border. How can I merge this border like this??
@nootboot9324
@nootboot9324 Год назад
was getting really annoyed with how many tutorials were just telling me to manually change the tiling for every object. this is seriously a god send
@lonelyalbino9740
@lonelyalbino9740 2 года назад
This is exactly what I needed! This channel really is a goldmine! Going to try this out today thanks!
@treehousebandit
@treehousebandit Месяц назад
For some reason I can't get as clean as a result as you're getting here. The textures are world aligned but the shading seems off from one mesh to the other so it's easier to see that seem when they overlap.
@PeytonVarney
@PeytonVarney 20 дней назад
make sure that everything has the tiling amount plugged in. One map not having the correct tiling can cause issues across all of it!
@OuTGoD
@OuTGoD Год назад
it says the float 3 is not compatibale with 2d texture? what should i do?
@liampearce7949
@liampearce7949 2 года назад
What is « value like this » at 5:44 ????
@PeytonVarney
@PeytonVarney 2 года назад
a 1 constant. You can create one by holding 1 on your keyboard and left clicking your mouse. Apologies on how it was described!
@ryanhenderson6794
@ryanhenderson6794 2 года назад
What the number node you use for scaling? pressing 1 does nothing for me
@PeytonVarney
@PeytonVarney 2 года назад
You hold 1 while left clicking and it makes a 1 constant that you can then plug into your tiling setup
@andrewkinsey8754
@andrewkinsey8754 Год назад
@@PeytonVarney Thank you!
@lucasdidi2503
@lucasdidi2503 Год назад
Amazing function! Thanks a lot for teaching us :)
@charlymittsu9847
@charlymittsu9847 11 месяцев назад
if you want to do the same with pixel art texture use the worldAignedTexture_SeparateChannels versions (the texture have to be paper2d)
@nathanielrand
@nathanielrand Год назад
You mentioned there is some pros and cons for using this. Could you briefly elaborate on a few of the cons?
@rajmondkiss9696
@rajmondkiss9696 Год назад
that's what i exactly looking for! Thank you for saving my time, damn, love this video!!
@crusenho
@crusenho Год назад
This is what I am talking about and truly what I needed it! Thank you so much!
@PeytonVarney
@PeytonVarney Год назад
Glad it was helpful!
@dubblesnup4457
@dubblesnup4457 10 месяцев назад
thank you so much, this was so helpful for me! before i was only using the 2 coordinates of absolute world position, and i was getting the stretching on the sides, but with this there's no stretching. thanks again!!
@williamcousert
@williamcousert Год назад
Thanks! I spent the last couple days looking for something like this. Subscribed!
@louiscampeau7823
@louiscampeau7823 6 месяцев назад
what did you type to get the maths box "like 1 didn't seem to work"
@Roxidom
@Roxidom 10 месяцев назад
You save my life thanks for the help :D
@MariusKijakovski
@MariusKijakovski 7 месяцев назад
Hey, but how to rotate the texture after changing into texture object?
@wirrexx
@wirrexx Год назад
Great tutorial Pey. Do you have a tutorial on how to setup landscape . Never done that before and I am currently working on a stylised scene I would love to utilise that
@PeytonVarney
@PeytonVarney Год назад
I have this one that I created a while back. If theres something more specific you are looking for let me know and I can probably cover it! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OqUk9JJiyTo.html
@jt-el8540
@jt-el8540 Год назад
Not sure I've seen better on this. 👍
@iestynking8104
@iestynking8104 Год назад
I can’t express how helpful this was! Honestly I’ve been trying to find out how to scale my textures properly for so long. I don’t know if I was doing something wrong on the other tutorials I’ve seen but they never really worked that well for me. So I’m so glad you made this video. thank you!!
@PeterLeban
@PeterLeban 2 года назад
Awesome, these have been super-helpful! Reminds me of Tuesday Tips. Thanks for putting this all together!
@PeytonVarney
@PeytonVarney 2 года назад
Glad you are enjoying them, they will continue to come each week!
@outtoplay
@outtoplay 2 года назад
nice and clean, super useful. Thanks!
@bossff1074
@bossff1074 5 месяцев назад
thanks
@_Echolalia
@_Echolalia 7 месяцев назад
Thankyou!
@rickdrummond8317
@rickdrummond8317 10 месяцев назад
Very informative. Thank you Peyton. How does one accomodate UE5.3 Displacement whereby you need the RGB for Ambient Occlusion, Roughness & Displacement respectively with the latter also needing a Displacement Strength Parameter. In other words you cannot convert that texture to a Texture Object because you lose the separate RGB outputs...
@allenvu3970
@allenvu3970 2 года назад
Wow this is so cool, I can't wait to use this in my environment!
@subax138
@subax138 Год назад
thanks !
@user-ti4me8uq7o
@user-ti4me8uq7o 11 месяцев назад
What do I have to do to make this work if I am using an ORM packed texture? I am using three textures: base color, normal, and ORM (R- ambient occlusion, G-roughness, B- metallic).
@alexkadrileyev
@alexkadrileyev Год назад
thanks, bro!
@marccreason6043
@marccreason6043 9 месяцев назад
Nice 🔥
@anatolio8689
@anatolio8689 Год назад
Thank you so much
@RockLou
@RockLou 6 месяцев назад
Awesome!
@00000mt
@00000mt Год назад
@memnok9980
@memnok9980 10 месяцев назад
Would you happen to know how to apply brick wall textures to a castle wall or tower? I can’t figure out how to pull this off without getting repeating patterns.
@wolfishbuckle22
@wolfishbuckle22 Год назад
Thanks a lot for this video. Solved my Internship task which i was struggling with.
@alinarangi7826
@alinarangi7826 7 месяцев назад
awesome tutorial, thanks man
@victorlira6471
@victorlira6471 Год назад
Is this still useful with the new tiling and material adjustments nodes that we see on the new Quixel materials? I can't seem to find a way to apply world alignments to these new setups.
@gaemyo0723
@gaemyo0723 2 года назад
Then, where should i connect the existing tiling node?
@SuperMontana2008
@SuperMontana2008 Год назад
Good tutorial. How does one set this up with packed textures?
@TAKASHI2010SAM
@TAKASHI2010SAM 2 года назад
awesome thanks bro!
@PeytonVarney
@PeytonVarney 2 года назад
happy to help!
@Stoermy_
@Stoermy_ Год назад
Thx for this "quick" Tut. :D
@amrel-beltagy6437
@amrel-beltagy6437 Год назад
does the Texel Density of the object matter for world aligned materials?
@MetalWaterBottleProductions
THANK YOU🥲
@PeytonVarney
@PeytonVarney Год назад
Happy to help!
@krille6690
@krille6690 Год назад
Thank you!
@zeljkoopalic5994
@zeljkoopalic5994 Год назад
Shadows?
@bohdant.7818
@bohdant.7818 Год назад
Nice
@robertmenjhart586
@robertmenjhart586 10 месяцев назад
Am I only one that can't see anything in the end results ?
@IskandarAlex2
@IskandarAlex2 9 месяцев назад
Which part of the video that u can't see?
@robertmenjhart586
@robertmenjhart586 9 месяцев назад
After 08:56 To me it shows only white ground and nothing else until the end of the video@@IskandarAlex2
@IskandarAlex2
@IskandarAlex2 9 месяцев назад
@@robertmenjhart586 that's because he put in solid white texture, I honestly don't know what is useful to demonstrate this with that but u should just focus with result he's getting from the cobblestone texture
@blackdino8267
@blackdino8267 4 месяца назад
i've been trying to make uniform scaling texture in the model for the last 12 hours and it drives me crazy, then this video suddenly appears and just 'poof' all of my problems like it never happend. thank you so much man
@PeytonVarney
@PeytonVarney 4 месяца назад
I am glad that it was helpful!
@agus11125
@agus11125 Год назад
very useful, ty
@poopadoopalis
@poopadoopalis 9 месяцев назад
The texture pack that I bought wouldn't let me turn the textures into a Texture Object. Is there some work around to this?
@PeytonVarney
@PeytonVarney 9 месяцев назад
if the textures are brought in to unreal as targas and normal textures, then you should be able to right click the texture when its in the graph and change it to a texture object. Try doing it in the graph itself. Hope this helps!
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