Hey bro, what is the shortcut you used to create the texture size variable in 5:43? I'm a begginer in Unreal Engine and i don't know how to do most things
I found it... he says "a 1 constant. You can create one by holding 1 on your keyboard and left clicking your mouse. Apologies on how it was described!"
For some reason I can't get as clean as a result as you're getting here. The textures are world aligned but the shading seems off from one mesh to the other so it's easier to see that seem when they overlap.
thank you so much, this was so helpful for me! before i was only using the 2 coordinates of absolute world position, and i was getting the stretching on the sides, but with this there's no stretching. thanks again!!
Great tutorial Pey. Do you have a tutorial on how to setup landscape . Never done that before and I am currently working on a stylised scene I would love to utilise that
I have this one that I created a while back. If theres something more specific you are looking for let me know and I can probably cover it! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OqUk9JJiyTo.html
I can’t express how helpful this was! Honestly I’ve been trying to find out how to scale my textures properly for so long. I don’t know if I was doing something wrong on the other tutorials I’ve seen but they never really worked that well for me. So I’m so glad you made this video. thank you!!
Very informative. Thank you Peyton. How does one accomodate UE5.3 Displacement whereby you need the RGB for Ambient Occlusion, Roughness & Displacement respectively with the latter also needing a Displacement Strength Parameter. In other words you cannot convert that texture to a Texture Object because you lose the separate RGB outputs...
What do I have to do to make this work if I am using an ORM packed texture? I am using three textures: base color, normal, and ORM (R- ambient occlusion, G-roughness, B- metallic).
Would you happen to know how to apply brick wall textures to a castle wall or tower? I can’t figure out how to pull this off without getting repeating patterns.
Is this still useful with the new tiling and material adjustments nodes that we see on the new Quixel materials? I can't seem to find a way to apply world alignments to these new setups.
@@robertmenjhart586 that's because he put in solid white texture, I honestly don't know what is useful to demonstrate this with that but u should just focus with result he's getting from the cobblestone texture
i've been trying to make uniform scaling texture in the model for the last 12 hours and it drives me crazy, then this video suddenly appears and just 'poof' all of my problems like it never happend. thank you so much man
if the textures are brought in to unreal as targas and normal textures, then you should be able to right click the texture when its in the graph and change it to a texture object. Try doing it in the graph itself. Hope this helps!