two things, Wizards: 1) Streamline your commentary. It deserves to be much better. 2) stop showing anything but the board. I'm so, so, *so* sick of looking at the players while they're playing. I don't watch the Pro Tour to look at the player's faces, *especially* when they're playing cards that change the boardstate.
WiseLoneWolf kol You do know, that Sam is one of the biggest voices in the MTG RU-vid community, easily in the top 10. P.S. he's 100% correct. SCG does it way better.
Stupid Mutagenic growth mistake in game 3 at 37:25! Also Shahar missed an Eidolon trigger, which could of won him game 3 regardless of that mistake. This is the Play from Game 3 below. Shahar casts Eidolon at 35:25 passes. Patrick casts Swiftspear going from 13 to 11 passes. Shahar draws does nothing then pases, end of Shahars turn Patrick casts Thoughtscour going from 11 to 9. Patrick Lightning Bolts the Eidolon, going from 9 to 7. Shahar saves Eidolon with Mutagenic Growth going from 8 to 4, then Patrick passes with a blue mana up and Spell Pierce in hand. Shahar casts Treasure Cruise with 2 mana up for Spell Pierce. Shahar then plays Scalding Tarn (fetch land), his hand is now Searing Blaze, Boros Charm, Goblin Guide. Shahar passes and Patrick should be at 7. Patrick casts Pyromancer tapping out and going from 7 to 5 (theoretically) then passes, Shahar then deciding if he should crack his Scalding Tarn he does not. Sharhar at 4 life draws Rift Bolt . Now because he forgot a trigger Patrick is at 7 not 5 so he chooses not to attack and passes Patrick wins the following turn, Shahar unable to respond because of Eidolon. However if he did not forget the trigger and Patrick tapped out to play the Pyromancer going to 5, then Shahar can attack into the Swiftspear and the Pyromancer with his Eidolon. This has 3 outcomes. 1. No Blocks. Patrick goes from 5 to 3. Shahar cracks his fetch land going from 4 to 3. He then casts Searing Blaze going from 3 to 1. However Patrick goes from 3 to 0. Shahar wins. 2. Chump block with Swiftspear. Swiftspear dies. Shahar cracks his fetch land going from 4 to 3. He then casts Searing Blaze going from 3 to 1, targeting the remaining Pyromancer it dies and Patrick goes from 5 to 2. Patrick can no longer cast spells he is locked out of the game by Eidolon. Shahar wins. 3.Trade with Pyromancer. Eidolon dies, Shahar free to cast multiple spells. He cracks his fetch land going from 4 to 3, searches for Sacred Foundry untapped going from 3 to 1. Now he casts both Boros Charm and Searing Blaze for 7 Damage. Patrick goes from 5 to 0. Shahar wins. If Shahar had not missed a trigger and play continued as per the video Shahar would have won!
"Game 3, Shahar missed an Eidolon of the Great Revel trigger and I ended up at two life." I felt this was the case before reading Chapin's report, but didn't want to say anything without knowing for sure. It isn't Chapin's job to remember the trigger, it's Shenhar's.
If SCG covered these events the commentary would be the best it could possible be, I do like simon gortzen though he seems very level headed and knowledgeable. It makes me wonder though, did they put Rashad just to compensate the new players that might be watching? SCG FOREVER
Am I the only one who noticed a missed trigger in the 3rd game? At 36-> Shahar played Eidolon and Chapin casted Swiftspear on the next turn. However he did not take 2 dmg, he only took 2 dmg from the Thought Scour. Which would have changed the outcome of this game if you watched it to the end. Shahar should have won that. Just saying.
The trigger isn't missed the life totals on screen just aren't correct. You can see they correct this at 39:40. I'm also not convinced that would have changed the outcome. The two life in this situation doesn't change much for Shenhar's situation. He can still only play 1 spell before he dies. I suppose maybe there is a way he could get in a profitable attack if Chapin is at 5, but I don't see it.
***** Just had to rewatch that portion to make sure I wasn't crazy. I count 8 damage. He goes from 13 to 5 after everything is all said and done. After the bolt is put on the stack and the eidolon trigger resolves he goes to 5 at 43:30. The damage from casting swiftspear isn't updated on camera till long after it was cast.
Hmmm you know what you're right I noticed the life change when there were no spells being cast, and assumed it was them updating for the Swiftspear, but its actually from the pyromancer. Shenhar did indeed miss a trigger it would seem. Still not sure it would have mattered, but clearly in that close of a game every detail matters.
Yeah, I had to re-watch game 3 like 4 times to make sure I counted correctly. Shahar could have potentially won the match. Granted, the game would have played out differently at the end, since Chapin would have been 2 pts lower the whole time...but it's likely that Shahar could have responded to one of Chapin's spells with a Boros Charm and just ended the game.
Everyone's talking about Rishad Miller giving bad commentary but no one is mentioning that Shahar missed an eidolon trigger that was the game in game 3.
Game 1 shows exactly why I'm not a huge fan of Treasure Cruise in Burn decks. I still think that a Black splash for Bump in the Night is usually better. Yes, sure, Treasure Cruise is a stronger card in a vaccum, but "my opponent was almost dead but I drew a Cruise instead of another burn spell" happens sooo often.
Or you could play 4-Color-Burn and still get away with playing Bump AND Treasure Cruise. Splashing 3 colors is nothing when you only need one of each other land and have 10 ways to fetch them.
It wasn't the Cruise that was his problem. He ran his Mutagenic Growth into a full hand, losing him 4 damage and a lot of tempo. If he´d held it a turn he could´ve killed the Swiftspear no problem and still have a great opportunity to get a Cruise off.
@41:15 regardless of whether Patrick missed any Eidolon triggers, i think Shahar should've attacked with the Eidolon there. If Patrick blocks, he trades a creature and frees his own spells. If Patrick doesn't block, he can get landfall and searing blaze a creature ( i suppose swiftspear) and then suspend a riftbolt killing Patrick on the next time. Sure he would be at 3 and die will to bolt, but i think that's the only line of play that makes saving his eidolon logical (*which is he wants to attack in for 2 points or trade)
if he attacked with eidolon and patrick didnt block patrick still had to cast a spell to force lethal, so all shahar had to do was wait for him to take 2 more dmg from eidolon then searing blaze a creature and it would be exactly lethal
I feel like the play is to Searing Blaze the Swiftspear when you play the Scalding Tarn game 3, this brings Chapin to 4 and yourself to 2 - next turn Chapin plays the Pyromancer and he is forced to trade with Eidolon - then either a burn spell or Goblin guide is Lethal
You're TOTALLY right i didn't see it because I don't all of the modern cards as well as I should yet I know alot of legacy/ standard since modern format is kinda dead right now but I knew every card besides blaze and you're right he could have won that would have been so amazing! I wish you could've whispered that into his ear haha Nice catch Sir!
There are two problems with this. The first is that the fetchland is Scalding Tarn, which fetches Mountains and Islands, so it can't get a basic Plains. The second is that Shenhar doesn't play any basic Plains! -- magic.wizards.com/en/events/coverage/2014WC/moderndecklists
I'll never understand why people play Eidolon. I've had it played against me like 3 times in standard & I won every time & when these annoying burn decks don't play it they usually beat me. Game 3 was a classic example of how this card just blows up in your face.
Apples to oranges, really. Eidolon is much weaker in Standard than it is in Modern. In Modern, almost all spells only cost 3 or less, making it incredibly powerful against most decks when you're playing a Burn deck. The burn spells themselves are also much, much stronger, making it much easier to race even if you take damage off of your own Eidolon.
I see what you're saying. However, I was playing a standard deck that had many spells that cost 3 or less (Ensoul Artifact Deck) so my opponent sided it in against me in game 2. Problem was, just like it is in modern, all their spells are 3 or less too, & the exact same thing happened to them that happened to Shahar. It backfired. I'd never play it unless I was far ahead in life total maybe, but then it's just a dead card in your hand, which you don't want. Thus, I wouldn't play it, standard or modern.
Lightmane321 Well, in Modern, there are A LOT more combo decks that often simply fold to Eidolon (just try going off with Storm when you shock yourself for every spell). Also, like I said: The burn spells are MUCH stronger, meaning that you will often be able to race, even if you take 2 from your own burn spells. For a lot of decks, Eidolon is actually the spell they want to see resolve THE LEAST out of the entire burn deck.
Lightmane321 precisely, as a burn deck you're almost guarenteed to be higher on life total. so basically, even though you're taking 2 life to deal 3 life, your opponent is also taking 2 life to play their own spells, exactly what you want to do with burn. burn is a low resource deck. you life, your lands do not matter. all that matters if if you keep drawing your burn.
You think they would come with new decks in a Legacy WC? At least you got to see a new Jeskai Ascendancy deck.. I highly doubt in a Legacy WC people would bring something other than ANT, Miracles, Delver and maybe D&T, which are all "netdecks".
You realize part of being a pro is knowing when to go with a deck you know vs a new brew. also Netdecking? really? These are the fuckers who make the deck and put it on the net.
People play the decks that are good. Because of the internet, everyone knows what decks are winning tournamets. Don't forget these are the kinds of players who create these decks in the first place.