Thank you guys so much for 500 subs! I'm still very busy at the moment and I can't see that ending any time soon but I've got another video in the works that will be coming out in the future (if I ever get any free time) See you in the next one :P
I wish I would've known about undo last night, new to Worldedit and made a few mistakes that I had to fix, luckily easy to fix with Worldedit, but would've been WAAAY easier with undo lol
i just got in to building and this vid help me a ton. In i think 2 weeks im invited on a big mc server and i build a big observatory base for this server. without the help of this video i wouldndt been able to do it. so thank you
thank you for the schematic save thing i really needed it iv been trying to find how to copy build and paste it in another world and you were the dude i found THANK YOU!!!AAA
In newer versions (1.20.1) I can't figure out how to do multiple masks at once. For example, I want to make all the air and water be ignored, so I use "/mask !air, !water" but no matter how I do it, it says too many args... If I just do one then the other, the second one overwrites the first one. How do you add multiple masks?
The brush is very cool command but I have a question and if you can answer it I will be so thankful... so for example I want to make a big tree and I already built the wood part and want to give it some leaves, is there a command that can help me to give it leaves without destroying the wood block because as i tried the brush destroys it
you could use a sphere brush (//brush sphere oak_leaves[persistent=true] 5) and then use an air mask (/mask air) while holding the brush. If you want the leaves to have some air spaces between you could use (//brush sphere 90%oak_leaves[persistent=true],10%air 5)
//set 10%stone,20%dirt,70%rooted_dirt //replacenear 100 stone 10%dirt,50%grass_block,40%air //replace stone 90%dirt,5%grass_block,5%rooted_dirt are some examples
are you using this in a superflat world? if you are then using a pink concrete powder sphere brush will be replacing all the layers below it with concrete powder including the bedrock and then falling through into the void. There is a simple fix to this - you need to use "/mask air" while holding the brush and that will only allow air to be replaced which will stop it from replacing the bedrock and falling through. I hope this helped! If you're not in a superflat world and this solution doesn't work there is probably still a simple fix - what circumstances is this happening in?
I made another video that goes over advanced and basic region selection here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3z4jTUEYIcQ.htmlfeature=shared It is very easy, you just need to right click 1 corner with a wooden axe and left click the opposite corner of the area you want to select! Hope this helps :)
to change the type of slab you type //set oak_slab[type=bottom] //set oak_slab[type=top] you can also add some other stuff like making it waterlogged by using [waterlogged=true/false]
When I use the schem copy pasting it works fine IF I stay in the same world. The moment I go into another save file, it doesn't work at all. It says it's loaded the schem, and it does paste, but it's just a random few blocks of dirt, rather than the house I made. If I load the schem in the world I copied it from, and paste, it pastes the whole house perfectly. Any ideas why?
to paste things between worlds you need to do the following 1. select your area 2.//copy 3.//schem save Putthenameofthebuildhere 4.go into different world 5.//schem load Putthenameofthebuildhere 6.//paste if you've already made a schematic with the name you called it, you need to do add a -f on the end to overwrite the previous version like this: //schem save name -f other than that I'm not sure why it would only be pasting some random blocks, what version are you using this in?
@@PixelKing_ Yeah that's exactly what I'm doing, weird. I'm doing 1.12.2. I do have other mods, and I would understand if it didn't work with mod blocks, but it totally pastes the mod blocks fine in the same world. And, in the new world, it's not just modded blocks that it's messing up, it's everything. Like even the sandstone isn't copying over.
@@JonTopping hmm that is strange -could be that the command doesn't really work in the 1.12 version or maybe it is conflicting with some other mod that is interfering with how it takes schematics between worlds.. I only very briefly used the 1.12 version of world edit (when I started playing Java) so I can't remember much about that version.. You could try using another mod to copy over between worlds - like Litematica (although I also can't remember if that existed back then)
You could use //brush sphere to carve out a general shape for a cave but usually when I am terraforming with a cave I flip the build upside down and use the pink concrete brush to detail the roof then set it to stone and flip it back the right way. If you watch carefully at 3:36 in this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--utUdsDCIfU.htmlfeature=shared&t=216 Video I use the pink concrete powder brush to terraform both sides of this mountain, then I flip one of them upside down and paste them together - you can do the same thing with the inside and roofs of caves
I don't think it does but you can take the .schem file from the files of 1 server/client and move it into where the world edit schematics are stored for another server
I think you are referring to the brush that only replaces the top layer - I do say what it is in the video at 3:13 - "//brush paint"- it will only paint the top layer of blocks. However if you wanted to know how to set only the top layer of blocks using the //set or //replace commands - that is a little more complex: your best bet is using "/gmask #exposed" which will only allow every command and brush in the world to replace blocks that are in contact with air - so then the //set and //replace commands would only replace the surface blocks (but also any in caves etc below the surface) This is a bit inconvenient at times so I would generally use //brush paint (which I explain in the video at 3:13 ). If you are trying to replace the surface layer of a very large area you can also use //cyl (big number) (gravity block like sand) high up in the sky and the gravity block will fall down creating a top layer over the landscape which you can then use the //replace or //replacenear commands to set to the surface layer block you want! hope this helped! :)
@@gurkstavmeddipp "//set air" rather, once the region is selected. As far as I know, the worldedit fill command (//fill) just fills pits under you with the block you choose, in opposition to the vanilla fill command (/fill) that does replace blocks in a selection, but you have to enter the coordinates manually.
Sadly world edit is only available in Java - if you have Java and Bedrock - you can use world edit to make worlds in java and then transport them across to bedrock using Chunker
If you search "Worldedit" in google the entire first page that comes up is only this mod that uses // commands and I'm not aware of any other similar mods called Worldedit... Are you using a Worldedit equivalent? In that case they will have their own commands listed under their own walkthroughs :)
There are lots of commands that are really helpful that are not included in this video but I just stuck to the ones I use all the time - I rarely use //walls so it wasn't included
I think there is some way to get world edit as an addon for windows 10 but I'm not sure how that works or if the commands are the same! Here is a link - disclaimer, I have no idea if it is stable or safe and I haven't read the website so I have no idea how it works so download at your own risk. worldedit-be-docs.readthedocs.io/en/stable/installation/#:~:text=WorldEdit%3A%20Bedrock%20Edition%20is%20an,work%20on%20Minecraft%3A%20Java%20Edition. hope this helps!