I enjoy retail for the first few weeks everytime a new expansion hit... but then I always go back to classic. Retail just doesn't have that magic world that just pulls you in.
A food for thought: the difference in the audiovisual apect. In Classic, take for example, Paladin's Exorcism, Druid's Moonfire and DK's Howling Blast, those had very distinct visual and sound cues for abilities. Now look at Retail, the audio quality was severely diminished and abilities now very generic, muffled sounds. Another iconic example: Warlock. DoTs and Shadow Bolt that had very unique and recognizable sound, now they all sound somewhat the same. DoTs had a distinct visual (Agony for example), now they all are just a purple blur. It's such quality/identity loss and I don't see many people talking about it. Looks like they tried to make WoW adaptable to a mobile game. This change came out in 7.0 (Legion) with the "modern" game client.
i like retail too, but it jsut doesnt feel like a propper mmorpg anymore. i mainly play it to just do pvp without any rpg aspekts. Still a good game though!
WOW died when they killed my twink by allowing you to level in BG's.... My level 19 druid with that fishing hat and all the stam gear made him a badass flag carrier.
I hate the implication that retail killed wow essence like it's something that happened the past couple of expansions. Most of that essence died the day TBC was released and definitely all of it was gone with WotLK. Retail and Vanilla are just too far apart to even compare, treat them like two different games that has their pros and cons. Both have very enjoyable traits and very awful ones but I agree that vanilla is special and the best version of the game overall.
well thats what im basicly doing, i dont even say retail is bad, i enjoy both games but classic has a special place in my heart forever unlike retail which is basicly jsut pvp simulator for me :)
I don’t hate lfg button in retail. What I hate is enemy lvl scale. It’s too bad. If you are level 10 and ready to lfg to do dungeon you can out damage everybody in group. They are level 69 and you do 10 times more damage. Because for you monsters are same level as you they are level 10. They have couple hundred max HP and you do hundred damage. But for level 69 players monsters have many million HP but they can only do couple thousand damage. It is very boring to level up characters for first 15 hours. And also gears are very boring in retail. In classic there are a lot of gears and each of them has different mods on it. And some of them have extra good stuff like chance to hit and base crit chance. Some of them have chance to attack hits as twice. In retail as long as item level is same all item have exact same mods on it. The only difference are stats. Some have mastery some has crit. But numbers are exact the same. Lame and boring design
@@HoloBoss If they make LFG dungeon having same XP reward as random dungeon rewards and stop level scaling. It would be fun from the start. Also if they fix the gear systems and make them interesting,retail will be very enjoyable
dude in 2005 a point for me for buying wow was the fast leveling in comparation with other mmorpg of the era like Ragnarok or linage or Conquer, that you need hours grinding for 0.5% of exp but if you die you lost 5% of exp WoW was fast just maybe 2 weeks for max level when in the other games you just need to hit max level taht is atleast a month of hard grinding, pay gold do some extra quest and revive (ragnarok online) and leveling again to 99 it take MONTHS, Classic have no endgame or nearly no endgame , also another main point and was make unique wow in that era is how you level FOR QUEST exatly like a story and not for grinding infinites foes, the real mein differrence is the comunity itself change about the video NICE XMOG, for be honest wow should change the leveling system, for newbies it is hard to grap the story, they need to do somthing like in tera when the leveling its like a biiig tutorial about the mechanics also the main lore implication, and when you hit max level you atleast know the basics mechanics and lore, One of the biggest issues with wow are the 20 years or story and new palyers feel lost XD, they need to change that make like a unique campaing that take for the main story for example first 10 level you have the island, it can change for first 20 level the story of classic and burning and woltk with some kind of harbringer cinematic at the end of each campaing, then for cata, panda another, etce etc, then when you hit level 70 you will know atelast the basic of the stroy, mechanics of the game and be prepare for leveling in the new expantion, right now the endgame is great but early and mid game just do not exist anymore is leveling as fast you can because all you gonna do is irrelevant for the progrest to the main expantion and well thats not good, atleast one mount on a pice of heroic gear if you do all the campaing to lvl 1 to 80, it need have some kind of reward if not early and mid game just become irrelevant for example: a game call DCUO it have a feat system each feat have a point everry 100 point you learn 1 skill point you can use for stats, then old content become releveant for the feats, you caN do somthing similar with a store or change some of the achivment points for mounts, trasmog, even maybe a piece of gear or some kind of bonus for drop extra gear will be great,
well i agree that the story has been ongoing for too long for new players to fully grasp it, thats for sure. but thats not the point, the point is that leveling today is oversimplified. and yea, there were much grindier mmorpgs back then, but im not comparing them to WoW, im comparing old wow to current wow, and it is a fakt that the adventure that leveling was back in the day jsut isnt in the game anymore. dont get me wrong, i like to play retail too, but for different reasons than classic.
why are you so negative? i enjoy retail quit a bit, and you knew that if you actually did watch the video. But you cant deny that most of the rpg-aspects were lost over the years.
Retail is an absolute monstrosity of a game. It's not original World of Warcraft anymore, it shouldn't be called WoW anymore. The game lost its soul, as well as most core game design pillars and philosophies on which it was built on. /vomit
You cant compare the 2 versions. Let ppl enjoy their prefered version. I like retail for the difficulty. If i wanna be chill and some giggle, then theres classic era waiting.