This video discusses the narrative and tone of World of Warcraft and briefly Warcraft III, as well as the MMO's evolution. From storytelling techniques to the factions. Class fantasy to talent changes. Qualms with Dragonflight, and Warcraft's potential 'identity crisis' in recent years. Asking the questions: 'When did World of Warcraft get 'too soft' for some people? And just who is Blizzard's target audience today?
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