@@mattschm5486 This is, indeed, almost certainly how HMS Barham exploded shortly after she was torpedoed by a U-Boat in 1941. She was in the process of capsizing at the time, so it was an added-insult-to-injury kind of deal, but yes, there is historical precedent for torpedo attacks causing fires on board ships that are hit by them.
Submarines killing submarines actually happened more than once in the continuation war, even with one reported ram kill by a Finnish sub crew. A lot of weird stuff happened in the Gulf of Finland.
Fire did happen from torpedoes. Contact explosion on a fuel bunker of a ship will set a very nice fire on one. Or the shock damage of the boilers letting go would also do the trick.
@@joca1378 Yes and no, he refers to it over the entire Video as a hedgehog launcher but says it isnt in the sense that "WG fucked it up because it fires depth charges"
Not only can they not, and the german actually died from the Mino, but Jingles is actually talking about the Kurfurst killing the OTHER friendly submarine with fire.
Pve to master bot spawns and the ai behaviour in scenarios, then maximizing exp and credits without hitting high damage numbers and topscoring in a frail ship, is an art form. Give it a try.
I watched jingles videos quite some time before even installing the game. One day I felt that I should try. And several times I gave up simply because I was not good at playing. But somehow I found a few players ( in a random match) who taught me to play and ever since I am enjoying the game. It's not the best game nor it has the best player base but just like in real world if you can get along with the right people and you're okay with shitty stuff this could be a good place to have fun. (And the players who guided me now are one of close friends)
Thats why i no longer play WG PvP For tanks, i play Armoured Warfare, they have great PvE and special operations (but ill put a stop to playing them due to the invasion of Ukraine, they are owned by Russian) WoWS PvE is so lacking, even in operation with only tier 5 6 7 But hey, at least it is so much better facing bottomhugging f*g and sky cancer To be honest i rather get HE spam all days and bullshit shit rather than any CV or sub, f*ck them and every single person that even touch them
Pretty sure the "Hedgehog" launcher on the Halland wasn't actually a Bofors 375mm anti submarine rocket, which has both contact and hydrostatic fuses and will detonate based on depth as well.. hilarious!
For those who are interested, here is a Bofors advertisement of the weapon system in question. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-y26hOlEP7QM.html
i mean, master of AA, but considering actual AA effectiveness across the board, that's like saying im the master of sight because i have 20/20 vision and Stevie Wonder doesn't.
@@KittyFoxKitsune Well that is a Similar thing to the Atlanta it is designed as an AA cruiser but because of how AA works in the game it is more of a heavy destroyer
@@hagostaeldmann Not really the best torpedos it has terrible alpha damage. Even the weakest Shmi torps do double the damage of this thing. Also Jingles made it clear in multiple videos that good AA is purely cosmetic.
Hearing Jingles talking about ASW reminded me of Greyhound, the Tom Hanks ww2 movie that came out last year, and made me wonder if Jingles has seen it and/or he enjoyed the movie if he has seen it.
He probably has seen the movie, but I wish he had not. Because historically it is horrible. The DD ASW actions is fine, it is just the german submarines that are complete morons, so that Tom Hanks emerge victorious.
If you want to watch an actually decent film about anti submarine operations in WW2 I would recommend The Cruel Sea 1953, no great CGI but much better written.
"He wasn't even really aiming his torpedoes at the GK". Well actually Jingles he did have the GK targeted and was hovering around the prediction line, when he launched the torps, so he may very well have been, especially given the Smolensk had up to that point not shown an inclination to poke out too far from the island (hence only the single hit previously).
Yeah, they were definately dual purpose torps, he went for both GK and Smolensk, but Jingles videos have to have these little comments in them to keep us talking in the comments section!
“Johnny” Walker’s group utilized a random attack method, in which two destroyers steamed in trail, with the after “can” maintaining sonar contact with the submarine and signaling the forward “can” to drop over when directly over the unsuspecting/un-maneuvering submarine, with often very bad significant emotional events upon the submarine crew. B-T-W They, Walker’s group utilized a creeping attack in which a deeply operating submarine just sailing along minding it’s own business is subjected to a (often deadly) depth charge barrage provided by several parallel destroyers, steaming slowly, remember the sub’s quite deep so the depth charges will not therefore damage the dropping vessels due to the very deep depth setting used on the depth charges. Lastly, while not overly accurate per se, depth charges provided s cumulative damage effect upon the dub, which was often enough to force its surfacing. Also I believe that the ‘Squid” which was a forward firing anti-submarine device (similar to the Hedgehog) but could be set to detonate at a selectable depth setting was also used in WWII. The advantage of maintaining sonar contact, while still being able to more accurately aim and subsequently incur damage to the target even by an adjacent “near-miss”, was obtained.
Those aren't hedgehogs. Halland never had them, instead it was built with 375mm bofors anti submarine rocket launchers. also you can see them on the Friesland and Gotland in game. It's a weapon system still in use today.
I could literally feel my braincells dying during the last minutes of this match...glorious! :-D Watching it again with the potato song in the background now.
I found this line really easy and enjoyable to grind. What you lose in torpedo alpha damage you make up for in consistency. Heal is also always great for any misplays and you get them from tier 4 I believe.
Than you so much, Evil Gnome, for explaining the distrust towards the Hedgehog so clearly, and the advantages that eventually helped it secure respect... I've seen documentaries all about the Hedgehog that didn't make any sense of that. Well done! You note that the Halland can't fire the forward turret directly ahead... this is interesting modeling from WG considering that battleships like Iowa and October Revolution can fire dead ahead at low elevations, which they weren't able to do IRL. Especially in the case of the Iowa class, this wasn't considered a serious drawback, due to the expected range of engagements. 12:53 typical fail-team behavior: most of the team milling around, almost sailing in circles in the same spot in open water, while the enemy team goes in and gets things done. Looked pretty bad at that point. Extra props to the captain of the friendly Salem, who was clearly paying attention, and made sure that enemy after enemy actually went down instead of surviving by the skin of their teeth.
Jingles... Halland has ASROCK launchers, not hedgehogs, and ASROCKS are basically just rocket propelled depth charges. Now, notably they're fixed forward in game, which isn't accurate. In real life they're able to pivot and elevate, giving them a nice range or distances to be fired.
Nope i looked it up, it's not the ASROC but a Swedish made 375mm M/50 unguided rocket launcher, the strategy used was to launch one lsuncher under the target and the other over it
“Actually, jingles”. I’ve so wanted to say that… Hallands had 14.5 inch (ish) 4 tube asw rocket launchers (bofors). Two of them. They did not saturate a zone like a hegdehog/mousetrap. More like a squid or limbo launcher. However, I think they were acoustic fused, so your point about ‘no sub no bang’ is still true.
I don't play World of Warships very often (ok, not very often is less than accurate I've played like 5 or 6 matches!) That being said, I really enjoy TMJs commentary; it is informational and fun to listen to. Thank You Jingles.
Depth Charges had the added benefit of phycological warfare as well. There are recorded instances of crews surrendering after prolonged depth charge attacks on every side of the war. The US Navy had "depth charge rations" where after being depth charged the crew would receive a shot of whiskey or a beer.
Technically they weren't depth charges, they where acoustic fuzed anti submarine rockets, its just weegee that can't implement it that way... Would make the game to complicated probably
5:20 Halland is not the only ship with forward depth charges if you were wondering. Her sister Smalland also has them, as does Ragnar, Alexander Nevsky, and both the Friesland and Groningen. Also, none of these listed ships actually have hedgehogs. All of these except Nevsky are anti-submarine rocket launchers. Nevsky I think may have the Russian equivalent of a hedgehog though.
Hey Jingles! Subs killing Subs was a very common thing in both World Wars. Especially the Royal Navy Subs proved to be very successful. A quick look into "U-Boote im Duell" by Harald Bendert even shows that HMS Venturer took out 2 German Subs, U 771 and U 864 in WW2. Ah yes and great Video as always!
The way hedgehogs worked, according to my Dad who used them on North Atlantic convoy duty, was they had a position-sensitive fuse that would arm once they started sinking straight down and would detonate when they landed on something (eg. the sub) and tipped over. The shockwave from that first explosion would activate the fuses in the rest of the pattern and they'd all go off at once.
Explain HMS Barham then, and the number of merchants vessels that caught fire after being torpedoed irl. Which kind of makes you look the fool rather than him, doesn't it?
Yay got my replay featured a second time! Note to self - Jingles seems to like the bizarre more than the refined ;) (I’ve sent him lots of intense ranked matches where all the players are playing super well) it is funny to watch wacky plays!
The great thing about real Hedge Hogs is that they go out in a large pattern. So if you are close, you have a pretty good chance of a hit. Like you said... it only takes one.
Im a DD main in game but I'm more of a Halland player. Mostly due to the quick reloads of the TP & Im trying to get the most TP hits by a DD in 1 game. Anyway I enjoyed the history lesson. Good stuff mate good stuff.
I just reversed in the center of 2 Brothers in the Yorck and was able to follow the sub into our home cap, and then I got him with close quarters after he was forced to surface. I only got 2 or 3 Depth charge hits, but boy did that Close Quarters feel great. I think they should force subs to stay at periscope depth when torps are under way.
It's pretty typical for a Random battle. DD fighting for a cap. Meanwhile, his teammates, 2 BBs and a Radar CA are heading for the next map and allowing him to be ambushed by an enemy Smolensk. The Smolensk was not detected by any of the three other ships because they were lined up behind an island and that includes the Salem who was too far from the cap to make any use of his radar when the Smolensk smoked up. Random battles for DDs have become a case of taking a cap and then immediately handing it back to the enemy for lack of support ...or taking a cap and dying while defending it alone as your support runs to the other side of the map.
Beginning - with all the explanations reminds me of Scottish Koala featuring Ostergotland in a video like 2 years ago (Trigger Finger or something like that). He basically said the same things about it as you about Halland. And it's still one of my favorite WoWs videos of all time. After watching it I finally decided to play the game. I'm a potato, but what confused me was that there was CV tutorial and it didn't match what I was supposed to do in the slightest. Because of course it was done before CV rework and not updated since. BTW - if you ever want to watch absolutely gripping WoWs game - watch that video. Player's name (from memory, so it isn't 100% correct) was I think Ermanaamer.
for the real world hedghog launcher were also turreted in a manner, and late war models came equipped with magnetic fuses so that it didn't require a direct hit anymore. In game terms ASW is frustrating because it takes anywhere between 12 to 16ish depthcharge hits to sink a sub outright, so the launchers that launch ahead, like the Halland, Smaland and I think the Friesland don't get many hits, though once a sub has leaked oil they do work better when chasing. You're just more likely to sink subs with DoTs than outright damage. Charge hits, they damage con, rinse repeat since subs have limited rapid damage cons, so eventually they just flood out from double flooding. On the other hand running out their dive timer with hydro is also good.
Speaking of the efficacy of hedgehog mortars, I suggest looking up the exploits of the aptly named USS England, becoming famous for killing submarines with a single salvo from the hedgehog mortar
The great thing about Hedge Hogs is that they go out in a large pattern. So if you are close, you have a pretty good chance of a hit. Like you said... it only takes one.
Actually Jingles... it was quite common for submarines to torpedo each other during WW2. A submarine on the surface could easily be torpedoed by another at periscope depth. The unusual thing was for a sub to sink another sub when they were both submerged; that only happened once.
Well this beginning of a halland at low health looks really familiar for some reason.... I think you gave us a video with a case like that as well (only then we did not have any subs)
"I don't know what this was, but it was something." One of the players in teamchat gave the answer already: It was a competition of who could be the greatest potato. And it was the most glorious thing ever. :D
Achually Jingles. The 37,5 cm Aurakpjäs M/50 (try saying that a few times fast) anti submarine weapons fitted to Halland-class destroyers did actually explode either by proximity fuze, direct hit or at a preset depth, so they would probably detonate even if they didnt hit anything, just like they do in the game. That said, they could also traverse 360 degrees and WG for sure didnt implement that.
If the Halland is firing a kind of depth bomb in front of it--that would make it some variant on the "Squid" launcher; which appeared in '43, the year after the Hedgehog. According to tests, Squid was *_9X_* more effective than standard Depth Charge Y-guns/Stern Racks.
I mean, you're correct with respect to how annoying it is to not be able to fire forward with the Halland due to the launchers; at the same time, looking at the Iowa class (and the Iowa itself in Long Beach Harbor) with the upward angle of that bow, forward firing at close range would be dangerous too (yet nuking a ship at 1-2km from the front works). Not as a challenge, but as a curiosity (potentially for Mingles) where do you draw the line for realism v. gameplay in a game like World of Warships or Cold Waters?
One could argue depth charges weren't ineffective, they were very effective. How many u-boats are documented as MIA and never returned to port? How many escorts reported attacking a U-boat but couldn't confirm the kill? Depth charges aren't designed to hit directly, they're basically carpet bombing an area and letting the shock waves shake the sub apart. U-boats could escape and sail away for hours before sinking. Also, dropping depth charges not only blinds the ASW ship, it blinds the sub as well. Can't see anything if your hydrophone is being blown out.
I just had a wierd dream i had to go to a dentist and the dentist walks in and its jingles and as he's cleaning my teeth he rambling on about tanks and ships facts cool dream
On November 28th, 1941, Dutch submarine O-21 sank German submarine U-95 in the Mediterranean Sea, off the Spanish coast somewhere, East-South-East of Málaga.
12:11 yeah if I remember correctly it was a British sub that sank one of the German Type 11 uboats which was carrying secret technologies for Japan this all happened underwater, the British sub fired a spread of torpedoes and one of them hit the type 11 Edit: it was a Type 9, not a type 11, and it was the HMS Venturer off the coast of Norway, 1945