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World of Warships- NEVER Give Up! NEVER Surrender! 

Sea Lord Mountbatten
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Today Willythekid shows us the ways of the Minegumo! Enjoy!
Stanley Cup Video: • Mini-14- Are Stanley C...
USS Yorktown Video: • USS Yorktown- Explorin...
USS Laffey Video: • USS Laffey- I Visit Th...
USS North Carolina Video: • USS North Carolina- Ex...
Second Channel: / @sealordirl
Patreon Link: / sealord
Have a replay? Send it here!: SealordMountbatten@gmail.com
Follow me on Twitch!: / sea_lord_mountbatten
Join the Discord here!: / discord
Apply for TSIOF here!: / discord
Outro Music: Stranger Think- C418
Music: Stranger Think- C418

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26 сен 2024

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Комментарии : 37   
@neorenamon
@neorenamon 3 месяца назад
It's scary how many matches are lost because the side that is ahead gets greedy, and would rather throw the match rather than winning by capping.
@Norbrookc
@Norbrookc 3 месяца назад
Those are the most frustrating to be in. I was in one low-tier (tier 3) random standard battle, and it ended up being two on two, with me being one of the survivors. My team mate was capping, and I was keeping the opposition from taking ours. We were not quite thirty seconds from taking the enemy cap when I got killed, and my idiot teammate decided to try to go get some more kills... leaving the cap. Yeah, a "game of throws" moment.
@jackcrawford6078
@jackcrawford6078 3 месяца назад
"Magnificent! Magnificent!!" The Collector
@danielsherrill7085
@danielsherrill7085 3 месяца назад
I normally don't like watching DD replays, but this.... This was awesome. Well done.
@frosty3693
@frosty3693 3 месяца назад
Yeh, Torp DD play is like big game hunting, stalking your prey, planning the shot and not spooking it. Or hunting a target that if it sees you, will rush you and kill you if you miss. Something like sub gameplay, but not the way WG does it. Maybe boring if done right. I guess CV gameplay might be similar, don't know only have two CVs but do not play them. Nice to see SLM show something other that BB play occasionally. (not that he neglects them on purpose)
@rivetjoint9628
@rivetjoint9628 3 месяца назад
Very good DD play. On the poorer end of CV play I tend to find the captains only have one eye, on their side of the map, and have damage numbers flashing in front of them.
@em1osmurf
@em1osmurf 3 месяца назад
this what you'd see on Jingles' "game of throws" feature. indeed!
@michaelpage4199
@michaelpage4199 3 месяца назад
You rock these reviews. I recently subscribed to your channel. I have been playing wows 2015 and I really like these derailed play by plays. Keep up the great work
@utimas1696
@utimas1696 3 месяца назад
Yeah DDs can be really vicious little menaces, especially Japanese DDs
@bLock_c1pher
@bLock_c1pher 3 месяца назад
wow! what a game. Thank you Sea lord!.
@tsuaririndoku
@tsuaririndoku 3 месяца назад
I have a little fun experiment challenge on a random. Where I want to see Kantai fleet works in the game. Where you have Destroyers and Cruiser combine fleet. I mean I would be easy, IJN Cruisers are design to go with their Destroyers. Which is makes me wondering why people said IJN DDs are slow, despite that IJN Cruisers are just having a Destroyer Speed IRL. Anyway, I tried this playstyle of pure IJN combine fleet. 2 Destroyers and 1 Heavy Cruiser Div. Which are all IJN. Akitsuki, Yukikaze and Atago. Now the rule of this challenge me and my friend must always stay in the formation of the battle line. Means that the lead ship (Yukikaze) will be crucial on the rest of the Division. I was also operated in Atago. It was fun challenge to see how many times we did break the formation to avoid stuff but this condition of Breaking formation have a downside, as we can’t use main guns unless the lead ship said “fire at will”. The lead ship must order and always be the first ship to fire the guns unless the lead ship order specific ship like “Atago, keep fring that enemy Destroyers.” It just my fun experiment would it would be like if we literally use the Naval tactics. Overall we have a lot of fun doing it. The game was really interesting and chaotic. Because sometimes the leadship does not tell use the speed and accidetally ram at each other couple of times. But once we got a grip on it. It somewhat improves teamwork. But ot does stress out the player who doing a leading role tho because you have to think about your ship and the ship behind you. But somewhat works. Akaitsuki is a good DPM ship. Atago is alpha ship that keeps away enemy cruisers. Yukikaze is stealth means she can spot anyone before they even have a chance to spot you back. Yes, it is stupid, but I love every second of it. Wish WG making Crossing the T be effective in the game. Screw nose in Angling.
@willytheekid
@willytheekid 3 месяца назад
Cheers mate 😉
@quoniam426
@quoniam426 3 месяца назад
A DD main, of course he's that coolheaded. Of course another red team that snatches defeat from the jaws of victory... Welcome into another episode of the Game of Throws !
@DaxRaider
@DaxRaider 3 месяца назад
does teh "timer" mod also work in replays ? if yes u might wanna use it because they had not 5 minutes left, the match ends in 5 minutes but they would have reached 1000 points before that
@Tombs_Games
@Tombs_Games 3 месяца назад
gg, that was crazy!
@Warzoroog
@Warzoroog 3 месяца назад
I had a kranken in fushun with 88k DMG didn't record it
@mikestion4629
@mikestion4629 3 месяца назад
incredible gaming
@seanwu9955
@seanwu9955 3 месяца назад
i dont give up match, but i give up WG
@kirkmyers2116
@kirkmyers2116 3 месяца назад
That Karl was just greedy, should have just ran.
@erickvargas2243
@erickvargas2243 3 месяца назад
Never give up, unless half your team is dead within the first two minutes :)
@sirbum1918
@sirbum1918 3 месяца назад
No, No! ALWAYS give up! ALWAYS surrender!
@frosty3693
@frosty3693 3 месяца назад
You forgot run! I have French DDs for a reason.
@alessandrobarbier5098
@alessandrobarbier5098 3 месяца назад
It could happen the opposite, the team lose the match because the members got it as alteady won.
@tangotone1241
@tangotone1241 3 месяца назад
love the msgs while playing ....fk WarmoneyGrub
@muhammadhuzaifaazam
@muhammadhuzaifaazam 3 месяца назад
How do you play replays of these matches??
@dutch0770
@dutch0770 3 месяца назад
This replay was more about the bad play of the enemy. The Nue should have killed him, the Roon should have killed him.... It's painful to watch bad play.
@DvdV1337
@DvdV1337 3 месяца назад
Sure. Your 3 dd's die in first 3 mins. Your cruisers press W and get crossfired by a yamato and a montana, and your BB sits in the back. Good luck with your never give up, never surrender. Sounds dumb.
@suryia6706
@suryia6706 3 месяца назад
Galaxy Quest Anyone?
@scootypooper
@scootypooper 3 месяца назад
hello
@WDGreer59
@WDGreer59 3 месяца назад
Second...
@FoStealth
@FoStealth 3 месяца назад
SLM, are ads the same for everyone or is it dependent on preferences? I'm just curious
@sealordmountbatten
@sealordmountbatten 3 месяца назад
I believe they’re targeted based on your search history and videos you watch. But I’m just guessing, I won’t pretend to understand how YT ads work lol
@FoStealth
@FoStealth 3 месяца назад
@@sealordmountbatten Oki. Thanks. As I said, I was only curious. Which is strange since most questions tend to lean towards things in the actual video. But, good to know anyway. And, keep the amazing videos coming. Also, could you, at some point, make a compilation or two of North Carolina's absolutely dunking on people who aren't paying attention or don't care?
@frosty3693
@frosty3693 3 месяца назад
@@sealordmountbatten Another question about adds, If you are running an add blocker are you demonitized for that viewer?
@FoStealth
@FoStealth 2 месяца назад
@@sealordmountbatten also, question/inquiry/curiosity about the Johnston video. Would it have been a great move/idea if WG had modeled the Johnston as she was after she had been damaged and hit so many times during her charge in Leyte, but still have her function fully?
@frosty3693
@frosty3693 3 месяца назад
The Minegumo does not need to have it's AA turned off. The AA range is 2.5km and the air detection range is 3.05km. But it might keep your AA guns from firing if you are in smoke so it is harder to guess where you are in the smoke. The player seems to like covertness, good trait for a IJN DD captain. AA off by default and no special capt identifiers as well as staying unspotted as much as possible. Also the RPF skill that tells you the direction of the closest red ship. A skill that helps find the surviving ship near the end of the match but also alerts you to an incoming DD. If your RPF indicates a ship in a direction where you see nothing it is either a larger ship far away or a gunboat DD coming to kill you. So you have time to plan your escape before you spot it and shortly before it spots you. (RPF play and counter play, you can get some idea of where the RPF ship is by the located warning, can be a bit of a game it itself) Interesting that he did not run any of the Special captain IDs (pennant, tracers, ect) But in randoms it might make a difference not to telegraph the fact. It seems the Pobeda spent more time going after the Akizuki, why it had more AA kills than the Alabama. But the Pobeda should have gone after the Minegumos since thay have almost no AA, 2x2 25mm, even though they are harder to find. Also at the end the Pobeda should have run rather than hide behind the island. It is very hard for a IJN torp DD to catch a CV to torp it. The secondaries can kill the DD before it gets where torp hits are possible. Base speed, Pobeda 33,5 kts Minegumo 35kts. The Minegumo torps are rather opposite ends of the spectrum. The longer range torps have a rather high detection range so are easier to spot and dodge. (be careful coming around islands where you can't see the torps and they can ambush you.) The fast torps are almost knife fighting range, 6.5km, so are almost YOLO fish.
@skynet6427
@skynet6427 3 месяца назад
Never back down , NEVER WHAT????
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