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World of Warships- What You Need To Know In Order To Counter Submarines 

Sea Lord Mountbatten
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Hello guys, today we go over the fundamentals of submarines and discuss what you need to know in order to best defend yourself from them. Enjoy!
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Music: Stranger Think- C418
Chapters:
0:00 Video Intro
1:28 Torps
7:47 Submarine Detect/Spotting & Finding Subs
12:07 Depth Charging Damage VS Subs
13:08 Shotgunning

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25 июн 2024

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Комментарии : 317   
@ewok40k
@ewok40k Год назад
Meanwhile CV players: i dont need to know anything, it is automated
@derdrache0512
@derdrache0512 Год назад
It would be better if the cv could controll the planes like the rest of the cvs planes. The current automated ones never hit
@risingwind8943
@risingwind8943 Год назад
Honestly my biggest complaint is that it is another strain on damage con. It's already a skill to use your damage cons properly to deal with flooding and fires. This should have it's own thing - maybe a skillcheck?
@Andy.Gledhill.Models.
@Andy.Gledhill.Models. Год назад
This is the dumbest fucking mechanic Wargaming has ever put into the game. Why is it sort hard to have a separate consumable to counter a sonar ping?
@chrisschack9716
@chrisschack9716 Год назад
@@Andy.Gledhill.Models. Because then it would be a no-brainer to counter the ping when you need, now it's going to hurt you against other ships.
@Andy.Gledhill.Models.
@Andy.Gledhill.Models. Год назад
@@chrisschack9716 90% of the time you need that damage con. To actually heal bloody damage and put out fires and floods. I don't want to be wasting it on a bloody sub
@velocity790
@velocity790 Год назад
I'm ok with the homing ping on the ship, but there needs to have something like a ping reduction value for ships, like how there are torpedo damage reduction.
@gustavocabrerea1341
@gustavocabrerea1341 Год назад
How to counter Subs. Step 1: Exit the WOWS client. Step 2: Never come back.
@rpra6435
@rpra6435 Год назад
you are right.
@EvoraGT430
@EvoraGT430 Год назад
Seriously considering this.
@stevehaney344
@stevehaney344 Год назад
Sucks but yes this seems to be the only way.
@LarryWater
@LarryWater Год назад
I find PvP games more enjoyable if I only play in the weekends for a few hours.
@grein545
@grein545 Год назад
It’s another option…
@ris3-xi918
@ris3-xi918 Год назад
But here's the issue that I find alot in many ships, the ASW plane's range on many ships are VERY short so short in fact that a lot of subs sail right outside your ASW range but they can still ping and torp you. I feel like alot of the ASW ranges should be normalized so you can actively fight back. If you try to sail towards them then you either get hounded by their team or if it's a sub with backward facing tubs, it can run away once you start getting closer.
@rovelfox7832
@rovelfox7832 Год назад
I think instead of increasing the range of ASW aircraft they should decrease the range of the sonar pings. The torps can still have their long range, but the sub would have to get within range of the enemy to actually make them home in on the target. Either that or just make the homing torps have far less range than the non-homing torps. Just launching torps at max range in a T10 sub is just boring gameplay for the sub player, and absolutely infuriating for those getting harrassed by them.
@agniray3235
@agniray3235 Год назад
Looking at you Ohio..
@Iamdarthplague
@Iamdarthplague Год назад
This
@larswhitt1549
@larswhitt1549 Год назад
Mushasi says hi.... if that one have a sub on its tail it is fucked
@herrhaber9076
@herrhaber9076 Год назад
@@rovelfox7832 Since the beginning I was thinking along those lines.
@ApolloSpacex2
@ApolloSpacex2 Год назад
So in other words if you get a double homing they turn into underwater AIM9-L missiles
@ApolloSpacex2
@ApolloSpacex2 Год назад
@kipp kipper Or R-60 missles with 20+ G tolerance XD
@thedefenestrator5686
@thedefenestrator5686 Год назад
Mk48 ADCAP
@kaiserwilhelmshatner3156
@kaiserwilhelmshatner3156 Год назад
If they are locked on it's 95% chance youre going to be slapped.
@merafirewing6591
@merafirewing6591 Год назад
@kipp kipper still that music part made me laugh.
@kaiserwilhelmshatner3156
@kaiserwilhelmshatner3156 Год назад
@kipp kipper kipp kipper Stats Joined Oct 11, 2022 Wargaming creating new accounts and liking their own posts.
@prisonerofthehighway1059
@prisonerofthehighway1059 Год назад
My counter submarine strategy of taking a couple months off is currently at 100% success rate.
@Efjayb
@Efjayb Год назад
There’s a button at the top left of the WG Game Center that lets you avoid subs entirely. It’a probably the best feature in the game right now tbh
@dopatonin
@dopatonin Год назад
where is it?
@geehammer1511
@geehammer1511 Год назад
@@dopatonin keyboard shortcut is Alt & F4
@thedeviljase4913
@thedeviljase4913 Год назад
Yes simple on paper, easy to demonstrate in training room, but now try it in random and don't forget wg said they want them in ALL game mode so now imagine ranked, clan battle and king of the sea
@jabaited
@jabaited Год назад
The fact is, a standard subs player, shooting torps from long range ,undetected, deal 10k+ damages whether the target was angle or not and just used the DC , gave me chill and frustration .Don't tell me this stuff suits the game about ships maneuvering around the map for position while 1 guy could afk farming better and took less risk than a smoke up DD/cruiser
@stalwartteakettlepotato9879
The arguments and examples of how to fight subs are the new version of "you can just doge the CVs planes" argument. Sure there are some things you can do in a 1v1 fight against subs. But what happens when you are already engaged with other surface ships. I'm order to deal with the sub you need to drop most other things you are doing. And only god can save you if you are in a ship that doesn't have airplane ASW
@SteelxWolf
@SteelxWolf Год назад
Omg please “drop everything” takes 2 seconds. That chapaev he shotgunned saw a dart of torps pass him and instead of dropping his depth charges which reload fairly quick. He just ignored it.
@stalwartteakettlepotato9879
@@SteelxWolf so what about a sub that just stays in the back and spams torps. Shotguning isn't a the only thing they can do. And without the sub being spotted how well do you presume a normal player will be able to questimate it's position. And like my previous comment said, if you are on a ship that doesn't have plains, you literally have to drop everything else and try to get on top of the sub to drop depth charges.
@SteelxWolf
@SteelxWolf Год назад
@@stalwartteakettlepotato9879 you may quite literally have to run. subs sniping you from the back is not as ridiculous as it sounds. They still have to get within range. Not like they are pining you 15km away. However I will say if you put yourself into a bad position and a sub kills you, blaming the sub is not really doing anything. It would be no different to a DD torping you coasting right outside detection
@stalwartteakettlepotato9879
@@SteelxWolf so the grand counter to the Subs is to play more passively and stick in larger groups. Realistically speaking if you use such strategies that's the best chance you have to defend against them. Such brilliant design. Oh and pleas do tell me how to know where the sub will go at the beginning of the game. It's down to luck wether it will be on your side of the map during the opening engagements.
@SteelxWolf
@SteelxWolf Год назад
@@stalwartteakettlepotato9879 the grand counter to subs is the same counter for every class. Play smarter, try not to go into stupid positions; most of the time alone. You will enjoy the game more. Blaming the class and not yourself is how you never learn
@ewok40k
@ewok40k Год назад
A bit of experience: subs at periscope depth are vulnerable to gunfire. Secondary guns on things like german BB or Massachusetts work really well if someone spots the sub
@chrissullivan6574
@chrissullivan6574 Год назад
After a few days I can say one thing definitively. This game is deceptively simple looking but incredibly nuanced and detail oriented. Great guide.
@ZairuK9001
@ZairuK9001 Год назад
Still think subs should take 4x fire and flooding damage. With flooding preventing them from diving of having to emergency surface.
@nathanapplegate5374
@nathanapplegate5374 Год назад
4x flooding damage makes sense, but not 4x fire damage
@psbaker2
@psbaker2 7 месяцев назад
@@nathanapplegate5374 I agree. But how about 10x fire damage for a 90% debuff reduction? 🤣
@derdrache0512
@derdrache0512 Месяц назад
@@nathanapplegate5374 4x fire damage makes sense tho, the fire uses up all the oxygen, suffocating the crew
@Jess-dg6wo
@Jess-dg6wo Год назад
Just do it like me man it's simpler Just don't login
@leisureshoot
@leisureshoot Год назад
problem with your solution to popping damage con is that the sub will have torps again in 30-ish seconds. What BB can escape from a sub in 30 seconds? so yeah, you will escape the salvo, but the next salvo will sink you.
@kardondo
@kardondo 4 месяца назад
Well he knows tha, but like PQ they never dare to upset WG, so détection range of a sub is 2 fucking km and how on earth can u detect a ship 8 to 10 km and call “limited”.?? Ur advice is pretty much ignoring the fact that subs can ping u every 7 seconds and and toro cool down is under 40, the best reload time for Repair con on BB is more than a minute, almost same with cruisers. WG are scumbags and CC’s are too much of pussies to anger their WG masters.
@Iamdarthplague
@Iamdarthplague Год назад
That Marceau clip was awesome!
@R4ZORLIGHT
@R4ZORLIGHT Год назад
The issue is, like with CVs, you can barely counter them... WG either has to shorten the dive time significantly or just remove those stupid homing torpedos. Also, the faster a subarine goes, the bigger the detection radious should be, just like IRL. Just remember, when you play in a ship, you know have to pay attention to other ships shooting you, invisible DDs AND Submarines torping you and CVs murdering you from any direction above... FUN
@177SCmaro
@177SCmaro Год назад
Yeah, WG is notoriously bad at game balance seemingly never playing their own game. I think the only reasons we don't have subs in Legends....yet....is I'm not sure consoles have the resources to also render an underwater environment and destroyers in Legends pretty much all have concealment buffs compared to their PC counterparts and so effectively are subs already, just with more guns and utility. On top of that, most battleships have zero counter play or even any ability to defend themselves from destroyers other than "run away and hope the dd player makes a whole bunch of mistakes over at least two minutes", which is about the minimum number of salvos needed to maybe kill a dd with a battleship. Then, of course, there are carriers who get to sit in the back of back of the map, risking even less than dds, getting free damage and utility and screwing up the game for every ship type.
@R4ZORLIGHT
@R4ZORLIGHT Год назад
@@177SCmaro AWWW SO GREAT to get fucked by a sub which sumberges right behind you 2km away, while you fight 2 BBs in your clumsy british heavy cruiser. Torp arming distance need to be 3-5km to prevent shotgunning. My god WG are one of the most garbage companies in terms of game balance.
@Hydra360ci
@Hydra360ci Год назад
WG believes that it's user base are too stupid to play their game. So, dynamic stats are not gonna, happen. I say... Remove player controlled ASW strikes, and the auto CV's ones... then put a detection bar on the UI for subs (which increases, as they are spotted), and when it gets to 100%. They automatically get detonated by cosmetic, ASW planes. (As for periscope depth... limit it's draw distance to 6km or something; kinda like cyclones.) (As for homing torps... cap the number they can use, per game.)
@R4ZORLIGHT
@R4ZORLIGHT Год назад
@@Hydra360ci Had the same thought about auto ASW strikes... we don't have to manually fight planes as well.
@tanja8930
@tanja8930 Год назад
"barely to counter" for low skill people easy to counter/can be ignored by people with skill
@hond654
@hond654 Год назад
I see a sub, I run away. WG wants passive playstyle, no problem. Your advice is good in general, but the limited ASW range, the limited time till you can react, the high speed of subs makes it almost impossible to counter them at T10. DDs should not even try to drop charges, that is almost impossible to get over a sub unless you are in the endgame and it has no support. Hydrophone is ridiculous too. It can detect you from miles away so good luck to evade.
@Mooncricketstinks
@Mooncricketstinks Год назад
How to counter sub 1:uninstall world of warships 2: profit
@richardcobb1555
@richardcobb1555 Год назад
In the winter and spring of this year I spent a lot of money on WoWS, money that I now deeply regret spending. There are much better uses for my money.
@Mooncricketstinks
@Mooncricketstinks Год назад
@@richardcobb1555 likewise. I spend upward of 800 on this game. Could've bought other cool stuff fir same price. I'm done spending. Never should've started in first place.
@alphadog9331
@alphadog9331 Год назад
So group up to reduce damage. Seems like a familiar message that we got when another class was introduced. Lemming trains for the win I guess.
@Frankon81
@Frankon81 Год назад
Very good and informative video. on a CA when you see the torps using dcp is already too late - they will still most likely hit you - just for a bit lower amount of damage. Also good subs that use homing torps are stagering the launch of the torps and the pings. They basically launch a 2nd group of torps at 20-40s after the first salvo. And kaunch the ping after the first pings get DCPed. Also they dont launch the 2nd group of torps before getting double ping on enemy so that they will be non guided torps for a while and switch to guided mode with the next ping after DCP
@tanja8930
@tanja8930 Год назад
it's ok to be deafeated by a better player. still there is enough room to dodge... if you have skills. if you don't, well you die.
@biggedo1054
@biggedo1054 Год назад
0:48 MB:"...what you need to know to send them to the bottom of the ocean and stay there" .... me: "OH NO, INFINITE BATTERY SUBS!" **boss battle music starts**
@robertshaver4432
@robertshaver4432 Год назад
YOU FORGOT THE BIGGEST ONE: UK DDs are awesome at sinking submarines: Particularly Lightning! Lightning is super maneuverable, has deadly depth charges especially if you're using demolition expert which you should be anyway for increasing the already good fire chance of your HE shells, You hunt him with your hydro, even though you only spot him at 2k it's not difficult to find him if you've got a clue as to where he is. Your hydro lasts a full 3 minutes, I've sunk 2 "separated" subs within one hydro charge..."Surprise MFer"! You've also got smoke for in case you get spotted in route. Dude! Lightning hunts submarines like no other DD: other UK DDs are good but Lightnings' maneuverability/turn radius/acceleration reigns supreme. One rack of depth charges is usually enough, they hit HARD and because of your hydro are usually well on target. The new subs however have more HP so... maybe use both racks! Hint: use 3/4 or 1/2 throttle to tighten up your turn radius if needed. And hey... Lightning is a fun DD to play anyway! If you're playing Lightning in a sub game, subs are "your responsibility"!
@sardaukerlegion
@sardaukerlegion Год назад
Sounds easy.... until you note the Sub while you are already engaged by a CV or a DD spotting for snipers.
@richardcobb1555
@richardcobb1555 Год назад
Or exchanging fire with a BB, who gets to keep shooting at you while you are distracted.
@punkboyandy8452
@punkboyandy8452 Год назад
I think a better way to say it is “ once you damage con, they continue on bearing”, they are not “homing” anymore at all unless you are able to get a ping again.
@meatpiman224
@meatpiman224 Год назад
Thanks SLM, will try these tips out and expect better results countering subs.
@xzarial6652
@xzarial6652 Год назад
Excellent teaching job sir!
@hodjibran
@hodjibran Год назад
thanks for the input
@TheKythia
@TheKythia Год назад
Omg that destroyer chase ... I'm dying here ...!!!!!
@artic6015
@artic6015 Год назад
Playing in COOP forces you to decide whether to run or fight the sub. If there is more than 2 ships and the sub then I run. I die when I make the decision to fight, which usually means no credits are earned or very little. Add into this the CV. A Star Trek Kobayashi Maru no win situation.
@ShaneMcGrath.
@ShaneMcGrath. Год назад
I found a better way to counter subs, Started playing other games. First time in a while I played another game more in one day than World of Warships, Assassin's Creed Black Flag is better than I thought, had it in backlog for years.
@Sonlirain
@Sonlirain Год назад
In a BB i'd rather deal with a sub than a Nakhimov or Haku dedicated to sinking me. But i'd rather deal with any other CV than a sub. And that's with tier 8 subs. Also DDs get the shortest stick here with ship mounted DCs. Nothing more fun than having to charge into an enemy you can't see that can shotgun you dead with 2 torps that go 70 knots. Might try open water gunboating agaisnt a thunderer too at this point.
@peterdavenport3371
@peterdavenport3371 Год назад
'Lets Dive on in!' hahaha. Nice one
@herrhaber9076
@herrhaber9076 Год назад
Counter submarines ? The single most important thing: *ramming speed* Edit: This video is excellent and very informative. It's PQ "Aiming guide" level of quality. Keep up the good work and thank you !
@LoanwordEggcorn
@LoanwordEggcorn Год назад
Thanks for the video. The best way to learn to fight against submarines is to play them yourself and learn their characteristics. Same with any other class.
@carllanger8873
@carllanger8873 Год назад
Just dodge...just like CVs.
@cirno9356
@cirno9356 Год назад
step 1 change gamemode to co op step 2 play game , step 3 ram sub win xD
@seanelucero
@seanelucero Год назад
Awesome vid
@Leper_Messiah.
@Leper_Messiah. Год назад
Thank you for the helpfull tips, could you do a video on how to play each nations subs and what there strengths and weeknesses are? Thanks mate.
@ArterialCanine
@ArterialCanine Год назад
Radars work very well on vertical metallic uprights, such as yacht masts and submarine periscopes so subs should be detected by any non fully submerged submarine.
@abyssalreclass
@abyssalreclass Год назад
Wargaming: "We are too lazy to implement line of sight for radar, so radar will work to see ships through islands. It's totally not overpowered." Also Wargaming: "Radar isn't able to spot what should by all means be an easy target for it to see, we don't want it to be overpowered"
@Claymireko
@Claymireko Год назад
Main problem I see is that you hae to be focused on dealing with the DD, while dodging/firing at other surface ships/islands AND planes
@rpra6435
@rpra6435 Год назад
The best way to To Counter Submarines ?? Do not play World of Warships. if enough of us will do that - submarines will go away. simple.
@richardcobb1555
@richardcobb1555 Год назад
Or play but with our wallets closed.
@rpra6435
@rpra6435 Год назад
@@richardcobb1555 less effective but this is an option also
@Sven6345789
@Sven6345789 Год назад
I got lucky and sank two subs in one battle with my Tier VII german DD Maas yesterday. If you use depth charges, try to charge the sub from the side if possible, since it cannot fire at you. Also try to close distance fast. Use damage control when the torps are close and evade. then DC the sub. I must add that I was lucky, but they are not as overpowered as they once were.
@sovietnorway8305
@sovietnorway8305 Год назад
Oh yes ship debth charges let me sail straight at the sub who can just shotgun me...
@arnemeyer3047
@arnemeyer3047 Год назад
Useful! More please! ('returning player)
@raginasiangaming910
@raginasiangaming910 Год назад
Are they going to out sonar on DD's? I find it interesting that we have subs with homing torpedoes, but no sonar on DD's and maybe CL as well. Make it so that deploying sonar forces the ship to go slower or whatever, but spot subs a ways away. This way, a team can take out the sonar boat more easily, but the sonar boat can spot the sub.
@shriekinambassador5042
@shriekinambassador5042 Год назад
yeah but subs sit outside of your ASW range. It is a thing at t6 it is a thing at t8 and even at t10 many bbs can not target a sub player who uses its range.
@agniray3235
@agniray3235 Год назад
4:30 I thought I was watching a Yuro vid for a second
@thegamingfish547
@thegamingfish547 Год назад
great surprise to hear mötley in the middle of a wows video
@matthewevans6502
@matthewevans6502 Год назад
Any moderately competent player in a submarine can easily kill any DD they come across - they can outspot by a mile, they are at least as fast, and to kill a sub a DD must aggressively push into it. By shotgunning bow or stern torps at close range en masse you guarantee a devstrike. The only chance a DD has of killing a sub is if they surprise a sub and essentially end up literally on top of it before the sub can react - which sub players will quickly learn how to easily avoid by simple map awareness. This totally negates the value of DDs in caps and spotting. Subs do indeed get dogpiled if they are spotted, early in the game - but a prudent commander will wait until half the ships are left / distracted and then they can just clean up the middle of the map, wipe out any remaining DDs, etc. This makes submarines extremely frustrating to play against as a DD - I for one will never, ever make the mistake again of chasing down and trying to kill a sub in a DD. Now if one spawns on the same side of the map, I know my game is going to be much worse and much more frustrating. Relying on an enemy's stupidity and mistakes in order to have a fair shot at them is never a good engagement and is exactly why CVs are so widely hated still. Despite the power to easily kill any DD in the game without running a risk of counterplay, a good submarine player still usually has little impact on the game. They may go through a whole game without having a single meaningful interaction, and even if they do, many of those interactions will be a one-shot, one-kill dev strike. So submarines remain incredibly unengaging to play despite the absolutely massive, unhistorical and downright ridiculous buffs they have been handed one after the other. WG has openly stated their logic for balancing subs is not based on interactions, but on the number of players playing them. If
@M167A1
@M167A1 Год назад
Never encountered any meaningful resistance from a sub while playing a DD. The stupid things are death on capital ships though.
@thbran7417
@thbran7417 Год назад
German dds with Hydro could help a lot with subs especially if they get spotted and dive deep where they can't shotgun you You could also try to smoke push with Hydro to help you close the distance and avoid getting devs truck If you got a friend a Italian dd I think it was that has the smoke that let's them go full speed while smoking and a German dd with Hydro is ganna work amazing
@arch_2076
@arch_2076 Год назад
The only ship I’ve never had an issue killing subs with is Preussen, I do not know how or why but I just smash them with the 457 ap it has
@pegasusted2504
@pegasusted2504 Год назад
"It is no small wonder that playership has dropped so massively in the last year." SLM has literally just gone through this and found this particular point to be total crap and is just more mindless whining about how subs are destroying the game etc. Stop moaning and learn how to counter them properly and you will be fine. Why should a chunk of the community lose their choice of vehicle just because a small section of the more vocal community members bitch because they aren't untoucables anymore? Safe sailing :~)
@matthewevans6502
@matthewevans6502 Год назад
@@thbran7417 Hydro doesn't detect subs at max depth. And smoke screens dont help with proximity spotting at 2 km, and shotgun torps don't care if you're going 55 knots or 30
@juncheok8579
@juncheok8579 Год назад
15:18 how do I counter shotgunning if my cruiser doesn't have airstrike asw?
@RysenKai
@RysenKai Год назад
My method? Exit Game. Uninstall.
@Sven6345789
@Sven6345789 Год назад
oh, yes, if you play a CV (yeah, of course no one does that :) ) and you spot a sub without other enemy ships close by, just drop some fighters on the sub. Their AA is normally abysmal, so, for the next 1-2 minutes, if the sub does not dive, it will stay spotted.
@daveberg751
@daveberg751 Год назад
Thank you for this explanation. My biggest problem with subs was consistency. I never knew what was going on. Knowing is half the battle...
@davidtomes2298
@davidtomes2298 Год назад
I mostly use BBs, and have had great success, sinking many subs using HE, and setting the secondaries on them... HE rounds have a "blast radius", and there is even a Captain skill, to make that radius larger...at the expense of something else... HE kills subs!!!
@gamerdrache8741
@gamerdrache8741 Год назад
I m bb and get instant killed by them underwater even with detp charges it only does like 2k from 11k damage
@legohistorysam
@legohistorysam Год назад
Can you do a how to play the tribal class destroyer that was in the Puerto Rico event. Commonwealth destroyer Huron?
@mirandela777
@mirandela777 Год назад
The most stupid thing is the dds cannot launch AS charges ahead ( with one exception, I think) . A dd should be able to target the depth charges 180º or even 360º, in ww2 the worst enemy of a sub was a dd, in this game, a sub can prey on dds at will with those underwater cruise missiles, and the dd little things can do to fight back... such a dumb mechanic !
@mindclaw915
@mindclaw915 Год назад
I've been keeping with my buddy, or a random guy, and if a sub pings, he dies. very helpful
@waffle3632
@waffle3632 Год назад
Best method, have most ships in the rear sniping and behind islands but relatively close to the objective then have a sonar DD available to hunt them.
@Joze1090
@Joze1090 Год назад
Yea cause the boring long range meta isn't already bad enough
@waffle3632
@waffle3632 Год назад
@@Joze1090 just pointing out what I noticed
@KennethMe
@KennethMe Год назад
Does deep water torps affect subs?
@Hoddevik92
@Hoddevik92 Год назад
Should not have homing torps. Just manual once like all others
@clay9181
@clay9181 Год назад
The Ping "mechanic" is what killed my will to return to the game
@uub249
@uub249 7 месяцев назад
Tbh. The subs make an equal impact on the game as a bb or a dd or a ca does. In good hands they can be deadly so can be a bb or a dd or a ca.
@sc3639
@sc3639 Год назад
do you need to ping your torps or can you just let them go straight?
@gamerdrache8741
@gamerdrache8741 Год назад
Don't play sub
@kaollachan
@kaollachan Год назад
another tips would be , if you run close to a underwater sub ( from the side) like it as been spotted and you arrive from the side from behind an island for exemple) try to stay on top of it. sure you take a risk that the sub want to surface and ram you, but as long as you stay above or in 2km around or even a bit more, the sub need to either surface/ periscope to launch dulmbfire torp. or back away to use the guided one from deepth
@animegamesmoviesandotherst3037
@animegamesmoviesandotherst3037 8 месяцев назад
Nice video what the song for the DD chase? I do not hate the adding of subs or carriers as this game seems to be based in WW1, and WW2 navies. And these are as much apart of navies as Battleships, cruisers, and destroyers. Thought I get the hate for them as the game is favoring them to heavy, the other ships have a hard time countering them. With planes some ships lack of AA guns, or the guns they do have got nerfed, and planes always getting a hit no matter what. For subs a lack of ships dedicated to countering them. Now none of this means get rid of them, just fix it. First I think they need to add a refit option for the ships that why players can put on AA guns or add more. For the planes always getting hits AA gun training to give ships a better hit chance to give both ship and plane an equal chance. The ships to shoot all aircraft down or the planes to hit. Second put in corvettes, frigates as they were in WW2 made to hunt subs. Also when a player uses one he gets a group of three ships to command. As sub hunting is never done by one ship. In WW2 the US navy for anti-sub work wanted three or more ships on a sub. This way subs are giving more to worry about and players who hunt them have a chance, with three ships under them.
@hiddentruth1982
@hiddentruth1982 Год назад
a vast majority of people don't want them in the game.
@stalwartteakettlepotato9879
Maybe WG should add a "pay to not add this to the game" mechanic
@gfriedline
@gfriedline Год назад
@@stalwartteakettlepotato9879 Yeah, go read that submarine devblog and keep this thought in mind. It counters 50% of their arguments but they still dont care. They see a new revenue stream and must exploit it.
@wisdomleader85
@wisdomleader85 Год назад
@@gfriedline Shortsighted greed never ends well.
@dutchtanky6988
@dutchtanky6988 Год назад
To bad. They are in the game. Get used to it or leave the game
@hiddentruth1982
@hiddentruth1982 Год назад
@@dutchtanky6988 watch flamu's breakdown of the player base using statistics from wargaming and you will see the servers won't be on if we do leave.
@SmegHedd117
@SmegHedd117 Год назад
Simple, if i'm a sub, i'll just use long-range torps and just salvo them from outside detection range and run away BEFORE i get detected, while staying on the surface, like a DD.
@andreaspedersen3952
@andreaspedersen3952 Год назад
Fundamentals yes.. But as long as the submarine got hands it's impossible to hit, since most at this point drops torps and pings while moving. When the ping in some instances is inacurate, it is a nightmare and you give up. I've seen pings from submarine views, and when it goes from on top to 5-600 m behind, it becomes extremely frustrating. With CV this is about to kill the game. That's why WG started with cross-server, and we see quite a few russians on the EU server.
@aznfoo
@aznfoo Год назад
but did you watch the clip of ahskance getting shotgunned by a submarine, and at 2:08, i thought weegee removed the ability for surface ships to see pings in the water and we can only see that slight underwater visual effect when they ping?
@sealordmountbatten
@sealordmountbatten Год назад
They added back in the ping effect very recently
@TonyChristy-dy7qv
@TonyChristy-dy7qv 14 дней назад
Its 12 months later and Im leaving War Thunder as a Naval Main because y'all have Submarines!!!
@krispycool1
@krispycool1 Год назад
yep that Desmoines that "sailed away" got away right?
@sealordmountbatten
@sealordmountbatten Год назад
He was instructed to turn in, this was a training room
@thumper7047
@thumper7047 10 месяцев назад
Of course, when homing torps were a thing, they often turned around and hit the ship that pinged (the sub that launched the torps) - make that a thing and see how many continue to play the cancers ... I mean subs. Not to mention that even before homing torps were common, there was already ways to negate the homing effect, again - this is apparently too complicated for anyone in Wargaming to comprehend (that means to understand). They already have 1940's subs doing 2020 subs speeds. There was a reason subs primarily attacked merchant ships as once they were discovered they were dead by any real military ships -they NEVER outran even the slowest BBs let alone DDs. They are just so fake and so unreal, let's just add UFOs to the game next. Subs biggest fears were planes, yet CVs have had almost zero effect on subs and planes called in over radio can only go a few feet from the ship - that makes so much sense. It makes us wonder if anyone in wargaming graduated the 3rd grade or has an IQ over 60
@brettmenke9424
@brettmenke9424 Год назад
I think they need to do away with the homing torpedo's all together. Just make subs fire dumb torps like the rest of the ships in this game. That way your not burning a repair especially on ships that only have a few repairs available. To me WOW implemented subs all wrong. Biggest frustration in this game.
@omarnuneznavy
@omarnuneznavy Год назад
Comment section has some pretty interesting take or maybe a lot of people are venting which is understandable. Great Training video and hopefully this helps a lot of the player base to help understand subs and make adjustments. It won't be easy but videos like this helps a lot.
@aaronh9556
@aaronh9556 Год назад
All this is well and good, but being in a BB and getting pinged from beyond you ASW plane range is stupid. I can see the ping origin and not reach it. I burn my damagecon for first lock and now a whole new set of homing torps!!!! thats Got Damm ridiculous. I was on top of a sub with a Fletcher it took 11 depth charges to put him down. So much for the DD counters subs.
@Cloncurrify
@Cloncurrify 4 месяца назад
I take it that if a sub is at periscope depth there is absolutely no point trying to shoot it with your guns? The only time you can shoot is when the sub is fully surfaced, otherwise you have to do the lame boring and time wasting dance with depth charges?
@LaserPrinterBW
@LaserPrinterBW Год назад
Subs are zero fun to play and prevent offensive game play for everyone as well. Sitting in a BB in the back for most of the game for example. Then the repair nonsense, the maneuvering to avoid torps and get slapped by others instead. So positioning play gets destroyed as well. DD gameplay against subs is useless as well. You have to be very lucky to survive a sub engagement in order to destroy them. It sucks to have them in the game! WG stated for a very long time, implementing them, would break the game. It did. Well done WG!
@E2otic
@E2otic Год назад
imagine has to deal with sub in real situation while fighting with surface ship have to look at sonar ping sonar wave oil leak like fighting up there is'nt busy enough and have to deal with this shit
@justinzacharias32
@justinzacharias32 Год назад
Is this Chase Gaming channel because sure sounds like the guy
@kadrikarakoc807
@kadrikarakoc807 4 месяца назад
4:40 Sidewinder torpedoes not real they cant harm you :D
@sexyjohn2507
@sexyjohn2507 Год назад
It really looks like the sub at the start is not even aiming at the battle ship.
@Revenant326
@Revenant326 Год назад
as a sub player I can confirm this
@dressydressy6246
@dressydressy6246 Год назад
SLM doing his best to keep a positive light on his side income. Talk about polishing a turd.
@richardcobb1555
@richardcobb1555 Год назад
You are right, but I do give him a little credit for trying.
@Salty_Balls
@Salty_Balls Год назад
Just think if he alotted his WoWS time to a gym. He might live past 52...
@gfriedline
@gfriedline Год назад
Nothing wrong with at least trying to spin the positive, blunt the damage a bit. SLM does good work, but the video comes off as a bit out of touch to me. I just feel like it does not properly counter our concerns in the first place. He lost me at saving DamageCon until the last possible second to avoid getting dev-struck... Yeah but maybe we don't actually WANT to eat 4-6 10k damage torps? So we are morons for trying to clear the homing and attempt to dodge? Most DDs cant take the torp salvo to begin with, so saving DCP won't do much but prevent floods.
@sealordmountbatten
@sealordmountbatten Год назад
@@gfriedline perhaps I didn’t explain it clearly enough. What I mean is that you save it so that your DC run time covers you dodging the torps. For example, if your DC time is 5 seconds (let’s say you’re in a DD or CL) pop it when the Torpedos are roughly 5 seconds away from entering your ships non-homing zone so that the sub cannot simply reacquire the lock. I do not mean don’t DC until the torps are kissing your torp protection. You just have to cut it close. And yes the sun can just ping you again afterwards and just get another round of torps out. Which is stupid imo, but it is what it is
@sealordmountbatten
@sealordmountbatten Год назад
@@Salty_Balls well you live up to your username
@bruce3579
@bruce3579 Год назад
I take it this is your how to play subs video?
@sealordmountbatten
@sealordmountbatten Год назад
This is how to play against them, yes
@AnthonyDiValentin-cv4bn
@AnthonyDiValentin-cv4bn Месяц назад
Players spam the asw planes against other ships to have a greater advantage
@jfw3x
@jfw3x Год назад
What about using guns on subs?
@sealordmountbatten
@sealordmountbatten Год назад
They have to be a periscope depth or on the surface, preferably use HE
@thbran7417
@thbran7417 Год назад
If you really really hate subs grind the German dd line they get Hydro to help spot them and drop boom booms on them
@rovelfox7832
@rovelfox7832 Год назад
The British DD line is also great for this. 3 minute hydro is terrifying for subs
@psbaker2
@psbaker2 7 месяцев назад
But doesn't hydro only show them if they are within 2km when submerged?
@thbran7417
@thbran7417 7 месяцев назад
@@psbaker2 that's if they are fully submersed if I remember though it's been a year something might have changed
@bobbybolivia9304
@bobbybolivia9304 Год назад
I had a cachelot ping me (undetected U-boat, no prior detection or pings sent by me) twice whilst I was undetected and there was no submarine surveillance or hydro on at all. The commander skill says it gives position away when an ACTIVE sub surveillance is on. So this cachelot guy hacking?
@SteelxWolf
@SteelxWolf Год назад
Pinged you by guess or you were previously spotted and he got a lucky ping. You can see where a ships ping is if they dont damage con it
@scweneyti2384
@scweneyti2384 Год назад
The submarine hydrophone doesn't tell you you're spotted (because you aren't), but shows your silhouette to the sub every couple of seconds. It's very easy to ping a ship by silhouette especially if you don't change speed or direction.
@bobbybolivia9304
@bobbybolivia9304 Год назад
@@scweneyti2384 ahh that's the (default) 'T' ability that scans the water and surroundings right? Because I know for a fact that both our submarine surveillance was still in cool down since it was early game. That makes sense thanks
@scweneyti2384
@scweneyti2384 Год назад
@@bobbybolivia9304 correct. That's the one that comes off cool down after 30 or 45 seconds or something. It's mainly useful for hunting destroyers or ships sitting in smoke. It's really the main weapon against destroyers, since subs can't see DDs from periscope until they are 2ish km from them.
@marcos0z658
@marcos0z658 Год назад
Good guide but i feel i dont like the game anymore, i play less and less everyday.
@MrMurphyum
@MrMurphyum 10 месяцев назад
Im still at the phase when I just had to wrap my head around the loads of bullshit that has been put in the game to make subs playable. Example sonar ping is supposed to be audible, in the game is visible. Also the sound travels with different speed, determined by nation also ignores water density and temperature. Not to mention the speed these vessels capable to cruise around is incredible, compared to reality. Let alone the efficiency of those torps regarding their speed and range. But this is an arcade game, so we just need to get along.
@smolwheat8266
@smolwheat8266 Год назад
playerbase: how do you counter submarines? Weegee: thats the neat part, you dont
@billwalker9509
@billwalker9509 Год назад
👍👍
@bucketofsteam9260
@bucketofsteam9260 9 месяцев назад
Wait... there are subs in world of warships? When/how are they unlocked?
@RPGTKingpin
@RPGTKingpin 9 месяцев назад
Tech tree, same as everything else.
@nicoletapascan2268
@nicoletapascan2268 2 месяца назад
4:30~4:54 XD LOL
@ElsinoreRacer
@ElsinoreRacer Год назад
Thank you for this. I have no intention of ever playing a sub (nor ever sending WG a penny ever again. This IS a betrayal and I don't forgive). I have willfully ignored studying the counters as the half-life of that info has been about a week and the cycle repeated endlessly. Now is the time to figure out how to live with them.
@beardumaw24
@beardumaw24 Год назад
I make extra effort to sink subs and their OP torps and game mechanics. Their was not a sub in ww2 that would do 28 knots not even close. Slow BBs have no chance. Period.
@arifhamim6957
@arifhamim6957 Год назад
U missed out hydro and radar detection for subs
@sealordmountbatten
@sealordmountbatten Год назад
Covered starting at 7:48
@rarfaylogna1997
@rarfaylogna1997 Год назад
Nice tips.but goodluck dancing with a undetected reaper + a very annoying CV + half of enemy fleet that wants a piece of you.☺️nice tips tho if its you vs subs only
@wasewasp282
@wasewasp282 Год назад
great, now we have to learn how to do this while half there team is shooting at you. this will be so easy to fight these subs they will have no chance to get a torp of. WG subs need a buff.
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