Amazing job! From someone who has only played it a little, and only beaten it twice, I mostly followed what you were doing, and was impressed the whole time. Did you have a most common failure point? And what was the most fun thing to speed run vs normal play? I'm curious if you were following some sort of guide? Or wrote your own while going? There are many small things I am curious about. Like you seemed to do a lot of stable traveling at the beginning? And you skipped over a fair number of horseshoes? And when farming chests for gold there were several gems that you could have picked up for easy money and didn't? Were you shooting for a target level for your party or was it more determined by skill expert/master/grand needs? You seemed to skip healing at the temples a lot, or just healed one character, was this to save money or save time? Maybe a dumb question but why did you pick up the Temple in a Bottle? I find it super funny how you could immediately equip the scuba gear because you never equipped any other gear on your party.
Hey, I am currently working on a guide to get more people into speedrunning MM7, so let me answer a few of your questions! (I'm currently #4 on leaderboard, grinding more soon) The biggest failure point in this game is RNG really. You can lose 2 min on trying to find the NPCs in AvLee or have Troglodytes not behaving in Stone City. Stable Travel at the beginning is just the fastest way to set the right date to get to AvLee for the NPCs. Picking up the horseshoes is slow, as you don't need all the skillpoints anyway. All you need you get from leveling, which works out pretty well with the exp you get from the main quests. Same for picking up gems/items from chests. You don't need every single penny, and though the gold is RNG dependent, it usually works out on this route. Healing kinda happens on the way. You only need temples if a character is dead or diseased. The Temple in a Bottle is needed to leave the Lincoln, as you don't have followers there (which you use for TP), but if you use the bottle and go into the NWC Dungeon, you have your followers back and can TP out. Hope that helps :)
Thanks a lot for the interest :) I think Xenoras covered most of it. But some additional points below: - I did not follow a guide, I watched videos from other runners on the leader board and copied the routing. There are a few minor tweaks. But they have done the heavy lifting. Unfortunately I have not written a guide. Personally the best way to learn is just watch others and drill the steps into memory. - Towards the end of the grind for a good time, I would reset the run if I didn't get followers by about 04:30. So that's definitely the main failure point. Other than that the journey through Thunderfist (starting at 31:03) and the Lincoln were the main run killers. - With regards to chests and party levels etc.. You don't really need gold from selling items, you should get more than enough by picking up gold on the floor and from chests. The only time where I have a target for party level is the Sorceror at 30:10 to level 13 (with horseshoes in Harmondale) or level 14 without. This way you get to level 11 in Air Magic - which I prefer as invisibility is longer and allows for a bad Thunderfist Dungeon time. - Skipping healing at temples is because unless a party member is dead/poisoned/diseased, they will heal up during travel or rest. So no need to spend the time/gold at temples.
Great run! Very clean and insane follower split, though a little unlucky on the RNG at the haste potion. Do you plan on grinding for sub 40? Two more questions regarding strats: does jumping up stairs in castle Lambent really save time? And why do you save between the runs in the mist walls? Oh and did you enable an autosplitter or are you actually that fast/used to manually splitting by now? =P
Thanks pal! Super pleased with the run. The haste pot was a little unlucky, but I made back that time with good RNG on chests etc.. No deaths = No revive (Temple of Dark and Soul Jars in particular). I will leave this category for now, as you can see in my splits, it took 200 runs to get that insane early RNG and then keep a run together throughout. I had a few good starts before this on the evening I got this run, but just lost it at certain points. Had a full on breakdown getting past the first Behemoths in Thunderfist in one run for example 😅 Anyway, I will start the All Awards category later in September and give that a go. I plan to start streaming a little, which I'll share in the MaM speedrun discord (can find it on speedrun.com, you should come check it out). I doubt the jumping helps, maybe the steps that go round the corner 😄 but I just do it for fun. I save in between rests to avoid encounters - I'm not sure this can happen in Celeste? I usually don't save for Walls of Mist, but I just didn't want to take the risk this time. I manually split. Maybe I should look into automation, but I have no idea how that works.😕
German version has a easier enemies in wine cellar and the Lincoln*. That's why everyone plays german. *Edit: understood it wrong. The wine cellar bug exists in every version
@@xenorasgaming That's not quite true you can complete the wine cellar in any version. It's just the enemies in the wine cellar are easier (this mattered back when it was required to complete in the glitchless rules).