I mean this is more or less the same route as before, just playing around the patches and picking up one more upgrade than before as a result. still a bomb run for sure
@@ToastUrbath Yeah, I had only tried to learn the run early on back when you would get sun-greaves and clip out of bounds. I hadn't seen any of the new stuff from the last few months/years, but it's cool!
almost 100% flawless movement, that was really wonderful! I don't see this going down too much lower unless there's routing inprovements that could be made
I know of ultrahops, but im still confused on those blue hops like the ones at 6:37 as he doesnt even jump (Or pressed it so fast it didnt register. How do you preform those blue jumps though?
So I was just actually looking over that after learning of Ultra Hops..it looks exactly like an ultrahop so it's likely his software simply not registering his inputs on screen
@@sixthaxis5236 The blue jump is the nerfed ultrahop that came with the map update. I think the input timing is stricter now, so if you aren't perfect with timing you get the blue effect
you may have noticed during gameplay that sybil will do a jump like that of mario when sliding. you can perform the blue jumps if you first slide to gain speed, then rotate your stick to the backwards position as you land to perform the high jump, and rotate whichever direction you wish to go after to direct your jump. It's like a backwards long jump, except you can direct it forward if you are quick enough. Hope this helps
So... that thing that you're doing is the side/backflip maneuver that Sybil can do, right? (I'm referring to it as a sideflip because it's the same input as in SM64) Doing it out of a slide gives you a huge upward jump? Also, you can ascending light off torches?! How did I not even TRY that?
slides are cancelled when jumping, that's how you spam slides. slide > jump (to cancel the slide early) > slide immediately after. if you want to jump directly out of a slide then you need to cancel a slide with a jump + slide on the same frame. this gives you a unique knee slide animation, which can be cancelled directly into a jump
if i understand your question correct, you wanna press back and jump to cancel the slide, and let your stick go back to neutral right before you press the second jump. its tough timing but then again so is everything in game
@@mattjensen4243 I want to do the slide and then the high jump forward. When I tried to do it forward is not working the high jump. I only manage the do the high jump the opposite way the character did the slide.
Im curious if any time could be saved by abusing the sun boots and the slam attack jump cancel. Ive found it useful in my normal gameplay..just seeing all this im only curious if going out the way to grab the two would do any good or simply waste time
I don't even remember where either of those are located but they're definitely not worth the effort: slide already single handedly breaks the game wide open and cling just enables slide to extend even more on top of the multiple clips you need. The only reason ascending light is even picked up is because of the level for the tower skip(to get cling) having some altered geometry and slide being nerfed. I'm more interested in seeing an any% + map run, sounds like it could have a lot of room for fun EDIT: I just found the map and never mind. It would make no meaningful difference.
Amazing Run, but on the underbelly key, Why doesn't he died instead of going back track to before entereing the room? Or dying there does not reset you to before entering the room?
Certain locations tend to swap your respawns depending on where you were last standing. So you dont have to restart entire rooms..or simply cant do skips like that. Though that is a good thought to be brought up when trying to find even slightly better routes
@@beaawsome2211 so that was the original route, you would intentionally fall after snagging the key and you would spawn at the start of the room saving a good chunk of time. I do this in my last run, however I have not run since the map update. This may have been one of the rooms that got patched a bit, I'm not sure Edit: grabbing the key sets a new spawn point in the room in the update.
Spawns have changed in the latest patch, your respawn location is changed to the key platform when you pick up the key. You can no longer warp to the start of the room like in prior patches by falling.
Wondering the same. I glitched through this spot once on accident, and just fell to my death. Every other time I just glitch into the wall and get stuck.