One popular theory is that population pressure was an incentive for agriculture. Another advantage of pigs is they put on weight faster than other animals. The fish equivalent is catfish - scrap eaters and fast growers.
I was surprised to see this era being discussed in parts, but now I see just how much goes into human development. I had no idea about pigs being domesticated twice, but that makes sense!
It's an enormous time period and so much happened. When I developed the script, I was just like nope, this is never going to fit into one rational episode.
This is amazing! I think this is around the target area for a large part of a game I'm working on. And a keypoint in the history of one of the worlds I'm building. As instead of copper being cold worked, magic would start being developed and used in new ways. (Keep the heart pumping, keep the brain working, weird things plants do) As well as the separation of "protohumans" to the three races, Humans, Elfs, and Beastfolk(often called "Demons" as a slur). A big thing, is some things like pottery, weaving, etc. will have a lot more time to develop. No transition metals, so no bronze or iron age. Being replaced with the blend of magic and plastic ages, which each will take longer to develop well than metalworking did in our world. (Literally, the game is worldbuilding one of the worlds in my dream game, in a isometric city builder that starts from the ground up. And all the others being largely based on that world, this(earth) world, and other derivatives)