You forgot the scarlett paladins or how they are called in Strat Liv. They charge at you from insane distances as a caster, interrupt your spell (especially nervewrecking as a healer when the tank needs healing) and throw you like 2 kilometers away
Oh yeah, I know what you're talking about. They can be quite scary to go up against and I can see where you're coming from as a healer. You also have to be careful where you stand so you aren't knocked into another group of mobs all of a sudden.
One of the most original Classic wow videos I've seen since it's release, yet somehow everything in here is something I think every player can easily relate to, awesome content!
The orcs in UBRS that knock you around and always manage to toss someone in the whelp pit are pretty annoying too. The banshees in Strat that anti magic bubble along with random fear is up there too.
love the vids man, you're becoming my favourite wow content creator - always interesting and unique content, but honestly I could listen to anything you talk about cos your accent is very cool!
Thanks for the very nice comment man! It means a lot to get such positive feedback, and to see that you and others enjoy the videos. I am very happy to be able to provide entertainment for you, and I'm very glad you like the accent, hehe :)
I just started BC today after I did quit P1 Classic and P3 (level'd Alliance and Horde to 60 just for the nostalgia) I love to listen to all of your videos again and again while leveling. Hope you're doing well, Moegdal Much love from germany.
Any mob that runs away when it has low health (granted, that's a lot of them). Also, those mechanicals in Gnomeregan that cast spell reflect on every mob in range. Come to think of it, the Dark Iron dwarves in Gnomeregan that drop the mines.
Dat Risen Aberration be lookin kinda cute, tho. Skinny legend got me quakin. In all seirousness, I really enjoyed watching this one. As you know, I have no knowledge of WoW at all, but I liked the editing and humour in this one. I especially like the addition of the death grunts and other sfx :3
Isn't it random which weapon skill is decreased? I guess the mobs still cast the curses relatively frequently, so they have a lot of "shots" to get it right so to say. I totally agree that getting -100 weapon skill for a type of weapon that you're using as a physical damage dealer is very frustrating similar to having the "Dust Cloud" debuff.
This is one of the worst. The spawned ghosts slapping you around are annoying, but the forgetfulness curse is probably the worst in the zone. And the -100 is totally randomized, but tends to have a preference for the weapon the character specializes in it seems. It can be waited to pass, but that's just annoying. Remove curse potions should be available at low levels. I know Horde gets one potion that removes 1 poison 1 disease 1 curse every few seconds for 30 seconds because I have it on several of my characters. Restorative potion I think it's called and is a quest reward. But I don't recall it being this low.
u forgot the elementals in thousand needles underneath the tauren camp (in the water). this ones are water elementals on stereoid (immun to some types of magic and can give you a debuff with ~50% miss chance)
Yeah, they are really annoying as well. One type will give you the reduced hit chance debuff as you say, and the other will stun you with a Fire Blast-like ability - that's almost more infuriating in my opinion.
Omg the worst ones imo, as a healing priest, are the rats and roaches that spawn from the trapped boxes in Stratholme that just require people to walk by and a bunch of little jerks pop out and even though they are easily aoe’d, but their hp bars don’t show on screen and can’t be tab targeted, so you don’t really notice them and inevitably if you do any heal, they immediately run over and hit on us healers and then I wonder why is my flash heal taking 8 seconds to cast and then have to ask several times for someone to do an aoe on me.
That's a very good one. I don't play a healer so I would never have realized how annoying popping those boxes and having to deal with the rats and stuff could be for you. I can totally imagine how irritating it must be especially if you have a group that's slow to respond.
those dwarf priest in the tauren level 6-10 area are those Bael'dun Appraiser are a level 8 to 9 mob with a healing move at a level rang where next to nobody but shamans have a kick. and they don't cast anything but heal so you have to kill them 2 to 3 times per mob for the quest.
I am familiar with those. They can be really annoying, and if you're not playing a shaman you almost have to wait for your War Stomp to be off cooldown before engaging them. At least you have War Stomp available, but the cooldown is not exactly short :/
Hehe, yeah, I realize the Defias Pillagers have killed many players over the years. A lot of caster mobs do a lot of damage with their spells in Classic, and the Pillager is definitely one of them and one of the first you're likely to encounter as an Alliance player.
There are some druid mobs in the same area of Ashenvale where you do the Ordanus quest, and they're pretty annoying because they spawn in 2 treants, and can spawn in more. The room with Ordanus has like 2 or 3 of those druid mobs in it and it's pretty hard to aggro just one thing in there, so anybody who can't aoe down those guys winds up fighting 11+ mobs quickly.
Definitely a Horde-centric list...Defias Pillagers in Moonbrook (Westfall) are some of the most over-tuned mobs you'll ever encounter...and they have a huge aggro radius in a densely -packed questing area. Most classes can't counter their fireballs, and they hit like a truck.
You are right. The list is based off my own experiences playing the game, and I have mostly played Horde. I realize the Defias Pillagers are very strong, and they could definitely have been included. There are many caster mobs in Classic that do a lot of damage with their spells, but at lower levels you don't have as many ways to interrupt, so the Pillagers will be a bigger nuisance. Their damage might be overtuned as well.
Twilight Disciple in "Master of the Glaive" area in Darkshore. Just was there with my druid and based on the speed of attacking no matter bear form or just using spells it's a long battle they end up outlasting unless you crit or never miss.
Oh, they're another example of the "invincible" low level healing mobs :D I think I might remember the Disciples having leveled a druid in Darkshore in Classic myself.
I do relate to the "spell caster" / mage type of mob being annoying. It is crazy how much damage some of those do with their spells. I am aware of the list of the mobs with the most player kills where the Defias Pillager ranks highly - in that way it is definitely up there with the "Worst Mobs in Classic WoW". It's been a long time since I've leveled in Westfall myself, and Nick Salvatore is right that I'm mostly a Horde player, so I have less personal experience with the Alliance zones and creatures. I'm leveling an Alliance character atm to make up for some of that.
I wouldnt say melee slasses have an easy time with the silithid swarmers either. May not be as bad as casters, but there are two classes that shouldnt really care about them, paladins and druids. Like you said, the swarm spawns only have 1 health, so they die easily from reflective damage. When doing the tanaris quest, i actually went out of my way on my rogue to buy thorns from a druid. Also, you can buy thorn with blood shards if if youre digging eggs in the barrens.
Yeah, getting dazed sucks. There are few things worse than when you're trying to escape from a mob (or multiple mobs), but end up dying because of the daze slow. You can do some strafing and jumping to avoid it some times as H J mentions, but it's difficult to avoid altogether.
I'm not quite sure what you're referring. Is it small scarabs that are summoned like the swarmers from the video? Or is it that weird spell the nerubians cast where they "throw" a bunch of scarabs at you, but they just damage you on impact and aren't real mobs?
Worst mobs are in second half of Uldaman. This packs of stone dwarfs and golems, which immune to slow, nova, poly, TAUNTs and other and they hit pretty hard, so healer must heal much, makes many threat and dies and everyone dies.
Warlocks have easiest time of casters to deal with the swarmer bugs, all you need is to have your imp cast fire shield on you and the bugs kill themselves when they hit you.
That's a smart counter. It's still a bit annoying to have to summon your imp I'd think to buff yourself and the shield only lasts 3 minutes. I don't know how viable leveling with an imp is compared to a voidwalker, but switching between the two to buff yourself every third minute seems a bit tedious at least.
@@moegdalswowvideos6800 I leveled my warlock in affliction spec and used nothing but the imp whole time and it was very viable as you could drain life tank pretty much everything.
Daze can be a very frustrating mechanic indeed. When you're fleeing from a mob you can try to jump while moving, turn your character so you're facing the mob while you're in the air and then turn away quickly from the mob again once you land and keep jumping away like that. It can reduce the amount of times you get dazed.
Have a paladin with ret aura, and the ghost from sfk simply kills themselves ("x ! Realised that during a run during my leveling, and was like "Hey, that's shit's at least good for one thing"
You cannot stun-lock the officers into killing them without them becoming immune at low health. Their Divine Shield bypasses all stuns and quick nukes.
I haven't leveled many alliance characters, so my personal experiences with the Pillagers are very limited. I only included mobs that I had pretty fresh memories of, so the video is more subjective in that way. The Pillagers could definitely have been included, however.
Scalding and boiling elementals in 1k needles. These buggersare 100% immune to frost and like 80% resistant to fire, so if youre a mage...happy wanding... The scalding elementals will also shoot you for 160 dam and stun you for like 2 seconds. They do not mind casting this twice during an encounter with one of them. Happy wanding mages!
Oh yeah, that's a good one. The immunity combined with the stun ability makes encounters with the elementals so incredibly frustrating for mages in particular.
Those worst are what makes World of Warcraft worth to play -the trashmobs are all the nerfed content -even those in Mulgoe are nerfed and ntohing to tell about
As for mobs like the Defias Pillager, they can definitely hit insanely hard with their channeled spells. I think that's the case for a lot of those types of "caster mobs".
If you do TBC, the charging Hellboars in Hellfire Peninsula better be #1. Nothing like seeing your toon stop dead while some smelly garbage pig finishes running up on you.
This prob only happened to me because im trying to solo mc grabbing every mob, and killing all of them in an aoe(on WotLK server): the fire walkers minion spawn... if you dont kill them, 2 will spawn, and after a period of time, 4, 8, 16, 32, 64... and you eventually, your pc will lag the fuxk out, after the lag end, you're died.
Yes, those guys can be a big nuisance as well (if you don't kill them off quickly). Back in the early days of Vanilla, I don't even think they would disappear after a wipe, so they would all be waiting for you when you came back.
I actually just fought some of those the other day playing my alt. The curse is amazingly frustrating, so the satyrs could definitely have been included in the video. Luckily, I was playing a druid with decurse available, but if I hadn't had that ability I would have been very tilted.
@@moegdalswowvideos6800 like when you go there at lvl 20-22 for the blue warsong quest ,the oil and you dont have much consumables so that shit interrupts all the first aid,the drinking and you cant even go stealth xD
They are chumps if you are over level. But in a party of properly leveled 40s to 50s with limited or no aoe.... those slow moving slimes in maradon. Ugh
@@moegdalswowvideos6800 well them moving slow is what makes them remotely possible at an appropriate level. Its the fact that take massive damage just for being near (if proper level, you resist alot if youbare high). Then they come in large packs that have more hp per unit than other packs of similar size.
@@Ghalion666 Oh, all right. So they have an aura around them that damages nearby players? I'll "look forward to meeting them" when I hopefully get to run Maraudon on the character I'm leveling currently, hehe.
They do a lot of damage :D (that's what I remember about them), but there are also the Freezing Ghouls that are really annoying with their instant freeze/stun ability!
@@moegdalswowvideos6800 Agreed the frozen ones are very annoying too. I'd still say the searing are worse though that nova they do takes a good chunk out of a geared 60 even!
The one and only "spell" or "ability" that should be tossed into oblivion to never even be heard of is that "Dazed" shit. I mean, come on... what the fuck is even that? ANYTHING (but YOUR CHAR, obviously), from lvl 1 to w/e can do that shit to you. I play a human warrior, frequently mobs run away from me... where's MY dazed ability? Oh, so a fucking lvl 10 pirate as human as my char has that but I don't? Rofl... No cost of mana, rage or energy whatsoever required... the bastards just have to be NEAR you to simy dismount ypu and drive u nuts... I say BAN that shit forever. Want a mob to slow me down or even stop me? Fine. Judt make the freakin thing ACTUALLY use/cast something! XD
I feel you... You gotta use the jump + strafing trick as much as possible. Jump and turn towards the mob in mid-air continously while running away. In that way you can avoid getting dazed a lot of the time.