Someone pointed out if you yolo and die you can enter a new game and repeat...this way you you can get credits/grind tanks etc at the cost of winrate. It doesnt matter if this spoils a game or you end up with a 40% winrate...you finish grinding a new tank sooner...
i have a question . if you using medium tank and goes to medium side, and your LT-MT mate still in base or even worse, following you but suddenly turn to heavy side, and you die ? did you still blaming them ?
Me:Literally does anything That one player in the team: Nub team When he's winning he say the enemy is nub When he's losing he says his own team is nub
WG: « Everyone does mistakes, you need to contribute for your team » Me Losing with over 5k dmg, 5 kills and helping everywhere with my light tank while 3 of my allies did 0 dmg : **why are we here just to suffer**
2:16 "It's better to adapt their tactic" I mean why Tiger 2 (HT) camping in the middle of the Medium Tank lines, truly feel bad when i saw people like that in my team, but well... That's his "Tactic"
How to win: 1- Spend $300 in Lootboxes to get an OP Broken tank bcs we're playing blitz 2- just wait the MM throw you in Lowtier 40%er matches 3- Win bruh
Let's be honest, toxicity makes this game a lot less enjoyable but the only thing that'd actually fix the problem is making huge adjustments to the matchmaking system. Players should be matched according to battle count categories (2k and below and then the rest) while making subdivisions for the tank types and matching them accordingly since there can be really unbalanced battles sometimes
I agreed. Just imagine a player with about 800 battles and joining the rating battle not knowing what he had to do in the game. The matchmaking system right now is very suck.
there actually is a pref mm different from regular one for everyone with less than 5k battles, and in RU and EU only, even garbage players with 5k+ battles get brought here, but its not enough, some players are just braindead, 100k battles and have barely above 40wr, they need to be in pref mm forever
@@SToXC_. maybe NA server doesn't have that system cuz I've faced players with 500 or less battles and some others over 100k battles. Let's face it, survival of this game depends to a certain point on its ability to attract new people which means lots of bad players
Awesome video, and on top of doing all that said in the video, it would be nice if us blitz players could have more useful "easy-to-use" quick-chat-commands like in WotPC. Like it would be great if we can point our Tank's gun at our allies or enemies and say something quick that's pre-determined from the quick-chat-commands such as : (A) Pointing Gun Towards our Allies : 1. "Retreat" 2. "Follow me" 3. "Flank with me" 4. "Let me block shots for you" 5. "Dont just sit there, move already!!" 6. etc. (almost all, if not all, of the quick-chat-commands towards ur allies by pointing our gun at them as seen in WoTPC is useful) and (B) Pointing Gun Towards our Enemies : 1. Instead of just the plain old "T" on the computer keyboard to say "Attack", it would be nice if we could say something like "1st Priority Target, 2nd Priority Target & 3rd Priority Target". While of-course, pressing "T" to say "Attack" is also useful in & of itself as well, but it needs to be expanded a bit imo. 2. Also being able to automatically tell ur allies and an enemies remaining HP right before u r going to die would be useful. Would be great if we could do it with just a press of one button that we can assign as per our comfort on the keyboard. For example, i assign the "Space-bar" key to do this, and right before i am taken out, i press "space-bar" pointing my gun at the enemy that is about to kill me and their remaining HP count will be sent to ur allies as a quick message. 3. Make Him Turn! I'm Taking Aim! 4. etc. (almost all, if not all, of the quick-chat-commands towards ur enemies by pointing our gun at them as seen in WoTPC is useful) (C) In general : 1. Being able to tell our allies our remaining reload time (that was a feature in blitz before) would be very useful, especially for tanks with magazines cuz of their long reload time, would be very useful to know when our ally is reloading (or not) to determine to push or not to push a flank. 2. Coming From the Flank. 3. I'll be the decoy. Bottom-line: To make sure not to clutter the currently existing quick-chat-commands, some of the lesser used commands could be considered to be removed and instead be replaced by some (if not all) of the above suggested quck-chat-commands OR a 2nd set of quick-chat commands can be added to the game, giving a button for it on the bottom-left-corner of the screen right above where it shows us the "Ping" value for Mobile devices and for PC, well, an additional button right besides the existing quick-chat-command button on the bottom-right-corner of the screen should work just fine. Because, the less we are needed to type in words but instead send a message quickly, the more time we will have to react against in-game elements, thus giving us all an opportunity to be more focused on our own gameplay BUT at the same time keep up the good teamwork as well cuz often times, we are so focused on our own gameplay we forget to check the mini-map often so there is a serious lack of teamwork as people are just lazy to type in too many words during an on-going battle. Of-course there will be people who will start abusing such quick-chat-commands (if we were to get some, if not all, of them from WotPC), but we could add a cooldown time as counter-measure against such abusers (as seen in Discord) b4 each player is able to send in his/her next quick-chat-command from the time of their previously sent quick-chat-command. Note : All of the above suggested Quick-chat commands will only be available for Team-Chat/Platoon Chat and not Global Chat during battle because of obvious reasons.
That's good. I hope WG reads this comment. It's really frustrating to type so much when you are in battle. It doesn't help when I have a low WPM on the keyboard. But then, I play on the APAC server, and I am assuming not many players understand English.
The act calm in chat thing is totally true, if theres a squeaking kid in the chat just type something wonderful and the kid will have pain from the inside
Is "Are you being regressed" An example? It refer to regression to the mean where if you're lucky you'll not be lucky next time it follows extremes of luck which even out , *also whichever tank dies first looses the match* , is what I'll call it the "loose" Theory
There's an anomaly where premium/collector tanks are better chances , in this case they are a coefficient to the mode of tank stats so win%= luck+mode↓tank*F/E/P/C where F=K=2 E=L=4 ,P=M=8, C=N=8 ^* *«this is a joke equation»
These are trash examples who in their right mind would praise players who camp in base with heavies rush and die for nothing and adapting to tactics shouldn’t even be discussed it’s not your job to sit and watch people die while you sit behind a hill and watch your team get vaporised
Buts its always feels good to rage. Also, voice chat would be great in wotb. Tds mts hts would be able to cooperate effectively and plan ambushes and offences. Would make the game a lot more tactical
Man wg is brain ded... What do you expeckt... Support your alies Meanwhile my allies FUCKING DIEING BECOUSE THERE IS A FUCKING TRY HARD THAT LOUDS FULL GOLD IN A OP TANK AND DIE i can make 5k dmg but still lose couse my team cant fucking play
2:26 WG: go to the training room, join a game Most of the training rooms: *FUN ROOM, DEATH JUMP, HIDE AND SEEK, BOOT CAMP, BUG ROOM, NEW MAP TEST* (only during new map updates) and mostly *DATE ROOMS* (sometimes)
players: complain about nub MT, HT camping spawn WG: ah yes, just be less toxic in chat and they will be unicum, meanwhile we won't work on a better tutorial system cuz we are too busy making crates.
WG needs to realize that they encourage this toxic environment. They allow, encourage, and promote tier 3 skilled and knowledge-based players to inundate the upper tiers... with update 5.5 they wanted to remove "seal-clubbers" but essentially did the opposite by pushing said seals into upper tiers with the false sense of achievement and knowledge. Well done WG... most people can realize this and instead of fixing the problem, by encouraging tier 3 skilled players to learn the basics... you encourage them to jump up to tier 10 and ruin the game for others... it's like you want your player base to leave... well played WG...well played
Wargaming needs to start considering what their actions with adding new tanks and removing old ones in updates could do to the matchmaking and players win rates. If anything, they need to make it impossible to use real money to grind up to tier ten. That way, if a player wants a tier ten, they’ll have to grind up the line and LEARN how to play the game PROPERLY.
@@lolbitgamingii4912 good idea. I think all players should pass the test when they start playing and additional one when they go to the new tier World of tests Blitz lmao
I'm playing on Asia server but i still agree with you comment because most of them got too much ego like VN have OP premium but playing like just started yesterday and helpless CN 🤦
The key to helping your team win is assuming every single teammate is worth nothing at all and realizing you'll have to do 50% of the total damage in order to even have a chance of victory. Too often do teammates manage to fire off just one shot before dying - while in a top tier tank. Teamwork is worth nothing at all. Gotta stay alive and do damage.
Yeah sure and let the 300/500 battle noobs, playing tier 8 ,camping in a heavy, while not helping the team, despite the game being a team based competitive game, go scotch free, so that he can keep on trolling and causing problems in the next game and then getting called noob so that he can play stupid and act like a victim again, SMH . Personally, I think wg should add the friendly fire aspect, so that the team can take out such trolls/noobs before they cause serous problems as the game progresses.
@@jlyngdoh5608 way back then they actually had friendly fire, lets say it got out of hand due to people constantly shooting their allies and it would lead to fights amongst the teams. Basically it got so bad to the point wg removed it
2:16 I will now gladly go with my heavies in a medium tank and camp with them in town and lose the medium side to the enemy team so they can farm our team, thank you for the useful advice!
Haha true. I had this TD KV-4 once and all I did when most of us were annihilated is trying to keep distant around him and snipe them off with my SU-122-54. Fkin WG giving out so much 50% discounts on Exp and credit, pushing new players into high tiers so quick.
I blame it on mm mostly I have huge theory that if anyone sees this comment the next time you play wot start from tier 4 and play one game if you lose jump to the next tier keep doing this and I swear you will hit a tier that you will easily win in that’s the tier you need to stay at because you will most likely win most of the time. Do this for one hour because it changes after that. There is a time we’re you will win more than 1 tier so keep staying in those tiers until one is more comfortable to you that’s the one the game allows you to win in. If you can’t win at all then wait an hour and see what happens trust me it works
I have very few vehicles for each tier and sometimes I win a lot if I keep playing my Bulldog. But will lose endless if I try to farm some gold with my IS-5. Kinda makes sense. Because later or the day after, Bulldog is a death sentence while E5 wins again and again. Sad thing is I just wanna have fun with a specific tank not just have to go with the flow. Anyways your theory is “uninaccurate”
The standard strategy I’ve seen in my 35,000 battles is your team scatters to the four winds, each player with their own plan. The ones in light tanks just like to race around fast, because it’s fun, then get cornered and shot to bits. Then outnumbered, the rest follow suit. I try to kill one enemy before the lights go out.
they won't, they can't even follow a simple command like "Move", "surround him", "flank him" and "help". If you don't play as HT, other HTs will be sitting like cucumbers.
Unfortunately most players originate from the salties seas, but I ride above those seas with TOGgy. When I die, instead of lashing out like others, I try to encourage allies, attempting to help them out in any way, communicating for some when they are in a tough position. Or, if none of that is happening, have a nice chat with other non toxic players
WG if you are listening, I suggest you introduce randomised objects that can change on a map so that all battles do not follow the same pattern. I.e. tank wrecks that appear in different places, rocks that appear in different places, buildings that appear in different places. At the moment almost every battle follows a pattern. WG you need to up your game instead of just monetizing everything, if people get bored they will leave the game.
Enough of lying Whoever wins is the one who pays the most Because the servers always put him with the strong team automatically This is my personal experience of 6 years 80٪ play with level up I mean, we have a level 8 player. They put me at a level 9 + play with my stupid team, it is impossible to win I'm a player with experience, I always stay the last against 3 or 4 enemy players In the end, I decided to delete the game
WG: You should add a voice chat option so that we don’t have to sit there and type, even the good thinks to try or take precious time, ass a OPITIONAL voice chat and the game would flow so much better
@@SaguntSkk yeah but then you can scare them with the easy IP address and tell them all the information they didn’t meet to know, but yes there will be
How to Win : 1. Spend 100 EURO. 2. Get Juicy Broken Tank 3. Switch off supremacy and turn on same control mode. (Supremacy is bad as you need to rely on team effort) 4. Wait for MM to do the magic. 5. Use bots as meat sheilds and win !!
No matter what you say in chat or dont say anything, its up to games rng to decide whether you win or not. Typically its goes like this, if you win many battles, you lose as many later
Winning is based on the MM and the RNG. Not all players receive equal opportunities to win and to score because some get better teams on average, over time, than others, as well as better RNG outcomes (again, on average over time). Slight as this may be in most cases, it's significant over the long haul. Here are some examples of disparity: 1) Teams each get 3 heavy tanks but one team gets 3 tier 8 and the other team gets a tier 8 and 2 tier 7. 2) One team has 3 or 4 players over 50 percent and other has 0 or 1. 3) Duelling 1vs1 against a moderately armored tank and get beat because 2 easy kill shots in a row bounce off side hull from close range when circling. 4) MM putting 1 dominant vehicle in the match with nothing on the other team to counter it. Such as 1x T29 or 1x T95 in a match with lots of relatively weak enemy guns. There's many more examples that ultimately serve as material factors in our opinion of the game. Certainly there are players with superior and inferior skills, and consequently, there are players who score and win more than they should and those who accomplish less than their relative skill, simply due to the luck of the draw. Being on teams that on average play a little better over time means there's less stress on the individuals comprising those teams versus the stress on the opposing teams. Less stress leads to better decisions and better decisions lead to more wins. The thing is, if WG just eliminated winning percentage from the stats and rewarded players based SOLELY on individual performance, the aggravation that is synonymous with all WG games would diminish greatly. Unfortunately, this way of thinking is far beyond the comprehension of the Byelorussian developers. They're satisfied separating players arbitrarily into winners and losers and 10 years later, unfortunately, they still haven't paid the price for doing so. Shameful that half the competition of this game is for statistical status on the profile page rather than on the battlefield.
I’m clan lead of an Eu clan called BPS. And I have to say I agree with you 100% I’ve always said the same. That Win rate kills the fun and creates the toxicity. And it doesn’t really reflect your personal performance. Anyone can be carried to 70% with a top unicum in platoon. Gg, great comment 👌
Honestly I feel like the only one communicating like "Watch the flank" "Distract and I'll take the shot to cover you" etc I've heard really bad stories of ASIA servers but at least the chatter lets me see into their mind and I conform to the situation. Also I'm not saying this in a voilent way but it helps to revisit the basics like hulldown tactics, increasing turret traverse etc. Hope this video gets shared
Its a good thing i found this video cuz if been lossing so many times and got lile stressed so i found this vid and learn abit of advice, not only your game is cool but you guys are very supportive
Its a bit too late for this video, but at least you know when your player base is toxic , but it would also make the community closer if you included blitz youtubers too, and they have lots of helpful info too
How to get win game: invent a feature to punch players over the internet. So when they camp using heavies, or AFK, you can directly punch their faces in no time.
I suppose there are some good points here. Though....I think Ida left that tiger 2 and gone to find a better spot. No cense staying in a poor position even if your team is there. Unless of corse you know you will get overrun. But there is risk in this strategy as well. Risk vs. Reward.
There is definitely something to be said for mastering this. It's not 100% acting calm though. You have to be able to push your team to help in the right places too. It's a tough psychological balancing act
As far as I’m concerned they need to get rid of win rate all to gether because that’s what driving everyone crazy in the first place. But yeah I agree with you
@@Weakneckbone yeah I think everyone would relax more if there was no wr to maintain. But unfortunately I just don't see it happening as there has to be SOME sort of statistic in peoples' profiles
"Win Rate" is a culmination of one's personal skills, knowledge, and teamwork. It shows how you as a player, can affect the game. That's why top clans not only look at your stats but how you play with the team. But I have never seen a top clan look at a now-standard 45% win rate player and believe they have the necessary skills to be on their team. Prove me wrong.
That is the most autistic thing comment I’ve seen. Win rate accounts for 80% of your skill while the 20% comes down to rng and bad/good teammates. The reason people have dog win rates is because they don’t want to win or don’t even care enough to use their brains.
The best advice is not to play until WG fixes the matchmaking so that no low winrate player is in a high winrate team. Those that have less than 40% should have to wait longer for games
This just doesn't work, if 40% never gets into games with 50/60% players, then the 40% will go up to 50% fighting each other and the 60% will go down to 50% fighting each other, it's not complicated
@@Lucas-zu5zn indeed. But this needs more tweaking of the low winrate games. Perhaps longer waiting times and a winrate multiplier for the higher winrate gamers
I put more credit towards average damage and even hit percentage than I do win rate because of match maker.. Skill or not it all depends on the tanks you are matched up against not just the players. For instance. Say you are running a T71 and match maker in all its genius puts you in a battle with 2 obj. 252's, smasher, annilator, gravedigger, su153, helsing and a T49.. I've had battles similar to this. 2 tanks that are hard to pen that can knock 1/4 of you hp easily and the rest can severely mess up your day in a hurry. In the same sense, if you can get like the smasher, annihilator, su and T49 to miss you can put hurting on them in a hurry. But that requires getting them to miss basically a paper tank..lol
i actually boost the morale of my mates by saying "Stay Together , Together Stronger" and "Dont let the enemies get the high grounds , if they did, we will struggle"
MM is the real problem of ghis game and wg knows it but dot want to do anything about it. One team have 45%wr players, other team have 55%wr players. Outcome is obvious.
@@PerformanceY uh. You can have games like that and 40%'s still win as long as they have good senses and some of this 40er's can also be veterans learning from their past mistakes while refusing to drop their accounts so I don't see any problems there. As someone once said, you win some, you lose some.
Add voice chat. Mts tds hts will be able to coordinate , plan ambushes and offenses, focus fire, defend a specific flank, flank around and a lot more. It Will make wotb a lot more tactical and fun
In this game minimal skills are required and if skills do come into play they only happen at very specific situations. Its mostly how lucky you are to get a decent team, your time in the game and the money you are willing to spend.
Okay bassically for those who complain abt a HT camping, please have a brain if youre a LT MT go spot for them dont yolo wait for your HT to acctually shoot them more like bait the enemy i may offend players but thats how i deal with camping team, Spot Enemies/Stay passive dont push then push if your team shot em already
Ive only been playing a couple of months but everyone, EVERYONE, can always be a better teammate. Scouts and lights, stop getting killed right off. Your job is to find them, get away and pester. Mediums, pay attention to who you're fixing to brawl with. I get a lot of kills because medium drivers want to brawl but don't have the hp or damage per shot to last. Heavies need to go to the front and use your tanks strengths to make the enemy retreat. Its really not difficult but somehow, it appears that way.
That's why light and medium tanks stopped being my favorite types at first because everyone always did their own thing but when I started to adapt to their plans which higher up tiers started being smarter, we won more. But whenever I did my own thing I almost always lost.
I know what WG could do to keep extremely unskilled players from getting to tier 10 in 500 battles. Or going straight to tier 8 at 0 battles in a stat padded prem just because they spend 5.99.
I suppose this means you are aware of the vast number of useless players that have been online lately. I’ve seen more action from birdwatchers. And I can’t help but think of all the more productive things I could be doing.
I knew i wasnt the only one who noticed this!!! bra im struggling so hard to win right now. i have a T95 with a 58% winrate and a T26E5 sherrif which another 57% winrate. i have many battles in both these tanks but recently all my tactics i used to win have been failing me because all my teammates seem to play with almost no sense. i usually find myself being the last man standing after clutching a 2 v 1 or 3 v 1 on myself right up until i realise im the last man and almost the whole enemy team is alive. worst off i usually end a game with 3 or 4 teammates that either all do 0 damage or almost 0 damage. how do i win when my allies cant even hold their side of the fight??
@@solrhopalocera5704 I am a super unicum, even ranked number one in a few of my tanks. I started three new light tanks a couple days ago, played like 25 battles in them each and couldn’t get any of them over 50%. That’s fucked up bro.
I'm far from a pro player, and I don't tend to get to excited over a game. In my opinion WR has a lot of luck involved due to match maker. Not just the players, but the tank line up. I'm not much for calling people names on the game or ridiculing them. While I'm still alive my main focus is to help the team win and thats driving my tank. Truth of the matter is, unless you have a photographic memory and memorize everyone's name you don't know how good of a player they are until the battle is over. Even then people do have off days/games and doesn't truly reflect their play. I can't count how many battles I looked to find 40% players had dealt the most damage and 50%, 60% players did little or anything. One of my flaws you might say is Imainly run light tanks and often will stick my neck out to help a teamate outnumbered or fighting a hard tank to beat. Like say I have a teamate in a obj 252u that's outnumbered by 2 heavies. If I think doing everything I can to help keep him alive will better our chances of winning I will stick my neck out, basically sacrificing my tank to keep him alive. What's irritating is watching him/her bounce every shot they make after I'm dead. Or say for instance it's near the end and it's me and a heavy against a heavy and I take the shot and die because my teams heavy can clear it with a shot and he bounces the shot and in turn gets destroyed and we lose. Another thing people don't know or seem to like to forget is it's easy for lights/meds to get in a bad situation they can't get out of spotting. If the enemy is well concealed and have staged a trap a light/med can be cleared in a hurry. Sometimes the enemy isn't spotted until it's to late regardless how good or careful you are. My best suggestion to people is, at the end of the day it's just a game. No reason to get worked up about it. Also don't put so much stock in something that doesn't 💯 reflect skill/talent. Much more than skill/talent involved in WR. Fact of the matter is, if 40% players are so horrible and you are so gifted you wouldn't need your teamates to beat them. Instead of calling them names or ridiculing them offer them tips, explain each lines roll.. If I see a tank wondering off on its own into a clear disadvantage I will stop and tell them to look at the board/line up.. After they are dead encourage them to watch you instead of leaving the battle, grabbing another tank to enter another battle.
Wtf WG a have you played your own game? Nothing of this will ever happen. whether you’re Crying or not. If there is a player who don’t even leave the Spawn area that can still play with normal “intelligent” players this game will getting more and more frustrating. Maybe players have to do a Test of there intelligence before installing the game ? Is this an idea?
Way to go WG, good effort, unfortunately at this point, this video will have about as much effect as a water pistol on a forest fire, and while we're on the subject of useless attempts, what about the crate filled hellscape you've created? Granted , yes, I'm sure there are some areas that need laundering, and someone else needs a 7th dacha or some new Piaget watches but come on.
*THIS IS BY FAR THE BEST VID.* Seriously, stop being so toxic and stop being so serious. If you think you're entitled to a win just because of your stats you deserved your loss, and I hope you lose until you realize how vastly irrelevant people's stats are, and also realize that *no one is your cannon fodder*.
I feel bad after badmouthing a few newbies good thing I learned from my mistake and laughed every defeat, cause I now know that it's more fun when you just play and support players both enemy team and allies
Good point, but to add, for a team to win, everyone should have the willingness to win, and this also comes with humility. For a team to win, everyone should have that drive to do good in each game, regardless of the skill level they have. The problem is, there are players who doesn't follow instructions, and most of the time, it is because they don't want to. It's either because they just don't want to exert effort, and worse, there are high winrate players with superiority complex, thus, doesn't want to follow anyone they perceive as inferior players. Each game needs a strategy to win, and as long as everyone is willing to cooperate, victories aren't impossible. Frankly, there are a lot of mediocre players in this game, but what could set them apart from other mediocre players is their willingness to win - they have the will to improve. I would rather see a losing game seeing everyone did their best. That's a GG.
While this may be true in some regards the fact is if people dont know how to play then they will suck. Lying to them and telling them "we almost did it" wont help them and it definitely wont lead to victory. Now I dont advicate yelling in the chat but telling a teammate to move up is not being mean its helpful advice.
I love it how I dealt 5,000 damage and still lost, while my teammates did less than 1,000 and I had to carry the whole team. I took good positions, side scraping, hid my lower plate, and sniped carefully. I even helped my teammates and told them what was happening in battle!!! It’s just annoying how WG cant even fix their match making and these tutorials don’t even work. EVEN a little bit (well kind of). “gO tO a TrAiNiNg RoOm” when there is literally dating rooms and many other things such as death jumps, rvr, chills, etc. So yeah I don’t know why these videos don’t help.
WG should have all this tutorials videos inside the game. Maybe making them obligatory to watch for new accounts and leaving them somewhere visible for all players
Fantastic effort ! Unfortunately too many people can’t be even decent. My suggestion: eliminate all in game messaging while expanding the 1 click command menu.
I had a situation where the team was in a worst situation and then one and another got shot down, remaining me as the last one and i was the only one who played defensive, with the problem my grenades didnt took any hp of enemies because the shield was too strong. Even after i moved it was chanceless. Thanks to the system who puts TIER 6 and 7 together and such differences. Thank message from two players were just "👎" for the whole round.
Give the option for people to pick their own teammates for a match. Rather than just limiting it to platoons of 2. That would bring more players to play and participate where they know each other more and overall better experience.