Тёмный

Would This SIEGE Bonus Be Overpowered? 

Admiral Wololo AoE2
Подписаться 1,5 тыс.
Просмотров 3,2 тыс.
50% 1

Опубликовано:

 

26 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 55   
@kinbine_
@kinbine_ 5 месяцев назад
Removing armor from buildings could be an interesting bonus for the Tarkan as well, such an underused unit
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Interesting idea, and synergizes with their gimmick, although to be balanced it would probably have to take multiple hits for each unit of armor reduction.
@Hardcore_Remixer
@Hardcore_Remixer 2 месяца назад
Meh, Tarkan already does a lot of bonus damage against buildings. Besides, what's the point in making this a bonus if it only applies to the unique unit? May as well integrate it in the unit.
@jonrite4
@jonrite4 5 месяцев назад
flame thrower unit when there's gotta be some weirdo in history that took arson too far
@SteveNoBeard
@SteveNoBeard 5 месяцев назад
The Byzantines used the cheirosiphon and the Chinese the Pen Huo Qi Definitely fitting for the bonus
@VasenJalkainenMangusti
@VasenJalkainenMangusti 2 месяца назад
Flamethrowers doing little damage to units while removing melee armour could represent enemy panicking, making them easy prey for melee units. Sounds neat to me.
@proxwarrior33
@proxwarrior33 5 месяцев назад
Here is a unique tech for castle age: Rams heal garrisoned units (half the rate of buildings)
@AdmiralWololo
@AdmiralWololo 4 месяца назад
Solid idea!
@brentanderson8460
@brentanderson8460 3 месяца назад
Noce
@huskarlmarx
@huskarlmarx 5 месяцев назад
Who gave you early access to the secret new Vandals civilisation?!
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Oooops I forgot to clip out the civ bar with this secret information!!
@gurugru5958
@gurugru5958 4 дня назад
I wish.
@nelsonmejiaslozada9362
@nelsonmejiaslozada9362 5 месяцев назад
I think the siege to building idea is nice up to some degree that dont convert buildings into glass structures and wouldn't hurt for some time a test in real time of the rest of the units to see what effect does it have. What i honestly fear is that this thing can bring a ton of new bugs to the game and is not hate, weall know how this has been handled for years.
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
That's fair, I like new bonuses, but I definitely wish the bugfixes for them were handled more quickly.
@cacobutignol8516
@cacobutignol8516 5 месяцев назад
Imo it's an underwhelming bonus. Scorpions, although not used very often, are really good on their role, weakening or killing archers and, to some extent, infantry. Their main problem are the weakness to other siege, specially mangonel, which this bonus don't address. Against cavalry this bonus might be useful but the main counter to cavalry still are units that don't are affected by armor - halbs and camels. I could see a Scorpion archer combo being anti cavalry with this bonus but, again, the weakness to mangos are too obvious. The mangonel line is a high attack unit. You either kill the units with 1-2 shots or you lost your window. I'll give creative points, however.
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
For sure, my conclusion is it's definitely not OP. I do think it's decent, as it mostly compares with Chinese scorps, which need a UT and miss SE, but maybe it should just be free. It is limited by the scorp's situational utility as you point out. I think the Demo Ship and Anti-Building applications may be more broadly useful.
@mubashirulmoula1798
@mubashirulmoula1798 5 месяцев назад
Okay. You gave me an idea for a potential Bulgarians change. Siege unit upgrade costs -50% food changed to scorpion reduces target's armor.
@2010Cortana
@2010Cortana 2 месяца назад
thats not a great change for the civ sice the only thing seperating it from celts or slavs is the timing adavantage you have with free militialine upgrade and more affordable upgrades in early imp
@mubashirulmoula1798
@mubashirulmoula1798 2 месяца назад
@@2010Cortana Then don't remove the bonus.
@glowaru
@glowaru 5 месяцев назад
Great ideas. This makes me wonder if stripping building armor should be a default thing for all petards, or perhaps a petard upgrade tech that is given to civs for which it feels fitting and civs which need something extra while leaving the tech out of the hands of the more dominant civs.
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Either one sounds good to me. Petards could use some love either way.
@ChrisNihilus
@ChrisNihilus 5 месяцев назад
This would be a good bonus for Outremar, which should be the one and only Defensive/Siege civ, but has too much potential to make unique and interesting melee units. This plays into integrating sieges with melee, which is perfect.
@SuperD863
@SuperD863 5 месяцев назад
I think this could be really interesting with tatars flaming camels
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Would definitely add to their potential as an anti-unit demo unit
@pandaprewmaster325
@pandaprewmaster325 5 месяцев назад
I would simply hand this out bonus for scorpions only giving them a unique mechanic also make them less fragile by increasing their HP to the point they can survive 3 mangonel shots
@87JJosh
@87JJosh 4 месяца назад
It should be a thing for scorpions, or at least for the heavy scorpions. Rams could have this mechanic but targeting building armor.
@Fatelongname
@Fatelongname 5 месяцев назад
Unpopular opinion. All goths infantry should have increased damage against buildings while increasing damage taken from other sources. It fits their theme as “euro barbarians” bringing anarchy to the world. It would give them something to keep them competitive against higher tier civs while making them more micro intensive and difficult to balance out the new/old bonuses
@nelsonmejiaslozada9362
@nelsonmejiaslozada9362 5 месяцев назад
I think it would be a re-design of the civ instead of a balance because the goths already are weak to archer fire at least in imperial age and his building bonus is basically like free arson but you dont see anyway hordes of goth infantry in the castle age so it would be kinda overpowered from feudal age to snipe buildings. Should be studied and tested properly.
@Fatelongname
@Fatelongname 5 месяцев назад
@@nelsonmejiaslozada9362it doesn’t have to be that big of a buff. Just enough anti building damage that they can put a little extra pressure on opponents (what with the Meta being so wall heavy anyway). I just want them to be a bit more viable at higher ELO. Or maybe give them the ability to see all huntables on the map (Vietnam can just SEE the opponents’ TC and they’re not even S or A tier from what I remember)
@adeadfishdied
@adeadfishdied 5 месяцев назад
Unpopular opinion? That’s a basic fact. Goth infantry deal increased damage against buildings and are missing the final armor upgrade.
@Fatelongname
@Fatelongname 5 месяцев назад
@@adeadfishdied yes, but I feel they should lean into both a bit more (or give them another eco boost/feature like seeing huntables). Goths are just seemingly missing a niche and this would help them stand out
@drschwandi3687
@drschwandi3687 5 месяцев назад
I feel like giving civs downsides as well is kinda underutilized in AOE. The only downsides are usually tech tree, why not make it more diverse?
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
I agree, but it's a pretty fine line & very controversial. IIRC AOE1 Persians used to have a hunt bonus and a farming penalty, but the penalty got removed.
@derikaem8021
@derikaem8021 5 месяцев назад
cool bonus for scorpions, otherwise close to useless imo. another cool siege bonus may be trash petards that have their gold cost removed
@shangri-la-la-la
@shangri-la-la-la 5 месяцев назад
What if petards made it so that a building took more damage for say a minute after doing damage to it? Say one petard made infantry do an extra 3 damage to a building and ranged units do + 2 for a minute. Or removed some building armor. Petards just seem to be a unit that almost never gets used. If they made getting through walls easier without other siege units they might become more common in castle age to get through stone walls. It would need to be a worthwhile investment for a one time use unit which is why we almost never see them used.
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
I definitely think petards could use some love, but I don't think there needs to be a time limit on destroyed building armor (apart from repairing, as discussed). Maybe petards could destroy 2-3 building armor, which would give some units +2/3 damage unless it's repaired.
@Duke_of_Lorraine
@Duke_of_Lorraine 5 месяцев назад
Would be more interesting for a fast-attacking unit. Fire ship or chu-ko-nu for example
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Interesting I agree, but also much more likely to be OP
@watermullins42
@watermullins42 5 месяцев назад
team bonus where mangonels do reduced damage to friendly units
@mausolus8466
@mausolus8466 5 месяцев назад
Why not remove friendly fire all together for that bonus?
@adeadfishdied
@adeadfishdied 5 месяцев назад
@@mausolus8466Way too strong.
@mausolus8466
@mausolus8466 5 месяцев назад
@@adeadfishdied Then compensate it by reducing availability of siege upgrades, including mangonel/onager line upgrades - weaker mangonels/onagers in exchange for more reliability and less risk involved
@cambac-pro
@cambac-pro 5 месяцев назад
What if halberdiers had +1 range?
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Very likely overpowered. Might work for spears/pikes though.
@danielmunsaka2051
@danielmunsaka2051 5 месяцев назад
Ballistics but for onagers
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
It's on the list!
@boomboxthedragon4899
@boomboxthedragon4899 5 месяцев назад
good vid as always admiral wololo ^-^
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Glad you enjoyed!
@iwersonsch5131
@iwersonsch5131 5 месяцев назад
Would this tech make sense on siege elephants and other melee elephant units?
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
Siege Elephants, arguably yes. Melee elephants kind of make sense as well, but I'm wary of handing this out to too many melee units, and eles already have trample damage.
@pillbox2079
@pillbox2079 2 месяца назад
You should get more subscribers. How can I help?
@AdmiralWololo
@AdmiralWololo 2 месяца назад
Thanks, yeah, the algorithm can be very stingy with promoting smaller creators. Occasionally sharing videos on forums or subreddits can help, but also any kind of interaction with the videos (likes, comments) can tell the algorithm to promote them a little more.
@pillbox2079
@pillbox2079 2 месяца назад
@@AdmiralWololo Already shared the video in my Discord. I will see what I can do. Thank you for your content!
@RealmOfMelinoe
@RealmOfMelinoe 5 месяцев назад
Bro How could you forget Koreans with the siege bonus?
@AdmiralWololo
@AdmiralWololo 5 месяцев назад
The Korean bonus and UT are just for the Mangonel unit line. The ones I listed are stated as affecting multiple siege unit lines, which prevented the list from being overly long.
Далее
AoE2 Heroes: Pakal the Great
11:38
Просмотров 990
Was it Good? - Command and Conquer: Tiberian Dawn
19:30
Kenji's Sushi Shop Showdown - Brawl Stars Animation
01:55
Every RACE in Lord of the Rings, explained
11:20
Просмотров 234 тыс.
REVIEW: Age of Empires 2 - HISTORY TIME
12:54
Why It's SO Hard to Find a Game You ACTUALLY Like
8:26
The War Between Finland And Germany
15:00
Просмотров 558 тыс.
Comprehensive Guide To Archer Play Ft. Liereyy
15:05
Просмотров 21 тыс.
Why farmers are not capitalists
13:20
Просмотров 76 тыс.
Warlords: A Gateway Dr*g of a Flash Game
12:51
Просмотров 286 тыс.
Simply a Hilarious AoE2 Game
25:17
Просмотров 104 тыс.
Kenji's Sushi Shop Showdown - Brawl Stars Animation
01:55