Thank you all for watching! I hope you enjoyed this video!! I tried to include everything I could, but please ask me any questions you have below! Also, If you would like to see this and more mage/priest content live check out the links below!! *Twitch - twitch.tv/arlaeus * Discord - discord.gg/M97FQtF Twitter - twitter.com/arlaeus My hope is to one day make content like this and stream full time. Just watching the video helps me get one step closer to that goal, so thank you very much. If you would like to support my channel further, below is the link to my streamelements tipping page! Support the Channel - streamelements.com/arlaeus/tip
This is honestly one of the hardest progression things i've done. About 40 wipes rn. I went from dying to the first fishes before tree reset, to going to die at the last pack that you pull before blizzard. It's insanely hard to master for me since I'm dumb dumb but your guides really help out tremendously. I fund my own wipes from zf so it's all about progression from here on out. Ty Arlaeus.
You’re the man, dude. I originally was against even trying these “one pulls” in general, usually because of the consumables required. You are doing your job because your seemingly “niche” content is hitting the classic wow players where the sun don’t shine, and I’m learning new things with each video you put out
big help, i am someone that is trying to level a mage and understanding on how to do it, i am so broke so the least amount of stuff i need is best until i get the hang of the pulls, i am so glad that you dont need all these fancy things to do this, thanks so much for going in depth on how to do it.
yea, do I have to wait for the berserker patrolling a 2nd time? Practicing at the moment and the timing maybe is right 1/6... So frustrating when you got to the kill phase already multiple times but get fucked by timing all the time.
I jump off before the bridge on the left side but bring limited invulnerability potions pull the 2 packs of crocs, blink thru the first pack than on the 2nd pack use the pot, let them all stack then nova and blink away
Sometimes you can't see the troll pat on the other side of the bridge, you cross the bridge and they ambush you from the right. The way to prevent this is to make max camera distance (Leartix Plus addon or macro for camera distance) and look from your left when you cross this bridge, you will be able to see if they are behind that huge stone. If they are, jump from the middle of the bridge with slow fall.
I must have died like 50 times, but I finally did it. Got like 65k xp per clear at 58 and 59. I did a couple things different than in the video that I believe helped though. One of the big ones was the Blink counterspell @6:50. I find that if I get a much better lead if I jump into the water, hop a couple times, counterspell the croc, then blink onto the other side of the river.
When i get to the part where you cross the bridge and walk around the hut the troll pat is always there, can't seem to pinpoint how long i need to wait cuz it can also cause issues with the zerker near the waterfall where boosters sit to be in the wrong spot. This method is great if you don't have an epic mount but using a lip is still way more consistent and you don't have to worry about that pat. At the very least carry lips on you just in case.
I think this video starts off delayed (i.e. not a completely fresh, just started instance), likely the first beserker has already patted one full length while waiting for boostees. That would explain the soulflayer and troll pat positionings
@@pass_the_flask Could be... I'm really struggling with this as well. That pat is always at the hut if I start the run immediately.. which kind of ruins the whole thing. Did you find a way to work around that?
@@Aerethiel Just use the Slow Fall+LIP strategy like in the other guides, fairly sure this is not a viable method, there's a reason why people avoid the bridge with the hut
You mentioned the trinket from the mage quest for this. I found that if you use the Dire Maul mage trinket, you are getting back about the same mana if you get the average mana return from the ST trinket, over the cause of the cooldown time. And as you are almost never at full mana during the run, i suggest getting the DM trinket, as its also super easy to get your hands on :) Always a great fan of your videos, cant wait for the next one :)
This is a great guide and I think everyone who wants to start learning zg farm should do it like this. No lips just mana pots and light feathers. Will save you a ton of mana. I'm now at the point where i'm practicing my blizzards on the bride. Almost got it down to prefection!
one thing ive tried is weaving in a rank one fire blast when i do the jump onto the ropes, extra clearcasting procs, 40 mana can save you 1200, and it makes some use of the fire ruby dmg buff
@arlaeus I have noticed that if you hug the wall at the point of 6:56 in your video, the closest crocolisks actually run behind you then try to attack after you are far enough into the group to root all of them. This saves me a lot of mana and shield damage which allows me to complete this pull more easily.
Haven't tried this method yet but that's what I was thinking would be inconsistent. Based on the clip he's playing during this video, his pull starts at 2:30 (2 min 30secs after entering the instance, see timestamp 5:22). Maybe using the in-game stopwatch and making sure you're starting pull at that time - or at 2:45 if using epic mount would add consistency to the run in terms of bridge axe thrower positioning. I'll test it myself tonight or tomorrow
@@oakwill510 If it's not a fresh reset, then the pats could be just about anywhere. But when you are learning, you can't really reset every time, because you will quickly hit lockout. I have managed to pull out victories despite bad pats though. Usually it's sketchy as fuck, and involves double frost nova to keep them off of you.
fun tip, if you jump too close to those crocs below the soul flayers and they pull just keep running up that ramp at 4:35 and they will reset eventually because they're hakkar island mobs.. just past the torch at the top usually resets them for me
The bridge patrol is always there. After I did some testing, I think that the patrol actually doesn't move if they're not loaded, or there is some kind of randomness to their patrol.
I too am having huge problems with this one fucking patrol. Any insight on this would be greatly appreciated if anyone has it. I've tried with so many different timings but they are almost always there.
Love your content. This pull will take me a long time to learn if I try to learn it all at once. I need to learn how to do the bridge part without too many mobs where If I make a mistake I'll die. Also if you could, please, do a video that breaks the pull into smaller pulls each ending at the bridge for the kill phase so it can be practiced without such a high risk of dying? Thank you!
I practiced just by making my way to the bridge without pulling anything and then just pull the one pack of crocs right near it. It's great for practicing the kill phase and jumping on the rope while under pressure.
If you are a completely new Mage and dont have any gear get the diremaul trinket. you can buy the book for (on my server) 2-3gold and get a trinket that gives you 8 mana every 5 seconds. can be valuable if you're lowlie geared (atleast better then the carrot ;))
This axe throw patrol on the last bridge to cross have more often than not been either mid or at the beginning of the bridge thus causing a wipe. I am using an epic mount and minor speed increase on boots, but I always waited for the berserker to pat a little past the sweet spot and still have problems.
Always good tutorials but also I feel that there are always details I have to figure out my self. For instance, the reason why you have to hug the wall at 7.05 is that if you don't, you'll just slide down into the water, and that will usually cause certain death. I tried many times not to use a feather on the first jump, 9/10 times the fish will kill me before I manage to get over to the other side. Apart from all the little details, these tutorials form a pretty good baseline.
for me, if i jump to the first safespot and not threw the tree then its fine as it seems the green plant is blocking line of sight. So dont jump to far. But further up when going past the soulflayer, i cant get that far as a 58, i just aggro the zerkers instantly as i get close. Anyone else manage to do this without aggroing the zerkers on the side?
At 58 that berserker at the reset spot will aggro when he comes out, so you cant stay there. And if it's not a fresh instance, then he might be out there already. After he sets his sights on you, he wont go away either. After the 1st reset, you have to straddle the walk way between the berserkers and crocs almost perfectly in the middle. To far right and you aggro the crocs, too far left, and you aggro the berserkers. The crocs dont have a path to you up on that platform though, so they will reset, if you don't jump down too quick. You probably wont survive aggro'ing the 2 berserkers.
@@arlaeus9491 Since I am not boosting anyone, except myself, you can get down without aggroing the trolls. The issue is the gators, you can get by without aggroing them, but it's tough. If you are off by a mm, they'll aggro. But if the berserker is in a bad place, you can iceblock and frostnova the gators. I am trying this right now, on my mage alt, so I am still learning. I got to the bridge last time, but 1 gator was separated from the rest, and it got me killed. On hindsight, I probably should have used sheep.
@@johnhandcock3242 if you are not boosting you don't have to go there. Look at where he starts the pull in his other videos. It will cost 1 extra feather but then at 60 the berserker shouldn't aggro any more.
Not sure if this route works any longer. No matter how I time it (just as the zerker pats to the right or as he's coming back sneaking by him last second) either the zerker near jindo is blocking the path or the trolls are just starting on the bridge. The only way to ensure neither pats are in the way is to wait for the first zerker to make an entire lap. But that adds about 7 minutes to the run.
Okay just had to stop by and say.. this new rope method WOW its the best. I was having trouble and falling quite a bit before, now I never have an issue and the mobs NEVER keep running towards me either. Thanks, Arlaeus!
Hey I tried both today and they don’t work. Undead female cannot boost ZG because of this. :-/ Even tried to combine it with elixir of giant growth. Didn’t help.
Tested this on 1 june 2021 on a boosted mage with communal gear at 60 - still doable. Kill phase takes longer, but an average run ~17 minutes for me. There is a learning curve to it. Doable at 58 too.
i can reliably avoid needing a slowfall at the very first part. instead of falling after the first hut, keep up the path, aggro the adders and the 2nd hut then fall. they will get 1 ranged attack but that's it, and you can blink most the way to the walkup point from the water with safety.
idk if you know about this evade spot, but at the bridge where u rubberband adds, at the start of the bridge, between the wood post and stone foundation, you can just run into that crack and that is an evade spot
Great stuff. Quick question: I counted four Light Feathers for Safe Fall: 1) 2:25 2) 6:12 3) 9:20 and 4) 11:14. But at 11:38, you said you only used two. Did I misunderstand something?
There is a much easier way to get to the berserker spot. Use the normal reset spot near the second boss and then just jump in the water blink through the first piranha, nova the second, making sure you are in between the 2 croc spawns and then you should be able to get into the position underneath the berserker
10:20 By using LIP you mean take the usual route through the bamboo instead of walking over the bridge, yes? You didn't mention that at all, so I was confused at first. What's more, the first path can't be taken by lvl 58 characters, if you get seen by the berzerker at the first reset spot, he won't reset. Just thought I'd let others know... :)
The berserker only sees you if he patrols out. If he's not patrolled out, you can reset there. The better option is to just not aggro anything though. The trolls up top can easily be walked around. The crocs are tricky, but you can do it. If you have to, you can use iceblock, nova, etc.. to keep the crocs away until the berserker stops patrolling. It's not ideal, but it will work if done right.
I have this method down to a T, but it's always a hit or miss for me bc of the axe throwers @ 10:40, everytime I get there, they're either on the bridge or by the tree. How on Earth am I supposed to time my pull perfectly so that they're not in the way of my pull. I would have so many clears under my belt by now if it weren't for those DAM axe throwers! UGH
I feel there is some rng to this. I have started my pull when the berserker is at excactly the same spot as yours, but the patrol has been on the middle of the bridge. When I started later, when I jump up from the water after pulling the last mob where you turn right, I have pulled the son of hakkar. My solution atleast when the pat is on the bridge is to just jump off to the left of the bridge and skip those two last packs. Need to find a solution for son of Hakkar, tho.
You don't need to skip them. You can veer to the left of the bridge, pop a light feather towards the left edge of the temple at the base, and simply counterspell-pull the one pack to your right before heading to the bridge to kill-phase. It sucks but sometimes those damn axe-throwers are too far behind and there's just no other way around this that I have found. In those cases, this way you at least get one extra set of mobs. GL! :)
Unfortunately this is not doable at 58 with this pathing like the video states Even at 59, you agro berserkers while in the 1st reset spot and near the Soulflayer
Hey Arlaeus!What a nice new video!This vid is very infromarmative and u can actually pull it off even if ure new to mages like my self beacause of the many details provided!If I may ask what is the weak aurea setup u are using in order to see the chilled effect from the blizzard on top of the mobs as well as the time left on the debuff
You are going too early. You want to let that berserker pat go further down the road before you start. If it's not a fresh reset, then yah, you might get unlucky. One thing I tried doing, and actually managed to do somehow, was to look for those guys, and if they're there, just don't dont go across the bridge. Use a feather, and jump right back over towards the temple. You miss a pack of crocs, but it's not certain death.
@@genestarwind928 yep this. i always do a fresh reset to guarantee spawn locations. make sure you dont start your first mounted pulls, until the zerker has made it to the L turn by edge of madness, and that should guarantee other good pats.
@@genestarwind928 how much further would that be I keep getting the same as the other guy :( Either you get the zerker at the waterfall or the axethrowers are on or near the bridge
That axe pat is on that bridge almost every time. Sometimes they're even next to the hut on the opposite side, so you can't even see them until you are on the bridge and at that pt you are just fucked. I think I need to learn a more consistent method. If you die, then it's like a complete gamble as to where the pats are too.
Wanted to ask something, used your video to learn do this for classic era. What happens if you do the zulgurub normal raid to get some loot for your mage, can you boost people after you do the raid ? Because for some reason i cant reset the instance anymore
On my server, light feathers are often around 60s a pop and I (very) rarely have to chug more than 10 Noggenfoggers at the start of a pull to get the slow fall buff.
Making a new post for people to get the information. Undead female cannot do the jump during kill phase on the bridge. It works sometimes and there is a way to make it more doable but the risk of not making it is high each time. I tried using noggenfogger to become a male skeleton, didn't work. Also tried Deviate Fish to become human female, didn't work. I also tried elixirs that make you larger, didn't work. If anyone knows how to find a way around it, please post a reply.
dude I'm piping mad, I cant do it! Everytime I do this (been about 30 runs) I either can make it barely to the kill phase and they are too spread out and just gets out of hand OR whats been happening more lately is after a wipe, all the zerkers are all over the place. so I'll wait till the zerker walks by and then mount up and grab the 2 crocs and cubs, but either theres a zerker RIGHT by the cubs and I die or theres a zerker right by that slowfall jump by the bamboo tree (where you suggest to use an iron grenade) These 2 situations are 90% of the reason I am dying, oh and sometimes that blink doesn't work through that tree. ARGH! Good job for doing it so smoothly.. Can you seriously do these flawlessly in a row each time??
If you die, reset while you're running back. As for them being too spread out, not a single clue why that should be happening as long as you're taking the correct pathing shown in the video. If there is a berserker by the slow fall tree, jump early and you will see a ledge below where you jump, try to land on that ledge then jump again and immediately blink once you hit the water then climb the tree asap, or you can just use a swim speed potion after jumping early and it wont be a problem. When you're trying to blink through the tree, make sure you completely touching it and swimming forward and it will work 100% of the time. Once you have all of these things down, yes it is easy to do it flawlessly many times in a row. If you get frustrated after dying, take a break and come back in an hour or so. It was very frustrating when I first learned the run too. Also, if your character is a male, I suggest using RP walk to do the jump on the bridge. The jump he does in the video is much harder to get down and it also makes them spread out more. Lemme know if u have any other questions.
IMPORTANT NOTE: I can confirm that Axe-Thrower pats and the Gurubashi Berserker by the waterfall are confirmed to be RNG upon entering the raid. I spent a few hours just hopping in and out, resetting the instance, all the while just observing when the axe-thrower patrol turns up to pass the tree where we wait to start the pull (when you go right when entering the raid instead of left, watch another Arlaeus video for that). Sometimes they pop up right at the very start when you're about to jump down to cross your first bridge to make it to the tree, sometimes they don't pass behind you when you're waiting by the tree, not even for ages after the Berserker we're supposed to use as reference here has passed the wall, sometimes they're right between the two bridges, sometimes they do pass behind you nicely timed with the Berserker in front of you, and sometimes a couple of snakes pass instead. There is no doubt that some of these mobs begin their patrol-paths at randomly selected locations. There were other instances that I forgot and couldn't be sure from memory were cases for when a pull would be 100% successful, or when I had to cut the last two packs short and just slow fall to the corner and hope to god that the soulflayers aren't there to aggro. This can still be done at 100% success rate, but you would have to learn and memorize all the different instances where you can be sure that the axe throwers' KNOWN CURRENT LOCATION means they will not get in your way when you make your move to pull the last two packs. You will, however, have a 100% success-rate at ~90% packs pulled and killed, if you pay attention and veer to the left as soon as you see it's inevitable that the trajectory of the axe-throwers will get in your way. Alternately, you can just use LIP once you afford it, to be sure that you can just skip risking the axe-throwers and jump into the mix of all the crocs, freeze them all, and carry merrily along to safety. Or, combine them both -- bring some LIP's, and pop them when you see the axe-throwers are gonne be a problem, and just screw the LIP and go for this video's approach when they're not a problem. Good luck, and I hope this helped some frustrated beginners :P You might want to address more clearly, Arlaeus, that this is a kind of hit-and-miss without LIP. Unless you've really memorized a lot more paths than this video explains. Otherwise it comes off as slightly clickbaity. :-/
I started learning this. I first tried this in pieces and it worked just fine (like 7pull then last 4). I died a bit, but got the hang of it after a few hours. But now I tried full pull there always is a Berserk at the top of the ramp waiting for me (ramp @8:50 in the vid). Did they change the pathing? Cause the sons of Hakkar and the first berserk are at the exact same spot/timing as in this video. ... Guess i need to wait +1min before I start the pull?
The Berzerker near Jindo, just before doing the slow fall jump is often right in the middle of that area when I come with all crocs - after having immediately reset and followed instructions! Why??? I am definetely following this guide 100%, so please fix / come up with fix!
The troll pathing on the bridge seems totally random despite fresh reset and same time to reach that point. That's giving me most trouble with this route.
@@mrcaffeinaemia1795 I've came across the same problem. Sometimes they're on the opposite side of the bridge too, so you can't even see them and try to save the run. At that point you are just fucked. This method doesn't seem consistent at all. Some pats don't start until you hit a trigger pt. I don't know what that trigger is though.
@@Aerethiel you can make sure they are at optimal position by taking time in the start and waiting them to step on the bridge. Before you start the pull itself. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8txC9odpnsY.html
I don't believe this is reliable to do at 58, trying it on my own mage has led me to be aggro'd by the Berserker who stands near the first tree/bamboo reset spot every single run so far. Eventually it'll patrol to the edge of the platform he stands on and at the very tip of his patrol range a 58 will pull permanent aggro there, it never resets. Maybe I've just been unlucky or has something to do with the time to get to the reset, but thus far it seems like maybe 59 is the minimum if using that reset spot and thus this pull strategy.
Great vid Arl! Just a question, how come sometimes when I jump on bridge, there is a small chance that the crocos still come right at me on bridge. Im a undead mage, do you know what is causing this?
@@THEPUNISHER718 I have same issue... And its cause by you slowly jumping a little off that one "stick" he points out... I have had same issues so many times, and i started recording my moves to see what went wrong..,. and every time i drift just sligty off that sweetspot
Did this on fresh ID and patrol on the bridge was on the far side so it was rip. I guess you could wait a bit until you start the pull but it feels kinda like a gamble...
Think this is doable with a level 58 and perfect timing? I've gotten the first half of the pull down but need to work on timing for the second half, I always die on the second time around going through the root that you blink through
Thanks for this, just two questions. 1: What's your nameplate addon? I like how it displays the debuffs per-target. 2: What's your clearcasting weakaura?
How do you avoid agro the fish?!?! 60% of my runs the fish i might agro while jumping on to the root, will pull and then track me unto tthe birdge where they will murder me from the water....... This happens WAY to often... How TF do i avoid this?
A new instance makes all the pats throughout the entire pull line up perfectly. If you die and try again without resetting instance, the pats all get fucked up and you can run into the berserker by the tigers or this one next to the waterfall, or the soulflayer/sons of hakkar pat on the temple will be in the wrong spot and aggro onto you. So that means while you're learning the pull and dying, you're actually making things harder on yourself because the first opportunity to sneak past the first berserker is the best opportunity to complete the run
Even after a fresh reset, there is occasionally a berserker near the wall at 9:20. This is starting the pull as soon as possible following the steps in the guide and pulling immediately when the first berserker pats past the starting ramp.
@@genestarwind928 this, even if you jump super early, as long as you have blink up when entering the water + you are not EXTREMELY unlucky with fishes (nova resist+instant daze) you're fine, even when jumping super early
Anyone ever struggling with the sons of hakkar? Those things have thrash or something? Everytime I blink through them, I end up eating 3000 damage in a second.
Can someone link me a source to what determines the Pats? I'm having trouble with the 2nd Berserker we meet (on top of the big mountain 08:58 where we feather jump). I always start at more or less the same time (when the 1st bersi walked back) but sometimes I meet the 2nd berserker then im 100% dead and sometimes it is clear. Are there any ways to avoid this ? And the axe throwers at the end get me too sometimes.. PS I don't boost so i just swim through the river on the right - jump down and basically start pulling. And I have a 60% mount.
With the previous start having the big problem of noggenfogger's rng, couldn't you kind of bypass it by just having enough light feathers with you and everytime you had to jump across, you'd dismount quickly, jump and activate the slow fall spell? Just wondering.
Hey mate, have you ever looked into trying to AOE pull sunken temple? I remember seeing an obscure video where a mage killed two bosses and then pulled all the dragons below. Might make for an interesting venture since edgemaster's can drop from a lot of those mobs!
Great video man. Keep m comming. Question though... Is there a macro or addon that destroys all the useless grey items in one click? Bags are full really fast.
it's not possible at 58. he says it is in the video, but your agro range is too big. the first safespot doesnt work when the zerker pats close to you, and if you get past that the soulflayers will agro you around the temple when you get the crocs. I think you have to be 60 tbh
It’s 9 croc packs. The only reason people are saying it’s 11 is because the tigers can be pulled in 2 groups. It used to be called a 10 pack pull until some RU-vid video considered it 2 separate packs for the clickbait. Now everyone is buying into the 11 pack name.
Is there a way to avoid the berzerker patrol that patrols the narrow path near Jindo? I run into this guy literally %70 of the time and it's super frustrating.