❤❤❤❤🔥🔥🔥🔥aahh this was the video i was waiting for so long time and i wanted it from you bro. The level of satisfaction i got when you killed the newtons with the hawk laser was 😌😌. The dopamine rushed into my brain. Now i will run this setup pairing with armadilo drone. Glad i kept the hawk. Thanks
For unlikely getting nerf it doesn't mean it does not get nerf but very low chance of nerf I recommend 4 different weapon setups for hawk (just my opinion) either 2x magnetars and 2x hornets just a sniper build lock and dot but on budget, 2x magnum and 2x redeemers high damage output downside of low range for this setup you need paladin for this setup though, 2x volt and 2x gauss with the recent 10% damage buff on volt and also easy to build with a downside of dpm pretty bad actually and last but not least 2x shredder and 2x puncher although shredders got buffed punchers never got buffed and got nerfed before also downside of this setup it's not really easy to get the punchers because they are component build able there only occasionally show up on chests with bs chances of getting weapons also pretty low so good luck getting this build if you don't have punchers. I know you didn't ask for this.
Nice video, hawk is often hard for me to play but you make it seem easy, do you think ares with its best legendary pilot could survive in today's meta?
If you play your cards right on the battlefield, I’m confident you can use it! The Ares is one of my favorite robots, and with Warren Ozu it can still hold up really well. I would recommend Blight/Hazard or Kramola/Razdor for some easy-to-get weapons for it
Im not even sure if it has for me to find out i need to check skadi hel and teremok to see if they have been shortened to 12sec reload and ophions ability cooldown should be 18sec also part of the buffs is that hawk keeps his reflector when going up and landing😅
Hawk has the best design out of all the "anti-titan" robots. That technological/hard-sci-fi look appeals to me, feels more serious than the others. Unfortunately, Pixonic loves baiting and irony, so the robots and weapons whose designs most fit what one imagines when thinking of serious "War Robots" also tend to be among the weakest for their tier (otherwise I would have spent for a Solid Jaeger by now). Anyways, thanks AYGIR, for making use of the opportunity to combine these still OP weapons with a matching paintjob on the normal Hawk, rather than special editions purely for the extra HP. Here's another suggestion: Blitz with one of its blue paintjobs (you decide which one is the best match) and 4 Tricksters.
I have an important question how much would it cost to make this hawk setup (includes lots of power cells) in GBP british pounds please tell me i have a non meta hangar well not the best i would love to know a correct amount incase i try to copy it thank you so much ❤
It's not easy to make the Hawk look impressive in todays game. I haven't used Hawk for such a long time. I do like to change things up now and again to keep things interesting. I'll switch a bot or two because it can get boring plating the same bots over and over again. I might break the Crimson Hawk out next and see if I can remember how to pilot it well. 😆
This pilot for a hawk that has two immune amps? What's the point? You even have a anti jamming turret too. A trixie hope or damed Johnny would've been better.
@@AYGIR yeah, I agree with the two immune amps but since you're running the hiruko Trixie would've been a fine choice. Though you do give up the unstable conduit that gives you a damage bonus and applies lockdown for whatever reason. What the heck is lockdown ammo for then? UC even has a quicker cooldown.
Too bad those weapons are getting nerfed. Also Hiruko durability increase just makes it easy for any robot to survive. Just spam your module and eventually you get 600-700k durability
Precisely why I hope they don't nerf Hiruko's extra HP ability too hard, like just make it add 1k HP for every power cell spent. And also, let all robots unlock the active module slot, if not all 4 slots. A game in which a greater diversity of robots can compete as long as they use accessories like modules/drones/power cells, strikes me as a better/less repetitive experience than a game where just spamming the latest bots/weapons wins. Makes the game more War Robots, rather than War most-recent-Robots, to put it another way.
@@thenthtinkerer7635 Well.. I must say I’m impressed by your perspective to this. Hiruko does really help with the durability of the robot and lets it live much longer. However, 30.000 durability extend is too much and 1.000 is just too low in that case. Up to Tier 1 & 2 I can understand the ineffectiveness of the robot but some robots like Raijin and Fujin really perform better than, say a Fury, and yet Tier 3 robots are still struggling in higher leagues. After they got their new Legendary Pilots like Raven, Mender, Loki, performed better than something like the Ao Jun which is Tier 4 and statisticly can hardly compete with Tier 3 Robots. Ao Guang literally has more firepower and survivability in most cases. The increasing power on new equipment is something almost any game developer does. But most games only release one, full item. Pixonic releases overpowered weapons, robots, drones, motherships all at once in a single update and call it a bundle. Thats just not right. Tiers for each equipment should be rearranged. I think thats one of biggest problem after the overpowered releases of new equipment. One thing they should bring back is a drawback dor each and every ability in the game. Basicly all abilities nowadays grant immunity to player or doesn’t have any originality what so ever. Shenlou is literally nothing but Scorpion x3 on top of Fenrir firepower. Thats not right.. Take the Dagon. If it was released a few years back, when balancing was a thing, its ability would increase the shield regenaration rate but SLOW DOWN the robot instead. And on top of this drones and certain pilot skills bring more than 1 ability to the robot. Drones are suppose to work when your robot interacts with something. Seeker drone is the best example where you get 350m ranged always active QR, increased durability of your robot AND AEGIS and also the most hurting one which is passive countersupression below 500m and counterblind above 700m range. Your enemy did nothing wrong but tried to shoot you close up and immedietly got %70 supression or tried sniping you from a distance and now can’t see anything for 5 seconds. Attack motherships are considerably ok but given effects for those is just not working at all. God damn Keel mothership follows you whereever you go, was it your fault, no. Thor mothership breaks your energy shields for 7 seconds. Frozen Scorn applies Freeze, Roulette applies rust, Mute applies 11 seconds of EMP and Blinding leaving you COMPLETELY VULNARABLE. For Pilots, all I’ll say is Vephko Lovidze. He literally transforms incoming DOT into Defence points. And much more problems I can talk about. But mu point is afforability is not balanced in the game and Drones, Motherships whatever have too much impact on the map. All you got to do is show your target and everything will take care of it in the back.
@@d.aybar0814 By 1k HP per power cell speny I meant that, for example, using QR will give 20k HP, Phase Shift will give 40k, and Unstable Conduit will give 70k, unless you use pilot skills to reduce the cost per module use. I agree about your other points, I like how in the past abilities tended to be balanced to have disadvantages, but the fact that Pixonic now wants to change Newton's Choke to become completely inescapable shows that someone in that company just doesn't care about adding depth to the game and in fact prefers subtracting depth. Let's hope they don't suddenly feel that phase shifting robots shouldn't have a certain fundamental disadvantage either (in relation to beacons).