Rangarok upgraded is 6x6 damage. He added strength via Girya 3 times, which would make it 9x6, then blasphemy does 3x damage for 27 damage. Also, much of the time the characters are vulnerable because of bag of marbles, so it's actually probably closer to 40 damage instead Edit: in the awakened one fight, they actually got 27 two different ways. First turn wrath + vulnerable gives 300% boost, second turn divinity gives 300% boost
@@bobody354lol, don't forget that necromonicon double hits Ragnarok, and gremlin horn gives you back energy. So if they had been able to enter divinity first turn safely, it would have been 480 damage for 1 energy (not including the energy gained for entering divinity)
Probably cuz he was going too fast, but one could argue that the animation of getting the gold + not needing anything else to win at that point makes it not worth it
Heart is considered in the game as more of an optional bonus fight, runs are won at act 3, achievements are locked in at act 3, so speedruns also end at act 3
@@AgentFire0 Which adds onto why the heart is not in speedruns, it's horribly difficult to get a heart worthy deck that can go fast everywhere in the game. Most strategies get ruined by trying to go for the heart, runs like this would not physically be able to exist if the goal becomes the heart.