Homefront is a game by Kaos studios, published by THQ, featuring one of the shortest FPS campaigns in history, rivalling Modern Warfare 2. Here's a look at the singleplayer, the multiplayer video is forthcoming.
A generation of kids grew up with these scripted, linear-style FPS games and became fans of them, probably because they didn’t know any better at that age. The trend’s basically continued on to the present day, albeit with some changes in preference in terms of gameplay and progression mechanics
I had such high hopes when homefront came out. I agree with you completely, at no point in this game do you feel like an untrained resistance member in a desperate fight for your country. You feel like Iron Man.
The point you made on early, about sensitivity of story events? It reminded me of something related, specifically within ArmA II (Harvest Red, I believe) As the mission begins, it starts with a small raid in the night by your squad. Easy enough gameplay wise since you are not commanding, but the story is the part I really want to concentrate on. Now, before I move on, let me make note of this: ArmA traditionally is very poor at telling a story. It is designed as a combat simulator and it is excellent at that. As a story driven game, it suffers a bit, especially for players who don't want to search through the area to find little details that build the experience. Anyway, so the raid is going without a hitch so far. I find a doctor that was kept prisoner for treating some of the enemy, and move him to a relatively safe place, where he offhandedly mentions some truck movements in a different area. Immediatly, my mind is thinking 'sweet, maybe I can find a nice rifle or something there.' NOPE. As I'm wandering around the indicated location, I hear a faint buzzing. Huh, I figure. Must have been a firefight earlier. Better be on guard... While I'm sneaking around, expecting to be ambushed I literally trip into a mass grave of 20-30 people, small for Homefront's standards. At this point, no side was really shown to be super evil. The tone was more like 'Great, another brushfire conflict. Time to go deal with this shit. Again. I know none of you soldiers want to do this, but politics.' As soon as I accidentally find the mass grave, the tone has a dramatic shift. I actually felt sad over it. The bad guys and good guys are plain as fucking day there (later on, with the other groups it all gets a shit ton more grey). You don't see that shit in Homefront or any other recent shooters really because they fucking plaster the area with dead civilians to drive home how evil the enemy is, and the tone suffers for it. Here in ArmA, where the dialogue and story are about as natural and flowing as a shredded pelican doing the Hula, these 20 dead random people who I didn't even know struck home more than several thousand dead bodies and some dead parents as shown in Homefront.
This is the same thing that happens in all the FPS like CoD etc - too many scripted events that in reality all your doing is playing an on rails shooter. Or playing an interactive movie.
For me, this game seems like presenting US as pure good, which is most certainly not the case. Never there has been pure good or evil anywhere, and overall, im just so sick of so many games being VERY US focused, especially ones set'd in WW2&modern times.
I'm not a picky gamer at all. I liked this game. I like most games I've ever played actually. Heck, I even played the Barbie games etc for the hell of it because it was a game.
I was disappointed with this game. I thought the single player was so bad I wasn't interested in playing multiplayer, so maybe I missed out. But it reminded me why I make sure I do a lot of research before I buy a game, especially at full price and what happens when I don't. I do have to admit that the pathos of the intro did get to me. Playing the actual game broke that though. The return to the base brought it back again a little bit.
The multiplayer was some of the best mp i've played, it introduced very cool balancing and modes, it made BF look like a turd asides from graphics obviously
All these games had the same exact set piece, too. It goes in three steps. 1) Structure falls, first slowly, gets faster 2) Rising sound effects 3) _Bang,_ screen goes black and sound cuts out
If this game was in any way realistic every single North Korean Army soldier would have mutinied and defected the second they set foot on american soil and the "war" would have lasted about twenty minutes.
to summarize: this game has a cool setting, terrible/idiotic premise, meh game play with horrible over scripting, seriously doesn't treat it's contents with any respect, white phosphorus as shone, mass graves, ext. an abrupt sequel bating ending, fun multiplier with not to many people playing it. did I miss anything?
Except Spec Ops : The line does it in subtle, clever way. It makes the player commit these questionable actions, Whilst Homefront just generally has the player watching it all from the sidelines. It doesn't let the player cause these horrible things. Spec Ops : The Line is a very detailed, Story driven experience, Homefront is a generic first person shooter that once again just screams the " 'MURICA " theme.
Kieran Owens Perhaps it's just me, but I can't view how SO:TL did the morality theme in a "subtle, clever" way. I think I'm just spoiled by how Metro 2033 and S.T.A.L.K.E.R. (which I think, did a better job) exploits and extracts a 'truer' sense of moral actions from the player without ever being advertised as a "moral" game.
Not only that but at was AR-10 based. Anyone who's been in the US armed forces in the last 40 or so years can use one with ease. They're also a popular configuration for hunting, sporting, and hobbyists. It's not ridiculous at all for a military pilot to use one, let alone a US citizen who's spent any time around an AR-15.
"Never gets any easier", Rianna said in a calm and collected tone before swiftly moving on, after just then having choked the life out of another human being.
A review should contain negative points of the game just as much as it has positive aspects of it. But no bitching. This has waaay to much whining and bitching, honestly.
2024 RIP my friend. As of Today Homefront: Mixed (3,326 reviews) I thought i would post how these old games are rated today, 6 years after his passing. Did they do better? Did they die?
I know. Although I believe that in the UK it is much easier to get a shotgun for clay sports or whatever than getting a rifle for non-competitive long distance shooting. Anyway, I was just saying that the game does not employ scoped rifles as sniper rifles. Simply there is no "sniping" in the game, just shooting. It is possible to teach people to shoot 1 mile shots if they have good scopes. A hunter might learn from himself. Someone in the military will hit a target at 500m with a service rifle
There`s a wee bit of a difference between being trained to use a relatively small caliber rifle and a high power sniper rifle, not to mention actually being effective at sniping. There`s all sorts of math involved in sniping, it`s not "center crosshair, pull trigger, break shoulder from recoil cause you`re holding it wrong and aren`t trained in the use of it"
Don't know if you're interested, but Magpul Dynamics has several DVDs and one of them is Art of the Precision Rifle. There's a few videos on RU-vid (some even 10min long) and they used AR-10 based weapons on that course. The techniques they teach (with Horus reticules) streamlines long range shooting. They shown it's possible to take 1 mile shots with semi autos, and claim a 7.62x51 will go trough a pig at that range. That alone would have made a much more interesting "guerrilla" game.
At 7:15, I love how they have a long chat about people dying, but if you want to explore a little bit, they keep yelling that you don't have time to do that.
I feel your pain, good sir. A buddy of mine in the Marine Corps more or less dared me to play this game, knowing full well that it's a laughable tapestry of testosterone and paranoia. After the intro, I KNEW I had to do a full-on Let's Play series for it.
Korea became unified and due to this the Northern section opened up to the world, bringing in shitloads of money due to things such as its untapped oil supply. This made Korea very rich while the US was decreasing rapidly economically and socially. Riots everywhere over the country over rising gas prices, lack of jobs, blackouts etc. Eventually Korea set up a satelitte which is deemed for research but it actually launched an EMP of sorts and cut out all electricity and power across the US
I would like to point out that in the backstory, the pilot (aka the player) is a marine, and all marines are riflemen first, so it would theoretically make sense for him to be the designated marksman. that being said, i think this game was a noble (if flawed) attempt to make a "red dawn" type game
I have to agree with Yahtzee on the whole single player and multiplayer thing, ANY full price game that is not solely for the purpose of internet gameplay (ie WoW) should be able to stand up on its single player if it wants to be taken serious.
ive played many, but actually not even all of the CoD series. i thought the gameplay felt like the rest of the AAA fps titles out there but the near future plot really intrigued me because it was a ploitically plausible scenario and the opening cutscene did a fantastic job of portraying the emotion of desparation as the child witnessed his parents be executed.
Another annoying thing with these extremely simple shooters these days is that they explain absolutely everything. There's no trial and error. They won't allow you to find things out for yourself. It's always like... "Hurry! Use the targeter to target the cars over there!" and "Enemy with an EMP Launcher in that tower!" *5 seconds later* "Take out the guy with the EMP Launcher in the tower!" *5 seconds later* "WE'RE NOT GOING ANYWHERE UNTIL YOU TAKE OUT THAT GUY WITH THE EMP LAUNCHER!"
@Georg5555 Your leg doesn't necesserily gets cut off by a sniper. And you also don't necessarily die by having your leg cut off. You'll just be seriously wounded and will need medical attention emmediately or you'll die indeed. And about the freedom to fail the mission. I can relate with that. It's not about wanting to fail but more about getting "punished" for failing (to stay behind cover for example). I mean, in rl they'd all be dead ;).
Best way I can describe Homefront? An excellent idea that started with a lot of confidence... but then the developers just got lazy and started not caring about halfway through.
The thing is, Heavy Rain made it linear on purpose because they wanted to make a game that tells you a story and gives you SOME interaction and change within the game. In this game (I am already 2 hours in) they make it linear to make it "dramatic" and "compelling". They failed miserably.
Master plan on how to make a great video game: 1. Think of a idea 2. Hire TB as a adviser 3.Start scripting and start making textures 4. Have TB play the beta 4. After TB approves everything release :D
The worst part about this game is how that hothead Connor chews the scenery, like he's the main character and the writers want to force him in our faces.
Even if it IS understandable... Apparently, Jacobs is vital and essential to the resistance's 'plan' (as much as it could be called a plan.) Having him draw attention to himself by giving him a gun and putting him in the middle of a gunfight still makes no sense, no matter how good a shooter he is.
Got it 10$ used...Had watched Red Dawn a week prior and it was a genuinely fun experience...almost a nostalgic movie like game I guess. Really hope they make Homefront 2.
I'm just repeating what I remember from the news from then. You know, some of us were actually in school during that time, rather than having the privilege of hopping on wikipedia the first time you've heard of it so people can act like they've known about it their whole lives at the last second.
,,,, "You can't take this kind of stuff seriously" Hooters and a tiger direct... when I saw brand promotion on the menu screen, i started laughing, and didn't stop
Argentina didn't try to declare independence or anything. Firstly Argentina was not part of the British Empire and secondly the Falkland Islands are inhabited by people who wished to remain part of Britain (They even voted to remain so) yet Argentina invaded as they were trying to claim the land. That's why we had a war.
how to make a good fps( according to 10 year olds) 1) take every thing that has been in every Michael bay movie and shove it in there 2) take every thing that has been in every call of duty and make sure it is in there 3)make sure that the Multiplayer is the exact same thing every single year if it is a series 4)finally give the player no decisions through out the whole game
a first impression is your impression of the beginning of the game,a review is a complete look and breakdown of the game in whole after fully seeing everything it has to offer,NOT THE SAME!