Map now updated. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.
What do I need to do to for the vehicles new spawn location. When I purchase them they still show up in original place inside the shop then I have to try and get them out ?
@@tylersawey5875 I would not have thought that the spawn point was stored in the save game. Verify you have the latest version of the map by checking to see if it needs update in the in game mod hub and if not then try a new save to see if new things spawn outside the building vs your existing save. Maybe the reset point is different than the shop spawn point.
Im currently playing this map on xbox series s and ive trid to take a bailing contract but it says its full even though there is nothing in the garage. not sure how to pass this on to the modder. great vid Farmer Klien.
There are good features of this map. However, two of Giants rules have been blatantly disregarded. Sadly, this seems to be a theme since the testing congestion and new hires, probably resulting in more of this slipping through the cracks. Giants may have to start being stern again with modders that repeatedly ignore the rules and violate common curiosity toward players and reviewers time.
We are possibly getting FS25 by the end of the year, I'm sure Giants is just trying to clear the mod waiting list as to help the modders get their mods out and get credit before the start of the new game
I get a wierd demonic voice while loading in saying" whelcome gamers, you've just broken the access code to this game" only on this map tho? Anyone else
Please add a trigger to translate that audio node 2000m below ground. It's cool for about 10 seconds and then it's just annoying. Also, the constant airplanes has to go! These could easily be on switches to turn them on and off.
I do not know if I understand the question but if your not familiar with productions at all then I would suggest this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WiTkYB_z-vs.html
@@350mack As I mentioned earlier if your not familuar with the FS22 production system check out the video I linked and then use that information to work thru making seeds on the map. From memory I belive it was wheat, liquid fert and herbicide as inputs to make 'seed' output. This would make usable seed.
The only sheep are the deco sheep at the animal dealer there not intended to be purchased but yes if you force buy the animal dealer there is a wool spawn point but no feed or water. You could also sell them if you want. Same with the cows. Mentioned in the video.
I'm on PS4 so didn't have to force buy I just saw the wool spawn point and thought oh you have sheep so I bought it but no feed trigger showed up..... also thank you for reading my comment.... a lot of creators don't read comments... you rock
@@TripleDHoney Interesting, Its not owned by default for me and I did end up owning it when I ran a console command to buy all the land to try to find the missing grain mill and when recording the video I was not able to buy it by clicking on it but ya if its owned the wool point shows up. there is a hidden animal buy trigger for both cows and sheep. I think that is how the map author put the animated animals in the buy area by intending to have them as unownable animal pastures. I try to respond to as many comments as I can. Why else have comments enabled and its a very easy way to engage with viewers.
Its been updated with this changelog. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.
Its been updated with this changelog. Changelog 1.0.0.1 - Grain Mill trigger icon moved to proper location. - Vehicel purchasing spawn point moved to external location. - Workshop small door trigger removed from unused room. - House indoor mask fixed. These changes do not require a new save.