Honestly hope that it gets reworked a bit, these abilities are amazing in concept but a lot of the abilities don’t synergize and like you said are a general nerf, I just don’t feel happy with the acrobat and trickster archetypes, although I expect that this is not the final product and all these things would probably be changed
Dude okay, I'm sorry to be one of those sappy commentors like this but I need to say it. These are actually very top notch videos. You've got 14k views on video that's been out for a week or two. How do you only have 400 subscribers? I'm actually shocked. You deserve way more
Assassin desperately needs damage, its fun to play but really weak. Patch 9 is a step in the right direction, but assassin is still in an unfavorable position...
This update is the reason I sold beautifull son aka my weathered that I've had for years and loved but nothing lasts forever rip assassin but I do suspect a change soon that will buff assassin like crazy
Assassin feels really weak atm, but I feel like it's a mix of mana steal being disabled (I use a spellsteal build) and me not being used to vanish changes
For sure, it’s definitely a bit jarring not having access to constant vanish, recent changes seem to be making vanish a bit more accessible so I’m curious how the CT team will go about this
Great fuckin video bud! I'm actually interested in levelling an assassin now! Would you suggest levelling an assassin now or starting when 2.0 comes out?
Thanks so much :D Id recommend leveling an assassin once 2.0 comes out just so it gives you ample time to get used to the new spells and ability tree, hopefully 2.0 should be out within the next 2-3 weeks
@@nightbaker okay thank you! Honestly your videos are really well made and the fact you only have 191subscribers (as of me writing this comment) is an actual crime and you deserve more recognition!
after playing the beta in your opinion what class / archetype is high skill ceiling / high risk + high reward? im gonna get back into wynncraft after seeing these but dont have hero to test out the beta so was wondering what you thought
Technically speaking I’d say the fallen archetype for warrior definitely fits that idea, the issue is in its current state it seems to be a little too much risk for too little reward but it’s by no means a bad archetype, and definitely worth at least trying Aside from that I’d say the arcane archetype for mage fits as well as you lose access to heal but get a ton of damage Hope this helps :D
How will the new update affect weathered users? Are they locked to the shadestepper archetype or is there a bit of mobility to play as other archetypes?
some major IDs are not enabled on beta, and are being looked at as a whole to see what will be done with them as some are completely incompatible with current spells like hawkeye for arrow storm, entropy for meteor, and roving assassin for assassin. Some are likely fine though such as explosive impact, lightwieght, magnet, etc