X-Men was the top-grossing deluxe arcade cabinet on the RePlay charts for five months in 1992, from May through October. It was one of the top five highest-grossing dedicated arcade games of 1992 in the United States, according to the Amusement & Music Operators Association (AMOA). At the 1992 AMOA Games Awards, it was nominated for the "most played video game (dedicated)" and "most innovative new technology" awards.
The year is 1991, and Konami is still on a roll producing high-quality arcade games. The bosses were very happy with the returns on their 4-player games such as Turtles and The Simpsons, but they wanted to go even bigger. They had actually attempted to a 5-player game, but since they had to create an all-new cabinet. Anyway, they decided to text the 6-player option, which worked out rather well. They didn't want to resort to anymore sequels. So the Turtles and The Simpsons were both out. A new IP is just what the doctor ordered, but what could it be? One of the bosses at Konami had seen a new cartoon called X-Men: Pryde of the X-Men, and absolutely loved it. He thought that Professor X's team would be the perfect fit for their 6-player brawler. Not all of Konami’s games could be zingers, as Crime Fighters proved. Even their licensed beat-em-ups, which included such top acts like Teenage Mutant Ninja Turtles, had a mistake in there somewhere. It’s hard to say for sure what exactly happened with X-Men, but something about the entire thing feels rushed and sloppy. Especially since games like The Simpsons, which came out an entire year before it, manage to outclass it so well. With a cabinet that required 6 joysticks, they decided to add an extra 25 inch monitor as well. Side by side, you're looking at 50 inches of mutant beat 'em up glory. This X-Men arcade video game by Konami, from 1992, is based on the Marvel Comics superhero team of the same name. And the character designs of the characters in the game are based on the 1989 syndicated cartoon TV show pilot/special X-Men: Pryde of the X-Men, off of the syndicated Marvel Action Universe in the late 80's/early 90's, 3 years before the game came out.
Most of the budget must have went to the game’s 6-player feature. Depending on the machine, the maximum number of simultaneous players varies from 2, 4 to 6. The 6-player version is particularly unusual because it has two contiguous screens (one screen in the usual place for an arcade game, the other in the cabinet below, reflected by a mirror one side of the screen) which created the effect of a single, "double-wide" screen set up, Similar to Taito games like Darius, Darius II, The Ninja Warriors, and Warrior Blade: Rastan Saga Episode III, and Tecmo's Tecmo Bowl, some cabinets feature two CRTs next to each other, to create a super wide playing area, with a large size cabinet to make room for six sets of controls. To be fair, having a whole six players at once at one machine is pretty impressive, but the game just isn’t really good enough to make it all worth it.
Still A Classic To This Day....First saw this game at carowinds amusement park during the summertime...wish they would bring video game machines back instead of redbox....
"X-Men!" cue most amazing arcade theme song I'd heard up to that point ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tkGIp0XREBs.html (an amazing playlist featuring these great tunes in very high quality! GREAT find!)
Thanks. No, I did the software setup. Xtreme Home Arcades (formerly Dream Home Arcades) built it. I replaced the joysticks with eurosticks and did some rewiring.
@@GOLDGAMESENTRETENIMENTO It's MAME running an xmen6p rom. The frontend is Hyperspin. Rocket Launcher is what's displaying the bezels. Hypermarquee and EDS are handling the marquee at the top. It's all running on a Windows 7 PC. This company built it extremehomearcades.com/home.aspx It came with the games and everything, but I redid the configuration to suit my own tastes/needs.