Exactly what i thought when i was seeing no more games from Rare then decided to look it up They made me have to buy another system whether i liked it or not if i wanted to play more Rare games And then to see Rare's games didn't really seem to have that style like a good Nintendo game with Rare's supreme abilities
They were awesome at making Nintendo's characters come to life Seeing that day i no longer seen a game from Rare on Nintendo anymore blew my mind They did such great things for Nintendo and then hardly pay them (Or whatever happened) seriously disappointing Cool thing is i think Rare is coming back to Nintendo because their games are appearing on the Switch Online
@@ImaFnT-Rex Sadly Nintendo have in some ways been their own worst company and screwed over so many companies from Sony, Square, Argonauts software, Rareware and Retro Studios just to name a few !
@@tylerhughes9090 Don't get me wrong i love Nintendo but those issues exactly Hell Nintendo still to this day is afraid to make games that use more memory instead of seeing how small they can make it XD
I do not understand how a company can buy a game company and keep it hostage. In my opinion if you don’t use a game franchise after buying it than you have to sell it.
All because the nitpickers ignore the new IPs that came out after the purchase because they were not on Nintendo hardware, despite the fact that Kameo and Grabbed by the Ghoulies were in development on Gamecube before the purchase, even to the point where they were advertised on the back of the box of the Gamecube at launch. Around 2002, they were replaced with Mario Kart Double Dash and Star Fox Adventures on the back as the Rare titles were no longer going to be on Gamecube.
@@X2011racer Kameo was a solid game, but when you look back at what that game was originally supposed to be, the final release feels shallow. It was supposed to be a much bigger game with the monsters having a Pokemon like aspect.
In this industry it's difficult to thrive with each passing generation. Many of the original founding studios of the 70's no longer exist.. Thankfully because of Microsoft's acquisition of Rare, as of this comment Rare Ltd has been delivering experiences for over 38 years!
There were some silver linings regarding this: 1. Nintendo regained full control of the Donkey Kong IP once again, as a grand chunk of it was under Rare's ownership, hence why references to Donkey Kong Country was kept to a minimum in N64 Mario spinoffs and by extension, Super Smash Bros. Melee. Their first move of this revelation? Add Diddy Kong to replace Donkey Kong Jr. in Mario Kart Double Dash. 2. The move to change Dinosaur Planet into Star Fox Adventures was a smart move to ensure that Microsoft will not have a direct answer to The Legend of Zelda: The Wind Waker. By doing this, Nintendo managed to secure full rights to Krystal and partial rights to some Dinosaur Planet content, such as the planet itself, renamed Sauria, and Tricky. 3. Intelligent Systems would become an iconic household name in Nintendo's list of developers, as Advance Wars and Fire Emblem would come to the west at a good time. Had Rare remained independent, IS's games would not have flourished.
@Zack29810 If you look at the Mario spin-offs at the time, it appears they weren't allowed to freely reference Donkey Kong Country as they wanted, music, other characters, and locations, etc. They also had to get Rare's permission to use Donkey Kong outside Rare developed games, and while Diddy Kong would've been a no-brainer for Mario Tennis as DK's doubles partner, they couldn't get him in, so Nintendo and Camelot had no choice but to bring back Donkey Kong Jr. DK Jr. was also supposed to return for Mario Kart Double Dash, but then Rare was purchased by Microsoft mid-development, so Nintendo took the opportunity once they were in full ownership of the Donkey Kong IP again and got Diddy Kong in. Later on, more DKC characters started to appear in more Mario Spin-offs, with Dixie Kong first appearing in Mario Superstar Baseball, Kritter in Super Mario Strikers, and Tiny Kong & K.Rool in Mario Super Sluggers. Granted, your words are true that the series has been out from the spotlight for an entire generation, with Donkey Kong only getting an expansion in a Ubisoft game and nothing else that is entirely new.
0:31, Microsoft buying Vivendi Universal would've been a interesting proposition at the time, they would've had a huge catalogue of IP's, Spyro, Crash Bandicoot, Diablo, Warcraft, Starcraft among others. But I suppose it was a smart move for Microsoft to intend to buy out Activision Blizzard long after Vivendi Games went defunct and absorbed by Activision in 2008.
Yeah, it's very interesting to think how things might have taken shape differently with developments over the years that were rumored to happen (or in some cases almost happened but fell through).
It's not necessarily the worst thing that could have happened. It just turned out to be terrible. But imo, Rare had such potential with Microsoft. Microsoft just blew it.
7 year old me chose a Gamecube over an Xbox purely so that I could play Banjo Threeie and Conker's Other Bad Fur day. I never truly recovered from this.