@@thezard7013 Its called Bana the betrayer and you need to do several quests involving red pollen before, this quest chain is (before MC ... If you don't know what MC means.. That means you haven't got that part yet): If you're before MC, finish Dobadoba's (outside of Pollen Works) quests: Pollen Orb Ingredients and Secret Ingredient Hunt (need to register Gadada on the affinity chart). Also finish Rasha's quest Secret Innovation, after adding Cherri to the affinity chart. Then finish Dobadoba's quest The Master's Successor (the choice doesn't matter). Cherri will then give the Dangerous Ambition quest. After completing it, Gadada's quests for Bana the Betrayer will be accessible, assuming you have visited Alcamoth at some point and after the events at MC. The first few quests are not timed, but the timed quests are later in the chain and not accessible if MC has been completed.
Exactly. The ''did not cut deep enough" part is epic, and I like it more than "you should have aimed for the head" from Infinity War, and the music adds to the intense atmosphere.
Agreed. What's more is that, from a story standpoint, egil's remark of shulk's blade not cutting deep enough has a thematic double meaning on top of just being really awesome in general. Spoiler Alert (bc I'm too much of a nerd to not overanalyze everything): Shulk and Egil have a lot in common despite their differences. Both are the "chosen ones" of their respective gods and have suffered loss by the hands of the opposing titan; whether inadvertently or by deliberate means. (Shulk lost Fiora due to Egil--a person whom Meyneth adores, yet cannot condone the actions/decisions of--in the siege on colony 9, and Zanza possessed Arglas, Egil's friend, only to order the devastation of Mechonis by telethia soon after.) This leads Shulk and Egil on their own quests to both avenge and protect their brethren via (what essentially boils down to) genocide. This is one of the only places where their character and ideologies split paths: despite operating on near identical objectives, the main focus of said objectives differ. Egil's dominating goal is the eradication of all of Bionis while Shulk's prime motivation is revenge. This combined with Shulk's egregious affinity charts makes it easier for Shulk to slip away from their cycle of hatred to find hope and value in all inhabitants of the world. Unfortunately for Shulk, Egil's self-imposed isolation allows his pessimism and anger for the world to build up in an endless negative feedback loop, creating the pessimistic Egil we see in the game--a ruthless, spiteful person who accepts _half of the known world_ as acceptable casualties in his war against Zanza. Because of this contrast, Shulk and Egil's confrontation is not only a clash of physical blades, but of a metaphorical one as well. Their ideologies are weapons in themselves; they grant their users the resolve and power necessary to rally allies as well as themselves, as well as the chance to eliminate their enemies through indoctrination rather than base violence. So when Egil says that Shulk's blade did not cut deep enough, he didn't just mean that Shulk hadn't been able to strike him down; that Shulk hadn't been _vicious_ or _determined_ enough to put an end to their war. He was also saying that Shulk's ideologies weren't strong enough to sway him to Shulk's cause--that Egil had not wavered in his resolve to destroy all of Bionis. _Every single life included._ Sorry for the word barf, I just think it adds an extra level of epicness to the scene. If you couldn't tell I love this game, thanks for coming to my TED Talk. Woo. (ノ◕ヮ◕)ノ*.✧
@@pattychan3941 It was a good read, and I agree with you. Don't have anything extra to provide either, except maybe clashe can be replaced with clash :P
I don't remember a word he said and now that i read this I'm gonna flashback to here and remember it before the moment. ...I hate the way brains work sometimes. Can't remember what you need to, but you remember what you don't want to. ;_;
@@dr_inverted8744 That wouldn't make much sense, the whole point of Bana in XC1 is that he's supposed to be cute, but actually evil. It's so obvious Bana from XC2 was evil from the get go where as in XC1 it's a complete surprise. It should just be a standard adult male Nopon voice actor.
Serious Striker think what you’d like but im just giving my thought on it if the side quest is going to be voiced plus don’t forget I’m pretty sure his VA can change his voice around a bit to fit Bana’s more friendly side
Yeah, that would be funny. I always loved the frontier village quests the most because their backstories were so funny. There was some good in alcamoth and other places, but the fact that the world is falling apart around them, but they don't give a shit or even know about it is hilarious
When you hear this song in a random sidequest battle with a drug-dealing nopon. Need I say more? I GUESS YOU COULD SAY IT WAS A TRAGIC DECISION!...ok I'll leave now.
Oh my fucking shit balls it's out :O. I won't listen to it now since I don't wanna spoil how it sounds. Once I get to this cutscene in the game, I will tell you how much my body will not be able to handle this song
@@Ray-tf5wu welp I just got to this cutscene in this game. Not only did my body not handle this song, but my soul has perished from the epicness of this song
I did a starting enquipment only run of this game recently and this is a VERY true statement, though I made sure I was as decked out of friendships and skill trees as possible before I attempted zanza
Do not be surprised. Everything in this world is dictated by the passage of fate. As all that exists is interconnected, time can only flow towards the inevitable. That is the vision of which I, the Monado, am origin. That which will be, will be. This was all predestined. Ever since I came to reside within Shulk...
@@RangoTheMercenary Yes, it's a masterpiece, especially in the second half of the show the beginning may be a bit boring but it become incredible after that
Am I the only one who prefers this to the remastered version? Don't get me wrong, the remastered soundtrack is still good, but most of the songs don't seem to have the same... "weight" to them, I guess? I don't know how to describe it, the original mixes just seem to have more "oomph."
The DE OST is largely overdone on the whole. You will know our names reminds me of fanmade arrangements uploaded regularly on this site and Vision reacts sounds like a meme-parody at times. However, I still have at OST selected at all times because idk, it feels cohesive with how I view DE as a whole as a unique experience rather than a convincing replacement.(Though some of the QoL features are amazing and I always miss them in the original game, lol)
That one dislike is from the nopon from that side quest. No way it was egil. I forgot how most of the side quests go, I can't wait to finally be able to get the definitive edition and play this game for myself.
Sadly, most of the songs are a bit worse... and this is one of the songs that got hit the hardest and lost most of the impact. The choir got a way bigger focus and the guitar was practically moved to the backround. Even when it's focused on it often sounds like it's play in the backround.
@@thenonexistinghero Crazy because I have the exact opposite opinion. This version doesn’t hit nearly as hard as the Definitive Edition version and is one of the most clear upgrades on the OST. Its much more dynamic with a more engaging middle section and buildups. I’m guessing you have a nostalgic attachment to the original OST to think most sound worse. There’s a few that do, but most are on on par or better
funfact i never knew that bana is in a sidequest in xenoblade chronicles 1 so when i played future connected and in the last sidequest bana shows up and talking about working in a hamsterweel i thougt bana from xenoblade 2 made it to the one universe and this music made me so hyped to fight him but then i find out the same happens in a sidequest in 1 and all my hype is gone sitll cool though