No more beta-test rules for this channel. We're looking at the real deal today, and looking a little closer at some elements of this game that inquiring minds want inquired.
many, many years ago, before James Werkshop came up with their space armoured men, there was a company called Table Top Games (also based in Nottingham), they produced a range of 15mm Sci Fi figures, I believe these figures are still available today on the intwerwebs. They had humanoid and alien races and a range of vehicles; chiefly amongst which was one call the Glaive and this bad boy had areas on it that could have turrets added, and it came in two halves: a standard top half and an optional lower. The lower half had 4 options: wheeled, tracked, hover and anti gravity. amongst their figure range a group of law enforcement officers that came with very large motor cycles and looked like the type of officer who might utter the line " I am the law". This Sci Fi range was called Laserburn. I mention this because I know you like 15mm figures and might be curious to have a look at them. Anyway, thanks for the great video, I'm going to add Xenos Rampant to my Santas letter.
Oh yeah, you know it. I have an entire 'Space Cop' warband. Fun figs. Fully intend to showcase Laserburn at some point. It is somewhere on my increasingly long list of 'spmedays'.
I hear your bird immitating your phone, or whatever electronic devise it is lol. Thanks for sharing this, I didn't know he had done a sci-fi version. Hope your thanksgiving was great👍👍👍👍
Currently in Asia, but ordering my copy just before I fly back, so it will arrive once I'm home! Been looking forward to these rules for a long time! Will certainly be watching your Battlereps!
It reads nice and easy, but I'd have to try it a coupla times to verify it works. Probably put it off until I can build some rubble piles to use as markers tho.
So I can play this with just 5 guys per side? My collection is mostly 28mm small unit squads, wasn't sure I had enough figures to place on the field to make full use of this system?
I'm still waiting patiently for my copy, but was recently struck by inspiration. Jon - or anyone else with the rules in their hands - how do you think it would work for VSF? (And thanks for your rules explanations - not a flip through, and not a review - much appreciated)
Wonderfully. But I would grab a copy of The Men Who Would be Kings, too. You could mash up some of the rules from that to give XR a more colonial era feel.
Always wonder how sci-fi rules work for an "Aliens" style scenario - with very few Marine types vs lots of xenos - can this be easily managed with this book?
Yes. Easily, but not well. The book has stats for xenos - all armor and claw/claw/bite units - but my impression is that they'll get shot to pieces before making contact. That analysis is backed by some smart guys running the numbers on the Lead Adventure Forum. I need to experiment to test that theory.
@@TheJoyofWargaming Well, I suppose you could try using lots of terrain and blind corners - maybe some kind of blind movement or dummy markers to keep the Marines guessing. (I have ordered the book nonetheless)
So how easy is it in this game to include combined arms i.e. a platoon worth of troops with 1-2 tanks, transports for the infantry, fire support vehicles, reconnaissance troops and vehicles, mecha and a helicopter or two?
You could do it, but are looking at a large battle there. You would need to spend 48-72AP, which is 2-3 detachments, and get clever with your vehicle design. Take a look at The Gascon's channel for a 48AP fight on the table. m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gb9CsjnOOH4.html
I wonder how difficult it would be to pit a Xenos Rampant force against a Dragon Rampant force. Would it work mechanically? Forget balance, I want my Superhuman Space Knights to fend off swarms of medieval warpdust-fueled rats.
Not point wise, I don't think. You would want to give the Dragon Rampant forces a point boost, maybe 25 to 50%? But mechanically, there's no reason you couldn't.
Nice overview my copy is supposed to arrive tomorrow. Thanks for stopping by the musty wargamers show this week. Not as much wargaming chat as usual this time lol....
No, the wargame Crossfire. It was written for infantry battles and works great for that. But wargamers begged for vehicle rules. Conliffe shrugged, warned them they were asking for round pegs in a square hole, gave them what he could. The gross smelly nerds spent the next decade loudly complaining that the vehicle rules broke his infantry game. Darn near drove hom from the hobby. infogalactic.com/info/Crossfire_(miniatures_game)
Late to the party, aka I got busy and didn’t get to watch as my RU-vid as I like to do. Where does this fall in line with OPR and Wh40k. Totally rhetorical. Just posting for the you know. big A. I think I’ll get if Rob Christmas and try it out. Thanks
Closer to OPR, but whereas OPR and 40k frontload a lot of the rules onto list building, this dumps the complexity onto gameplay. Listbuilding has lots of options, but basic statlines are the same for every faction. The core mechanic is about on par with OPR, but with far more conditionals in both the core game and with the special abilities, I find OPR much easier once the dice get rolling.
Hahaha. Tell me things I need to buy to play a new sci fi minis games…. Now tell me how to paint them. Sure. I have tons of things to paint. But I e already purchased plenty of models