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Xevious - Partida Completa (Arcade 1CC) Episodio 120 

Rorschach Kovacs
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#retro #xevious #partidacompleta #playthrough #arcade #1cc
Xevious was released in December 1982 in Japan.
Xevious is not the world's first vertically-scrolling shoot-em-up but has a huge and lasting influence on the genre.
Xevious was the first game to use pre-rendered graphics and, among its countless innovations, was also the first vertical shoot-em-up that allowed accurate targeting of both airborne and ground-based enemies. The graphics were hugely revolutionary for their time; the sprites were rendered with remarkable clarity and detail due to the game's clever use of colors and shades as well as palette-shifting. Xevious was also the first game to feature 'hidden characters', which, being hidden, are not mentioned in the game's instructions but can be revealed by performing a secret maneuver. Among these was the 'special flag', which gave the player an extra life. This feature was carried over to a number of subsequent Namco games.
While Xevious enjoyed limited popularity in North America, the game was a huge cult hit in Japan, and to this day is considered one of the greatest video games of all time. Popular Japanese musicians, Haruomi Hosono (Yellow Magic Orchestra) and Kuwata Keisuke (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video games, with Xevious as its centerpiece. A follow-up 12-inch single featured in its liner notes an entire science-fiction short story by Endoh, set in the world of Xevious, with even included a rudimentary fictional language.
At one point in the game, the Solvalou flies over the Nazca lines. The Nazca Lines are geoglyphs (drawings on the ground) located in the Nazca Desert; a high, arid plateau that stretches 37 miles between the towns of Nazca and Palpa, situated in the Pampa region. They were created during the Nazca occupation of the area, between 200 BC and 600 AD.
The graphic ROMs contain several additional enemies which don't actually appear in gameplay including a silver-grey Galaxian flagship. These enemies do appear in the game-play of "Super Xevious" which uses the same graphics data as Xevious.
The highest score possible is 9,999,990, at which point the game terminates abnormally and resets. Some time before this score is reached, the game starts to award extra ships on every blaster shot fired.
Marco Borroni holds the official official record for this game with 7,009,560 points (!) on August 16, 1984.
The background is actually one large 1024x2048 image. Each of the 16 game areas is a 224x2048 strip starting at a different horizontal offset in the image.

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10 май 2024

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Комментарии : 3   
@GameNotOver_Jordani
@GameNotOver_Jordani 2 месяца назад
*LIKE. Primer canal en español con una partida verídica a este juego tan difícil, mi enhorabuena es usted un maestro, con esta partida le sacan a hombros del recreativo.*
@RorschachKovacs
@RorschachKovacs 2 месяца назад
Gracias por el comentario. Me ayudó mucho este vídeo: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Stjrz3CM8R4.html Porque si consigues encontrar las cuatro banderas, y romper y encontrar varias Sol Towers, te dan mucho puntos, y vidas extras, por lo que es mucho más fácil avanzar. Aparte si consigues avanzar más del 70% de la fase, logras superarla, aunque te maten, son dieciséis en total, a partir de esa es un loop y comienzas de nuevo a partir de la séptima, pero ya es un infierno y tampoco intento avanzar demasiado. Creo que es más o menos viable, si consigues muchas vidas al principio y entrenas las dos últimas fases, eso sí, no te metas nunca con el Super Xevious porque ese sí que es imposible y, además, cosa curiosa, no he encontrado ningún vídeo donde enseñen las nuevas locaciones de banderas y Sol Towers. Un saludo y gracias por pasarte, eso es un hobby puntual, pero es divertido recibir comentarios.
@GameNotOver_Jordani
@GameNotOver_Jordani 2 месяца назад
@@RorschachKovacs Gracias por la info, es un juego que lo he jugado y me he llegado sobre la fase 9, lo del 70 porciento de la fase sabía que si morías te avanzaba de fase, en lo de conseguir vidas extras por las banderas ocultas y los puntos por las torres ocultas es la clave como bien has apuntado, pero se me hace un juego bastante difícil ya que para mi gusto a la nave le falta mínimo un punto de velocidad para poder hacer bien las esquivas. Espero en un futuro poder terminar el primer loop aunque lo veo difícil.
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