Time Stamps and Chapters ADDED! Use it to skip to any of the video.
In this video, captured from one of our livestreams, I go over some general tips for xgen groom construction, outline and demonstrate the proper export process for taking your groom into Unreal, then show you how to setup groom bindings, hair shader, and groom physics.
In later videos, we'll dive into creating the hair-card variation of the same groom to apply to our alembic groom in Unreal, plus much more. Please Subscribe!
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LinkedIn: / andrew-giovannini-2478...
Work Email: gio4art@gmail.com
Time Stamps
00:00 - intro
00:40 - Hair Groom Preview
01:58 - Future Tutorials
02:40 - Free Tools!
03:25 - Patreon Plug =)
03:42 - Groom Construction
04:48 - Creating the Fill Layer
06:28 - Lattice Tool
08:55 - Xgen Modifier Tips
09:41 - Clumping Tips
11:59 - Creating Strays
12:28 - Fill Layer Importance
12:47 - Xgen Tips
13:02 - Exporting from Maya to Unreal
13:13 - Free Tool! (Discord)
13:44 - Converting to XGEN IGS
15:07 - Xgen IGS UI Setup
15:25 - Final Prep + Tips
18:17 - Setting Up Guides
20:07 - Exporting your Groom
21:35 - Scene Prep
22:27 - Re-Import Groom
22:37 - Xgen Guidelines
23:56 - Organizing Group IDs
26:30 - Organizing Group IDs (How to do it faster)
29:27 - Epic's Xgen Scripts Overview
30:13 - Baking 'groom_guide' Attribute
31:53 - Baking 'groom_group_id' Attribute
33:48 - Baking 'groom_root_uv' Attribute
37:47 - Exporting Groom for UE5
40:04 - UE5 Project Settings
40:45 - Importing the Groom
42:29 - Setting up Groom Component
43:22 - Creating Groom Binding
45:45 - Material Setup
50:30 - Hair Physics Setup
55:30 - Final Thoughts
4 июл 2024