Tbh I thought it would happen but the other way, that you first would look at the universe, then the milky way, solar system, earth, a continent, a country, a county, a house then it would swipe through the window and we'd look at someone playing or even watching this video.
@@KryGaming2k Well he does edit the entire thing and he did the animations by himself, so... He actually got both scripting and video editing talent. Plus some decent blender skills too!
Never realized how cool the last transition was. Goes from Green BG to the green pixel in the computer, then zooms out to the GD title screen. So cool looking I love it
This is far from the limit, the GD level editor has almost unlimited potential if it's used together with JavaScript or other programs, somebody could literally remake Minecraft in the editor, but the thing is, you need a lot of talent and creativity to do things like this, and that's why they are so amazing.
His next level will be the closest to a human being, it will be self-aware and it will show your thoughts, every time you play that will be different. Btw, this is *ART* that goes beyond anything else done in Geometry Dash. GJ man!
The next step is to use pixels that are 1/16 of a full block. The average viewing playfield of Geometry Dash is 22x10. (for ship, wave, and ufo, at least...) You need 16 of those mini blocks to equal one full block. 22x10=220 and 220x16=3250. There are only 999 color channels in the game, which is false advertising sort of because RobTop said that 2.0 would have an infinite amount of color channels, but we can still make this work. Imagine the movie is at 24 FPS. You need only 1 red color channel and some HSV changing and some groups to make it work. You can use some alpha or toggle triggers. There would be probably over 4.7 million objects in a 1 minute 1/16 block film. The word to describe this has completely been erased from my memory. I don't remember how to describe this. Reply to this what you think I mean.