~Equipment: disp (but leg mod is better), propulsion, concealment ~Supplies: hp, reload, coal ~Red rising camo ~Regular Commander:[I:1/II:1/III:3/IV:1/V:2(1 is better)/VI:3/VII:2/VIII:3/IX:3/X:3/XI:3/XII:3] However, there is big difference between yamamoto and regular ~You're welcome
@@MojaS-dx3cv turrets become massively slow over their slowness. However, if anyone wants the best out of yamato, he'll bring that extra disp reduction.. You'll get alot of total disp reduced of it, with ap camo and yamamoto combination.. In conclusion, is it worth 250k fxp? No. But is it good? Yes
A yamato should not push to cap alone in early when the others do not show an intention to enter too.. You already saw i got crossfired even though im still far, a halland inside, and buffalo on my right flank.. Entering will be nothing but suicide for me and bonus big points for the enemy.. Even though the team didnt help (except our dd).. The moment i cleaned my right flank and made sure the enemy halland is behind island with good distance and made the enemy bbs retreat, i managed to lead the control.. I can't convince you for this wasnt my fault, but the team was useless
@@kaenzin i know that you would be crossfired. That's why you didn’t enter the zone. You should report all the players of your team. I haven’t seen any brainless team like this team. You should always team up with 2 other strong players. Otherwise your win rate will significantly fall
@@sweet_stranger114 well yes, but i prefer to play solo , as it increases the personal performance in teams.. And since that's how i play the moment i started the game (except for speacial modes), the WR isn't high, it just increases slowly by individual tries of turning scores in randoms matches, on the other hand, AVG DMG stat is high