@@TheNerd4565 i can tell you that based on the two updates that came before this one i think this is just the new awesome style of yba moves. Even if they were stolen from leagues they still visually looked fantastic and so did stone free and the killer queen rework. I really hope that everything in yba will be as visually pleasing as the newer stuff one day.
Eclipse thanks for the review tbh quite surprised you have not given up on the game even after the update drought. The fact you always told your opinion and whats wrong is quite impressive even after everything.
The fact that you could use the moves with Anubis and Anubis m1s charges lethal tempo means you can use Anubis vamp pluck without unequipping umbrella ever again 💀
You forgot to mention one thing Sword moves can be used without the pluck sword or any reskin out if you're using Anubis and the anubis m1s will charge lethal tempo
I was actually super salty ngl, they got all of their damage from pressing 1 button twice, while I was mashing moves the entire fight. Good old fashioned TS vs Pluck
@@EclipseGameplays honestly who wouldn't be salty after seeing stupid shit like that aint no way it did that much damage man probably looked at a yt video on how to do that
Id love more stuff in yba that isnt all jojo. I personally love the new pluck moves, visually and concept wise (playing it is pain). I just love using soaring tempest and pretending that im meta knight.
Yes, the new pluck moveset is just Yone and Yasuo moves from LoL Z = Yone's Q (it even has the same motion and sound effects but in the right arm instead of the left arm) X = Yone's Charged Q (or 3rd Q) wich is a dash with a gust of wind C = Yasuo's Charged Q (or 3rd Q) Tornado V = Yasuo's E + Q combo (a dash with then a slash around you) B = Yone's Ultimate (same sound effects motion and even result) H = Yasuo's Ultimate (but it was Remade) it also has one of Yasuo's quotes when he uses his ultimate (Sorye ge ton!) but it has a low pitch added to it and its hard to hear cause of all sound effects added to the move Just wanted to clarify in case someone wanted to pin point out that they must be different in some way wich in that case is the B trace it leaves in the floor wich is yellow on YBA but is red/pink/blue in LoL (changes because of skins, but theres no skin that makes it yellow so thats the only notablr difference)
I play league and noticed this instantly, yba isnt "globally" popular so its not likely riot will care. Its also funny how people think YBA copied Yone and Yasuo from AUT lol
@@choda_smeker Its a bit sad to say it but i feel like YBA's pluck represents Yone and Yasuo better than AUT, i just say it because of the lack of inspiration they have and how simple they look like (not bad specs tho)
you forgot to mention how much more mobility pluck gives you in combat with 3 of the moves moving you forward in some way it really makes the new pluck feel a lot more "flowy", and you can use it to get yourself out of trouble if absolutely needed
Old pluck did exactly that without one of them being parryable and without the super long cooldowns (thrust and aerial ace) Eclipse may have said that aerial ace wasn’t good, but it was really good for mobility. You could go across the ENTIRE 1v1 arena with ONE skill, and it had some janky stuff you could do with time skips.
Idk what you guys are talking about but when it comes to movement this pluck is alot better , look on paper this pluck seems early to counter , but due to itd spammable nature , the enemy won't block alot of ur moves if you switch up your play alot
I will say, they did make it so that Anubis counts as a sword, and you can use sword skills with Anubis instead of having to use the pluck sword, so Anubis Pluck is really really good'
bro i found out a true 90% combo with pluck anubis and if u get lucky enough if u use the tornado move in the end it would kill but that part is blockable.
@@jip0611 You could say the new pluck was built for anubis 1. You can use pluck moves without pluck equipped if anubis is active 2. Anubis m1s stack lethal tempo 3. Anubis m1 damage gets increased with lethal tempo 4. The moveset is near perfect for anubis' needs. Pierce strike resets m1 combo, anubis m1s have enough stun to guarantee unsealed steel unless frame one counter, blitz strike can be used in place of enraged fury if on cooldown
I'm honestly very glad to see the new changes of pluck. The old one was broken and squishy in some points. When held in the sweater hands it made tons of chaos. The current one is like a parasite in the newbies minds. "COOL = OP" The animation and what so ever don't actually tell you how good it exactly is. As Eclipse mentioned the pros and cons of every move it has many downsides coming up with the balances. I'm courious to see how many people will brainlessly spam the cool looking moves without even knowing what they've done. I'd like to see a spin revamp or just a cyborg spec from Von Stroheim
Use pluck+anubis lethal tempo goes up without having pluck sword out as anubis is a sword and also u can use pluck moves without having the sword out with anubis
@@orangedobby3352 to be honest it gives other stands less of a reason to use pluck because it feels designed too hard for that one synergy since the high cd's and 0 stun on pluck
After rework he and in the video it was called "sword style", so maybe he wanted to try something new with the spec especially because pluck Is for the most part a regular sword. Probably wrong. but I think if yba devs made stuff outside of the jojo realm, they could make some pretty amazing stuff seeing how they did plucks effects.
Eclipse, a tip is that a great way for people to use Pierce Strike is by using it to confirm Blitz Strike as a combo ender. You can use it after many other moves like Unsealed, Cresent Slice, and a ton of other moves that some stands have. It's a really great combo extender, just so you know. Pluck still sucks, waiting for damage reduction.
as a LoL player I saw instantly the rune lethal tempo, yasuo ult and yone ult, the rest took me awhile tho. Great rework, love the new effects and it's not annoying to go against pluck
@@societygoku6376 Wow! Telling someone to touch grass because kids that dont play the game, hate the game! That's so funny and not overused by people who think they re better than everyone and "chads" because they hate on a game that everyone does!!!!!
A lot of people dont realize this, but the new pluck spec actually works insanely well with anubis. This is because you dont need a spec item to use plucks abilities if you have anubis active, because the anubis stand counts as a sword. Lethal tempo also buffs anubis damage, because as it says in the description, it increases sword damage. Lethal tempo also gains stacks from anubis m1s, which allows you to easily get all the stacks. Another thing to note is, if you have the increased m1 stun upgrade for anubis, pierce strike is a true combo extender for m1 combos (m1 x 3, pierce strike, m1 x 3).
i really like new pluck, but at the same time, i really miss old pluck. if anything they should of made it a pluck evolution, or a new spec or something. if they changed old pluck a tiny bit to make it more balanced as-well as release this NEW pluck, that would of been really cool
@@theguyfromyba1245 The other one was better though imo, I’d rather have a quick gb with stun and I’m pretty sure 15 damage and Aerial ace over what we got now, but that’s just me. I wish that they maybe made it a sword style choice or something to be able to choose the old sword style or the new one.
Pluck seems to actually fit an aggressive playstyle now, with a bunch of lunge attacks and the passive that increases damage the more hits you get, but rushing in has the risk of dying instantly due to pluck still having no defenses, so why not make lethal tempo also give a defense buff as well? Getting more reward for playing aggressively would fit the spec pretty well in my opinion.
to be honest i feel a defense buff for being agro is very in line since it is an offense based spec with next to 0 sustainability even more so than old pluck because of lack of stun and long cooldowns
To be honest, If they gave pluck damage reduction and even a little, the only specs that you see in 1v1s are boxing and pluck. No one would use spin. This means that there is an inbalance. Yes, you may say "just buff spin". This means that all the specs are too strong and then they carry the stand. Remember this update took a year to happen. So "buffing all the specs"may take even more time. Uzu needs to make up his mind. Drive yba into oblivion and make it less jojo related or let the jojo fans "restrict" uzu with jojo. This is why aut is "free".
@@Patrick-wc8lt completely unrelated to the pluck talk and more so related to that last point, but to me, I think the best balance is YBA staying more Jojo related, while having as many references to other things as he wants, I am perfectly fine with Pluck being based off of LoL, and I think that it could be possible for some stand movesets to be based off of other things (I'm pretty sure KCR reality marble is based off of something from Fate but I'm not completely sure). Part of me thinks that skins weren't made entirely as a cash grab, but a way for the modelers to have more fun making what they want.
@@bobmckendick7634 i don't care if it's "unrelated to the pluck talk". I'm just making a point. That's what matters to me. Just like you're making a point about what you think should happen to yba. Just your opinion is very different to others
I've been having a lot of fun with Anubis + Pluck, I know everyone's using it now but it's fun okay, the fact that you can use pluck moves without the sword in hand is really good, don't have to switch to it like you do with the boxing bloves is amazing and the combo potential is pretty nice, really fun compared to how much of a pain old pluck was to use/fight.
I think that the concepts are super cool but we need some major buffs to the cooldowns, damage, and wind up time for it to be on par with hamon and boxing, especially since those two specs reduce damage
As a long time pluck fan, I found the rework disappointing for a reason I'm sure a lot of current pluck mains don't really relate to. The new moves are flashy and there's quite a few I really like, but the two moves I'm going to miss the most (thrust and aerial ace) have no good analogues for the new system and it's apparent that only *some* of pluck's strengths have been translated well here. I don't mind the spec being generally less powerful (hell, I used it before it was even considered viable), but the spec has been refocused into general combo moves and lost the *mobility* aspect. I play KQ, and I find it plays a lot like a glass cannon in some ways as well: easily cancellable moves, loses most fist fights, and as such has a crippling weakness in close range despite it's impressive damage and cooldowns for some moves. Pluck's mobility heavily complimented this, giving finer control over positioning for both me and opponents. Aerial ace was great for quick repositioning, and thrust was much like a second dash in some cases while also being effective at disabling stands with more expensive builds. While I could see new Pluck being really useful to use with some harder hitting stands with longer cooldowns like TWOH, some of the windups make it feel like it doesn't want to really be an effective combo starter either. My case is specific, and definitely NOT reflective of most players' perspective on this spec... but given how I've learned to use it, it's also why I'm just generally disappointed in the state of specs to begin with. I feel like catering to covering a stand's weaknesses is what most specs should aim to do, and it feels like the new pluck wants to be its own stand instead. I honestly think that, while a pluck rework or at the very least a heavy nerf was definitely deserved, some of the other specs (mostly spin) could have done with a rework first and tried to be a bit more focused. Also they really did pierce strike dirty. They should've given it the range of the old max tier strike but removed the block break, I honestly think the strength of pierce strike was more in how easy it was to grab players with a stun and pull them into combos. Now it doesn't even communicate its own range properly. Would've been better if they just outright removed it at this rate.
Before the rework I played pluck for about a few months, probably not as much as others do, but I loved the mobility of pluck, having thrust and aerial ace, even using thrust dash sometimes in pvp (thrust and dashing during the animation, lunging you the same as a dash). Having to gain damage with the pluck moves (they pretty much range around 20 ish damage from most of its moves) is cool but without the mobility it doesn't give the same feeling as before, kinda sad ngl
@@derpy_d3rp I'm quitting yba bc of pluck I'm probably just gonna play Splatoon2 ik it seem kinda foolish to quit a game over a spec change but that was literally the only thing I kept playing for lol
honestly i also wouldnt mind them adding more specs and stuff from other anime/games. As long as it is good content theres no point in complaining plus if the devs enjoy what they do then it comes out even better. Also yes its a downgrade but with anubis the lethal tempo works rly well and stacks on top of anubis m1s and it does have some stuff (mainly its mobility and effects) that make it better than previous pluck
Anubis pluck has become my favorite build so far! the fact that you can use pluck moves with anubis is just busted, like imagine anubis but with more moves. anyway plesae reveiwe scamry monster!!!!!!!!!!! (with hamon)
One big issue with pluck after the rework is the cooldown on it’s block break. Why does every other spec have a true block break with a sub 15 second cooldown, and does a similar amount if not more damage, plus coming out faster (looking at jawbreaker), but yet pluck’s is a downgrade in all of those, AND has twice the cooldown? Not to mention the fact that pluck’s only good stun, unsealed steel, is on a 60 second cooldown. Pierce strike would be a great stun skill if it didn’t have quite literally longer endlag than stun, making it objectively worse than even old instant slash because at LEAST instant slash had the utility of being a teleport. All of these skills also have fairly long windup and endlag, i’d assume to show off their animations. Which, while the animations are good, i’d much prefer if they were faster while still being cancelable. The only way you can keep them at their current speed and have them not be awful is to make them uncancelable, which i don’t think would be good for pluck since you’d just be able to spam the skills and never really get punished for it.
Hey eclipse I know this will just sound like your generic keep this up comments but this one is very genuine wether it's yba or your fps games or Subnautica I will still and try to watch I can't promise that I'll stay all the way but I will still try to watch your videos, keep them up!
Wholeheartedly agree with that bit in the conclusion. As much as I love jojo, other stuff would be nice to see. The devs could really make a solid game if they werent restricted to doing one series. King Crimson Requirm was such a cool idea in how it had some original stuff and attacks that weren't directly from jojo, and I've always wanted to see more.
one thing id like to note about unsealed steel is that it drags your opponent along with you and you'll both end up next to eachother this can be a backfire, as my friend who was using pluck and twau, he used unsealed steel against me and instead of trying to avoid it, i used gold experience's frog punch before the move executed, and after i got dragged the frog punch landed leaving him wide open basically you can get punished just for using unsealed steel if your opponent is quick enough
16:28 unfortunaly, they are pretty much right, the sound is the same, the movesets are the same, they literally copy and pasted it from yasuo and yone, now, i gotta agree the effects are dope but doesnt change the fact that, instead of doing something new, they decided to borrow it from something else, i do think theres a difference between inspiration and copying, but i can see why people are mad
I think it’s almost fine, it does probably need defense on deadly tempo, but you can ragdoll somebody, and catch them on getup with unsealed steel and get FREE BARRAGES, do that into whatever and you do around half people hp and I was also using kcr
I think it’s great, cuz it have hermit purple kinda case. How it’s linked to Anubis and buffs that stand as well which can give good combo potential like “3 m1s, perice strike, m1s” and so on, while the damage increases of m1s. Yes most of them are cancelable BUT you can be at medium range to do move and land them since being close and using most of moves is basically death sentence. For other stands it can also give good combo potential because of the ult that gives free combo, it can help you confirm moves that you can usually miss or something you really need to land like a Bd or something like that (preferable use blitz strike there)
The moveset was "borrowed" from 2 characters, they are brothers and they deal with wind, and use a sword, pluck takes both their movesets and put them together. As someone who plays league and an ex yba player, seeing the 2D esque animation in league being reimaginated in YBA is really cool, my favourites being "blitz strike" also known as Last Breath in League, I just really wish that someone adds the voiceline Yasuo says when he ults. Overall very good visual and gameplay rework 👌
They also nerfed the damage of pierce strike because of the passive (it used to do 15 damage at base, now it literally does 8). There’s also the issue of the amount of skill points the upgrades take for the damage gain you get. It’s absolutely ridiculous.
I'm 65% sure I'm wrong but according to the update video uzu uploaded a full pluck tree takes about 33 points which is kind of yikes but decent nonetheless
@@angelliakas1576 that’s because each of the skills cost 1 skill point, so most of the cost comes from the passive upgrades and the cooldown reduction (which aren’t worth it at all, and would only be debatably worth it even if they each costed 1 skill point because of the negligible increase in damage, an additive 2% ontop of your already 14%, plus the fact that pierce strike just sucks) You can get all of the pluck skills to function for like 8 total skill points, then put some into pierce strike’s cooldown if you don’t just unbind it because it’s so bad.
@@penisboss5976 I haven't tried it out yet and can't for another 20 days or so but couldn't pierce strike be used as an m1 start? As in, using it before an m1 at roughly the middle of it's range to gain an advantage? I mean sure, it doesn't have much stun, but it doesn't have endlag either leaving you enough time to m1 right after it. I also considered the fact that perhaps it can be used as an m1 reset? 3 m1s pierce strike and then another 3? It's all just speculation but there HAS to be some kind of use for it. As for Lethal Tempo, it may not be as good in the low damage moves but the high damage ones get a 6-8 damage increase at +24%, making blitz strike and the ultimate deal around the same damage as kcr's scythe.
@@angelliakas1576 it doesn’t have enough stun to land an m1, it has more endlag than stun. This has happened with moves before, so it’s not that surprising, they make moves to feel good and look good not to actually be good. As for high damage moves for lethal tempest, it doesn’t matter which moves get the buff, it’ll always be a mediocre buff. It’s a percent buff, so if you were to land pierce strike, a low cooldown move, multiple times, you’d get similar extra damage to landing a higher damage, higher cooldown skill once. The main issue comes when you realize that none of these “high damage” skills on pluck actually do high damage. High damage is above 30, and you can’t get them above 30 even with the damage increase passive (probably because they had their original damage lowered to make the passive not “broken” even though it wouldn’t have been broken, like pierce strike did.) Keep in mind that though blitz strike might have similar damage to dimension slash, it doesn’t have even close to the same properties, and is only situationally similar damage. It isn’t uncancelable, it doesn’t remove a limb, and it isn’t ranged, nor does it have the hitbox linger that dimension slash has. Yet it has a similar cooldown, and lower damage without the passive.
One thing I noticed in the previous update though, was that Uzu directly stole the TW and GE models from Crusaders Heaven, they look almost identical, the TW models look slightly different but the GE models look exactly the same
also, one thing people are not talking much about this new rework is that the lethal tempo passive also boosts anubis attacks, not even mentioning the fact that you can use the new pluck moveset only by having the anubis sword activated, not the pluck sword.
I don't know if you realised, but since Anubis is already a sword, the devs made it so that you don't have to buy/equip your pluck or skin pluck swords to use pluck, which makes lethal tempo useful if you're using Anubis
no cap the entire moveset is literally gotten from league of legends and if anyone's wondering what all of them are; pierce strike is yasuo's q, crescent slice is yasuo's e+q combo, soaring tempest is yasuo's 3rd stack q, lethal tempo is literally conqueror with it's own passive except it doesn't give lifesteal and it has the same amount of stacks when maxed out as conqueror does in league of legends, mortal slash is yone's 3rd stack q, blitz strike is kinda fiora's old ult and unsealed steel is yone's ult, that's literally just copy and paste and nothing else, the only thing that is original being blitz strike's last hit which old fiora ult didn't had. and no i don't hate that they did something like that but it's not that bad since they're not forced to only do jojo stuff
i mean yba is obviously meant to be a jojo based game but i dont mind the pluck moves being from league considering it looks pretty well, things like kcr isnt even canon, we have tons of skins from other animes or media, and this is a game on roblox, if its still kept as a jojo based game then it furfills its purpose even if you add some other things like the pluck rework
Lethal tempo isn't just a damage rework, but it also boosts your m1 speed with a sword active by a lot. The skill tree only mentions the damage though for some reason.
i dunno if you noticed, but anubis counts as a sword so you can use skills without pluck in your hands and fill this bar thingy with your basic m1's :>
I think a good way for the devs to be able to put stuff they like into the game while keeping the jojo purists happy is through skins. Instead of just making a new model with different effects, they can make whole new specs that while they keep the same kind of moveset as a stand in the game, they can be able to add their own unique ideas and references of the character. (Eg. Hierophant Green but instead of Emerald Splash you have Gohan's Kamehameha). Just my thoughts but I think it would be cool.
I haven't seen any comment about how most of new Pluck's attack are from LoL, what i saw was peoples saying it's a really good spec and it looks amazingly fucking great.
I feel like if Uzu wanted to do non-jojo stuff they would have to be specs I would totally be down for a Turtle Hermit spec or something I also think a significant answer to some of the "bro I don't wanna be running TWOH/Goku" would be to also introduce "mastered specs" where once you have a spec, you can talk to that same NPC again and likely pay a decent sum of money and do a short quest with the spec to replace the stand slot with a "mastered" version of the spec that works to add moves that enable the spec to basically stand alone as a "standless." Maybe even some could have different masteries available, finally giving Hamon the variety some people have asked for.
The lethal tempo passive is not entirely useless because it buffs anubis damage for m1s and maybe moves and you can use pluck moves while just having anubis out, so poison with every pluck move and lethal becomes decent.
I have been bussy with school and irl stuff but since now i am free i cannot wait to see all the videos i missed and see how the game has evolded also how much u grown
Propaply not many people know it but pluck and anubis is now a deadly combo this is because the lethal tempo passive from pluck buffs the anubis m1 damage to roughly 6.8 damage you can also gain lethal tempo stacks by using the anubis m1's.And because uzu made it so you can use pluck moves when just having anubis summoned anubis v pluck (pluck with vamp race) is an usable build because you can use pluck moves and m1s while having your umbrella out thus this leading hamon users olbiderate you still a sloid combo
If the devs wanted to work on other non canon abilities they could just go develop for aut I really think they don’t care that much what abilities they are developing
Important to note: with pierce-strike you can immediately use a move before the animation is done, meaning if you get a barrage back you can pierce strike after and then use a move mid-pierce strike (semi-move stack) and confirm it, my friend did it with the hand's eraser, meaning pluck has two semi-free move confirms since steel is also one not sure if this still works or if it was patched, i last tested it the day of the update
I'm sure people have already told you to death that Pluck moves and Lethal Tempo can be used with just Anubis on its own, without even having to take out Pluck That being said, it'd be really cool to see a build or bust revisit on Anubis Pluck now that it's basically a moveset extension for Anubis!
The reason why I dont want too many non jjba specs/stands is because it would be hell to memorize every single stand/spec if they release too many. I likely wouldnt know what they do because I dont play that game/watch their respective anime.
Eclipse just a quick note on the lethal tempo passive, it buffs anubis too, if you master new pluck w anubis ur busted bc no need to swap to a pluck sword/skin bc anubis can use the moves on its own, and recieves buffs from lethal tempo Edit: forgot to mention some anubis moves add to the lethal tempo stack and it’s pretty easy to max tempo bar up to the 24% stack
one thing to take in consideration i dont think eclipse talked about is anubis. anubis is a sword which means you do m1s? lethal tempo boost and the lethal tempo up the anubis dmg and anubis can use all of plucks abilities and can also combo off of pierce strike still(think its a true combo not sure)