The reason why he got confused was because passive heal for generals was supposedly campaign exclusive. Apparently that is no longer the case, but I guess he did not know that.
stick empires is way more complex and sophisticated than 3, not to mention its controls are meant for pc players trying to transfer all those unique features to mobile sounds like a nightmare, how are you gonna tell units to go to a location without rmb
@@nathanpierce7681 some diluted controls would have worked better than whatever this is. half the controls don't work well. Also i agree about SE being more complex. In se you had intense micro of targetting units and garrisoning weak ones. Here you jjust see who has more units/is better at uc
I find it baffling that enslaved giants haven't gotten another nerf. I find the concept of them as fun unit to snipe with, but the E-giant's execution in game was horrific in every sense of the word. I just find chaos giants to be infinitely more fun; however, they blow chunks when compared to E-giants, and even somewhat in actual gameplay (chaos giants are balanced enough in my words). I'm just hoping for a sizeable nerf/rework to E-giants when the campaign drops...but not make them completely useless... (Keep using chaos giants for glory!)
I used both Giants and E Giants in 2v2 to get the Frankenstein achievement. I don't think they need a nerf since they require the right timing to strike
4:46 generals can auto heal and cure but people told me that this only exists on PvE but i wasn't tripping and it's actually true also Enslaved Giant need either heavy nerfs or a complete rework same with the separate queue system
Egiants REALLY need a major rework, imo they should be strong against light hordes but weal against heavies, basically the opposite of cgiants which are strong against heavies but weak against light hordes
But actually enslaved giants got nerfed, it's annoying to aim with it, AI does it better. because rocks have smaller hitbox than arrows. which is crazy. AI can from one place attack every lane when in catapult mode and not only, which is weird imo. Cuz when u control it, u can't. Also I rather see enslaved giants than archers, this is so annoying, no creativity and boyer trap buffs them even more. Also I agree that queue need rework, this is just annoying when bomber for example don't allow to make archers or eclipsors at the same time, like melee and ranged? even example bomber and crawler, like bomber is a suicidal unit, when crawler is melee, and fact they're both light shouldn't matter at all. also queue for double miner (yes I tried do one, for troll match). like u can train either enslaved version or normal? kinda shame. Btw Archis for no reason literally healed up from poison, even the it's not a chaos faction. maybe it's one of its perks. Since it's forest and forest = poison immunity? something like this? Also decks with enslaved giants are actually counterable. Rush decks do that very well, like swordwrath rush, or shadowrath rush + ripper riders. Idk why people use giant, when it's weak imo. really easy to counter it, unless uses magikills as well. also instead of toxic deads, I would more use eclipsors + poison upgrade and had plenty of successful matches.