I try to see if Pokémon cards are good or not Steam link: / theduellogs Twitter: / theduellogs VoD Link: • Looking at Pokemon car... ----------------------------------------- #yugioh #magic
"Pay half your life points, banish your deck, offer your soul, then draw 2 cards" Ygo player: Dang that's pretty good "Draw 3 lol" Pkmn player: This is trash
Raigeki! YGO: not really as powerful as before Pokemon player: Super Duper Ultra mega busted and shouldn't be allowed in Pokemon as it's a turn 1 win enabler
@@chronic-joker In the past there is a Gengar Prime that has an ability that auto wins the game if 10 of your opponent's cards are in the Lost Zone (which is like banishing it). In unlimited where it is used, it is busted because Lost Zone is a recurring mechanic that pops up every few years or so, so the card base for Lost Zone combinations gets bigger and bigger.
@@messilm7738 card number advantages always good in yugi . yugi doesnt really have cost liike mana etc etc , so as long as u can play the cards , you can use it . that's why the more cards in your hand the more probabilty to complete the combo. Cos sometimes in Yugi you can complete the combo with only 1-2 cards or destroy opponent combo with 1 handtrap . sorry for the broken english
@@MOORE4U2 True. They decided to add custom cards to the game and I can guarantee someone is gonna make the draw 50 from the meme or just put "the opponent draws all the cards".
This card allows you to draw 4 cards, but it's only for your opponent? That's rubbish! I'm mean who would play such a thing? You're only giving your opponent card advantage!
One thing I have to say I REALLY love about the Pokemon TCG is that they credit the illustrator prominently on the card. That is really cool of them, I wish other card games did that.
Yugioh: You can use all resources at ones but getting recources is limited. Pokemon: You can get alot of recources but you are limited how much you can use per turn. Draw 2 in yugioh: Busted op. Draw 3 in Pokemon: OmegaLUL shit card.
Tbf it's "draw 3 only once per turn" due to the supporter rule. Back in the first generation of the pokemon tcg, "Bill" worked exactly like Pot of Greed and while not _as_ busted due to the context of the game, it was still plenty good and easily a staple card.
@@honeycrisp808 Sort of, but not quite. Yugioh has lots of monster effects, self-Special-Summons, on-summon effects, the Extra Deck, GY effects, traps & handtraps, and so on. Your only limitation is the amount of cards you can access, but all of those cards have insane, broken effects. In Pokemon, you are more limited by the rules of the game - 1 Energy, 1 Attack, 1 Supporter, waiting to evolve, no Extra Deck, not even a Side Deck, no negations, virtually no destruction effects, very few floodgates. Pokemon is just designed so that mass-drawing cards isn't broken (debatably, it's actually necessary), so long as you are limited to only doing it once per turn. So, choosing which mass-draw effect you want to have access to and use any given turn is very important. Extremely powerful effects can be slapped on Supporter cards (switching your opponent's Pokemon, searching any card in your deck, adding any card from discard to hand), because the opportunity cost of "giving up your Supporter for the turn" is so high. "Pot of Greed but locking you out of Spells" would just be an automatic 3-of in almost every deck, and decks that have archetype Spells they need to use would just be SOL.
Best part about Exeggcute: the once per turn thing is irrelevant because when it goes back into your hand it stops applying, so you could spam discard search cards while it was in standard and just keep getting your eggs back.
I have a slight inkling that Exceggcute was supposed to be hard once per turn during design, but someone didn't check the rulebook that, when a card switches zones (e.g. from the graveyard to the hand, hand to field, etc.) they are treated as different card entities by the game, even if theyre the same physical card going back and forth. That's why modern cards added some clarifying text to make it undoubtedly once per turn (Dedenne GX, Crobat V).
@@MagnaDrake That's actually not the reason why it works. The real reason why it works is that your hand is hidden information. Once eggs goes back in your hand, your opponent loses the ability to prove that the next eggs you use is the same eggs. Hilariously, this still works even if your hand composition could be determined through temporarily public information. For comparison, if somebody attempted to do the same thing in MTG, you would be required to call a judge and have the judge confirm that the same one was not used twice. There's an interaction on the judge test about a forecast card where this comes up.
The thing about Hau, nobody is ever going to use their ONE SUPPORTER A TURN on during three cards when they could also use that supporter on something Cynthia that can draw six cards, something like Skyla, that gets exactly the card they need, or something like Guzma which sets up the game winning attack.
If you don't have those other cards, or if you don't feel like sacking your entire hand, drawing three cards with no catches or hooks besides its Supporter status seems pretty damn good. A lot of the reason that Pot of Greed is banned is that it tilts the odds in your favor for free (1/39 chance of drawing what you want is much better than 1/40, and it only gets better as your deck slims down), and that's just one card. This is the sort of thing you get if you don't see yourself using your Supporter slot literally every turn, and in trade you get +1 extra card over Pot of Greed. Unless if Pokemon is absolutely loaded with Exodia retrains that don't need pure draw power, I don't see this being anything below 'damn good option'.
@@ember3579 -Avery draws 3 cards, then forces them to discard extra pokemon from their bench -Bird Keeper draws 3 cards, and gives you a free switch. -Guzma&Hala lets you search for exactly the stadium you need, exactly the special energy you need, and exactly the tool you need. -Klara doesn't draw, but does bring back two pokemon and two energy from your discard. -Lady lets you search for four different energy. -Marnie shuffles your hand away to draw 5, and then also forces them to shuffle away their hand to draw 4. -Mars only draws 2, but then also forces to discard something at random. -Melonie draws 3, and then also attaches an extra water energy from your discard. -Piers grabs you a special energy and any dark pokemon, which can include a Crobat Vthat draws you back up to six. -Pokemon Collector lets you search for the 3 basic pokemons, again including Crobat V -Welder draws 3, and also attaches up two extra fire energy from your hand. Hau is trash that's never played because there's so many better options. But also keep in mind that in Yugioh all cards that draw more cards have a good chance of ending up on the ban list whatever you draw can play immediately. Combo decks can special summoning for days if they've enough cards in hand, and unless they're up against some amazing hand traps and floodgates it's always GG when they do. With pokemon though, you could draw your entire deck and not be better off for it since the rules are still gonna limit you to six pokmeon in play(one in the active spot, and five on the bench),one switch a turn, one supporter use a turn, one energy attachment per turn, things evolving once turn, and one attack a turn. In fact if it didn't have many ways to draw cards the game would be almost unplayable since the winner would always be whoever was just luckiest in top decking their ace monster and the energy it needs first.
@@ember3579 you are seeing the game like a yu gi oh player, but it's water and oil really take for example quick ball, the most played card in the game right now in both official formats it allows you to play it and discard another card from your hand to get any basic pokemon (-1 in card advantage), there are a couple of pokemons that allow you to draw more when they are played but let's ignore those and suppose you get an attacker instead, you go to -2 as you will play the attacker and it won't get you any immediate card advantage, then you will have to attach at least one energy which is a -3 compare that to your one supporter per turn which you decided to use hau, you end your turn with a -1 and a very bad turn which you only developed one attacker that's why hau don't hold a candle to any serious supporter, drawing 7 while discarding your hand, which should be around a couple cards most of the time, even cynthia isn't that great of a supporter because it gets you 6 cards while shuffling bricks back into your deck and only used on some decks or you can tutor up to 3 different type of cards at once with guzma-hala (+0 but thin 3 cards out of the deck while getting exactly what you want) or get the weakened pokemon on the bench with boss or guzma, allowing you to close the game, trap the opponent or at least get more cards while advancing the game state as ko's gets your card(s) or disrupting while drawing with N or marnie or get energy acceleration with a bit of draw with melony, welder, or pure energy and more powerful energy acceleration with elesa's sparkle or blacksmith basically, pokemon has too many bricks that you need to play (most deck plays somewhere around 12 pokemon and 10 energies) and our items rarely give more card adavantage and usually either require a condition or cost so a +2 isn't advancing the game state much if at all, in expanded specially it's not unusual to get to draw 14+ cards in a turn with the combination of good supporters and pokemon that allows you to draw more also most of the ways to draw not using supporters needs low hand sizes or specific card combinations, which a non-conditional +2 either isn't as effective as dumping your hand and drawing more than just 3 cards, or doesn't help much to get the specific combination...
@@ember3579 "This is the sort of thing you get if you don't see yourself using your Supporter slot literally every turn," If you're not using a supporter card every turn your deck is garbage. The entire meta is built around supporter cards. You basically either want to be drawing completely fresh hand, or searching for the single card that you need right now, on every turn. And there are enough powerful supporter cards to do this reliably. Hop is just not nearly good enough to be considered.
Hop is considered bad probably due to the opportunity cost of not using a different, situationally more powerful supporter. He's still a decent card, just often overshadowed by alternative options.
Yup it is an overshadowed card since their are other supporters that can draw and accelerate energy to pokemon like welder for instance. Because their is a lot of ways to accelerate or get a new hand by shuffle draw (ex: cynthia/marnie) only getting 3 cards just can't pull its own weight. If you where in a draft format or any kind of limited situation hop becomes incredible as card advantage is always a good thing.
Sort of. Most supporters that see play would not usually be described as 'situationally more powerful' then a card like Hop. The supporters that see extensive play either find the exact cards you're looking for, get you a new hand of 6+, disrupt your opponent, speed you up or some combination of these. Yes, some Supporters don't do these and see minor play, but only in decks that need those specific cards. Hop is fine in drafts and prereleases, but outside? Not as much.
The problem with these streams is when you get a card that isn't blatantly overpowered or comically weak, like Skyla (who is solidly "okay" mid tier Supporter if you don't have anything better to do), everyone in chat just says either "oh it's super busted" or "it's completely useless". No one in stream chat has ANY sense of middle ground.
Ye. But also interpreting cards from the view point of other card games is hard (im trying to make a fair point for them but they can be dumb) like a magic player would say that's just a better mystical tutor and a yugioh player would be like that's any spell card
ADP was the card that made me stop playing the game for a long time. Very happy to see that it has rotated out of our standard format, and I really hope it doesn't take 4 years to ban out of Expanded like it took for Shaymin EX.
Honestly, ADP wasn't that bad. It had major weaknesses. It was just an autopilot deck with a singular win condition. I play control and ADP could not deal with certain locks. There were also enough Pokemon that prevented damage from GX Pokemon. This is why there is little play of it in expanded, there are so many more counters that the autopilot/linear play nature of the deck makes it very weak to many matchups.
ADP ain't that busted in expanded because taking that turn to set-up a GX attack matters alot more. Might just spend a turn to Altered creation then get locked out of the game lol
Hop, translating into YuGiOh, would be the equivalent of "Draw 2 cards. For the rest of this turn, you cannot search your deck or draw cards, or activate other effects that would allow you to search your deck or draw cards (including their other effects)." - This was actually a "Reprint" of Supporter Bill (Draw 2 cards, only 1 Supporter per turn), but that card was so utterly garbage in the Pokemon Metagame that they upped it to 3 cards, and it's still horrible. ANYTHING that is a Supporter, you have to have an obscene effect attached to it to counter that 1/turn restriction.
Or just have an obscene combo with other cards. See Pokemon Ranger as a counter to ADP in Expanded and Ninja Boy to help get Bird Trio into play with good energy support. Both are terrible on their own. With support or assistance from meta cards, they became more playable.
I would compare it more to something like Cardcar D since a decent number of YGO decks would still love to have the effect you described. Obviously Cardcar also prevents Battle Phase unlike the opportunity cost of using your supporter, but I think that's the closest translation possible.
@@MrLimopi I don't play Yugioh, but what about something akin to: "You can't play this if you've played or activated spells or traps this turn. You can't play or activate spells or traps for the rest of the turn. Draw 3 cards."?
@@shinyflygon8883 Still pretty strong, 3 cards is amazing, and modern YGO relies more on monster effect than spell/trap anyway. In certain deck that would be absolutely broken
My take on them all as someone who has played at many regionals and has top 64-ed big events before. skyla: a decent card overall. nice search effect. 7/10 a bit slow for expanded unless playing control. arceus dialga palkia gx: Gatekept a format for 2 years and is literally the most hated card in the last few years. it had a very linear and braindead strategy and led to boring repetitive games. super unfun to play against and autowins any single prize matchups. deserved a ban imo. 10/10, almost 11/10 garchomp and giritina gx: strong card that sees decent expanded format play. was decent in standard format, but outclassed by stronger decks like adp zacian, mew3, pikarom, lucmetal, and welder reshizard. solid 7-8/10. cynthia: a really nice card for drawing out of bricks and saving your resources while digging for better cards. sees play in expanded regularly since its rotation from standard. 8/10 hawalucha: bad in constructed play. it was good at the prerelease event though since for one energy you could discard your opponents fusion strike energy. saw a few people win games at fusion strike prerelease because of it alone. 3/10 exeggcute: crazy good. an expanded staple. free resources with its ability and makes cards like ultra ball have no cost. also broken in a zoroark exeggcutor expanded deck that discards them for insane damage, then recycles them to hand with propogation for free. 9/10 hop: terrible. absolute dogcrap. we make fun of people who play hop and call them poor. just play marnie and prof research and bruno etc. supporters are once per turn and drawing 3 for a supporter is awful compared to other stuff like research which draws 7. 0/10 chip chip ice axe: completely broken control card. combos with a lot to lock your opponent out of ever drawing anything they want and just perma bricking them. alone it would be a meh card but because of so much control synergy its 10/10. slowbro: meme levels of bad. 1/10 i rated it stronger than hop because playing this will get you friends and respect out of the meme of playing it, but playing hop will just get you made fun of and bullied.
I don't play, but I'd still kind of argue that Chip Chip isn't broken. It seems like it's the Reset Stamp that's broken, and Chip Chip is just the nail in the coffin. But I suppose the definition of broken/bannable goes to the card with a harder to replicate effect, so if there's only the one way to mess with the topdeck, then yeah, Chip Chip would be the card to go after.
@@electronsympathy thats why i said the card alone is meh. Reset stamp is also banned btw in expanded where it is legal based off its set. control already has so many strong tools in expanded that anything can really put them over the top if not careful. if you think stun in yugioh is bad, pokemon is worse. its all searchable and some decks set up locks turn 1 easily before you even play a single turn. stuff like item locking, ability blocking, and denying special energy or basic attackers is all common turn one shenanigans. picture being able to mix mystic mine with a permanent cold wave effect on the field after you play the mystic mine and thats what pokemon already has legal in expanded. any stronger tools just push them even more over the top. denying items basically like permanently hand trapping them. they can only draw off supporters which is super clunky and slow and easily bricks, and add onto that the fact that you are denying their boards energies as well so they cant even attack even if they beat the “mystic mine”
@@electronsympathy it was more the whole combo. Jirachi Amulet was so stupidly good in expanded that I think it took all top 8 spots at the last tournament in Japan before it and all the other pieces were banned; Reset Stamp, Lt Surge, Chip chip, Alola challenge amulet, mismagius. Beyond unfair to play against
I read this comment and looked it up. As soon as I saw it I realized "Oh, I HAVE this card." lol Just one of the random cards I picked casually getting a couple booster packs per year.
10:32 egg is NOT a once per turn. when it goes back to discard pile. it resets the effect on the ability. so you can add it back to hand and use it as fodder for other cards that require you to discard with it.
@@michaelhutchinson4752couldn't remember the specification since I havnt read it since 2013. But all I remembered is that it says once per turn but it really isn't
When they were explaining why Hop was bad to him I think he wasn't understanding that if you play Hop you then cannot play Cynthia in the same turn because they are both supporter cards. The way he was talking made it seem he thought those specific cards were once per turn.
GX effects are even more restrictive than once per duel effects of Yu gi Oh. Cause you can only use 1 GX effect per duel. Not just the GX effect of one card, any GX attack is affected by this restriction. And if you, for exemple, use this card GX attack, then you are locked of GX attacks completely for the rest of the duel. So usually those effects are busted and game changing.
@@MABfan11 it isn’t the same. You can use multiple “once per duel” effects in a duel so long as they’re actually different effects on different cards. You only get one* GX effect for the whole duel regardless if the GX effect on another card is different or not.
@@MABfan11 once per duel effects in ygo only lock you out of that effect. What happens in pokemon would be the equivalent of a once per duel card locking you out of ALL once per duel cards
@@MABfan11 i know lol what i meant is what said the other guys that commented below you. In yu gi oh, you can use multiple once per duel effects as long as they aren't the same card. In Pokemon it's one GX effect and that's it.
That Ice Axe seems like one of those cards that seems mostly harmless at a glance, but then it actually gets to interact with other cards and suddenly it's busted. I imagine the "stops searching" is by means of disallowing your opponent from ever drawing their search cards. It's a "fate-sealing" effect, being able to directly influence or outright control the opponent's next draw. MTG's Jace the Mind Sculptor was pretty infamous for being able to functionally end games by itself between it's effects and the fatesealing was an important part of that for being able to keep your opponent from making a comeback. There's not many Yugioh cards that fate-seal that I know of, though Number 5: Doom Chimera Dragon can do a version of it, being able to target a card in the opponent's GY and place it on top of their deck. Mostly not great, but if you've stripped them back to top-carding by the time you're using it and they have garnets in the grave, that's when the effect actually gets good as you can force bricks to prevent a recovery. Granted, usually it's better to play cards that'd actually win you the game sooner if you can force that position in the first place, but that's dependant on having/ being able to play them.
You are correct, Chip-chip Ice Axe is one of the banned cards in Pokemon. Its effect is that it lets you see your opponent's top three cards and you pick what your opponent's top decks next turn among those three, meaning you can give them a useless card. Alone it isn't good but it combos REALLY well with other cards. There were cards that can whittle your opponent's hand down to one on your first turn before even your opponent gets to go. Here is an example: 1. a combination of knocking out your own pokemon with cards like Mismagmus from the set "Unbroken Bonds" before it got banned and Dusk Stone to evolve any Pokemon Turn 1 so your opponent draws prize cards. 2. then using Reset Stamp (Opponent shuffles their hand into their deck and draws based on how many Prize cards they have left) or Red Card (your opponent shuffles their hand and draws four) both cards are banned 3. Play a Stadium card (which is a Trainer card and is searchable by MANY things). 4. Play Delinquent (Can only be played if a Stadium card is in play, discard that stadium and your opponent must discard three cards from his or her hand). This card is also banned. You can also use a Supporter card named Mars (Draw 2 cards, discard a card from your opponent's hand). 5. Then you can control your opponent's top decks using Chip-Chip Ice Axe (banned)or Hiker (a Supporter that functions the same as Chip-Chip but you can see the top 5 cards instead of three, this card is NOT banned). 6. Then retrieving that card back via Dowsing Machine (discard two to get any card I the discard back to your hand) or Oranguru with the attack Resource Management from the set "Ultra Prism" (take any three cards from your discard pile and put them on the bottom of your deck, This card IS banned) 7. If your opponent gets lucky or escapes the cycle for a turn, you just use cards that deplete their resources, by forcing them to discard attached Energy Cards (Crushing Hammer, Enhanced Hammer, Team Flare Grunt), Gusting their Active Pokemon, which forces them to swap an Active Pokemon (aka one that attacks) with a useless Bench Pokemon that require resources to get back to the bench, or sending some of their cards to the Lost Zone (Think like Banishing in Yu0Gi-Oh, except they NEVER come back until the game is over) using cards like Faba or Girafarig from the set Lost Thunder. 8. Repeat Steps 6 and 7 until your opponent gets bored, rage quits, surrenders or time runs out.
I hadn't played pokemon in years but knowing the amount of card flow and the power of item cards being the only thing you can spam immediatly set my alarm bells off "a fate-seal that only costs hand resources? where do i fucking sign up?!"
Goddess Skuld's Oracle is a tech in the Mystic Mine deck popularized by ye olde Jeff Leonard for the fact that it's a Continuous Spell that lets you fateseal every turn it's on the field.
@@coolyeh1017 Much too complicated (and Delinquent was already banned). Just combine Jirachi EX with Island Challenge Amulet to get your opponent down to one prize, then use Mars.
Oh yeah cause if you play Chip-Chip Ice Axe just right you can screw your opponent over big time due to forcing him/her to use one of his/her worst cards and put his/her best cards back into the deck.
The thing about Hop is that Hop is a Supporter and since you can use the card-type "Supporter" only once per turn and just like YuGiOh, turns are very very important where you have to get as much advantage as possible AND Hop is SOOOOO outclassed by other Supporters, it is just bad. Like, Imagine you can only use 1 Spell per turn and you say "Oh Imma Use Pot of greed" when there are way wayy better cards available for you. Also, Chip-Chip-Ice-Axe is really good as in the mid to late-game, when you're opponent really needs that top-deck (which is quite a common occruance actually) you can manipulate it and just deny his chance of comeback
so maybe a yugioh comparison of using hop over any other supporter is like using quiet life over pot of extravagance or dark ruler no more. (all three cards require to be the first card to be played during your main phase, so this is the closest thing to a supporter yugioh has)
@@lifeispotato7804 Lol, exactly. There are other supporters in the game right now that let you draw cards that are just better: Marnie and Professor's Research are both basically staples in any deck right now, and Shauna is a slightly worse version of Cynthia, which was seen in this video. But seriously, I was laughing when he was calling everyone else crazy for thinking Hop's not a good card, even though everyone who plays the game knows how bad it is when compared to the other options we have available
@@matthewkuscienko4616 There are so many better, but still terrible Draw 3 cards with additional effects that you're better off playing them over Hop, even if they have 0 synergy with your deck.
@@Shugunou (reads Pot of Greed) “Ok. So basically this card is ‘Bill’. And if it has the same effect as ‘Bill’ I’m going to assume no one plays it, just like ‘Bill’.”
@@007kingifrit That would be amazing. Especially with the ones that Yu-Gi-Oh! players think are weird like Intergalacticpurplythorny (which is technically an accurate translation of the original name).
Chip chip axe is like looing at the top 3 of your opponents deck, removing the fuel and leaving a brick at the top of the deck. There is a deck in magic called "Lantern control" where you can see your opponents top deck and use effects to force them to mill/change their top deck to be a bad card.
I'd love to see his reactions to Genesect V from Fusion Strike or Shaymin EX from Roaring Skies. Imagine a draw engine in Yu-Gi-Oh that could let you pretty consistently draw your entire deck on your first turn.
Side note on the arceus dialga palkia card, it's so good that before it got rotated out of standard (The most popular pokemon format,) people wanted to just outright ban it from standard because it's too good and some small tournaments even just outright banned it... Yeah it has an awkward attack cost but it's SO worth it
@@imbored3782 Its more how it warped the format around it. Because you could easily move 1 prizers into 2 prizers, people completely stopped playing 1 prize decks (decks that almost exclusively use Pokemon that give up 1 prize). The format is best, in my opinion, when both 1 prize and multiprize decks are viable. Just makes matchups more fun. That was the argument against it,
Basically with chip chip ice axe you can control their top deck. You can recycle your control tools back with oranguru which has an attack that puts 3 cards from your discard pile on the bottom of your deck it existed in a deck called zorocontrol that used Zoroark Gx as the main draw engine Also exeggcute is utterly broken its an on command sinister serpent you can use as at any time as often as you like and can play 4 of them per deck
@@marcoasturias8520 with its errata its no longer that good, but its original text was "During your Standby Phase, if this card is in your Graveyard: You can return it to your hand."
@@marcoasturias8520 so there are items in pokemon as well as certain pokemon abilites and supporters that require a discard cost so egg can sub for that ie.( Ultra ball, it reads discard 2 cards search for a pokemon). So with egg you activate 2 propagate from the discard, add them both to the hand, discard them for the ultra ball cost, then continue playing. The egg effect to add from discard to had can be used as often as you would like.
@@marcoasturias8520 It's 1 per turn PER COPY, I believe; so 4 in your yard = +4 cards in hand every turn. Let's you spam strong effects with discard "downsides" attached. But your have infinite fodder, so you get the good effect with no downside.
@@Bladius_ It's a super soft once per turn. Cards returned to hand are no longer the same card they were in the discard as they go from a public zone to a private zone. At least that was the case when Eggs were in standard anyway.
Skyla: Good when it was first released, idk if you can play her on standard but she should still be usable in Expanded. It's okay card now and even close to be underpowered as there are supporters that do her job but better now, like Volkner who can search lightning energy and any item cards which is better ADP: broken, literally shaping the meta, the mistake of Pokemon TCG, Dragoon of Pokemon TCG, you name it. This card completely destroy single prize decks (non-gx) and thanks to plenty of metal support, the typical dragon multi energy attacks doesn't hinder them. Hell if you got Metal saucer in your hand and able to discard a metal energy, you can use the GX attack when going 2nd and start to rip your opponents by preparing other strong attacker pokemon on the back using ADP normal attack. Funfact, despite being released on 2019, this card is still a really strong card to the point some locals ban this card to make mirror matches happen less often. Still waiting for this shit to be rotated out. Garchomp & Giratina: Usable but this time being a Dragon with their weird energy requirement is a hindrance. You can fill the psychic requirement with Malamar but you cannot do anything about fighting as it is energy type that doesn't have good accelerator (basically special summoning as you cannot attach more than one energy per turn) aside from global accelerator. The GX attack can win you the game by discarding opponent's important boss pokemon that filled with energy, even if you don't use the + effect. It also can win you the game by discarding the remaining pokemon as you win when either you draw all your prize cards or when your opponent has no more pokemon. So yeah, good card but not that good. Cynthia: super good, it's basically a draw 6 and the best supporter card to use during Ultra Prism standard era. There are other supporter card which was staple before that era called Lillie which has the effect of draw until you get 6 cards but if it's your first turn, draw 8. The problem with her is that she is too restrictive on later stage of the game while cynthia is good at any stage of the game. Lillie are still being played alongside her although with lower ratio. Not sure if people still run Lillie anymore after no supporter going first rule was implemented but Cynthia will definitely still see plays. Also the Garchomp that combo with her is quite good, despite being stage 2 evolution which usually slow, but it also supported by Lucario (another evolution pokemon but this time stage 1 so easier to get into). Lucario, on soft once per turn, will search ANY card as long as you have Garchomp on the field. Once you set it up, a single Garchomp and 2 Lucario will accelerate your plays so much that you might deck out before beating your opponent. Exeggcute: discard fodder, a lot of good cards requires you to discard and this guy allows you to basically bypass the cost. I didn't play during that era but I assume it was a staple to bypass Ultra Ball cost. Hop/Hau: It's just a pack filler lol, all draw 3 supporters are bad especially with Professors being back to standard. Literally no reason to play them unless you have no other better draw supporter cards. Chip-Chip Ice Axe: Whatever in standard, degenerate in Expanded. It is basically an FTK enabler, using an trainer tool card called island amulet challenge (reduce the hp of equipped pokemon by 100 but also reduce the amount of prize it gives when K.O'd by 1) and Mismargius' ability (draw until you have 7, then this pokemon K.O'd), you intentionally make your opponent draw their prize cards until they have one remaining and then use reset stamp on them and then use Mars (supporter, draw 2 card then discard one card from your opponent's hand). Your opponent will be left with no cards, then use chip chip axe to prevent them from top decking. This will basically prevent your opponent from playing the game and made it degenerate enough that got both this and Island Challenge Amulet banned in expanded. Slowbro: lol
Skyla isnt good in standard anymore ever since it's outclassed by Rosa. Granted, some ADP deck techs one copy to fetch out their accelerant (one of either Energy Switch, Metal Saucer, or Energy Spinner/Searcher) but usually you dont need to do that. Then in Evolving Skies, Raihan was printed which is Skyla combined with Melony, and even Raihan isnt a staple in most decks.
Honestly, with the current Expanded banned list, the only card you mentioned that sees much play at all is Exeggcute. Even ADP doesn't see extreme use. Now, I will admit that ADP does see some use, but, as for the rest, in the wider card pool of Expanded most are completely outclassed or not good, or (in the case of Chip-Chip Ice Axe) banned.
I think it depends entirely on format. "Too slow" in formats with LOADS of search. But in formats where it's a lot harder to get searching through your deck is pretty dang good. For it's time, it was pretty good. Now probably less so? Because I think it's been long since rotated out. EDIT: Also, about Giratina and Garchomp, if your opponent doesn't have more than 2 Pokemon (moreso they need to be READY to be promoted and attack ASAP, because you can also hit for potentially 240), they lose the game. So it can be incredibly devastating. Clear out their most powerful Pokemon and leave them stranded with a low powered 70HP Basic that cannot survive, they might not have the evolution for, etc.
Hop (and its generation-specific clones) is a generic draw card that's included in most, if not all theme decks. There are plenty of trainer and supporter cards that have the draw 3 along with other good effects. Examples: Dancer lets you draw 6 instead of 3 if its your first turn. Swordward & Shielbert lets you draw 3 if your opponent doesn't let you add a trainer card from your discard pile to your hand. Avery makes both players discard their benched Pokemon til you have at least 3 left, after you draw 3 cards.
And even those cards see virtually no competitive play, because cards like Shauna, Korrina's Focus, Bruno, Raihan, etc. outclass them, and then even THOSE cards see little competitive play, because Prof.'s Research, Marnie, Melony, and Welder outclass THEM.
@@cyberdragonzekrom6790 I'm not too familiar with the competitive scene, so I just named some random Draw 3's I had in my card pool. I think there is enough unique Draw 3's that Duel Logs could do a top 10 video of them as a joke.
Shieldbert and Swordbert is straight up worse than Hop. Your opponent will choose the option that’s worse for you, so when you need a draw 3, you get the graveyard instead.
@@latrodectusmactans7592 While I agree that it is worse, your opponent, especially in competitive (if you are for some reason considering either of these options), should just about never choose the graveyard option.
For this kind of videos its really nice to have an "expert" of that game in your stream to explain stuff, like in the Magic video. That was much more fun.
I love how you cant believe that draw 3 is bad. In Pokemon, there are cards that let you draw more or cards that let you search specific things. Drawing 3 random cards is bad in comparison.
I love his reaction to hop. the main point is that supporter are all so OP, but you can only use 1 per turn, so there's way better options than hop, like the cynthia draw 6. Unless you really don't want to shuffle back a card and have no other supporters in hand, cynthia's way better
Ok, I had to double check. Your voice kept making me think I was watching a WoW lore video. I understand why after looking at your channel further. :) Thanks for all the vids, keep up the great work!
No idea who you are but this and the mtg video were in my recs, as a general tcg fan, this kinda content is super interesting, and I feel like the main throughline on powerlevel of cards is understanding the costs to play them and limitations or lack thereof on cards that can be in play at a time, also the fact that card advantage good, and the only damage that matters in the last just being completely universal is nice
The reason chip chip axe was so good. Was because in the control deck it was played in, also had cards like Oranguru UPR, which for a colorless energy put 3 cards from your discard pile on the bottom of your deck in any order. Was played along pidgeotto a stage 1 that allowed you to look at the top 2 cards of your deck put one in your hand and the other on the bottom of your deck, which allowed you to see your whole deck, as the control player would churn through their deck so they could put the exact cards needed for their next turn. The deck played Belleba and Bycenman supporter which said both players discard the top 3 cards of their deck. It didn't matter for the control player since they can get whatever they want back. So they would gust a Pokémon from backrow that can't attack or has a high retreat cost, play Belleba, pick their top deck and they usually just lose.
One of the things you learn about prize cards is that they don’t often matter a ton. Mostly what matters is setting yourself up in a dominant position, so having a hard hitting fully set up Pokémon up front while your opponent doesn’t is often what wins you the game. Discarding a Pokémon for free is incredibly powerful even if you don’t get a prize card because it lets you undo a whole lot of your opponents setting up. Discarding two is even more powerful because of how much investment usually goes into setting up even one Pokémon.
Considering I want to play Pokemon professionally, I'll explain every card he went over. First things first, no such thing as card advantage in Pokemon! Very important to know. Also excuse me for the length, just scroll to the one you're curious about. Skyla - Way too slow in the current format. With cards like Professor's Research which discards your hand and draws 7, and Pokemon like Drizzile that searches any trainer without using a once per turn supporter, it's just OK. ADP - Tier 0 deck when it was in standard. It's relatively easy to get its GX attack turn one (won't go into details of how to do this, it's simple but it'd have to require a lot of explaining). The GX attack is completely game changing, a lot of decks actually used this card simply FOR its GX attack, which technically makes the deck slow to start but makes it ramp up considerably, given that now you can win the game in 2 attacks after. Garchomp & Giratina - Slow. It used to be good but the cards that made it good got banned, but banned not cause of G&G, because of other cards like Reset Stamp (opponent shuffle hand into deck, draws as many cards as they have prizes remaining). GG End takes too long to build up. Gardevoir - Slow Stage 2 Pokemon, Stage 2 means it has to evolve twice. Each Pokemon can only evolve once per turn, meaning bare minimum this is out turn 3, and your opponent has been using attacks for most likely 1-2 turns already. Heal 20 just isn't enough and rarely fixes math to prevent knockouts. Metagross VMAX - Weird card. It's actually pretty good if used in the right way. Its second attack is worthless, too slow and if it moves out of the active spot it loses the plus 150. But recently its first attack is starting to see play in control and stall decks, in combination with Cheryl (supporter that heals all damage off evolutions, but discards all energy) by simply attaching one more energy and getting 2 cards again. Charjabug - It used to be bad. But in Japan it has allowed Vikavolt from the newest set to become Tier 1. Won't explain Vikavolt from the newest set. Hawlucha- Bad. Very very bad. Charizard - Slower, but a LOT of good support. It was probably the second best single prize deck in its time. Research - Best card, 4/4 in nearly every deck. It's good. Cynthia - Insane. Used in nearly every expanded deck because it keeps the cards in your hand without discarding and draws 6. I mean pretty self explanatory. Exeggcute - Very very good, but very niche. Lots of decks need discard fodder and it comes from the discard pile as many times as you need per turn due to the way they wrote it. Galarian Zigzagoon - Good, but specific. It fixes a lot of math when trying to take knockouts, so you need to look at the decks that you're fighting to decide if it's worth the space. Hop - One of the worst supporters ever printed. Again, card advantage DOES NOT EXIST! On top of that, with so much search options, you don't need to just draw 3 cards. Latias - Decent. Not much to say. Meloetta - INSANE. ONE OF THE MOST BUSTED CARDS IN ANY STANDARD SET! Works with Mew VMAX. Turn 1 you can do 210 damage with Meloetta and completely destroy every single V (they've only been in play one turn so they can't evolve yet) on your first turn and before they can even attack. On top of that, with 4 Fusion Strike Energy attached, it can do 280 which is VERY!! VERY!! Good. Moon & Sun Badge - Meh. Doesn't help much. Very specific and pretty much only stops Boss's Orders. Special Charge- Good good good, special energy is a 4/4 in a lot of expanded meta decks. Again, no card advantage. Most decks wouldn't mind reusing special energies. Eiscue - Not out yet so it's really hard to tell. Might be good? Seems a little gimmicky. Like a 7/10 but the whole Mew deck is 10/10 so it has to reaaaaally compete with space. Gordie - Bad! Remember you can only attach 1 energy per turn! And if you aren't playing supporters to draw cards, you're most likely in a bad spot. Mew VMAX- Absolutely Meta defining. It copies attacks of Fusion Strike Pokemon on the bench, meaning Meloetta mostly, and it has the best support nearly ever and pretty decent typing. SS Urshifu - Very Very Good! It takes one shots extremely easily with Single Strike Energy, but it has a pretty bad weakness. It also has the absolute best energy acceleration in the game in Houndoom as well as a great special energy card in Single Strike Energy. Eternatus VMAX- Surprisingly bad. 270 damage isn't great considering it doesn't have much energy acceleration or damage control. Slow bro - Not worth the energy. Literally a meme. UHHHH I MEAN INSANE BUSTED SO GOOD lol Inteleon - BUSTED!!!!!!!!!! Makes so many decks viable! It's not an attacker in most decks though. Through this card you can make literally any play you want. Birthday Pikachu - Banned because referees didnt want to check to see if it's your birthday lol Ultra Necrozma - Ability pretty much doesn't exist due to a stadium. It works with Double Dragon Energy so you're doing 170 on a single prize basic Pokemon for essentially 1 energy attachment. Needless to say it's good. Talonflame BREAK - Wasn't good when it came out but it isn't that bad due to an Energy Acceleration supporter. Arceus VSTAR- Going to be INSANE! Searching for ANY TWO CARDS on YOUR turn WITHOUT USING ANY ATTACK is INCREDIBLE! Plus it's only a 2 Prize pokemon! Garchomp - Decent. Slow with little to no energy acceleration. Chip Chip Ice Axe - Another guy explained why it's banned down below. Quick and easy, OP because of control. Reset Stamp - BUSTED, ONE OF THE BEST COMEBACK CARDS EVER. Shuffling your opponents hand into your deck is good already, but it's an ITEM so you can use both that AND A SUPPORTER THAT REMOVES CARDS FROM THEIR HAND. M Rayquaza EX- Used to be the best deck in format. It's just power crept. Very very similar to Eternatus VMAX. Another Slowbro? - Uh.... No... Metagross - It was pretty ok for the time, but never meta defining. Stage 2's speed is too slow after EXs became a thing. Imakuni?'s Doduo - Banned cause it's insane. jk lol it's just banned cause meme M Audino EX- It's good actually for the time. Three colorless energy attack cost allows you to use any energy acceleration essentially. Wow you actually read all these? What are you doing with your life? jk leave a like if i helped :)
Also to add to some of your explainations as a player playing back since 2014. M Audino ended up being a surprise winner because of the meta. Night March is a cheap, but very strong deck that uses weak low HP Pokemon, but gains power the more you discard other Pokemon with the attack "Night March" in the meta there were cards like Ultra ball (Discard 2 to search for any 1 Pokemon) and Battle Compressor (Discard up to 3 cards from your deck) that allowed any player to swing OHKOs Turn 1. But it had a fatal weakness, the low HP causing their Pokemon to snipe with limited resources. M Audino can snipe HARD. Another meta deck at the time was called Greninja BREAK, which is a snipe heavy deck that discards Water energy for snipes but its attacks are not particularly strong. Additionally, it is slow since you have to evolve all your Pokemon, so it uses a lot of cards and abilities to stall, which means the deck itself is weak to sniping and heal-based decks.
I will explain Vikavolt; So in Japan they use a different set rotation than the international TCG which means that occasionally cards that are legal in Japan are rotated in international formats. This applies to Charjabug which is from Sun and Moon Unbroken Bonds which rotated in the US in August 2021, but is from the Night Unison set in Japan which all have a C marker. Cards like Jirachi and Tapu Koko Prism remained legal in the US but were rotated in Japan. It leads to weird scenarios like that. Anyways, Charjabug is busted because it is essentially a free double lightning energy that you can attach multiple times on your turn. In the set Fusion Strike, there is a Vikavolt which only gives up one prize that has an attack for 4 energy do 200 anywhere you’d like but discard two lightning. This essentially means you can power up your Vikavolt in one turn which is crazy for an attack cost of 2L 2C. Additionally the card Rescue Carrier lets you bring back 2 Pokémon with 90HP or less to your hand, so you can continuously get Vikavolt poweeed up. Vikavolt does 200 which is a good number to KO basic Vs and support Pokemon like Dedenne GX which is still legal in JP and it can be brought back to your opponents bench with Echo Horn. On top of that Vikavolt wins the prize trade in a meta full of gigantic 3 prize pokemon VMax, meaning that for each KO your opponent takes they only receive 1 prize compared to your 3 or 2 each KO. TLDR Vikavolt is nuts and is probably the best one prize deck in a very long time. Also one of the most fun, since like LOT Granbull/Magcargo
The guy who said "There's a good trainer card called Bill that lets you draw 2. I don't think there's anything like that in YuGiOh" gets my vote for best chatter this video
That first tag team card is really busted once you know the win condition. Whenever you beat an opponent's Pokemon, you get to draw a Prize card. In normal rules, you have 6. So, if your 'mon is defeated, your opponent gets halfway to winning automatically. If you activate its GX attack, you halve the time it takes for you to win for a pretty cheap cost of keeping it watered.
I think what makes Pokémon cards harder to evaluate is the limit on both GX attacks and Supporters (once per game/turn), which makes evaluating them very difficult if you don't know what else you could be playing instead. Still a very fun video ^^
Ooooh... Playing PTCGO, I often think about how some cards would work in Yu-Gi-Oh. I was pretty sure a Yu-Gi-Oh player would loose their mind over a card like Cynthia and Professor's research! It was really fun when you tried to analyze Hop, though. When you can only draw with that guy, you tend to brick at least one game out of two! x') A really fun video! With only one blatantly bad card with Slowbro. I feel like you couldn't entirely grasp of powerful Arceus/Dialga/Palkia were because of different game mechanics; I wonder how you would have reacted to cards like Boss' Order or Marnie!
The whole thing with adp and why it was tier 1 until it was hit by rotation was because you can hit the gx turn 2 or sometimes turn 1 and it's 3 energy attack is sometimes used to take the first knockout as well as setting up the complimentary attacker for the deck (most popularly zacian v because with the gx effect it could hit 250 damage) to end the game out.
This was a lot of fun to watch! Next maybe look at Hearthstone cards? Edit: Just watched the stream vod version (well, still watching it) and saw you said you already know Hearthstone cards, how about for a really obscure pull then - Kaijudo. (also there's Cardfight Vanguard and Supercard Buddyfight, which I think are maybe slightly less obscure? Hard to say really.)
I mostly play Magic but I do play a little bit of Pokémon but more on a basic/causal I know very little about the competitive scene same with yugioh so it's funny watching these type of videos
Definitely top three of all time it was literally impossible to play at tournaments if you didn't have enough money to afford them because everyone in the tournament had a place set of the cards and if they got them out you already lost
@@theshadowking9626 uhm no lol. One of the most popular decks in the format was pikachu and zekrom tag team GX which was favored against ADP. Especially if they didn't get the turn 1 altered creation. Also. They deck wasn't even that expensive.
@@boxkid759 ADP was very largely considered the bdif by far. Pikarom was also very good and was favored only of a turn 1 altered creation didn’t happen
@@andrewmartniez402 by far bdif nah. Tier 1 sure. As someone who played online tournaments throughout 2020 2021 season, ADP had good finishes but hardly any wins.
I am actually kinda of shocked you did not review a card that has a "this Pokémon can't use this attack next turn". That actually connects to a rule regarding active and benched Pokémon. You see, when you switch a Pokémon out of the active and then back in, it is considered to be a different Pokémon and as such can use the attack in consecutive turns. That usually costs resources, but if you can KO a multi-prize Pokémon the card advantage is worth it. It is pretty common for good decks to have these. Conversely, the rule is the same for stacking attacks (i.e. "this attack does more damage next turn"). If you are switched out (typically due to what your opponent did on their turn for these situations), even if you switch the same Pokémon back in, you are back to square one as it is considered to be a different Pokémon. As such those attacks tend to be mediocre since your opponent is likely to force a switch anyway as part of their core strategy.
Important distinction here is ADP altered creation GX affects the entire game state. So forcing them to retreat does not cancel that effect. Think it like lingering effect in YGO.
I've been playing Pokémon for almost ten years and my biggest accomplishment is winning a Regional Championship. Here's my two cents on the cards (I included ones from the full stream here as well): 1. Skyla - It really depends on the year (Pokémon's Standard format includes cards at most 3-4 years old and rotates every year). Skyla has been reprinted multiple times. Back in 2013-14 it was a solid 7/10 Supporter, played in 40% of competative decks. Right now it's legal but it's outclassed by a Pokémon that has this same effect when it evolves. 2. Arceus & Dialga & Palkia GX - The GX attack alters the rules of the game, for the rest of the game. It resulted in games literally ending on turn three, and gatekept a ton of strategies. People petitioned for this banned more than almost any card in my time playing. 10/10. 3. Garchomp & Giratina GX - It's had its ups and downs. It was great on release but was hard countered by mechanics printed in its later years being legal in Standard. 7/10 when it was good, 4/10 at its worst. 4. Cynthia - It was the best Supporter in the game at its peak, and a solid card at its worst. Relatively generic card but makes decks function, so it's great. 10/10 at best, 7/10 at worst. 5. Hawlucha - Bad. 1/10 6. Exeggcute - Because of a ruling quirk, its Ability gets reset whenever you bring it to the hand (the game has no knowledge of cards in hands unless they are specifically revealed, so "Once per turn" gets reset). You can use this to pay cost of any card which requires discarding a card from your hand, and get it right back. 9/10 7. Hop - You may not have realized, but Hop is a Supporter, so it takes up your Supporter slot for the turn. This effect would be broken on an Item card (no cost instant). While Hop isn't and was never good, the same effect has been printed on many cards in the past. Back for a brief period in 2011, this effect was a solid 7/10, but better alternatives were released shortly after. "Bird Keeper" exists right now and has this effect plus you additionally get to switch your active Pokémon with one of your benched Pokémon and it's a 4/10 card. Holding a hand and building it up is a bit too slow right now, so effects like Cynthia are significantly better. 8. Chip-Chip Ice Axe - This card is only good when used as part of a hand-lock combo. The strategy is effectively to give your opponent an unplayable hand, trap one of their Pokémon active which can't attack, and then rig their start-of-turn draw with Chip-Chip Ice Axe. The hand-lock deck has ways of discarding playable top-decks and putting the unplayable ones back into the opponent's deck to rig them once again with Chip-Chip Ice axe, which they recycle every turn with an attack. Eventually you win by getting rid of all of your opponent's playable cards. 9. Slowbro - Garbage. 0/10.
Was definetly very interested in pokemon trading card effects and didn't click because of thumbnail, but despite knowing close to nothing for both games was an entertaining vid lol
If you want to see how broken and annoying the axe is in combo, check out one of the more recent Player Cup tournaments where someone makes it to like the Semi-finals on that strategy.
Pokemon Card art really does blow Yu-Gi-Oh card art out of the water. Pokemon just obliterated all limitation by literally breaking the boundaries of the card art. You can do so much when you're not confined to that tiny top rectangle.
This is a good idea for a video. I’ve collected vintage Pokémon cards for two-thirds of my life but I’ve never once played a game or even had any interest in learning. I used to buy dozens of complete vintage decks from people at a time and just immediately combine all the cards together and throw away all the garbage. Like I love Pokémon and always will but i will never have any desire to play a single game of it.
Trainer Supporter Skyla is basically a Tutor card Trainer Cards. if you don't understand what Tutor Type Spells are, Look them up in MTG, the OG one, Demonic Tutor, is considered as a staple in the formats its played in and brings insane levels of value and card/deck/field advantage
The thing is some of those first cards are worth way to much if you get specific versions of them just because of how rare they are and that they are also competitively viable. If the card is a full art or alt art and also used competitively then some cards get to hundreds of dollars and get bought consistently.
As someone who joined around Lost Thunder, I would probably have put in something like Zoroark GX or PikaRom. Ampharos GX or the new Flaaffy would also be cards I'd personally like to see thoughts on. Oh, and LoT Mareep, because Sleep Sheep is best Sheep.
Chip-Chip ice axe is a VERY powerful card. The original deck that used it as its main wincon was a Pidgeotto Control deck at the 2019 World Championships, which aimed to get the opponent to a 0 card hand, lock them out of possible outs, and then use Chip Chip ice axe to control the top deck. This lock was so powerful that it was REALLY hard to escape, and the lock idea remained potent up until it eventually was rotated out of format in september. The basic combo was: - Opponent gets to low prize count (2 was generally the optimal, to allow for bad combos later. Will use this value throughout), - use reset stamp to drop their hand size to 2 - use Lt. Surges Strategy to allow the use of 3 supporters in the turn - play 2 copies of mars to draw 4 and remove your opponent's hand - use Chip chip ice axe to manipulate top deck. At that point, their hand was dead. You can then use other means to make it so they get restricted on options further: - Oranguru UPR was a required card, since it allowed the deck to loop the cards for the lock perfectly with draw pokemon like Pidgeotto TEU - Crushing Hammer(+Will)/Faba/Articuno GX to elimiate energies - You could use articuno's GX attack again using Misty+Loreli. - Girafarig LOT to remove discard options - Faba (Again) to remove retreat/tool options - Power Plant to lock down the main draw pokemon at the time - Bellelba & brycenman to mill the opponent out of cards - Custom Catcher (+Absol TEU) for gust locking. The lock was weakened when the Sword and Shield block came out, but it was an incredibly potent strategy.
I haven’t seen it mentioned but Giritina Garchomp GX is so good it led to the ban of 3-4 cards in expanded. Two of those cards were mentioned in the bud, chip chip ice axe and reset stamp. The combo worked as such. Use the UNB Mismagius to draw to seven cards and it knocks it self out, giving your opponent a prize card, do this 3-4 times, reset stamp your opponent, play a Mars to discard a card from their hand, chip chip to set their top deck, pass, they can’t do shit, they pass, you GG End for game as they likely only have one Pokémon out. In one expanded tournament in Japan this deck was the only thing that won.
The thing about Pokemon TCG is that it's a very slow game with loads of requirements just to attack, or to get better mons on the field. A lot of actions are HARD once per turns so your hand is everything. Cards that shuffle your hand back into the deck are life savers. Yugioh is a game of continued, to the point of endless action, Pokemon is a game of sustained survivability.
Funny thing about the Exeggcute is that it's absolutely not once per turn you can use 1 copy as many times a turn as you want so long as there's a way to discard it