this game is an integral part of a core memory for me. My grandparents had a gazebo, and this gazebo had electrical outlets. My cousins and I hooked up a chunky smallish crt tv and played this outside, and then when it got dark and cold we brought it to the attic. I remember hiding under a blanket whenever the big nasty centipedes were on the screen
I remember this game having no right being as good as it was, like nobody expects a movie tie-in to actually stand on its own, but IIRC it was great! Guess it's time to see if that's just nostalgia talking lmao
Wait people are taking what's said on this channel to heart? I thought we all understood Adam kinda just plays these games in bad faith looking to make content lol
I knew a guy who worked at GameStop and answered the phone "thank you for calling GameStop where you can preorder Peter Jackson's King Kong: The Official Game Of The Movie for Xbox 360. My name is -----. How can I help you?" It was either that or "preorder Gun". XD
Have you seen footage of Skull Island: Rise of Kong yet? It's amazing how THAT game released about one month ago but looks EXACTLY how a movie license/tie in game from 2005 should have. I don't know if direct links get deleted. Put -- Skull Island: Rise of Kong - Legendary Cutscene --- into the searchbar for a good laugh! Search -- Skull Island Rise of Kong Any% Speedrun in 13:34 -- if you want to see the game in its full glory. This "game" is 40 bucks on Steam!
i love the aesthetic of that era of games where developers were just like "you know what? fuck UI, readability, and basic convenience. we're going IMMERSIVE" and all the information that used to be instantly accessible like health, ammo, etc can now only be accessed by something silly like your character loudly announcing to himself how much ammo he's carrying and hyperventilating like a creepy prank caller when he's low on health.
Damn i forgot this playthrough existed cause its been so long, and three playthroughs in one week is unprecedented. Keep working those editors scoot and adam.
This game is 10x better on Ps2 😂 the sound mixing isn’t messed up and there are almost no bugs. I don’t remember Jack’s breathing ever being this loud and intrusive lol
It still baffles me that Skull Island: Rise of Kong released just last month and comparing it to this, a movie tie-in game that came out in 2005. While this game had its share of problems (I honestly don't remember the game having that many problems when I played it for the PS2), I would still rather play this than the 2023 game.
This game was super terrifying when I played it as a kid. Have some great memories with it. The Megapede and V-rex sections were scarier than any horror game I played at the time.
@@Brandon-rb4sm oh I meant more that while recording during that whole exchanged he managed to not say it out loud. He used to say it ran in his brain 24/7 heh
3/10 is an L. This genuinely is a great movie tie in game, although the console versions are far superior. Adam claims the game doesn’t communicate well to the player when he just doesn’t pay attention. It got great reception from critics and audiences across the board for good reason
This game always felt like a sequel where were going through a ptsd induced nightmare of version of Jacks time on the island. Like all the npc's feel like there's going to be a reveal that they all dies and are in jacks head while he's stuck on the island. it's such a weird vibe.1
the game really respects the player's intelligence and tries to visually teach the player what to do. That wont work if you're not really paying attention and already want to hate the game like Adum does.
I dont care, im gonna be that guy. Giving this game a 3/10 is frankly insulting. It's clear that the game's choice to convey things to the player without having an intrusive hub on screen or pause menu was not appreciated by Adam but then he also attributed this to the game "poorly communicating" to the player. Thats an interesting statement considering the very high, not only critical rating but also player score. By Adam's own admission he isn't the best at video games, so this not factoring in to how he judged the game was annoying. The game, based on *the movie* was clearly (and then out right stated in it's special features) attempting to deliver a cinematic experience. When you watch the movie, i dont see any health bars on the characters, nor does the peril of the situation pause for you to check inventory, hence it's exclusion. We have seen many games since ALSO emulate this aspect when going for a similar vibe. Adam may just not like it when they do that, which is fine, but it is not a mistake and in the case of this game, it was done well. Some nitpicks. For a game made in 2005, the likenesses are pretty good, remember that Max Payne 2 was game that came out around that time and is notable for the main character's face literally just being stuck in a permanent squint. They're called "V-Rexes" because they're not "T-Rexes". Yes, no one in the movie or even this game out right says it, but in the lore of the movie thats their name, for people that want to know. So the game metatextualy will not refer to them as "t-rexes" since that isnt what they are. The reason given in the BTS for Kong 2005 is that every living thing on Skull Island has evolved to be a super aggressive version of it's non Skull Island counterpart, even the human. Basically, it's a made up version of a normal dinosaur. Apparently the PC version has sound mixing issues related to hardware compatibility, the console versions dont have that problem. Yes, when the Giant Gorilla roars it is loud. wow. should it *Not* be? To say Peter Jackson or his production's involvement barely mattered in this game simply speaks to a lack of experience in how bad movie tie in games typically are. Which is to say, they are nearly always, *ALWAYS* bad. By that metric alone i would say, no, i think Jackson involvement had a significant and *positive* impact for this game. Ultimately i believe that Adam's own dislike for the movie this is based on plays the largest part of why he didnt like this game, and he probably went into the game ready to hate it. The game could have potentially risen above that low bar but since it is basically an interactive action game mostly based on the Skull Island portion of the movie, and stays very close to that movie, well then it doesnt really stand a chance does it? I would be surprised if a game based on Ghostbusters 2016 that follows that movie closely could get me (or even adam) to like it since i do not like anything about that movie at all. it's possible, but very unlikely, which is a shame because unlike Ghostbuster 2016, Kong 2005 is actually a good movie, but Adam doesnt think so. Finally, and this is just something that comes up in a lot in all of Adam's playthroughs, and it's clipping in video games. I admit im not really able to think of an apt metaphor for it, but basically, clipping happens. it isnt always a mistake but Adam seems to think if something is very well made it will *NEVER* happen but thats just impossible. Ok, i think a good metaphor would be, complaining that very old movies dont have color. I liked this game and i liked the movie tho so im definitely biased. Game is a solid 7/10 and the movie for a long time was my favorite movie and is still in my top 3.
I don't watch Adum play games because he's good at them, I watch him play to see him throw tantrums when the game isn't catered to him specifically. Adum isn't a game critic so you shouldn't take his review scores personally, otherwise you may as well get upset over every review that doesn't directly mirror your own feelings and that's just a waste of time.
@@thatguyseb8824its not really about getting upset about an arbitrary score. Its getting upset at him for being intentionally obtuse for no reason. Writing off and making a joke out of a decent game 1 second into a playthrough because of limited understanding. And its happened more than just once or twice.
I had the DS version of this and never got to kong levels because the FPS parts (yes, it was an FPS) controlled like ass. You had to use the touchscreen to look around and the sensitivity was ass and you couldn't get it right, it was either to quick or slow as tar.
When Kong's shadow makes it look like he's levitating, I suspect that they were too lazy to animate Kong's arm moving up, so they decided to move his whole body, thinking that no one would be able to tell the difference, given the camera angle, but forgot about his shadow, which is hilarious.
I remember playing this on the PS2, it looked incredible at the time. Ran poorly but it was an awesome game. It does have some unique mechanics so I can forgive Adum. The Trespasser comparison is interesting, it definitely may have been influenced by it.
If you want to play them now, GC or ps2 version is the way to go. 360 graphics and models aged poorly compared to other 360 games. The ps2/GC versions look incredible compared to other ps2/GC games.
It just occurred to me that modern action movies are paced out like crappy movie-license games with worthless fight scenes padding out the runtime in between actual important scenes because producers think people will fall asleep otherwise.