We've already seen the rolls on the new best Armor piece. With perfect tripple T1 Armour rolls, 8% defences enchant and 30% quality you can get to 6524 Armor.
@@franklyspeaking_games I don't think we know the stats yet but comparing to existing body armours I'm relatively sure some Armour/Evasion Hybrid base will end up with even more Ward.
@@ichmagbratwurst4999 I used the suggested 6524 Armor piece in the new pob and could push the ward to 45k Ward ignoring all other things needed in a build
This is one of those ideas u spend 50div to make a 2m dps build lol. Unironically though, if u go Int stacking the belt + Shadowstich and olroth's could get 7-10k ward and that's just a 1050-1500 flat dmg reduction.
I tried to max out ward and get 45.479 ward, budget i would assume like 3 mirrors. DPS & defenses = 0, but that was not what i was pushing for, for now! :D
Hey, I like how you explain the process of creating a build around an item and the process you go through to try and create a build around it. Looking forward to more of your videos!
Just a showcase/idea for 1700 flat chaos dmg mostly, didnt try tp push defensives 😅 New pob i am working on has 45k ward and like 60-200k max phys hit but zdps on multi mirror budget. Or 100% orloths uptime and like 5.6k ward
Neat interaction, but seems impossible to make a full build out of this. How are you going to figure out defenses when you: 1. use so many uniques you can't get spell suppress 2. Are converting a lot of your armor/eva to ward 3. allowing 75% of damage to bypass ward
I think we get a better rare chest in this patch can get ar/ev and supress on it, With recombinators maybe we can get ward boots with supress again like in the past, gloves are just for dmg and 75% dmg bypasses ward (huge defensive debuff on ourselves) Take smarter nodes get life instead of ev es nodes Thats was just a quickly thrown together thing, and for actual ward players to figure out 😁 Edit: ah didnt see you mentioning the gloves already 😅
@@franklyspeaking_games Yeah ugh this combo feels like ... Almost close enough to be good. like imagine if the downside was something like "50% of damage to bypass ward" instead of 75%. Then you could think of ward as like a ~50% DR layer from your life, assuming you actually have enough ward / ward recovery somehow to make this work. This way though you're investing so much (belt slot, armour /evaasion from belt, armour evasion from replacing armor/eva basees with ward, and ward investment in other palces) and all you're getting is flat damage and a 25% DR layer.
Nah, rare belt is pretty much required because of reduced charges used by flask and flask duartion. Plus your chest is not going to be anything other than Skin of the Loyal/Lords.
Wardloop doesn't want to use any armor because any amount of physical damage reduction can break the loop. Plus like Shikari said the belt slot is extremely important for flask sustain
@@a.t3415 i meant that we could use full evasion rare body armour, if we could give up the belt through perhaps more clusters. Also i wonder if you can use the new kalandra thing that randomises your stats on a belt, since we could try to get -flask effect with it, lessening the effect of olroth's resolve.
like the idea of evasion chest, makes it easier to get spell suppression too. tested with a grasping mail for 50% inc global defenses and high armour/evasion roll and looked weaker than brass dome, other comment said new base max armour chest is around 6000 armour so probably similar for evasion, with that the max ward i could push for was 45k ward
yeah , but ward above a certain threshold seems pointless unless you're trying to tank a uber sirus meteor idk if investing into it so much has a point as a simple 5K defense chest will net you 3K ward and be a strong enough buffer
Yep right now the biggest weakness is the life pool, because if you run full ward items you want triple ward prefix and cant get life anymore. If ward recovers every 2seconds the 3k ward is like 1.5k EHP/sec. Highest ward i got for now is 45k, with the Nightgrip gloves that would be 4500 flat chaos dmg, maybe that's interesting for glass cannon builds
@@franklyspeaking_games 1.5k if you take a full hit. Technically ward is anywhere from 0.5 EHP/s to 1.5k EHP/s since a hit if 1 damage will remove just as mich ward as a hit of 50.000
@@InkDevil999 thought it goes like this got 1.5k ward, take 1 dmg, the 2second timer till ward is restored runs, i take 1498dmg got 1 ward remaining and then it jumps back to 1.5k after the 2sec downtime?
@@franklyspeaking_games well not really. Unless you have Olroths on any (hit) damage will remove all Ward. Even if you had 45k Ward and took a 1 damage hit you would be reduced to 0 Ward. That is why I said the 3k Ward is 0.5 to 1.5k of EHP/s since it could reduce incoming damage anywhere from 1 to 3k during those 2 seconds.
Dots will be a huge issue, sadly. It's much more suited for secondary defense, after figuring out how to defend against dots. Much better with smaller ward pool, but abusing new lucky block either from shield or glad. This is where it might shine, imo. Less ward, scaling damage with gloves, but leaving room for more hp and sustain.
Dots might be solvable with Lethe Shade, Trickster Heartstopper, Pantheons, recoup from hits ongoing, life gain on hit, or really investing hard into bigger life pool & regen but life roll competes with ward on gear, my phys maxhit is 20k but if its any type of dot its actually like 1k :X
That was just a quick theory craft, not a full guide. without the gloves its like a 20k phys hit with half the gear on at lvl 59 and no gems/auras equiped 😁
How much ward is that with Olroth's? Sentinel league wardloop builds had about 3k ward i think? Olroth has this nasty -85% less ward thing. Even -70% was rough but 85? Borderline unusable at that level.
Thanks to new belt max ward with nerfed Olroth's active stays almost the same (2.5k - 3k range). GGG probably nerfed it that hard because they were scared of possible new meta - huge perma ward, chaos inoculation, divine flesh (life = 1, all dmg bypasses energy shield, perma ward eats dmg, 50% of elemental dmg taken gets voided). To even consider such abomination GGG would have to buff Olroth's to something like 40-50% less ward.
Highest ward i could push to was 45k ward, and with permanent Olroth uptime the maximum was 5280 ward. I need some food and time to process the conversions & mechanics you mentioned but it sounds good :)
u can be a glad and get lucky block or use the new shield so you don't take most of the hits and then use the traitor to keep full uptime on olroth's resolve, should help solve defenses
Yep with traitor and a lot of the passives it gets to 100% average uptime and 65-80% minimum uptime. Max ward i could push for was 45k but then everything else is lacking, starting to believe the best strategy is to get a high armour/evasion chest with spell suppression and the belt is the most efficient strategy
@@franklyspeaking_games It's fun to get the engine just right. Slightly adjusting 1% on a gem or adding a skill point to faster or slower. And then it works as desired. It's an art
Don't let people fool you. Ward loop is boring 😴 it can do "everything" but there's always something, going through doors, warping into the boss room, tons of map mods brick it, party play is someone using determination, etc... It doesn't do any 1 thing so great that it makes all the BS worth it. It's just average at most things.
Its a theory craft video on the synergy / how to push ward higher, not a build guide :D, if you unequip the gloves with the 75% of damage bypasses ward it's like a 10-20k phys max hit
We need to wait for the belt ingame and the advanced item options, could be true if it is not considered a defensive stat / or if it is an unscalable unique modifier, but if it is both we can catalyst it, as somebody else already said 😁