@@hyde_stopStealingMyUsername he was a really good link player back in the day. he was also a Project M dev and was either the creator of or one of the creators of 20XXTE. oh and he also made the FFZ extension
Dan Salvato is such a gift to the world, particularly us gamers. Gave us an amazing game for free and only asked us to be devastated by the treachery of images via video games.
He made DDLC He also made FrankerFaceZ. He also made 20XX which is basically the only way Smash Bros Melee is played in tournament now. He also has been trying to get this game into GDQ for about a Decade. I'm insanely happy for him. But "I'm probably best known for my Yoshi Story speedruns" is a hilarious statement haha
My thoughts when I saw this: "A Yoshi's Story speedrun that takes an hour forty minutes? You can beat the entire game in less than thirty.... oh he's doing the all melon speedrun?! Madman."
i really love the aesthetics of this game, especially how the next world intro has such children's books vibes; "the page turned, and the yoshi''s grew happier!"
Thanks Dan for introducing me to Caravan Palace in your submission to run this at gdq years ago. Glad you finally got in! Still listening to caravan palace
Oh man, I didn't realize that All Melons finally got in (unless it did before and I didn't realize that either). I remember you submitting this for years.
@@AC_Philosopher for me and my siblings it was out of observation. Melons were clearly a prize for doing specific things, never were lucky/favourite fruit and they had very weird ways of obtaining them. We almost never had 30 melons per level so we just searched 1 or 2 runs of the same level and then fill it up with either a lucky or favourite fruit
He did stuff with speedrunning and Smash for years before his other most famous thing, in fact Smashers and speedrunners were some of the first people to stream it before the rest of the internet caught on.
No idea if Dan will ever see this, but can't you break a bubble by bouncing on it repeatedly if you're missing an egg like at the 25 minute mark? Ehh, it was probably faster to find am egg anyways.
This game is SUPER nostalgic for me even though I never technically owned the game myself. One of my most favorite parts of this game is the completely unique ways the same melody gets used in almost every level so that you don’t feel like you’re listening to the same song. “But you are.” 😊
Who's Yoshi's Story? I only know of the game "Dan Salvato", made by the Doki Doki Literature Club, which is a love letter to Team Salvato made by some guy called Project M
Thanks Dan Salvato for your run... this game is special in the way of the difficulty works, you can eat every thing und you wouldn't see the end of every stage, and then you have this challenge where you have to know everything in the game. A good example of the Nintendo formular. The games expanding bye becoming better.. love it. Soundtrack wonderful... First N64 game yes... Thank you
I like to think Dan did a lovely job in introducing himself for those who may not know who he is. This was still a great run in spite of the random hiccups that happened and was a great way to kick off SGDQ.
That's just how the game works - instead of the typical 1-1, 1-2, 1-3, ect, you see with most games of this formula, it automatically puts you at the next world. It's why he had to fight the final boss four times.
The plot of the game is that Yoshi Island was turned into a storybook. It’s not necessarily six worlds, as much as six pages. (Which is why the menu says “Start From P.3” or whatever.) Each level you play has three large hearts to collect. Each heart unlocks an alternate level you can choose from for the following Page. What he skips in the run is that the game has a cutscene at the end of each Page which is unique to whatever level you chose to play, where it reads the “story written on the page” that you just completed. After defeating Baby Bowser and beating the game, it plays a cutscene and reads the full story start to finish. This means that every single time you play the game, you end up with a unique story specific to that run. The game really goes hard into the “storybook” theme that way. Despite the game being easy as hell, provided you aren’t masochistic enough to suffer an all-melon run, the game was one of my favorite growing up because of how it did the theming.
Dokidoki wakuwaku mune ga takanaru watashi no kokoro ubau no wa anata Dokidoki wakuwaku mune ga zawameku watashi no kokoro kakimidashite wan moa taimu Dokidoki wakuwaku mune ga takanaru imasugu ai ni kite! nekuromantikku Dokidoki wakuwaku mune ga zawameku watashi to anata dake no sekai romantikku