Again, thank you guys for 2000 Subs😌, It really seems surreal as to how quickly I've grown this past month😅. I'm looking forward to growing even larger if I'm fortunate enough😌. If you wish to support me as a creator, please give the video a like as it helps me tremendously and if you wish, subscribe to see more future videos as I'll be working on completing as many characters towards Fujin Rank! and provide tips as I grow as a player. Thank you again 😄 Edit: Just to clarify that these combo routes are not BnBs, these are not universal to all characters, I should of placed a disclaimer but thought everything was fine. Hopefully this will ease any confusion, sorry😅
You are the guy who got me INTO tekken, it was my first game AND first real main and I got flame ruler with yoshi using your guides. Sadly the nerfs were enough to send me to the mishimas, but your content is top tier. There is no devil Jin guide like your yoshi videos with the level of care and quality... keep making great videos
I would like a updatetd Version of this, i know there a many updatet ones but ur style in These guide Videos are pretty good and understandeble Keep it up man ❤
91 damage combo that i got from mixing two of your videos: [4,3], dash, flash, d 2 2 b, 1, f 34, 2 2, deep dash, heat, dash, flash, f 1 2 (kincho), heat dash, ub 1 2
Man i wish we could add custom combo challenges in training mode it would make learning these a lot easier 😅 also with f2 2 do you just spam 2 or time it exactly on hit because i can't get it to go through most of the time
yea its more of a Just Time then a Just Frame move, so you have to time the second 2 on impact to get it to work, though I've heard some will mash and found success, so you can try it😉.
Idk if I'm just messing up (I very well could be) but I feel like the 1 F3+4 2,2 routes sometimes drop on xiaoyu. Also they drop on kaz with the tiiiiniest SSR as well as when the launcher is spaced. I think I'll stick with the DF1,2,1 route for now. But I'll still keep these combos in mind!
Oh yea on my pinned comment I've stated that some characters won't connect well with these combos. Xiaoyu is one. Basically characters with small bodies and spread idle stances won't work as well.
You can also flash (even with sword) after DB 1+2 (breath). My usual combo for that is DB1+2>flash>D22>nss>DF212>3,2,1+2 and it should give around 83+ (or morE) dmg I guess without CH
It has the same damage as with SSL 1 when doing Bad Breath, I get 83 dmg with the ff2,2 just frame ender, and with flash the same 83 dmg. Only when doing d2,2b into 1 then F3+4. The df1,2,1 does a bit less. So if you want you can choose either combo route to get decent damage if you want the flash 👍🏼😊
If you make a masters combo vid it needs the FF7 battle theme 😂 the music gave me the same vibes (now i need to practice to F 2,2 after flash n not 3,2,1+2)
Btw, tested so many times in real match this kinda new combo route, it's strong but it prefers linear direction i think...else U could drop the combo 🙏
I hate the fact the 2,2 is inconsistent on some of the character hitboxes. Shaheen, victor and jack is who i have found so far. Going to finish checking later.
Yea the combo routes isn't universal, so it's only consistent with certain characters or have to be slightly towards the right to work properly. It's a bummer, hopefully BN would buff the attack axis or range to make them more consistent with more characters.
@Johnny_no_smiles No, it won't work because the opponent would already be pushed too far away by the f,3+4. Sorry, I should have been more in-depth. What I meant was to forget the 1, f3+4 in that combo if it's dropping. Use a combo that's universal to all characters (as the video creator was saying). I always use this: Df+2, flash, d,2,2b df1,2,1 (bound) dash, "red flash," dash, d,2,2. That one is 66 damage (68 on punish) and is universally effective on all characters.
@@XenoGuru oh yeah I use that as BnB on smaller stages and the characters the 2,2 combo drops. I thought I was going insane for a second thinking the other bounds surely cannot work and I havent just missed it haha.
0:43 It seems as of Patch 1.03.01 the combos that contain F3+4, 2-2 are very inconstitant. I tried it against Jack and Ling and both seem to fail equally as often. Sometimes F3+4 doesnt pick them up but most of the time, the combo drops because 2-2 just whiffs completely.
ohh, its that those characters the advanced combos don't work, precisely because of the hurtbox of the characters in-game. Though these combos work on more than half the cast, its just a handful of characters where it doesn't work sadly.
Super appreciate this! Im now in red ranks but i suk so bad at performing combos. I think my problem is trying to catch those last few strings after the tornado, cant seem to dash in time to land them enders.
My new bnb after nerf personally is: d/f+2 > 3,1 (DGF) > 2 > 2,4!T~b*(NSS) > ff 1+4 > ff d+2,2,1(delayed) for 68 dmg in 1SS and 69 in NSS {in (NSS) the above combos can follow up launcher with dash flash into dash bnb for 2 extra damage but no extra 2 during (DGF) 2 > 2,3!T..}
Is there a reason why the 2 after the f 3+4 doesn't connect? I tried it on jun but it seems to connect depending on the timing and spacing before the f 3+4. Edit: just realized the pinned comment mentions it doesn't work on all characters. Only the ones with long enough legs.
What about consistency? When I tried this route the first time, it worked well enough (though I f up the f,f+2:2 ender too much), but then I practiced on Xiaoyu, and the 2,2 T! doesn't land any longer, or rather only once in every 20 attempts. Assuming this is a smaller hitbox issue, and I don't know if Reina, one of the most played characters in the game, is a smaller hit box?
So is it true that Yoshimitsu does not have any safe launchers and has to rely on his evasion most of the time for openers? I've heard most players say that the knee launcher is pretty risky, and I have been struggling against players who just turtle and play patiently when I attempt my pressure strings. Also my pc hates certain stages in Tekken 8 where I notice that my FPS tanks and my button inputs fail. It will be a miracle and a string of luck for me to get into purple ranks at this point lol.
the only safe launcher that I know of is df2 (if you don't include his unblockables); yes a lot of launchers in his kit are unsafe. That's why you have to play around with the use of his stances to trick opponents into making a move to get a counter hit or whiff punish for a launch. If you're having trouble with opening an opponent, your best friends are sword sweep and bad breath 😅. The trick is to apply them from mix-ups to get through opponents. Sorry to hear about the frames dropping on your reg, maybe it's best to upgrade when you can try to mitigate the loss of frames is the best I can say broski😓
@@delusional-lobo Thanks for the tips man. Yeah I think a big chunk of my frustration comes from the memory leaks from certain stages which makes it a chore to play ranked. I saw other people complaining about it on the tekken reddit so I'm glad I'm not the only one experiencing this problem. I think Namco needs to be focusing on stability patches to make it more accessible to mid to lower end PC's moving on in the future. Not to doom and gloom but I see the player base dropping if they don't fix the plugging/cheating issue and performance issues relatively soon. The next balance patch will be interesting to see if they ignore some of the over tuned characters in the current state of the game.
I agree, hopefully, things gets better cause even on my end certain hiccups happen here and there. Which is weird as I wasn't experiencing them last patch. So I hope they remedy these problems soon.@@Arnuld15Governator
Hey fellow Yoshi, really appreciate the work you're doing, I have a question, was this made pre nerf? Somehow, the combo at 3:46 do not deal 90 damage but 80 instead. Tried myself with the same exact setup.
did you do exactly what the notations say? The last part is a little tricky as the 3,2, then delay the 1+2 to get the max damage. The 1+2 if done too early probably net you 80 instead of 90. However, if delayed the impact will net you 90. Yes this guide was made with the nerfs.
@@delusional-lobo Yes! I did everything correctly including wall splat and the delay at the end, only different thing was practicing with Ling, weird to me that it might be that.. Aside that I tried multiple times without wiff any hit or smth else different.
Ohh, there are some characters that the combo route wont work with, characters like Kazuya's body size and stance works best, but smaller or weird idle stance characters will fail
Best I could find was d2 2b, df1 2 1, and then when they land it becomes a mixup scenario. If they delay wake up, UB1+2 catches them because you’re in NSS. If they tech roll, windmill will catch them Edit: windmill wouldn’t reach in NSS so a better option would be needed to cover tech roll
@delusional-lobo That one is the highest damage available from all the experimenting I've done. You can also just use df 1,2,1 off the low parry and do the rest of that combo too. It has one less damage, but also one less start-up frame. Which can help in a pinch on a poorer connection
Hello! on the firstI on the u/f3 combo I keep on missing the f3+4 after the jab. Do you know what could be causing this? I don't have the same issue with the d/f2 Combo.
Oh do you see how I go for a deeper dash than with d/f2? By deep dashing into the falling opp then connecting with Flash it works for some reason. So deep dash further in and then flash. Let me know if it worked😊
You have to press b (back) when doing d2,2. the notation on top showcases d2,2b to go into NSS for the next hit 1 into f3+4 to get the normal tackle instead of the quirky sword run.
@@delusional-lobo Thanks, I actually was gonna come back and tell you I figured it out yesterday after watching another Yoshi combo video. I appreciate all the videos you make btw. This Yoshi path is hard but I'm dedicated to it now. Keep up the great work.
I thought not to include them as I thought it best to make a separate video about Heat Combos. Though I will see if the video does well enough, so I can work another all-nighter to make a Heat combo guide for Yoshimitsu😅
which one? from the start or during the demonstration? The first one is, "A flash of Memory from Earthbound" and the second one is "The Astral Prison from Type Lumina"