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Yes, this helped me out with some additional information ℹ️, could you please take a screenshot of shader nodes and uploaded it to us, so we can download the image to make it like a reference.
@@Smeaf Well, show that! not just a single boring ass rock with a boring ass texture. scatter them on something. use the stupid geo-nodes or your preferred scatter method, randomize the textures... Am i too honest and direct for YT? I don't care.
i like the not-so-fast pacing with this kind of editing mixed with the calming voice, just gets me interseted for every video of yours, thank you smeaf!
@@dandan-gf4jk it's actually a style of videos a bit popular now and i hella like this being in a tutorial video, it just makes it more fun and interseting
@@dandan-gf4jk when overdone it can be annoying and when underused its jarring, but I think this is just the right amount Also I quite literally fall asleep sometimes during long tutorials so fast and to the point is appreciated
@@dandan-gf4jk Yeah that's fair. I'm trying to find a balance, again, this is the first video of mine to have used this style. I'll find an equilibrium soon enough and evolve with my audience
Title: "You're texturing wrong". 20 seconds into the video: "there's nothing wrong with this form of shading but..." This is too clickbaity for me... Makes the video seem cheap.
@@orbitaloutcast9878 1) clickbaity is clickbaity (which is not usually seen in paid once) 2) cheap as in quality of video not the price 3) He paid by watching ads he got along the way. P.S-- I am still watching the video but your reply felt wrong for some reason
Heads up to mention Node Wrangler! Not many people know about Node Wrangler and may be confused at what CTRL+T does or any of the other shortcuts you used to make the workflow look cleaner. Other than that, this mainly goes over how to "layer" a material, but does not explain how the layers go piece by piece. I don't think it's "wrong" to texture like this, but rather a different method if you're going procedural. Textures can be difficult to set up if you don't know what you're doing and require more depth to get there.
My God! I am SO sick of hearing about Node Wrangler set up. In fact, that was the only thing I actually liked about this video was that it didn't assume this was the very first Blender tutorial you ever watched.
@@garrett6064 the fact that its not on by default and has to be mentioned (as usually setups may be different and users might not even have it on or know what it is) gets grating I agree, but imo it's always a good idea to mention it so that people know what you're using and why you're using it. It's not always common knowledge to beginners and if someone neglects to mention it and follows the guide without the addon on, then a layer of confusion gets added. Those layers of confusion add up to levels of frustration when users can't figure out what is going wrong and tutorials which neglect even minor details like what plugin is responsible for what get the blame for the confusion. Plugins like Extra Objects, F2, and Node Wrangler are useful but off by default to save resources, and it may not always be obvious to people stumbling across info like this.
Just watched a 30 min tutorial about this same style effect before coming here, you did everything in 3 minutes and actually made me understand it better. Thank you very much 🐐🐐
Love these short videos! Keep up the hard work! Just a quick question, how are you making the nodes automatically connect without you having to drag the branches into each specific point? Thanks!
for some reason, if connecting nodes exactly as in the video, the final overlay (when mixing base+mid with the top) results in the base layer dominating the top layer meaning the green moss does not show at all and I'm left with the voronoi barely visible in the middle with the bottom being black and the top being white Edit: Copying the more complex version seems to work more or less as intended
I copied the more-complex-version exactly as shown in the video (at least I think - Blender 4.0 does have some minor differences) and it doesn't work for me :(
As a VRChat world maker, I was excited for a better Blender -> Unity workflow, but nah, it's Shader Nodes. *God I wish I could go back to my roots of making Blender shaders and use them in Unity*
Ok but like... I didn't come to see specifically how to texture this rock, would be a lot more interesting if you explained why you're doing the stuff you're doing and elaborated on how to go about having the layer approach, rather than just gave directions for this one texture
He is doing it kinda wrong. Because this way of shading/layering textures is a mask based/driven approach that will show it's full potential in procedural workflows. But he is building a shader that is not working well for procedural workflows. ;) The idea behind this workflow is to have procedural patterns or simple tiled textures that are merged/blended/layered with masks so you - best case - don't see that they are tiled and gain a decent amount of detail. Painting masks and reusing patterns is also faster and easier(to tweak) than traditional per object based unique texture painting. In the real world you usually mix procedural and painted maps. Hope that helps. :)
Great video, i tried explaining this exact workflow to someone the other day but made it very confusing and this was a very easy to digest breakdown, thank you!
Interesting content and pleasant choice of music, but what I dislike the most isn't even the editing in general, but all the clicking- and the other fake UI sounds.
as really cool as that is, I think just going with texture would be easier and faster than going through what looks like to be well...something out of minecraft lol. I mean if you don't know how to make textures and such that's understandable and there are ways around it but I made fine clothe texture and fur texture in Clip Studio while still keeping the cartoony feel lol but it is nice to at least know how the nodes work for shadowing and such. that is always nice.
hey my dude, I like what you teach us but the way of the video is edited is hard to fallow, I understand that you want to make the tutorial entertainment but I can't keep up whit the video, the memes are distracting and you cat parts that I want to see, if people rly want to see what you have to show they will watch even if there is not "funny moments", in my case was: I have a newer blender version and I can't find the Mix RGB node I needed to see how you found them, and the other nodes I wanted to copy the value you put in them but you show to little, cut to put a meme or your face, I wanted to copy the mid colors from the color ramp but you didn't show what you selected. This is not a hate comment but I wish the video to be more on the point and explicit and less memes. Hope you a great day!
I don't know why I'm whatching Blender uts... Honestly, I like Blender, but when I still have doubts that it will be better than my C4D + Arnold/Redshift workflow...
@@normanvalenzuela3055 I think what makes it distracting is the subtitles that show on EVERY *word*. This is not instagram/tiktok so it doesn't work much. (If you plan on moving the video to tiktok then yeah, add it there. but on youtube maybe have a bigger phrase, or no subtitles at all) Everything else was nice, sound, jokes, transition etc
I have ADHD and really strain to follow the video because of the massive, animated, single word subtitles. It's a little torturous. Changing any one of those properties or removing the subtitles all together would probably help a lot.
I also had a hard time understanding anything. Too many sound effects, random stuff moving around, subtitles that were only 1 word at a time. The Blender technique itself is probably great, but this guy's videos are just not for me.
Respectfully, this is way overedited. I don't need a bunch of very loud clicks, stone moving sounds, paper sounds, on the actual tutorial part. Otherwise, good tip.
I'm conflicted. On one hand, the idea presented is not bad. On the other, I want to down vote due to the bad title. "You’re Texturing Wrong. (Do THIS Instead!)" 1. You just said in the video that there is "absolutely nothing wrong" with the old method. 2. While it is a texturing method, I expected a novel workflow for regular image-based textures. You might want to add "procedural" into the title. I would suggest something like: "You're doing procedural texturing wrong." or to be more faithful to your content: "A better way for procedural texturing."
this video is really helpful and interesting! your commentary is to the point and you're great at explaining the concepts in an engaging, simple to understand way, but the editing is way too distracting and i feel like there's just too much packed in, maybe having 1 or 2 editing jokes would be good but at this point it's overwhelming and confusing. while i enjoy the effort you put in and to me the pacing of the video is great, i think toning it down on the amount of edits might work better for these sorts of videos. thank you for this great video though and i look forward to seeing more from ya!
its a simple tutorial bombarded with extra sfx and editing and things, why you did this, you could have made the video more simpler and it would have been easy to understand. This format is not that great and the final result did not look like the thumbnail you have shown
Can we just talk about the "wrong" way to texturing. It's not wrong, it's the start. That's what you do before you learn and the last thing you will do after you learn more. I like the idea but you can do this if you are lazy-- I mean if you want procedural. I would prefer using Image Texture as a mask for a Texture/Image that you downloaded from somewhere because with that you can control the parts that has a moss and which part doesn't (like Substance Painter) Still, great video for new people that wants to learn blender but also bad because it makes texturing like a daunting/hard process because of the use of too many nodes.
Yeah I hate when people say "you're doing ___ wrong" or "this is the only way to do ___". I know it's mostly for click bait but it's important for people to understand that there's no such thing as a "wrong way". It depends on a lot of factors like the style you're going for, if you're doing procedural textures or using images, etc. There may be more efficient techniques than others, but there's no "wrong way".
how is procedural "lazy"? The amount of work that goes into setting it up so you can procedurally texture is a lot of work! Not only that, but people use procedural because it saves time when making multiple of something. Like sure, you can prefer something, but calling it lazy is wrong.
@@ma.2089 You just said that, not me. For me that's lazy, you can think it's not, you don't need to adjust to my beliefs and opinions like how I don't adjust to your's. But it's not the "Bad" type of Lazy. It's great if you know what you are doing and it looks absolutely fucking shit if you don't. It is still not the same as manually using Image Textures and Mixing them while using RGB Channels as a Factor for the Mix node. The control to where you can put textures is great, also that's what Substance Painter do (base on what I understand on how it works).
@@ma.2089 I don't hate Procedural, I just hate people who tells you it's the best way but seeing their work being as shit as this makes you want to write a paragraph of comment. He didn't even did the "Bigger" version of the texture as the main Tutorial like, wtf? "Tweak this as much as you like" is the worst phrase you can hear from someone teaching you. "You have wings now little bird, NOW JUMP!", tf do you mean? You only showed me nodes and connections for two minutes and you thought I already know this things? All I see here is flexing of knowledge with someone's work (I mean the correct answer is everyone's answer but still) If you are gonna show the bigger and better version of the node tree, show it in the tutorial and not the shitty version of the node tree.
I understand the need to put in sounds and visual effects for audience retention, but at the same time it is quite off-putting for a workflow tutorial.
Ohh the good old youtube clickbaits. To be clear, there's no right or wrong way to texture something. It really depends on your project needs, like production speed, art style and pipeline. And what is shown here is definitely not sophisticated or better than other texturing workflows. It's still very basic, lacks detail, can't be used in a game production pipeline unless you bake the result, doesn't give you much artistic control and is arguably only really good if you need to texture many similar assets very quick without worrying about the quality. It's a nice quick tutorial for simple procedural texturing but it's not better or worse than other methods.
Congratulations! You figured out how to procedurally generate materials! It's not a "better" way of texturing; it's merely a different approach with its own set of pros and cons. If you'd stop looking at things as absolutes you might actually improve as an artist.
@@gixG17 youtubers want their videos to be seen, they put in the work and it can seem like a deliberate waste to title them in a ojective, non catchy way. this is how most titles are on youtube and once you know that you don't need to take them literally and focus instead on if it grabs your attention. the title of this video is too much for me personally but it's not unusual.
@@gixG17 You're new to RU-vid, ain'tcha? Titles are little more than hooks. It gets you to click. You clearly watched the video, otherwise you wouldn't know the approach he talked about. So, you must have also seen the part right at the beginning where he completely contradicted the title and clarified. If he hadn't done that, maybe you'd have a leg to stand on, but as is, you just look like a bit of a prick, ay.
Thank you! Yeah in hindsight, they are extremely loud, I'm still developing my style and this is definitely something I want to keep a part of the channel, so I'll crank those sfx WAY down 😂
Ok, two things. First, there's no such thing as a "wrong" way to texture, because different methods have different purposes. I'm assuming the person that made this video is aware of that, but as such, they are basically spreading misinformation to any newer Blender users that don't know any better. The method in this video is great and I use it all the time, but all the other methods of texturing are great as well, and you should pic the one that best suits the specific goal you have for that given project. There will not be a universally "right" way to do it. Second, holy crap dude, the editing on this was so distracting. Just a bit of constructive criticism, you should probably tone back all the weird off topic "funny" edits because they do nothing but detract from the point of the video and devalue what you're saying. I can tell there's potential here for a great video, but the bad editing and trying too hard to be random, coupled with the clickbaity - and completely dishonest - title aren't doing you many favors.
Come on man, this was bad and misleading and nothing like the thumbnail. You will never get the result of the thumbnail without actually having artistic skill and texture paint it manually.
The noises and editing are pretty distracting. Also it would be nice if you showed how to make what you showed at the beginning instead of a simplified version
Procedural texturing is all fine and dandy until you realize that most of your textures look the same and all look kinda bad. Honestly procedural texturing makes little sense in most contexts
That's not true. Usually if it looks all the same and bad, you simply don't have enough complexity, or you are doing something wrong. Most shader setups have some procedural parts - and for bigger environments you often have pure procedural shading for smaller objects. Hero assets need painted textures(usually mixed with noises in the shader). And if you are doing film, things are usually tweaked on a per shot basis. If possible for a shot, the most efficient way to texture is using camera mapping.
I was searching for fractures in blender and found your ground breaking video( no pun intended :) ,subscribed ! and you just uploaded a new video in few seconds, cool....
Smeaf, you're a pleasant person and your tutorials are lovely, no need for a constant barrage of these distracting memes literally farting on the screen.
Braaa, don’t you evva Eva Eva, change the editing. It’s Edutainment my friend. I think you’ve pretty much mastered it. I’ve struggled with it. Keeping viewer’s engaged with interactive videos like this is the way 🙌🏾 continue being a rockstar!
Over edited, one word at a time subtitling is distracting, all the clicks and pops are annoying, too many memes. A little humor or flair is great, but holy balls, maybe this overstimulating stuff appeals to young teens, idk, not me though. On a positive note, good concise information, nice clearly spoken sentences, & the resulting stylized shader looks pretty good.
God I love quick tutorials and thanks for not saying "HEY WHAT'S GOING ON GUYS TODAY WERE GOING TO-" I've learned, and I learned fast 10/10. My only complaint is you don't need to hold my attention with memes and sfx, your clear and smooth voice is all I need.
A texture is an image. Something understood by all 3D engines and renderers. What you're doing here is a SHADER. Understood only by Blender. So no I won't do THIS instead....
Cool editing. But, this is very simple shading(not proper texturing) and you should mention that this setup, with only a Y gradient, is on a per object basis and won't work well in procedural workflows. Doing it this way, people(beginners with little knowledge, the target audience for this channel) will end up with bazillion shaders they have to tweak for one scene. This is more like a specific workflow for LookDev that can be used if you are only working on just one object and are in a hurry. Imho it would be better to show people a general purpose method using (object)normals or attributes.
Great compact high quality content, but less is more I would say ;) blender user aren't the typical, i need a new Impulse every two seconds type of users, i would guess. But what do i know. Really nice tutorial with great editing. Keep it up! :)
So the summary of this video is just use a more complex node setup? Well, no shit. Also as someone with ADHD I can’t watch this kind of editing, my focus is all over the place lmao.
Good tutorial but this title was kinda useless and click baity. I watched this to the end feeling ripped off because the title was promising something out of the ordinary and was essentially "mix nodes for beginners"
Good video. Also, search about 'misophonia'. That repeating mouse clicking sound gets annoying, at least for me. Maybe make them more subtle or more variety.
Agree! This video was a misophonia nightmare! I eventually muted it and tried to watch, but then the subtitles were only 1 word at a time and had misspellings for "haha funny joke." I liked the technique shown, but the over-edited video was too much for me.
Bro, can you do me a GIANT favor? The song that starts playing at 0:56 is one I've been searching for ages. Used to be on youtube, but its gona now and I dont even remember the name. Is there any way you can link it to me? That would be amazing!!! E: Okay the name is "Chip Manson getting into shape" by Jason Boatsman, but it looks like it has been purged from the internet...
I appreciate the effort...but I started using Substance Painter for texturing...it spoiled me...the TIME saved with not only texturing but also BAKING them down is worth the $...cause we all know time = $...