even though it is a normal spell it can only activate in the standby phase. Weird card rulings and interactions. most cards that trigger in standby only are continuous or quick play. so the card had to be set for a turn before it could be played.
I’m pretty sure if he just changes his card effect activation thing from auto to on it’ll let him do it during the standby phase. Since it goes from draw to standby to main phase.
@@jordanjones4784 This only works with quick-play cards as you can play them straight from the hand, regular spells need to be placed on the field and since you can't play things during standby phase it means the spell card needed to already be set on the previous turn.
No if you read the card and look at Rhyme field. Rhyme had 1 face down monster and the card requires face up monsters. So if one face down monster exist then you can't use the spell until they flip the monster face up.
I threw out logic out of the window a long time ago when it's about Master Duel when cards that excplicitly states that they cannot be activated during battle phase are just not true at all and can be activated whenever the fuck it wants.
Curse of Fiend was made before Quick Play spells, so it needs to be set during a Main Phase, like a Normal Spell, but it can only be activated during a Standy Phase(and only after it has been set). So as it stands it functions more like a very , very, bad Trap than anything else.
Also in that set are rush recklessly, tailor of the fickle, and the reliable guardian...so why exactly could curse of fiend not also have been a quickplay?
@metalmario1231 You're right! It came exactly as we got Quick Play Spells even in the OCG lol, i got the dates mixed up! This makes the restriction even stranger, since they knew they had Quick Play spells.
The only reason i could think of is that it's in the same set as Quick Play spells, but designed before they were codified and they never changed it, maybe thinking the restriction was fair. But still, it could have been a Trap with no change of functionality, its just.... a very odd card.
Scapegoat has disallowed summoning additional monsters the turn it is activated since its initial printing in starter deck joey. The card text has been reworded throughout the years but its effect has never changed.
@@rhymestyle You were missing out. I always used it back then, as well as the Sacred Phoenix. One of my best moves was using Scapegoat at the end of my opponents turn and, on mine, summoning Hand of Nephthys to call out the Phoenix.
In nightmare troubadour I have my psycho circus deck, using dream and crass, with sagi, mysterious puppeteer, illusionist faceless mage, reflect rebounder and copycat with cards like magic cylinder and gravity bind to keep my opponents from attacking. Swords of revealing light and polymerization for bickuri box was another fun maneuver too.
Fun facts Scapegoat got errata 2 times but the original effect still prevent you from summoning any card the turn it activated the original text clearly explained that you cannot normal,flip and Special summon the turn you activate it while the latest errata just says you cannot summon anything the turn is activated which sometimes confused beginners since they will assume it's just normal summon but in reality Special summon is also lock😉
Curse of Fiend can only be activated while it's set during the standby phase. There's no reason why this is the case. Also, Scapegoat always had that restriction lol
It didn't work because the standby phase occurs before your draw phase. Hence when you draw that was your standby phase already passing that turn. Hence why you have to set it first to actually be able to activate it the next turn if not later.