I agree with you to some extent, if you're trying to release a game, you're going to need to spend many months or even years on it. That being said, if you want to learn stuff about making games, you've gotta make games. And making games fast is a great way to learn a lot, so I definitely encourage that.
I slightly disagree, this way is a PERFECT way to "prototype" your levels, get base mechs going and have some people test for bugs etc, meanwhile use that time to work on a finish design etc.
@@EquippedPig Absolutely if it's a game you're making to release, but that's not the only reason to make a game project. Sometimes you can make a quick game project just to learn something, and it's not supposed to be perfect. It's going to be bad, but the goal isn't to make something perfect, it's to practice. Sometimes you can just make prototypes and then scrap them, and other times you'll come across a really good prototype and then go further with it, in which case you should definitely spend a lot more time on it.