PLAY IT NOW www.roblox.com... USE STAR CODE FLAMINGO Today I play Roblox Time Travel which is an incredible game where you can go back to any point in the server's existence, it's a little buggy but when it's smooth it is incredible
You can do a lot of things in this game. You can use decimals to create an actual seperate timeline (i.e blak 0.1) and there will be nothing there since it only updates by whole numbers
BRUH THAT GAME IS SO SICK Too bad so many people don't have the mental capacity to understand time travel. Here's a fact about it: we really can't travel back in time but did you know some people have already travelled forward in time. Astronauts in their ship moves faster than us on Earth so they pretty much age slower while in space.
@@Jx2Fr some say you can see the beginning and the end of the universe if you enter a blackhole but that just makes reality less realistic than fiction.
This game has the potential to be a great story type of game with the right engine and smoother animations and maybe and some cutscenes this could be one of the best games on Roblox.
@@RG_Rizzy i want another "stupid" story game, an actule story, not like camping, im talking super mario story, im taking kirby story. Theres barely any on roblox and it would be a breath of fresh air
@@hazmamuffin1013 they should make it more of an open world adventure game where you help progress the story and solve puzzles with the time travel, kinda like botw
Fun Fact: Time travel does not work the way we think it works. Basically if you time travel, you're just going to another version of your timeline. If you change anything, the new timeline will just branch out from the main one.
He gets new viewers each day some are younger than others, he doesn’t change his words because he knows young people discover his content each day don’t assume unless you know.
There is a really old one u can jump off cliffs, kill people, and rewind it and watch what you have done lol it was when roblox was starting to get gud
I’d love to learn how to make a game like this. Make it a core function and have it so that, inevitably, the timelines will overlap and reality will collapse
I watched this video as it came out and after watching the steins;gate series recently got this recommended back to me… it must be the choice of steins gate… stay safe. El Psy Kongroo.
I get the feeling ur sad flamingo- just remember we are here for you alright? You deserve the world tbh- idk how else I can show u I care about u. I wish I could give you the world... I look up to you I hope you know that. You deserve nothing but amazing things. Don't let the hate or the past get to you. Ur mom leaving u, was NOT your fault. I would love to have a friend like you flamingo. Your doing so so so well, and over everyone on RU-vid, you have made me the happiest. I really hope u see this. Almost all of your fans love you for just being YOU on camera. Love and support to you!
The Inferno Dragon card represents the (singular air and ground-targeting) flying troop that costs 4 elixir of resemblance to the Baby Dragon, except with a helmet and a barrel connected to a straw filled with some form of magmatic substance that appears to lead into the helmet. They are unlockable at the Jungle Arena (Arena 9), at 2600 trophies. It is characterised by its 'inferno' ability, shared with the Inferno Tower, its stationary counterpart. This means that when the Inferno Dragon connects to a target via its flame beam, it will deal low amounts of damage at first- (90 at L11), but increase rapidly if left uninterrupted (even reaching 1057 per 0.4 seconds at L11)! It is important to note its moderate hitpoints, range of 3.5 tiles, average movement speed, fast hit speed alongside a high damage potential. However, its important to note some of its shortcomings- for instance, it is interrupted by stuns, meaning that its damage escalation is reset and it has to start all over again! This makes Inferno Dragon vulnerable against Electro Wizards, Electro Dragons and the Zap spell, all of which can add a decent amount of time for it to reconnect with its target and continue dealing serious damage, if not permanently stop the Inferno Dragon from dealing good damage if untreated. Due to Inferno Dragon's low initial damage, they are also at a weakness to swarm cards like Minions, Skeletons, Bats, Skeleton Army or Goblin Gang where they have to refocus on each one, which leaves it vulnerable enough for you to counter it with air-attacking troops or spells. However, they are incredibly formidable against singular tank cards, as they can quickly take them out with the Inferno trait and unlike with swarms, do not spend more time addressing each enemy. Though an effective counterplay to the Inferno Dragon may be the Electro Giant- a tanky card who has a lot of health, though can stun the Inferno Dragon when in proximity. Here, it would be advised to strategically play the Inferno Dragon slightly out of the stun proximity of the Electro Giant, to allow its Inferno ability to truly shine.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
You know if I had time travel, I would see if I could fix this one time I lost a very good friend of mine. We were playing on a sort of mountain and she fell… off a cliff… and her family hated me ever since. So, I would go back and just say the mountain was closed off.
Hey Albert! I found this game called "raise a floppa" it looks stupid but its really fun! It has 3 endings: eternity, home and 1M. I recommend u playing it!
Albert if you see this message,I have been thinking about something for a while. About every RU-vidr played five nights at Freddy, but you did not do a series of that, it's funny to see you scream out of pure fear, albert. So if you see this, just do a series albert. Alright fair well.
this kinda reminds me of a game i used to play called "No Time" which is a fangame of "Back To The Future" like you can go to a specific time over and over and your car will be there! i once got like 50 me's in one timeline which was fun
6:41 Wait is Albert playing on his old account if you look u can see his old account's username I thought the footage of him playing as streety was old footage he got into it!
@Christofer Foodist 🅥⸜⁄ ☻ /|\ / \ This is Eric. He's against RU-vid scambots and wants to put an end to them. If you support Eric's goals, copy and paste this comment all over RU-vid and put an end to bots! We all want RU-vid to be scambot-free and clean up this horrible mess left by them. Please, share Eric all over the place and help him kill the RU-vid Bot Army!!!
@Christofer Foodist 🅥⸜⁄ ☻ /|\ / \ This is Eric. He's against RU-vid scambots and wants to put an end to them. If you support Eric's goals, copy and paste this comment all over RU-vid and put an end to bots! We all want RU-vid to be scambot-free and clean up this horrible mess left by them. Please, share Eric all over the place and help him kill the RU-vid Bot Army!!!
@Christofer Foodist 🅥⸜⁄ ☻ /|\ / \ This is Eric. He's against RU-vid scambots and wants to put an end to them. If you support Eric's goals, copy and paste this comment all over RU-vid and put an end to bots! We all want RU-vid to be scambot-free and clean up this horrible mess left by them. Please, share Eric all over the place and help him kill the RU-vid Bot Army!!!
@卐CP卍 ☻ /|\ / \ This is Eric. He's against RU-vid scambots and wants to put an end to them. If you support Eric's goals, copy and paste this comment all over RU-vid and put an end to bots! We all want RU-vid to be scambot-free and clean up this horrible mess left by them. Please, share Eric all over the place and help him kill the RU-vid Bot Army!!!
@𝕀 𝕝𝕠𝕧𝕖 𝕣𝕒𝕡𝕚𝕟𝕘 𝕝𝕚𝕥𝕥𝕝𝕖 𝕜𝕚𝕕𝕤 I hope you don’t choke on a car wheel that would be a big mistake. Not as big as the mistake your parents made. But then again you don’t have any do you?
i love when albert talks about albertstuff like its some sort of mistake nothing u did is a mistake everything you've done so far was the best u could do you boosted your carrier
The steins gate clips reminded me of the time when me and my friend were watching steins gate and the little girl was annoying us because we hated her voice so we kept referring to her as "Marmalade"
Albert makes me laugh everyday somehow especially the drawing ones. I suggest you play the game HOURS it's a fun fighting game I'm sure u would have fun and keep up the work!
yessss im in the videooo for one milesecondddd yesss im da white skinned dude with the dessert hat yessss im in hereeee pause hereee 1:00 I have proofff its in one of my super laggy and low quality videooosss yesss
after 10 hours my reign on one of the time travel servers ended. i disconnected the third time and my roblox would not let me go back on it, rest in peace dancing timeline