Wow; I agree with this so much and I hope it has a wide reach. It has got to be the most frustrating misconception when people think a higher framerate with everything easing in and out will automatically make superior animation. Capping it off with the reminder that you don't need fantastic animation to make your film great if it shines in other areas was an excellent touch, too.
At least we are talking about animation style specifically, but I'm never gonna hear the words "just do you" without thinking "aww shit. it's the overly laid back mf's here to give yet again the worst life advice you could ever follow." 💀
Not sure about you guys but I’d love if you made more videos like this. Because it’s like getting animation tips but without actually tipping you on how to do something if that makes sense.
Thanks you so much for making this video LoneClone, I also make brickfilms or animations and I have been getting like a TON of response like "very choppy" or "do higher fps" which annoys me a lot. You speaks the truth, it doesn't have to be higher frames to get smooth animation, you show comparisons of 24 and 12 FPS (which I'm currently doing now). I really enjoy this video, I hope you make more like this.
You made some great points, in fact, if you think of the Lego Movie or Lego Batman, they take the idea of "choppy" animation" and turn it into a style, I actually started animating in 15fps to giving my films a classic, choppy feel but than changed back only because I told some of my subscribers and they wanted 24fps.
Those films look so good even though they're at 15 fps because they're animated by professionals who have excellent sense of weight, spacing, and timing. Hell, half the shots in Disney movies (pre-cg era) are "shot on twos", or drawn at 12 fps, and they look totally natural for the same reasons.
I had a style of choppy animation a few months ago that I did on purpose and I asked what people thought and most of them loved it but I got a couple people telling me to increase the frame rate I felt like a baby. It depends on the kind of choppy animation. Usually people don’t do this style, and I honestly don’t find unintentional choppy animation any entertaining at all. You made some good pints here but I’ll still recommend smooth animation as an option. But this is a bold move so ten points to Griffendor
The title is clickbait to get people to watch, not the point I was making. I wasn't saying that you don't need smooth animation, but there are misconceptions in what is considered to be smooth. Less frame rate and more flow and liveliness, I still think everyone should strive for "smooth" animation.
Wow, you’re really encouraging. I especially liked that last line you said about pressure from other stop motion film makers. Thank you for giving me inspiration. Thank you.
I think that lego animatiors who make videos with less quality and FPS are alot more enjoyable to see because they've developed their own unique style that is comfortable to them. When I first started doing lego stop motion, the quality wasn't that great (I was using a 3DS XD) and I never moved the figures legs at all. But I always found myself enjoying it so much because it was simple and comfortable. Just like you said, keeping it humble! :)
thank you! this will really help me my future animated projects and I think anyone who wants to become an animator should watch this video I find it quite inspiring:)
So my early videos were gaming, but after this I started looking for my old stuff, so I found them and got to work. I may use the same stuff nearly every time, but they’ll have different stories.
I'm not saying you shouldn't, I'm just saying there are points where actively easing in and out will detract from the reality of the movement. Creating uniform movements for every single shot just isn't true to life, like with the examples I showed.
i agree so much it was really hard for me to create a video with high framerate so i just spaced the frames out at the right times and it was alot better
I like using smother animation. It makes it seem more real. And it's also really fun to see people's reactions when I tell something like: This one second took me 2 hours to make and has about 900 frames. These reactions are priceless
Yeah higher fps are longer to make just for a bit better smoothness, but having around 10 or 12-15(more preferred) have already the illusion of smoothness, we don't practically need too much smoothness unless you really want it and you're willing to take the long process for a bit better smoothness
I agree so much. I’m making a movie that is gonna be 50 minutes long. And the only thing people care about the video was the animation FPS and smoothness. When I think the story matters and if you can understand what the characters are doing and if it works just fine. It’s so annoying. Thanks for pointing it out.
Similarly, I think that in some cases jittery animation can have a sort of charm, maybe it’s nostalgia for when brick-films were first around or something but in some cases it can fit really well
I mean smoother animation technically doesn't mean better, it just means it's more pleasing to the minds of other people, that's the reason why they think it's better for them to use.
Most anime have 15fps at best. No one is gonna draw 24 frames for each second. To save on animation lot's of times you can hear stuff happening behind the frame. The great light, sound design, angles, compositions, cuts, edits, camera movement are gonna benefit more than any animation. I'm planning on animating a couple touching stories because it rains all the time. Building a set out of garbage))
Partly, my main point being that your animation isn't automatically going to improve greatly just by using some of these techniques. You need to understand WHY you use the techniques, and only when you understand where they come from and how they work the way they work will you really be able to effectively put them into practice. The stuff about not forgetting about story and cinematography was tangentially related.
Here's what I think you don't need good lighting your animations could be jittery as long as the creator thinks it's good then that's all that matters as long as your happy with the out come of you animation then your happy with it you don't need good lighting or smooth animation as long as your happy with your self and the film then that's all that matters it doesn't matter what others think if you like it then that's what matters
Dragonframe, but unless you're really committed to stop-motion or you want to pirate it I don't want to recommend it because it comes with a $300 price tag. There are other options out there.
@@LonecloneProductions thank you so much I have so many ideas I want to portray with Lego animation and this is just the beginning! Thank you and the video is incredible as well!!