In your opinion is it worth throwing HE nades and checking for util damage in a random faceit game like in that bit demo review you did or should I play to use them when I confirm someone's position already for guaranteed damage? I suppose my way of looking at it is sometimes my opponent will do the exact same default 12 rounds in a row so I can shut them down but sometimes it will be completely random with different people taking initiative/space with different timings etc on any given round. Sorry for yapping 😂
Speaking of throwing the same utility on every round, how would you consider the banana Molotov on inferno( or in general default utility to gain map control in some other maps)
Good video. I am only Faceit level 8 and I feel I am actually good at doing utility on the fly, but I get what you mean. Many people don't have the mental capacity in a pressed situation to use whats available to them and come up with solutions. I feel when I play with lower level players Faceit 1-5, they are better off not buying much utility - especially flashes and HE, because SOOOO often they get caught fumbling with nades or causing harm to teammates, that they would do better just having their gun in hand. Understanding WHEN you have time to throw something an not gonna get swung on is also a crucial skill.
my favourite is when someone is a 1v1 clutch and someone says "you have util" and they throw a random nade that gives away their position which gives the enemy an easy kill
Or, instead of bouncing it or throwing it over something, they completely expose themselves to throw the nade and get shot with it in their hands. This happens ALL the time.
@@awrixelCS yeah, maybe they should've shut up in the first place. Putting people out of their comfort zone like that is like shooting your own feet. You're not gonna teach anything to your teammate on a clutch when you're the one that's dead.
@@vandrar3n it's one of my biggest pet peeves in cs, when they wanna talk for no reason. Like you're not gonna magically teach the guy you're backseating that instant, and usually it's not even good advice 😂 like why should they use their util unless it's a molly and it's a t side post plant
People always talk about warmup and how they play aimbots. But no one ever says that they jump around a map for 30 min to just throw util and get a better understanding of them.
I have spent countless hours doing it. My leet util score is almost always above 80 every match, usually in the 90's(well above the average FL10 apparently). It's incredibly useful to just dick around to see how util reacts in random situations.
The understanding of trajectories is especially crucial with flashes imo. When a teammate asks for one you have to throw it within a second and know exactly where it pops so it goes far enough to actually blind but not too far to give them time to dodge. You need to envision how the angle looks like from the enemy's pov to realize which flashes won't do shit. I did this running around the map and throwing util for hours mostly to better understand those distances.
@@kalyogo970 depends on him tho? How fast he learns and the time he spends on yt and demos. I was 2,2k elo after 1700hours. Ik i still was bad and still am. But i was kinda close to 3k elo at around 2k hours. Thats not ‘’thousands’’
@@Lukas-NLYou should check out the player distribution chart in premier for ranking. Average is aroun 8-12k. I think with that many hours you may be dueling smurfs and struggling with bad teammates. Try to find some people to play with, at that rank I would load up some casual, try and stay top 3 and when you meet cool people that can play well when you spectate them, add and invite for comp. Youll find hundreds of people quickly that way if your stuck around 3k.
Sometimes when I am in a "I am stuck step-bro" and I have some utility I do not throw it for the sole reason that I am such an unlucky bastard that the moment I pull the nade out, the guy peeks immediately. You have no idea how many times I died like that to the point I have a PTSD in such situations and I choose not to throw my utility.
Also throwing the same utility set can be valuable to show the tendency that you’re not going to use it, with the plan to use it later. IE on cache, smoke A main every round, but on the 6th round you walk behind it and jump on the boxes to peek over it
This is amazing. I think a lot of the beginners are not struggling with the lack of lineups they know, but the ways of using them and what they can do with them. It's rly helpful.
My take on utility before watching the video is it’s a tool to solve problems. Lineups are a trap, you think you’re getting better because you did some homework but you’re probably wasting them. You can deal with most things you need a smoke lineup for in other ways if you thought about it
Everyone should know at least basic lineups so whomever takes the leader role can call a strat and people can implement it. Even a small amount of organization will massively improve win rate. Lineups are for times that you are safe, or likely to be safe. Improvisation is for when you have a dire need to quickly break your enemy's prediction of how a situation will play out. Doing something as simple as merking them with a flash can entirely mess up their plan and timing to the point where they are heavily off balance. That's when improvisation is its most powerful. Austin's suggestion to practice it is one of the best videos he's ever made. Having even a rudimentary idea of how util will react in random situations/angles is incredibly strong.
i think the worst type of utility is the flash or smoke they pull, when they absolutely shouldn't, trying to free-hand and string something together. it sometimes just takes way too long. this is so detrimental especially in 1on1 and especially if the guy knows you have mediocre aim. he really can just challenge you to a straight up aim duel and you have your flash or util still in hand.
As someone who's watched higher level CS for a while, I've always wondered why sometimes you will see pros just flash angles when no one on their team is close enough to peek off of it. Is it just to make someone who is watching that angle possibly fall back and project control over an area, or is there more to it than that? Keep up the yappin my man, good vid
That's the reason we do it when I play with my team, normally if we're setting up on let's say B site, our lurk might throw a flash towards A or mid just to keep some pressure or get a kill elsewhere so the real hit doesn't have to deal with more players than needed doesn't always work but it does keep players from rotating for a few more seconds
this is actually really helpful to me, utility is something I always struggled with and this is the first video I've seen that has broken it down to where I can fully understand it
so thats why i used to feel invincible in low level i used to throw utility and play around it didnt know lineups but my coach said dont waste utility like that and then i stoped and now i feel like im so bad in low level thank you austin ill start doing free hand utility again just need to get better understanding and practise a lot i join major next year rember me
Love this stuff Austin!! Been following you for a while and all your videos have been top tier. I’ve mostly watched the short form content you make but videos like these are great. Plus your thumbnail game is top tier. Excited to see more!
at 7:00 it's basic thing that i know, but when solo q i usually throw that (not needed smoke) cuz my teammates usually don't info if they move from window and most times they don't even use mics, But when i play with people that i know i throw less useless smokes for cover
Great video! This will really help my teammates who die and give the enemy util every round then keep buying it! But fr, great video, when I reached global in csgo I realized nobody could use utility at any rank. I noticed on mirage B site you mollied market door on the right but I wonder if the left would be better so that your molly can be thrown deeper and prevent the angle on site.
6:25 is funny i always walk looking down and when i see the flash everyone inmediately checks palace and the entry of A and surprises the whole team with molotovs throw from jungle and ct XD
im genuinely surprised i had thought about most of these and this just confirmed that i actually need to implement it in my game. I would love a video like this about positioning because its a thing i struggle with a lot when i play.
I needed someone who proposed to coach me to give me random situations to try to come up with util usage. This person thought I was being obtuse, but then I watch this video and I smile cause that turns out to be a good idea. I'm just bad at imagining this stuff myself.
Thank you austin for this, I'm faceit 8 trying to get to 10 and I found myself doing some of the things you mentioned. On mirage I flash smoke A everytime and its a tell if I don't that we're going B. I forget that I can accidentally give the enemy team info like that when I notice the enemies doing it all the time. It's so hard to introspectively review my own gameplay.
I'd also like to add that throwing the same util every round isn't inherently bad (especially if it's just a flash) if you use it to condition your enemy. Just make sure you don't play against your own conditioning if you do decide to use repeated utility. :)
What ramp flash does on mirage in ~ 6-7lvl faceit is usually makes ct's think it's a rush, so they will throw all their utility in ramp. Always did this, it's just a flash, but ct's mindlessly waste their smokes, nades and mollies
An obvious point I'd like to make is that in clutch situations, while nades can be very useful, shooting should take priority over throwing nades. The amount of times I've died with a nade in my hand because I didn't want to "waste" is unheard of.
Sad that people who play cs just awkwardly stand there and throw a smoke in the air and flash their teammates when pushing a site or when they see an enemy in a site entrance
Holy f austin this one is a goated banngaaa ❤❤ I feel smarter also downloaded bubble to practice on the fly trajectories KAPPA. Love it mate. You are that guy... nade guy
The only on the fly lineups Im actually good at is pop flashes. I usually smoke early round for takes, so Ive got alot of practice with flash bangs. I think I could do some of this but ah well haha
w video, ive been grinding for a little now in 5 mans and am getting pretty close to level 10. they also helped me improve my nadeusage a lot and for a couple of weeks im learning one new nade a day+ prac the lineups a bit which helps out a ton just to get into using utlity efficiently or on the fly
agree about the things you said about wasting the flash nad wasting your smoke and molo. But at a higher level that also comes in to hand with conditioning them with ytour default util and doing something else that one round
The one time that none of this applies, is situations where if you don't default throw the utility you will be fucked. Nuke for example. Outside molly default, sqeaky, even trophy if the enemy has been making fast plays a lot. IMO the only times you should really stray from this is if you are specifically set up with a plan to deal with a push without using the utility, which will differ from most general setups in positioning. Car on Inferno is another good example, not getting some sort of Banana control will seriously hinder whatever side doesn't own Banana. If the T's don't own car, that round is often done. Bottom Banana is very difficult to fight if you don't own the boiler/arch. Your point still stands of making sure your utility has a very good reason for being used though, I think my point here is a pretty good supporting example for how important it is to be mindful with utility.
im quite a new player and actually understand these type of plays but the problem is that i dont have enough map knowledge to throw the smokes in an effective way
In conclusion: *1.* Be able to throw utility on the go; without a precise lineup during a round that creates advantages to you and your teammates *2.* Don't show the same utility behavior to your opponents every round; mix your utility usage up.
Looks like I understand utility then :D Great video. Tho I'd say pros have line up when it could seem unnecessary, but it makes sure 100% the time the nade will be perfect, for example mollying A ramp from CT spawn mirage. I'm surprised you haven't talked about HE damage as in my lvl10 games it's rare that i see team mates with 200+ HE damage at the end of the game. I'm surprised you didn't talk about all the ways to throw a flash, or for example smoking behind you, like smoking the inferno B entrance as CT and play sandbags. I mean that would end up behind a 1hour video lol
Person window is going to be smoked every round at high level so in what scenario are they going to make contact where i would wait to throw con smoke?
Hi Austin. Just question on util that Ropz throws every round on T side on nuke. Grenade to blow squeeky doors and smoke vent. I was thinking about it and also cuz i saw demo review you made on him...i think you said hes doing it on purpose cuz it allows him and his team to execute more strategies in different rounds. I mean, few rounds ropz doesnt have to do anything. Next round he can go vent and they can do B site. Next round they can do A site with rain coming into main and karrigan into heaven. I mean, in this situation and this exact map it is cool to throw same util every round, isnt it? It is also little mind game with enemies and it allows team to execute rounds differently. Thank you, much love :)
Fantastic vid my guy. I will say, you love to talk conditioning, so sometimes you can throw a set that you do nothing with 3 rounds in a row to really use it on the 4th and get an edge. But I also know why you would not talk about that in the context of this one!
How do you know when to save your nades? eg Dust 2 CT side B. Team calls for rotate A. I would usually throw my Molly tunnels to slow a potential lurker. But is it better spent elsewhere?
this sounds like the correct play to me. saving nades is just a gamble sometimes to have them later in the round so you can have an advantage late round
What's cool is once you learn how to actually estimate or predict the trajectory it gets really fun. I'm not a high level player but today I did an RMB smoke on B apps from the doorway to cover windows (landed perfectly on the window frame) which also partially covered the view to van protecting me from snipers at Cat/B short. CS2 Isn't all about aim and line ups.
I love how after watching this video what I really realised was I do actually "understand" util according to this video. But I still just mindlessly do everything hahaha. Just cool to realise I guess my mind for util is there but I only play pugs with friends haha and my aim sucks. Guess I'm just all util no aim lol
i mean if you are high level enough doin default nade every round is bad except window smoke as T on mirage, it still be justified to throw it every round just like how you nade banana or molly both b short tunnel/t ramp at the start of overpass as CT, since both those place when you know to hold it you have so much info so its kinda justified. not that im throwing it every round, but those for me is like a way to play/control the information, and to be decent at this game being unpredictable or giving less info is the best you can do before down to aim duel its kinda funny that how you use your util can make you unpredictable or by using it you can gain more info than your enemies, but thats the beauty of the game, decision making of util usage, movement and ofc aim make the game timeless to play or to watch