2 nat 20s is nuts! also for future games, make sure you use regular d20s and not spindowns. the numbers arent distributed properly on them for the purpose of a random number roll
@@TH3L3M0N i see, so when it is a answer in reality it is the triggers resolving in reverse, still hellafun to beat someone up with xenagos triggering boosted haha
They both trigger at the same time. Because it's Marie's turn, Xenagos's trigger will go to the stack first, then Kitt's. Then they resolve in reverse order.
I would recommend Marie switch to a Forgotten realms or Baldur's gate die for the roles, Kamigawa and strixhaven dice are spindowns and are easier to get good rolls with.
Maybe it happened off-camera & just wasn't narrated, but Felix should've drawn 2 cards from Aerial Extortionist when Marie cast Ziatora & re-cast Revel from exile. I love Aerial Extortionist...underrated new white card
This was a cool game! I do want to see Kamiz go off sometime. I have a Kamiz deck myself, and personally I think the coolest thing Ive done with it is use the cards like raving dead to halve peoples life totals. Its not the most powerful commander but it is so fun.
Something you can do for these ones where you don't record your opening hand is that you can have people write them down somewhere and share after the game. Though it does require remembering a lot of things
I don’t think Maxine can respond to the Xenagos trigger with Kitt Kanto but rather both go on the stack at the same time and non active players abilities would resolve first.
Yes, two is the sufficient sample to affirm this. In all seriousness. it only affects the outcome if you assume ill intent, which I don't think it's the case, or if the die has some very specific defect in which two opposite areas have a larger chance (if a D6 is a little bit more of a rectangle than a cube for example). In every fair situation, or every situation where the defect is not symmetric, being a spindown or not does not affect the outcome.
@@gnogara spindowns numbers are not randomly generated so they are less random than real d20s. I do believe in tournament play you can't use spindowns to make rolls. I'm not very sure about that though, have not played organized in quite some time.
@@Jerm_Warfare "Real" d20s aren't randomized either. Take two of them and look, the numbers are on the same sides on both dice. Also: When you roll a spindown or a "real d20" there is an equal chance of hitting any number: a one in twenty chance.
@@thelunchlady8276 this is not true, I own numerous d20s and the distribution of numbers are not the same. When I get home I will certainly check and verify. The randomness of the roll, is effected by the position of the numbers and the physics of rolling, removing a factor of randomness should certainly remove some of the randomness.
Per rule 103.2 players may use any mutually agreeable method to decide random outcomes, so you can roll a spindown for turn order, for example. The dragons here are another case, for the card specifically asks for a D20. The reason the card asks for a D20 and not a spindown is not because it 's "less random" (can you even define this? As both a perfect D20 and a perfect spindown share the same percentages for each roll). A D20 is preferred because it's harder to manipulate, or do a "controlled roll" as I saw some judges define. But for casual, friendly players where there isn't any ill intent to manipulate, a spindown works just the same as a D20.