I'm not deserting this game until I 100% it, you can be sure of that! There's just been so many updates coming out in other games I play that it's been tough to keep up with everything.
Once you've beaten the game, I suggest you pick up the Outside and Teleport level packs. Custom levels that could be considered extra layers to the main game.
I had guessed that there would be levels where you had to yeet boxes into the void in order to reach the goal, but the infinity box blew my mind. Probably the single greatest/coolest video game mechanic I've ever seen.
for those who are confused about the infinity thing, it is essentially the representation of the entire nested sequence (x inside of x inside of x...). normally if you exit this thing it breaks everything, because every version (of which there are infinite of) exit each other at the same time, messing everything up. if you are not pushing the level outside of itself but rather a single object, it will be fairly similar. with the whole sequence nested inside of itself (x with x! inside of x with x! inside of x with x!...), then it exits itself into itself, in all infinite versions, fixing the problem before. if you then push both the level and the infinity up against a wall and push the level or another object out, it will act the same as before, except what it is being pushed out of it known as double infinity instead, and this applies to further infinities too.
Thanks so much for this comment, ive been rewatching this so many times hoping it would click T-T would you mind going into a little more detail (if possible ofc) about the x with x! Inside of x with x! Part? How/why does it just go back into itself?
@@bucketboy48 it's a little complicated and hard to wrap your mind around, not only is the level inside of itself, but the whole infinite series of all the versions of the level are also inside it. when you exit the series, you exit through the infinite box, but since it is inside of the series, you exit the series back into the series, similar to how the normal infinite series works. the only reason as to why there aren't an infinite number of items exiting into the same version of the level (as would happen normally and why you cannot re-enter the series once you leave it) is because each infinite box is exiting into its own version of the level, as there are an infinite number of them.
“Clone“: can only be entered. Doing so will put the entering object into the real box. Infinite box: can't be entered. If a block is to exit the original infinite times at once, it comes out of the infinite box. If none exists, one is generated in the void in the instance.
I recently played through the final "main world" (multi infinite) and have absolutely loved it. I am very excited to see what you think of it!!! Love the content Tyler!!
This area seemed much more easier to understand than all the others. It's so weird that I felt like the early levels were hard to understand, but these later levels are easier to understand.
man the possession at 14:27 is complicated. You have a level inside itself at the edge of infinity, and the infinity bloc leads to a copy of the level. So you possess a wall through the infinity bloc AND the copy bloc, end up in the real level and exit through recursion
I missed Parabox! When the videos come out, it's about 7am where I live, and I wake up any time from 7 to 9, and it's so nice - having my brain melted while drinking my morning coffee... Thanks for the upload!
You should check out crimesight. It's new game that just came out I think you'd like. It's like a mix between chess and clue where you have to solve and prevent the murder at the same time.
So if I understand this right, the infinity box represents the entire infinitely recursive sequence of boxes, and also can't be entered. In the past, when you were moving into the "void," you were actually stepping outside of the recursion that you were in, leaving just yourself and an infinity box. This means that, in these levels, it becomes possible to take the entire infinitely recursive sequence of boxes, and place it inside one (or really all) of the boxes within itself. Doing this means that, when you step outside of your recursive sequence like before, instead of placing you in the void, it places you back inside of whatever box now contains the whole sequence. Which could be a box that is itself within the sequence. Hopefully that makes sense.
A lot of puzzle games have (often poorly written) story elements written over the puzzle to make the game feel more unique. I'm talking Hyperbolica, Recursed, Maquette, you know the type. I'd like to see someone try make narration for this level set.
I personally think games like that can be ok if the story is the main point as opposed to the puzzles. Just, as a consequence, those games aren't for everyone. For example. outer wilds is a story/adventure game with puzzles being the way you discover the story. I absolutely love the game, but Tyler hates it.
I started watching your videos and I was so intrigued by this game I bought it myself. Hexcells and this game is the only games I’ve ever bought, both because of your amazing videos!
It's funny to see Tyler get stuck on stuff I do with ease only to find myself screaming when he effortlessly does something I was stuck at like a moron.
I think the actual background mechanic at play here is: -if a box's infinity is not inside something, it is spawned inside a unique void at the beginning of the level and from this, the actual void paradox follows trivially as anything leaving a voide edge (which has an exception made to then push it outside the infinity box), and the infinity box just functions as a special kind of clone.
when you found double infinity, i updated my theory: for each box not in the void, it checks for an infinity of itself somewhere. if there is none, it spawns an infinity of itself in the void. this would recreate the mechanics you see. and of course the rule is that when a box is at its own edge, all actions on that edge are instead performed relative to its infinity
So it looks like if infinity is a box then it's defined, and infinity isn't actually a lose state, it's something being undefined that's a lose state. And infinity is undefined by default, but it is defined if there's an infinite box within a finite one
The concepts in this level feel like a betrayal of the logical sense that the game has built up so far. The infinity box isn't a singular box so it shouldn't be treated as one. The infinity box was treated much more realistically in the demo.
Concepts im confused about in this one, if anyone cares to try and help explain: 1. Originally the clone levels made sense, it is more like a one way portal than a true “clone” (like a copy), just teleporting you to the inside of the original level. With the addition of the infinite levels this no longer makes sense to me. If the infinite level is just that- level within a level within a level and so on- and the clone is a portal, then what is the “original” level? A singled out iteration of infinity? Am i misunderstanding what the infinite level is? 2. When you pushed a level outside of itself in previous worlds, it entered the “void”, creating an “infinite” level and the level you pushed out being its own separate box. I had thought of this as the “infinite” being the outer shell, while the level that was pushed out being representative of the infinite string of levels that were pushed out of each other. Now, with infinity being inside the level, that doesnt make sense. Its as if my understanding was in the reverse. The infinite is the representation of the string of levels (but inside each other instead of in an infinite line) and the pushed out level is ??? (See n1 lol) so what is being represented when the level enters the void, as in previous worlds? 3. I was confused at the difference between recursion and infinite levels, but i thought i understood it once i stopped thinking of it like russian dolls and more like a number line. There are infinite things inside eachother, but also outside eachother. You cant exit it because theres just more of the level. If thats the case, why can he exit the “infinite” level? Shouldnt he just be stuck there? I might add or remove stuff here as i understand but idk. Shits confusing lol
Infinity is just that: a representation of the infinite string. The infinity is like a clone, but in reverse. You can’t enter it, you can only exit it. And it only happens when you would ordinarily enter the void.
My mind has melted ugh I know the concept but still I feel like I have been taking LSD like random german people in the PointCrow discord server(Don't question why I'm so oddly specific)