This whole game was malf sips and Justin arguing over who should get resources while they all had one boot on the back of Ryan's head pushing him deeper into the dirt.
@@lolmanyeah1 first off this joke clearly went over your head. Second I'm pretty sure NL came about slightly before sips or right around the same time as he was starting his yogscast debut
I mean I agree, but ... this episode was so hard to watch, everyone kept the robbers fixed on Ryan, they completely shut him off while their other opponents were going out of hand. There was no strategy behind it too, it must have been an inside joke to dunk on him this game.
MALF's sock idea already exists and it's a great one! Those socks don't wear out the heel or toes as quickly because they aren't put on the exact same way every time. The only drawback is the slight excess of fabric bunching. MALF is a true visionary, a hero of our time...
Whenever MALF starts talking about some kid from his past, I have started to always be suspicious that he is telling a story about NL and just saying it was some dude bragging about his dad's porche
Entirely underappreciated line by MALF (about taking Justin's cats): "I'm gonna give them a good life... but I'm gonna be the one that gives it to them."
Huge ups to egg for bringing my favorite series on the channel back. I can't wait to mald for the next hour because these professional entertainers don't know the meta to a game that came out when I was 3.
NL I love the Catan streams and vids, even if you get tired of making them please consider playing and uploading more every few months, the banter is fantastic and I enjoy watching tremendously!
I really enjoyed this episode! 53:39 if you just trade away shit here to get 4 wood and 4 brick, build four roads along the coast (crossing by malf's settlement) you could win then again, this is just a board game, and checkmates are pretty hard to find.
I get you have an aversion to Cities&knights, but you might consider Seafarers. It's not really a complication to the game, it just gives you a bigger world and diversifies resource values (you can use sheep instead of bricks to build boats, which are essentially roads). Also the wildcard spaces, which are a slight complication, but only about a 5 second explanation worth.
how was 4 10 8 with road pointed at the wheat port taken last (with road pointed the wrong way) has to be one of the strongest spots you get 2 wheat spots and once you get the port you'll an insane amount of wheat coming in
End of game Ryan could have taken longest road (4 on the left side to get 13) if he traded some of his wheat or rock for a single tree he would have stolen longest road and won straight up
Can't build roads through someone else's settlement. Malf's got in the way. Even if NL built roads leading up to that spot from either side, it wouldn't have counted as one continuous road.
Does anyone know how many times Ryan was robbed? I know he wanted to check but the stats didn’t have that statistic and I’m not gonna go back through and count
NL is highly smooth brained about the expansion. Cities and Knights makes Catan considerably better. Definitely pick it up if your group wants to spice things up after a lot of plays.
Instead of hiring a professional baby sitter just keep inviting family members to stay over and when they do wait until your date time and give em the ol "oh hey were going to go to town real fast but the baby is already asleep sooo...." and bam you're free and all it costed was putting up with your family members for half a day
Sips trades all the time but he does it on other peoples turns which is why the stats say he has 0 trades, it only counts on his turn. Trading on other peoples turns is much more friendly trading than trading on your own turn.
the moment you realize NL could have won with longest road at 54 min (just connect the two lines along the coast) Trade for 1 wood or 1 brick from stones & rocks and he's golden Edit: it doesn't work as i learnt...
re Expansions: I've never ever played vanilla Catan. Watching these videos made me realise, vanilla is almost a different game, especially if you add Seafarers to the mix.
@@Werevixen bro calm down they’re friends. Look at how close NL was to winning. If Sips didn’t do that he probably would have lost. Honestly, Sips gameplay is super logical and his social gameplay is pretty good too. Don’t be weird.
Wouldn’t have been possible for many reasons. Not nearly enough resources. There weren’t enough roads left. There was not enough space for roads either. He needed 8 more roads to overtake it!
Yes came here to say exactly that... NL literally missed lethal here. There 4 road left and he needs to build 4 on the shore line to connect his two parts into a 13 length road. And he had 3 wood and 5 bricks. He just had to trade all the rest for one wood and win the game... Would've been a super move!
This doesn't work for several reasons. Justin's road was length 12, NL's longest was 5. NL only had 4 roads left in his pool, and even if roads were unlimited, Wh+St for 2Br would only get NL 5 roads, which still isn't enough. Additionally, to take the longest road card, you need to exceed the current player's road length, which NL had no path for even if he had unlimited roads and enough brick and wood to afford them.
No way, man. Cities & Knights is by far the best expansion of all the Catan expacs. Baseline Catan is way too basic; there’s not a whole lot of strategy and very little to do. It *needs* more complexity to be more engaging, otherwise it just devolves into, well, hex-based Monopoly: Essentially the outcome is determined by little more than RNG and positioning and nothing else, with players getting salty at each other because it’s super easy to just get totally shafted by said RNG or getting locked out of a spot, and then you’ll be able to just do nothing because nobody will trade with you. C&K actually has ways to bypass all those issues, including resource shortages via the Market (and Gold spaces, if you’re using those), and has better interaction between players in terms of attacking their strategies via the expanded development cards and having solid reasons to work together via the Barbarian mechanic. And the city development stuff adds another later of stuff to compete over than just trying to snipe largest army and longest road, too.
The only thing I don't get about NL's game is how he randomly builds roads. He could have at least built another city at 51:28 by trading 2:1 with the bank
@@MetaLemonaide He traded with the bank for a sheep, and then built a road setting up a future turn, and immediately after says "wait im stupid." and then right after was trying to make a gag trade for the resources to build a city.